/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/system.h" #include "common/events.h" #include "engines/engine.h" #include "audio/audiostream.h" #include "audio/decoders/raw.h" #include "adl/speaker.h" #include "adl/adl.h" namespace Adl { // Number of times to duplicate each sample #define SAMPLE_DUP 4 // Bell frequency in Hz #define BELL_FREQ 1000 // Sample rate #define SAMPLE_RATE (BELL_FREQ * SAMPLE_DUP * 2) // Number of waves per 0.1 seconds (bell length) #define BELL_WAVE_COUNT (SAMPLE_RATE / 10 / SAMPLE_DUP / 2) // Length of bell in samples #define BELL_LEN (BELL_WAVE_COUNT * SAMPLE_DUP * 2) // Length of silence in samples #define SILENCE_LEN (SAMPLE_RATE / 80) Speaker::~Speaker() { delete[] _bell; delete[] _silence; } Speaker::Speaker() { _bell = new byte[BELL_LEN]; byte *buf = _bell; for (uint i = 0; i < BELL_WAVE_COUNT; ++i) { for (uint j = 0; j < SAMPLE_DUP; ++j) *buf++ = 0x00; for (uint j = 0; j < SAMPLE_DUP; ++j) *buf++ = 0xff; } _silence = new byte[SILENCE_LEN]; buf = _silence; for (uint i = 0; i < SILENCE_LEN; ++i) *buf++ = 0x80; } void Speaker::bell(uint count) { Audio::QueuingAudioStream *stream = Audio::makeQueuingAudioStream(SAMPLE_RATE, false); Audio::SoundHandle handle; stream->queueBuffer(_bell, BELL_LEN, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); for (uint i = 1; i < count; ++i) { stream->queueBuffer(_silence, SILENCE_LEN, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); stream->queueBuffer(_bell, BELL_LEN, DisposeAfterUse::NO, Audio::FLAG_UNSIGNED); } stream->finish(); g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &handle, stream); while (!g_engine->shouldQuit() && g_system->getMixer()->isSoundHandleActive(handle)) { Common::Event event; static_cast(g_engine)->pollEvent(event); g_system->delayMillis(16); } } } // End of namespace Adl