/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_HIRES1_H #define ADL_HIRES1_H #include "common/str.h" #include "adl/adl.h" #include "adl/graphics.h" #include "adl/disk.h" namespace Common { class ReadStream; struct Point; } namespace Adl { #define IDS_HR1_EXE_0 "AUTO LOAD OBJ" #define IDS_HR1_EXE_1 "ADVENTURE" #define IDS_HR1_LOADER "MYSTERY.HELLO" #define IDS_HR1_MESSAGES "MESSAGES" #define IDI_HR1_NUM_ROOMS 41 #define IDI_HR1_NUM_PICS 97 #define IDI_HR1_NUM_VARS 20 #define IDI_HR1_NUM_ITEM_OFFSETS 21 #define IDI_HR1_NUM_MESSAGES 167 // Messages used outside of scripts #define IDI_HR1_MSG_CANT_GO_THERE 137 #define IDI_HR1_MSG_DONT_UNDERSTAND 37 #define IDI_HR1_MSG_ITEM_DOESNT_MOVE 151 #define IDI_HR1_MSG_ITEM_NOT_HERE 152 #define IDI_HR1_MSG_THANKS_FOR_PLAYING 140 #define IDI_HR1_MSG_DONT_HAVE_IT 127 #define IDI_HR1_MSG_GETTING_DARK 7 #define IDI_HR1_OFS_STR_ENTER_COMMAND 0x5bbc #define IDI_HR1_OFS_STR_VERB_ERROR 0x5b4f #define IDI_HR1_OFS_STR_NOUN_ERROR 0x5b8e #define IDI_HR1_OFS_STR_PLAY_AGAIN 0x5f1e #define IDI_HR1_OFS_STR_CANT_GO_THERE 0x6c0a #define IDI_HR1_OFS_STR_DONT_HAVE_IT 0x6c31 #define IDI_HR1_OFS_STR_DONT_UNDERSTAND 0x6c51 #define IDI_HR1_OFS_STR_GETTING_DARK 0x6c7c #define IDI_HR1_OFS_STR_PRESS_RETURN 0x5f68 #define IDI_HR1_OFS_PD_TEXT_0 0x005d #define IDI_HR1_OFS_PD_TEXT_1 0x012b #define IDI_HR1_OFS_PD_TEXT_2 0x016d #define IDI_HR1_OFS_PD_TEXT_3 0x0259 #define IDI_HR1_OFS_INTRO_TEXT 0x0066 #define IDI_HR1_OFS_GAME_OR_HELP 0x000f #define IDI_HR1_OFS_LOGO_0 0x1003 #define IDI_HR1_OFS_LOGO_1 0x1800 #define IDI_HR1_OFS_ITEMS 0x0100 #define IDI_HR1_OFS_ROOMS 0x050a #define IDI_HR1_OFS_PICS 0x4b03 #define IDI_HR1_OFS_CMDS_0 0x3c00 #define IDI_HR1_OFS_CMDS_1 0x3d00 #define IDI_HR1_OFS_ITEM_OFFSETS 0x68ff #define IDI_HR1_OFS_CORNERS 0x4f00 #define IDI_HR1_OFS_VERBS 0x3800 #define IDI_HR1_OFS_NOUNS 0x0f00 class HiRes1Engine : public AdlEngine { public: HiRes1Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine(syst, gd), _files(nullptr), _messageDelay(true) { } ~HiRes1Engine() { delete _files; } private: // AdlEngine void runIntro() const; void init(); void initState(); void restartGame(); void drawPic(byte pic, Common::Point pos = Common::Point()) const; void printString(const Common::String &str); void printMessage(uint idx); void drawItem(const Item &item, const Common::Point &pos) const; void loadRoom(byte roomNr); void showRoom(); void wordWrap(Common::String &str) const; Files *_files; Common::File _exe; Common::Array _corners; Common::Array _roomDesc; bool _messageDelay; }; } // End of namespace Adl #endif