/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/config-manager.h" #include "common/debug.h" #include "common/debug-channels.h" #include "common/error.h" #include "common/file.h" #include "common/fs.h" #include "common/system.h" #include "common/events.h" #include "common/stream.h" #include "graphics/palette.h" #include "engines/util.h" #include "adl/hires1.h" #include "adl/display.h" namespace Adl { // Messages used outside of scripts #define IDI_HR1_MSG_CANT_GO_THERE 137 #define IDI_HR1_MSG_DONT_UNDERSTAND 37 #define IDI_HR1_MSG_ITEM_DOESNT_MOVE 151 #define IDI_HR1_MSG_ITEM_NOT_HERE 152 #define IDI_HR1_MSG_THANKS_FOR_PLAYING 140 #define IDI_HR1_MSG_DONT_HAVE_IT 127 #define IDI_HR1_MSG_GETTING_DARK 7 // Strings embedded in the executable enum { IDI_HR1_STR_CANT_GO_THERE = IDI_STR_TOTAL, IDI_HR1_STR_DONT_HAVE_IT, IDI_HR1_STR_DONT_UNDERSTAND, IDI_HR1_STR_GETTING_DARK, IDI_HR1_STR_PRESS_RETURN, IDI_HR1_STR_TOTAL }; // Offsets for strings inside executable static const StringOffset stringOffsets[] = { { IDI_STR_ENTER_COMMAND, 0x5bbc }, { IDI_STR_VERB_ERROR, 0x5b4f }, { IDI_STR_NOUN_ERROR, 0x5b8e }, { IDI_STR_PLAY_AGAIN, 0x5f1e }, { IDI_HR1_STR_CANT_GO_THERE, 0x6c0a }, { IDI_HR1_STR_DONT_HAVE_IT, 0x6c31 }, { IDI_HR1_STR_DONT_UNDERSTAND, 0x6c51 }, { IDI_HR1_STR_GETTING_DARK, 0x6c7c }, { IDI_HR1_STR_PRESS_RETURN, 0x5f68 } }; #define IDI_HR1_OFS_PD_TEXT_0 0x5d #define IDI_HR1_OFS_PD_TEXT_1 0x12b #define IDI_HR1_OFS_PD_TEXT_2 0x16d #define IDI_HR1_OFS_PD_TEXT_3 0x259 #define IDI_HR1_OFS_INTRO_TEXT 0x66 #define IDI_HR1_OFS_GAME_OR_HELP 0xf #define IDI_HR1_OFS_LOGO_0 0x1003 HiRes1Engine::HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd) { } void HiRes1Engine::runIntro() { Common::File file; if (!file.open("AUTO LOAD OBJ")) error("Failed to open file"); file.seek(IDI_HR1_OFS_LOGO_0); _display->setMode(Display::kModeHires); _display->loadFrameBuffer(file); _display->decodeFrameBuffer(); delay(4000); if (shouldQuit()) return; _display->setMode(Display::kModeText); Common::File basic; if (!basic.open("MYSTERY.HELLO")) error("Failed to open file"); Common::String str; basic.seek(IDI_HR1_OFS_PD_TEXT_0); str = readString(basic, '"'); printASCIIString(str + '\r'); basic.seek(IDI_HR1_OFS_PD_TEXT_1); str = readString(basic, '"'); printASCIIString(str + "\r\r"); basic.seek(IDI_HR1_OFS_PD_TEXT_2); str = readString(basic, '"'); printASCIIString(str + "\r\r"); basic.seek(IDI_HR1_OFS_PD_TEXT_3); str = readString(basic, '"'); printASCIIString(str + '\r'); inputKey(); if (g_engine->shouldQuit()) return; _display->setMode(Display::kModeMixed); file.seek(IDI_HR1_OFS_GAME_OR_HELP); str = readString(file); bool instructions = false; while (1) { _display->printString(str); Common::String s = inputString(); if (g_engine->shouldQuit()) break; if (s.empty()) continue; if (s[0] == APPLECHAR('I')) { instructions = true; break; } else if (s[0] == APPLECHAR('G')) { break; } }; if (instructions) { _display->setMode(Display::kModeText); file.seek(IDI_HR1_OFS_INTRO_TEXT); const uint pages[] = { 6, 6, 4, 5, 8, 7, 0 }; uint page = 0; while (pages[page] != 