/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/debug.h" #include "common/error.h" #include "common/file.h" #include "common/stream.h" #include "adl/hires2.h" #include "adl/display.h" #include "adl/graphics.h" #include "adl/disk.h" namespace Adl { DataBlockPtr HiRes2Engine::readDataBlockPtr(Common::ReadStream &f) const { byte track = f.readByte(); byte sector = f.readByte(); byte offset = f.readByte(); byte size = f.readByte(); if (f.eos() || f.err()) error("Error reading DataBlockPtr"); if (track == 0 && sector == 0 && offset == 0 && size == 0) return DataBlockPtr(); return _disk.getDataBlock(track, sector, offset, size); } void HiRes2Engine::runIntro() const { StreamPtr stream(_disk.createReadStream(0x00, 0xd, 0x17, 1)); _display->setMode(DISPLAY_MODE_TEXT); Common::String str = readString(*stream); if (stream->eos() || stream->err()) error("Error reading disk image"); _display->printString(str); delay(2000); } void HiRes2Engine::init() { _graphics = new Graphics_v2(*_display); if (!_disk.open(IDS_HR2_DISK_IMAGE)) error("Failed to open disk image '" IDS_HR2_DISK_IMAGE "'"); StreamPtr stream(_disk.createReadStream(0x1f, 0x2, 0x04, 4)); for (uint i = 0; i < IDI_HR2_NUM_MESSAGES; ++i) { DataBlockPtr str(readDataBlockPtr(*stream)); if (str) { StreamPtr strStream(str->createReadStream()); _messages.push_back(readString(*strStream, 0xff)); } else { _messages.push_back(Common::String()); } } // Read parser messages stream.reset(_disk.createReadStream(0x1a, 0x1)); _strings.verbError = readStringAt(*stream, 0x4f); _strings.nounError = readStringAt(*stream, 0x8e); _strings.enterCommand = readStringAt(*stream, 0xbc); // Read time string stream.reset(_disk.createReadStream(0x19, 0x7, 0xd7)); _strings_v2.time = readString(*stream, 0xff); // Read opcode strings stream.reset(_disk.createReadStream(0x1a, 0x6, 0x00, 2)); _strings_v2.saveInsert = readStringAt(*stream, 0x5f); _strings_v2.saveReplace = readStringAt(*stream, 0xe5); _strings_v2.restoreInsert = readStringAt(*stream, 0x132); _strings_v2.restoreReplace = readStringAt(*stream, 0x1c2); _strings.playAgain = readStringAt(*stream, 0x225); _strings.pressReturn = readStringAt(*stream, 0x25f); _messageIds.cantGoThere = IDI_HR2_MSG_CANT_GO_THERE; _messageIds.dontUnderstand = IDI_HR2_MSG_DONT_UNDERSTAND; _messageIds.itemDoesntMove = IDI_HR2_MSG_ITEM_DOESNT_MOVE; _messageIds.itemNotHere = IDI_HR2_MSG_ITEM_NOT_HERE; _messageIds.thanksForPlaying = IDI_HR2_MSG_THANKS_FOR_PLAYING; // Load global picture data stream.reset(_disk.createReadStream(0x19, 0xa, 0x80, 0)); byte picNr; while ((picNr = stream->readByte()) != 0xff) { if (stream->eos() || stream->err()) error("Error reading global pic list"); _pictures[picNr] = readDataBlockPtr(*stream); } // Load item picture data stream.reset(_disk.createReadStream(0x1e, 0x9, 0x05)); for (uint i = 0; i < IDI_HR2_NUM_ITEM_PICS; ++i) { stream->readByte(); // number _itemPics.push_back(readDataBlockPtr(*stream)); } // Load commands from executable stream.reset(_disk.createReadStream(0x1d, 0x7, 0x00, 4)); readCommands(*stream, _roomCommands); stream.reset(_disk.createReadStream(0x1f, 0x7, 0x00, 2)); readCommands(*stream, _globalCommands); // Load dropped item offsets stream.reset(_disk.createReadStream(0x1b, 0x4, 0x15)); for (uint i = 0; i < IDI_HR2_NUM_ITEM_OFFSETS; ++i) { Common::Point p; p.x = stream->readByte(); p.y = stream->readByte(); _itemOffsets.push_back(p); } // Load verbs stream.reset(_disk.createReadStream(0x19, 0x0, 0x00, 3)); loadWords(*stream, _verbs, _priVerbs); // Load nouns stream.reset(_disk.createReadStream(0x22, 0x2, 0x00, 7)); loadWords(*stream, _nouns, _priNouns); } void HiRes2Engine::initState() { _state.vars.clear(); _state.vars.resize(IDI_HR2_NUM_VARS); StreamPtr stream(_disk.createReadStream(0x21, 0x5, 0x0e, 7)); _state.rooms.clear(); for (uint i = 0; i < IDI_HR2_NUM_ROOMS; ++i) { Room room; stream->readByte(); // number for (uint j = 0; j < 6; ++j) room.connections[j] = stream->readByte(); room.data = readDataBlockPtr(*stream); room.picture = stream->readByte(); room.curPicture = stream->readByte(); room.isFirstTime = stream->readByte(); _state.rooms.push_back(room); } stream.reset(_disk.createReadStream(0x21, 0x0, 0x00, 2)); _state.items.clear(); byte id; while ((id = stream->readByte()) != 0xff) { Item item = { }; item.id = id; item.noun = stream->readByte(); item.room = stream->readByte(); item.picture = stream->readByte(); item.isLineArt = stream->readByte(); // Is this still used in this way? item.position.x = stream->readByte(); item.position.y = stream->readByte(); item.state = stream->readByte(); item.description = stream->readByte(); stream->readByte(); // Struct size byte picListSize = stream->readByte(); // Flag to keep track of what has been drawn on the screen stream->readByte(); for (uint i = 0; i < picListSize; ++i) item.roomPictures.push_back(stream->readByte()); _state.items.push_back(item); } } void HiRes2Engine::restartGame() { initState(); } void HiRes2Engine::drawItem(const Item &item, const Common::Point &pos) const { StreamPtr stream(_itemPics[item.picture - 1]->createReadStream()); stream->readByte(); // Skip clear opcode _graphics->drawPic(*stream, pos); } void HiRes2Engine::loadRoom(byte roomNr) { Room &room = getRoom(roomNr); StreamPtr stream(room.data->createReadStream()); uint16 descOffset = stream->readUint16LE(); uint16 commandOffset = stream->readUint16LE(); _roomData.pictures.clear(); // There's no picture count. The original engine always checks at most // five pictures. We use the description offset to bound our search. uint16 picCount = (descOffset - 4) / 5; for (uint i = 0; i < picCount; ++i) { byte nr = stream->readByte(); _roomData.pictures[nr] = readDataBlockPtr(*stream); } _roomData.description = readStringAt(*stream, descOffset, 0xff); _roomData.commands.clear(); if (commandOffset != 0) { stream->seek(commandOffset); readCommands(*stream, _roomData.commands); } } void HiRes2Engine::showRoom() { drawPic(getCurRoom().curPicture, Common::Point()); drawItems(); _display->updateHiResScreen(); printString(_roomData.description); _linesPrinted = 0; } Engine *HiRes2Engine_create(OSystem *syst, const AdlGameDescription *gd) { return new HiRes2Engine(syst, gd); } } // End of namespace Adl