/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef ADL_HIRES6_H #define ADL_HIRES6_H #include "common/str.h" #include "adl/adl_v3.h" #include "adl/disk.h" namespace Common { class ReadStream; class Point; } namespace Adl { #define IDI_HR6_NUM_ROOMS 35 #define IDI_HR6_NUM_MESSAGES 256 #define IDI_HR6_NUM_VARS 40 #define IDI_HR6_NUM_ITEM_PICS 15 #define IDI_HR6_NUM_ITEM_OFFSETS 16 // Messages used outside of scripts #define IDI_HR6_MSG_CANT_GO_THERE 249 #define IDI_HR6_MSG_DONT_UNDERSTAND 247 #define IDI_HR6_MSG_ITEM_DOESNT_MOVE 253 #define IDI_HR6_MSG_ITEM_NOT_HERE 254 #define IDI_HR6_MSG_THANKS_FOR_PLAYING 252 class HiRes6Engine : public AdlEngine_v3 { public: HiRes6Engine(OSystem *syst, const AdlGameDescription *gd) : AdlEngine_v3(syst, gd) { } private: // AdlEngine void runIntro() const; void init(); void initState(); // AdlEngine_v2 void applyDataBlockOffset(byte &track, byte §or) const; }; } // End of namespace Adl #endif