/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/debug.h" #include "common/error.h" #include "common/file.h" #include "common/stream.h" #include "adl/hires2.h" #include "adl/display.h" #include "adl/graphics.h" namespace Adl { static void readPictureMeta(Common::ReadStream &f, Picture2 &pic) { pic.nr = f.readByte(); pic.track = f.readByte(); pic.sector = f.readByte(); pic.offset = f.readByte(); f.readByte(); } void HiRes2Engine::runIntro() const { Common::File f; openFile(f, IDS_HR2_DISK_IMAGE); f.seek(IDI_HR2_OFS_INTRO_TEXT); _display->setMode(DISPLAY_MODE_TEXT); Common::String str = readStringAt(f, IDI_HR2_OFS_INTRO_TEXT); if (f.eos() || f.err()) error("Error reading disk image"); _display->printString(str); delay(2000); } void HiRes2Engine::init() { _graphics = new Graphics_v2(*_display); Common::File f; openFile(f, IDS_HR2_DISK_IMAGE); for (uint i = 0; i < IDI_HR2_NUM_MESSAGES; ++i) { f.seek(IDI_HR2_OFS_MESSAGES + i * 4); byte track = f.readByte(); byte sector = f.readByte(); byte offset = f.readByte(); // One more byte follows, disk? or size maybe? uint diskOffset = TSO(track, sector, offset); Common::String str; if (diskOffset != 0) str = readStringAt(f, TSO(track, sector, offset), 0xff); _messages.push_back(str); } _strings.enterCommand = readStringAt(f, IDI_HR2_OFS_STR_ENTER_COMMAND); _strings.verbError = readStringAt(f, IDI_HR2_OFS_STR_VERB_ERROR); _strings.nounError = readStringAt(f, IDI_HR2_OFS_STR_NOUN_ERROR); _strings.playAgain = readStringAt(f, IDI_HR2_OFS_STR_PLAY_AGAIN); _strings.pressReturn = readStringAt(f, IDI_HR2_OFS_STR_PRESS_RETURN); _strings_v2.time = readStringAt(f, IDI_HR2_OFS_STR_TIME, 0xff); _messageIds.cantGoThere = IDI_HR2_MSG_CANT_GO_THERE; _messageIds.dontUnderstand = IDI_HR2_MSG_DONT_UNDERSTAND; _messageIds.itemDoesntMove = IDI_HR2_MSG_ITEM_DOESNT_MOVE; _messageIds.itemNotHere = IDI_HR2_MSG_ITEM_NOT_HERE; _messageIds.thanksForPlaying = IDI_HR2_MSG_THANKS_FOR_PLAYING; // Load item picture data f.seek(IDI_HR2_OFS_ITEM_PICS); for (uint i = 0; i < IDI_HR2_NUM_ITEM_PICS; ++i) { Picture2 pic; readPictureMeta(f, pic); _itemPics.push_back(pic); } // Load commands from executable f.seek(IDI_HR2_OFS_CMDS_1); readCommands(f, _roomCommands); f.seek(IDI_HR2_OFS_CMDS_0); readCommands(f, _globalCommands); // Load dropped item offsets f.seek(IDI_HR2_OFS_ITEM_OFFSETS); for (uint i = 0; i < IDI_HR2_NUM_ITEM_OFFSETS; ++i) { Common::Point p; p.x = f.readByte(); p.y = f.readByte(); _itemOffsets.push_back(p); } f.seek(IDI_HR2_OFS_VERBS); loadWords(f, _verbs); f.seek(IDI_HR2_OFS_NOUNS); loadWords(f, _nouns); } void HiRes2Engine::initState() { _state.vars.clear(); _state.vars.resize(IDI_HR2_NUM_VARS); Common::File f; openFile(f, IDS_HR2_DISK_IMAGE); _state.rooms.clear(); f.seek(IDI_HR2_OFS_ROOMS); for (uint i = 0; i < IDI_HR2_NUM_ROOMS; ++i) { Room room = { }; f.readByte(); // number for (uint j = 0; j < 6; ++j) room.connections[j] = f.readByte(); room.track = f.readByte(); room.sector = f.readByte(); room.offset = f.readByte(); f.readByte(); // always 1, possibly disk? room.picture = f.readByte(); room.curPicture = f.readByte(); room.isFirstTime = f.readByte(); _state.rooms.push_back(room); } _state.items.clear(); f.seek(IDI_HR2_OFS_ITEMS); while (f.readByte() != 0xff) { Item item = { }; item.noun = f.readByte(); item.room = f.readByte(); item.picture = f.readByte(); item.isLineArt = f.readByte(); // Is this still used in this way? item.position.x = f.readByte(); item.position.y = f.readByte(); item.state = f.readByte(); item.description = f.readByte(); f.readByte(); // Struct size byte picListSize = f.readByte(); // Flag to keep track of what has been drawn on the screen f.readByte(); for (uint i = 0; i < picListSize; ++i) item.roomPictures.push_back(f.readByte()); _state.items.push_back(item); } } void HiRes2Engine::loadRoom(byte roomNr) { Common::File f; openFile(f, IDS_HR2_DISK_IMAGE); Room &room = getRoom(roomNr); uint offset = TSO(room.track, room.sector, room.offset); f.seek(offset); uint16 descOffset = f.readUint16LE(); uint16 commandOffset = f.readUint16LE(); // There's no picture count. The original engine always checks at most // five pictures. We use the description offset to bound our search. uint16 picCount = (descOffset - 4) / 5; for (uint i = 0; i < picCount; ++i) { Picture2 pic; readPictureMeta(f, pic); _roomData.pictures.push_back(pic); } _roomData.description = readStringAt(f, offset + descOffset, 0xff); f.seek(offset + commandOffset); readCommands(f, _roomData.commands); } void HiRes2Engine::restartGame() { initState(); } void HiRes2Engine::drawPic(byte pic, Common::Point pos) const { Common::Array::const_iterator roomPic; for (roomPic = _roomData.pictures.begin(); roomPic != _roomData.pictures.end(); ++roomPic) { if (roomPic->nr == pic) { Common::File f; openFile(f, IDS_HR2_DISK_IMAGE); f.seek(TSO(roomPic->track, roomPic->sector, roomPic->offset)); _graphics->drawPic(f, pos, 0); return; } } // Check global pic list here } void HiRes2Engine::drawItem(const Item &item, const Common::Point &pos) const { const Picture2 &pic = _itemPics[item.picture - 1]; Common::File f; openFile(f, IDS_HR2_DISK_IMAGE); f.seek(TSO(pic.track, pic.sector, pic.offset)); f.readByte(); // Skip clear opcode _graphics->drawPic(f, pos, 0); } void HiRes2Engine::showRoom() { loadRoom(_state.room); drawPic(getCurRoom().curPicture, Common::Point()); drawItems(); _display->updateHiResScreen(); printString(_roomData.description); _linesPrinted = 0; } void HiRes2Engine::printMessage(uint idx, bool wait) { printString(_messages[idx - 1]); } void HiRes2Engine::checkInput(byte verb, byte noun) { if (doOneCommand(_roomData.commands, verb, noun)) return; AdlEngine::checkInput(verb, noun); } Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) { return new HiRes2Engine(syst, gd); } } // End of namespace Adl