/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_APPLEIIGS_DELAY_OVERWRITE_H #define AGI_APPLEIIGS_DELAY_OVERWRITE_H namespace Agi { struct AgiAppleIIgsDelayOverwriteRoomEntry { int16 fromRoom; int16 toRoom; int16 activePictureNr; // resource number of current active background picture int16 timeDelayOverwrite; // time delay here is like on PC // so 0 - unlimited, 1 - 20 cycles, 2 - 10 cycles, -1 means do not touch speed set by scripts bool onlyWhenPlayerNotInControl; // only sets spee, when play is not in control }; struct AgiAppleIIgsDelayOverwriteGameEntry { uint32 gameId; int16 defaultTimeDelayOverwrite; // time delay here is like on PC // so 0 - unlimited, 1 - 20 cycles, 2 - 10 cycles, -1 means do not touch speed set by scripts const AgiAppleIIgsDelayOverwriteRoomEntry *roomTable; // pointer to room table (optional) }; static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteKQ4[] = { { 120, 121, -1, -1, true }, // Part of the intro: Graham gets his hat, throws it and breaks down, don't touch speed (3 is set) { 128, 128, -1, -1, true }, // Part of the intro: first actual room for gameplay, but during intro, don't touch speed (3 is set) { 92, 92, -1, -1, true }, // Part of caught by gargoyle w/ Lolotte cutscene (3 is set) // room 54 sets the speed for a short time to 3 right after entering "clean" command. It doesn't seem to hurt that we switch it down to 2 // room 92 is dual use, part of cutscenes, part of gameplay, that's why we only stop touching it, when player is not in control { 135, 135, -1, -1, true }, // Part of ending cutscene. Don't touch speed (3 is set) { -1, -1, -1, -1, false } }; static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteMH1[] = { //{ 153, 153, -1, 2, false }, // Intro w/ credits //{ 104, 104, -1, 2, false }, // Intro cutscene //{ 117, 117, -1, 2, false }, // Intro cutscene (ego waking up) { 114, 114, -1, -1, false }, // interactive MAD map { 124, 125, -1, -1, false }, // MAD during intro (tracking), seem to work properly at given speed { 132, 133, -1, -1, false }, // MAD day 2 intro (tracking) { 137, 137, 17, -1, false }, // Night Club 4th arcade game - game sets speed to 7, needs to run that slow to be playable { 137, 137, -1, 4, false }, // Night Club first few arcade games - game sets speed to 0, we need to fix it { 115, 116, -1, -1, false }, // MAD day 3 intro (tracking) { 148, 148, -1, -1, false }, // day 3: arcade sequence under pawn shop (game sets speed to 6) { 103, 103, -1, -1, false }, // MAD day 4 intro (tracking) { 105, 105, -1, -1, false }, // day 4 tracking mini game right at the start (game sets speed to 3) { 107, 107, -1, -1, false }, // MAD day 4 intro (tracking) { 112, 112, -1, -1, false }, // MAD day 4 intro (tracking) { -1, -1, -1, -1, false } }; static const AgiAppleIIgsDelayOverwriteRoomEntry appleIIgsDelayOverwriteSQ2[] = { { 1, 1, -1, -1, false }, // Intro: space ship entering space port, don't touch speed { -1, -1, -1, -1, false } }; static const AgiAppleIIgsDelayOverwriteGameEntry appleIIgsDelayOverwriteGameTable[] = { { GID_BC, 2, nullptr }, // sets the speed at the start and doesn't modify it { GID_GOLDRUSH, 2, nullptr }, { GID_KQ1, 2, nullptr }, // KQ2 seems to work fine at speed given by scripts { GID_KQ3, 2, nullptr }, { GID_KQ4, 2, appleIIgsDelayOverwriteKQ4 }, { GID_LSL1, 2, nullptr }, // Switch Larry 1 to 10 cycles per second (that's around PC Larry 1's "normal" speed { GID_MH1, 2, appleIIgsDelayOverwriteMH1 }, { GID_MIXEDUP, 2, nullptr }, { GID_PQ1, 2, nullptr }, { GID_SQ1, 2, nullptr }, // completed, no issues using these settings { GID_SQ2, 2, appleIIgsDelayOverwriteSQ2 }, { GID_AGIDEMO, -1, nullptr } }; } // End of namespace Agi #endif /* AGI_APPLEIIGS_DELAY_OVERWRITE_H */