0) { _display->home(); printStrings(file, pages[page++]); inputString(); if (g_engine->shouldQuit()) return; file.seek(9, SEEK_CUR); } } printASCIIString("\r"); file.close(); _display->setMode(Display::kModeMixed); if (!file.open("ADVENTURE")) error("Failed to open file"); // Title screen shown during loading file.seek(0x1800); _display->loadFrameBuffer(file); _display->decodeFrameBuffer(); delay(2000); } void HiRes1Engine::drawPic(Common::ReadStream &stream, Common::Point pos) { byte x, y; bool bNewLine = false; byte oldX = 0, oldY = 0; while (1) { x = stream.readByte(); y = stream.readByte(); if (stream.err() || stream.eos()) error("Failed to read picture"); if (x == 0xff && y == 0xff) return; if (x == 0 && y == 0) { bNewLine = true; continue; } x += pos.x; y += pos.y; if (y > 160) y = 160; if (bNewLine) { _display->drawPixel(x, y, 0x7f); bNewLine = false; } else { _display->drawLine(Common::Point(oldX, oldY), Common::Point(x, y), 0x7f); } oldX = x; oldY = y; } } void HiRes1Engine::drawPic(byte pic, Common::Point pos) { Common::File f; Common::String name = Common::String::format("BLOCK%i", _pictures[pic].block); if (!f.open(name)) error("Failed to open file"); f.seek(_pictures[pic].offset); drawPic(f, pos); } void HiRes1Engine::initState() { Common::File f; _state.room = 1; _state.moves = 0; _state.isDark = false; _state.vars.clear(); _state.vars.resize(20); if (!f.open("ADVENTURE")) error("Failed to open file"); // Load room data from executable _state.rooms.clear(); f.seek(0x50a); for (uint i = 0; i < MH_ROOMS; ++i) { Room room; f.readByte(); room.description = f.readByte(); for (uint j = 0; j < 6; ++j) room.connections[j] = f.readByte(); room.picture = f.readByte(); room.curPicture = f.readByte(); _state.rooms.push_back(room); } // Load inventory data from executable _state.items.clear(); f.seek(0x100); while (f.readByte() != 0xff) { Item item; item.noun = f.readByte(); item.room = f.readByte(); item.picture = f.readByte(); item.isLineArt = f.readByte(); item.position.x = f.readByte(); item.position.y = f.readByte(); item.state = f.readByte(); item.description = f.readByte(); f.readByte(); byte size = f.readByte(); for (uint i = 0; i < size; ++i) item.roomPictures.push_back(f.readByte()); _state.items.push_back(item); } } void HiRes1Engine::restartGame() { initState(); _display->printString(_strings[IDI_HR1_STR_PRESS_RETURN]); inputString(); // Missing in the original printASCIIString("\r\r\r\r\r"); } void HiRes1Engine::runGame() { _display->setMode(Display::kModeMixed); Common::File f; if (!f.open("MESSAGES")) error("Failed to open file"); while (!f.eos() && !f.err()) _messages.push_back(readString(f, APPLECHAR('\r')) + APPLECHAR('\r')); f.close(); if (!f.open("ADVENTURE")) error("Failed to open file"); // Load strings from executable _strings.resize(IDI_HR1_STR_TOTAL); for (uint idx = 0; idx < IDI_HR1_STR_TOTAL; ++idx) { f.seek(stringOffsets[idx].offset); _strings[stringOffsets[idx].stringIdx] = readString(f); } // Load picture data from executable f.seek(0x4b00); for (uint i = 0; i < MH_PICS; ++i) { struct Picture pic; pic.block = f.readByte(); pic.offset = f.readUint16LE(); _pictures.push_back(pic); } // Load commands from executable f.seek(0x3D00); readCommands(f, _roomCommands); f.seek(0x3C00); readCommands(f, _globalCommands); // Load dropped item offsets f.seek(0x68ff); for (uint i = 0; i < MH_ITEM_OFFSETS; ++i) { Common::Point p; p.x = f.readByte(); p.y = f.readByte(); _itemOffsets.push_back(p); } // Load right-angle line art f.seek(0x4f00); uint16 lineArtTotal = f.readUint16LE(); for (uint i = 0; i < lineArtTotal; ++i) { f.seek(0x4f00 + 2 + i * 2); uint16 offset = f.readUint16LE(); f.seek(0x4f00 + offset); Common::Array lineArt; byte b = f.readByte(); while (b != 0) { lineArt.push_back(b); b = f.readByte(); } _lineArt.push_back(lineArt); } f.seek(0x3800); loadVerbs(f); f.seek(0xf00); loadNouns(f); printASCIIString("\r\r\r\r\r"); while (1) { uint verb = 0, noun = 0; // When restoring from the launcher, we don't read // input on the first iteration. This is needed to // ensure that restoring from the launcher and // restoring in-game brings us to the same game state. // (Also see comment below.) if (!_isRestoring) { clearScreen(); showRoom(); _canSaveNow = _canRestoreNow = true; getInput(verb, noun); _canSaveNow = _canRestoreNow = false; if (shouldQuit()) return; if (!doOneCommand(_roomCommands, verb, noun)) printMessage(IDI_HR1_MSG_DONT_UNDERSTAND); } if (_isRestoring) { // We restored from the GMM or launcher. As restoring // with "RESTORE GAME" does not end command processing, // we don't break it off here either. This essentially // means that restoring a game will always run through // the global commands and increase the move counter // before the first user input. printASCIIString("\r"); _isRestoring = false; verb = _restoreVerb; noun = _restoreNoun; } // Restarting does end command processing if (_isRestarting) { _isRestarting = false; continue; } doAllCommands(_globalCommands, verb, noun); _state.moves++; } } void HiRes1Engine::printMessage(uint idx, bool wait) { // Hardcoded overrides that don't wait after printing // Note: strings may differ slightly from the ones in MESSAGES switch (idx) { case IDI_HR1_MSG_CANT_GO_THERE: _display->printString(_strings[IDI_HR1_STR_CANT_GO_THERE]); return; case IDI_HR1_MSG_DONT_HAVE_IT: _display->printString(_strings[IDI_HR1_STR_DONT_HAVE_IT]); return; case IDI_HR1_MSG_DONT_UNDERSTAND: _display->printString(_strings[IDI_HR1_STR_DONT_UNDERSTAND]); return; case IDI_HR1_MSG_GETTING_DARK: _display->printString(_strings[IDI_HR1_STR_GETTING_DARK]); return; } AdlEngine::printMessage(idx, wait); } uint HiRes1Engine::getEngineMessage(EngineMessage msg) { switch (msg) { case IDI_MSG_CANT_GO_THERE: return IDI_HR1_MSG_CANT_GO_THERE; case IDI_MSG_DONT_UNDERSTAND: return IDI_HR1_MSG_DONT_UNDERSTAND; case IDI_MSG_ITEM_DOESNT_MOVE: return IDI_HR1_MSG_ITEM_DOESNT_MOVE; case IDI_MSG_ITEM_NOT_HERE: return IDI_HR1_MSG_ITEM_NOT_HERE; case IDI_MSG_THANKS_FOR_PLAYING: return IDI_HR1_MSG_THANKS_FOR_PLAYING; default: error("Cannot find engine message %i", msg); } } AdlEngine *HiRes1Engine__create(OSystem *syst, const AdlGameDescription *gd) { return new HiRes1Engine(syst, gd); } } // End of namespace Adl