/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_ADL_V1_H #define ADL_ADL_V1_H #include "adl/adl.h" namespace Common { class ReadStream; } namespace Adl { enum { IDI_HR1_MSG_ }; class HiRes1Engine : public AdlEngine { public: HiRes1Engine(OSystem *syst, const AdlGameDescription *gd); protected: void runGame(); private: enum { MH_ROOMS = 42, MH_PICS = 98, MH_ITEM_OFFSETS = 21 }; void restartGame(); void printMessage(uint idx, bool wait = true); uint getEngineMessage(EngineMessage msg); void initState(); void runIntro(); void drawPic(Common::ReadStream &stream, Common::Point pos); void drawItems(); void drawPic(byte pic, Common::Point pos); }; } // End of namespace Adl #endif