/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/debug.h" #include "common/error.h" #include "common/file.h" #include "common/stream.h" #include "adl/adl_v3.h" #include "adl/detection.h" #include "adl/display.h" #include "adl/graphics.h" #include "adl/disk.h" namespace Adl { class HiRes5Engine : public AdlEngine_v3 { public: HiRes5Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v3(syst, gd) { } private: // AdlEngine void init(); void initGameState(); }; void HiRes5Engine::init() { _graphics = new Graphics_v2(*_display); } void HiRes5Engine::initGameState() { } Engine *HiRes5Engine_create(OSystem *syst, const AdlGameDescription *gd) { return new HiRes5Engine(syst, gd); } } // End of namespace Adl