MODULE := engines/adl MODULE_OBJS := \ adl.o \ adl_v2.o \ adl_v3.o \ console.o \ detection.o \ disk.o \ display.o \ graphics.o \ graphics_v1.o \ graphics_v2.o \ hires0.o \ hires1.o \ hires2.o \ hires6.o \ speaker.o MODULE_DIRS += \ engines/adl # This module can be built as a plugin ifeq ($(ENABLE_ADL), DYNAMIC_PLUGIN) PLUGIN := 1 endif # Include common rules include $(srcdir)/rules.mk