/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "agi/agi.h" #include "agi/opcodes.h" #include "agi/graphics.h" #include "agi/preagi.h" #include "agi/preagi_mickey.h" #include "agi/preagi_winnie.h" namespace Agi { Console::Console(AgiEngine *vm) : GUI::Debugger() { _vm = vm; registerCmd("debug", WRAP_METHOD(Console, Cmd_Debug)); registerCmd("cont", WRAP_METHOD(Console, Cmd_Cont)); registerCmd("agiver", WRAP_METHOD(Console, Cmd_Agiver)); registerCmd("version", WRAP_METHOD(Console, Cmd_Version)); registerCmd("flags", WRAP_METHOD(Console, Cmd_Flags)); registerCmd("logic0", WRAP_METHOD(Console, Cmd_Logic0)); registerCmd("objs", WRAP_METHOD(Console, Cmd_Objs)); registerCmd("runopcode", WRAP_METHOD(Console, Cmd_RunOpcode)); registerCmd("opcode", WRAP_METHOD(Console, Cmd_Opcode)); registerCmd("step", WRAP_METHOD(Console, Cmd_Step)); registerCmd("trigger", WRAP_METHOD(Console, Cmd_Trigger)); registerCmd("vars", WRAP_METHOD(Console, Cmd_Vars)); registerCmd("setvar", WRAP_METHOD(Console, Cmd_SetVar)); registerCmd("setflag", WRAP_METHOD(Console, Cmd_SetFlag)); registerCmd("setobj", WRAP_METHOD(Console, Cmd_SetObj)); registerCmd("room", WRAP_METHOD(Console, Cmd_Room)); registerCmd("bt", WRAP_METHOD(Console, Cmd_BT)); registerCmd("show_map", WRAP_METHOD(Console, Cmd_ShowMap)); registerCmd("screenobj", WRAP_METHOD(Console, Cmd_ScreenObj)); registerCmd("vmvars", WRAP_METHOD(Console, Cmd_VmVars)); registerCmd("vmflags", WRAP_METHOD(Console, Cmd_VmFlags)); registerCmd("disableautosave", WRAP_METHOD(Console, Cmd_DisableAutomaticSave)); } bool Console::Cmd_SetVar(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: setvar \n"); return true; } int p1 = (int)atoi(argv[1]); int p2 = (int)atoi(argv[2]); _vm->setVar(p1, p2); return true; } bool Console::Cmd_SetFlag(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: setvar \n"); return true; } int p1 = (int)atoi(argv[1]); int p2 = (int)atoi(argv[2]); _vm->setFlag(p1, !!p2); return true; } bool Console::Cmd_SetObj(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: setvar \n"); return true; } int p1 = (int)atoi(argv[1]); int p2 = (int)atoi(argv[2]); _vm->objectSetLocation(p1, p2); return true; } bool Console::Cmd_RunOpcode(int argc, const char **argv) { const AgiOpCodeEntry *opCodes = _vm->getOpCodesTable(); if (argc < 2) { debugPrintf("Usage: runopcode ....\n"); return true; } for (int i = 0; opCodes[i].name; i++) { if (!strcmp(argv[1], opCodes[i].name)) { uint8 p[16]; if ((argc - 2) != opCodes[i].parameterSize) { debugPrintf("AGI command wants %d arguments\n", opCodes[i].parameterSize); return 0; } p[0] = argv[2] ? (char)strtoul(argv[2], NULL, 0) : 0; p[1] = argv[3] ? (char)strtoul(argv[3], NULL, 0) : 0; p[2] = argv[4] ? (char)strtoul(argv[4], NULL, 0) : 0; p[3] = argv[5] ? (char)strtoul(argv[5], NULL, 0) : 0; p[4] = argv[6] ? (char)strtoul(argv[6], NULL, 0) : 0; debugC(5, kDebugLevelMain, "Opcode: %s %s %s %s", opCodes[i].name, argv[1], argv[2], argv[3]); _vm->executeAgiCommand(i, p); return true; } } debugPrintf("Unknown opcode\n"); return true; } bool Console::Cmd_Agiver(int argc, const char **argv) { int ver, maj, min; ver = _vm->getVersion(); maj = (ver >> 12) & 0xf; min = ver & 0xfff; debugPrintf("AGI version: "); debugPrintf(maj <= 2 ? "%x.%03x\n" : "%x.002.%03x\n", maj, min); return true; } #define CONSOLE_VERSION_MAXLEN 10 bool Console::Cmd_Version(int argc, const char **argv) { AgiGame *game = &_vm->_game; int scriptNr = 0; int scriptTextCount = 0; int scriptTextNr = 0; const char *scriptTextPtr = NULL; const char *wordScanPtr = NULL; const char *wordStartPtr = NULL; const char *versionStartPtr = NULL; int wordLen = 0; char curChar = 0; int versionLen = 0; bool wordFound = false; bool versionFound = false; char versionString[CONSOLE_VERSION_MAXLEN]; bool scriptLoadedByUs = false; // Show AGI version Cmd_Agiver(argc, argv); // And now try to figure out the version of the game // We do this by scanning through all script texts // This is the best we can do about it. There is no special location for the game version number. // There are multiple variations, like "ver. X.XX", "ver X.XX" and even "verion X.XX". for (scriptNr = 0; scriptNr < MAX_DIRECTORY_ENTRIES; scriptNr++) { if (game->dirLogic[scriptNr].offset != _EMPTY) { // Script is supposed to exist? scriptLoadedByUs = false; if (!(game->dirLogic[scriptNr].flags & RES_LOADED)) { // But not currently loaded? -> load it now if (_vm->agiLoadResource(RESOURCETYPE_LOGIC, scriptNr) != errOK) { // In case we can't load the source, skip it continue; } scriptLoadedByUs = true; } // Script currently loaded // Now scan all texts scriptTextCount = game->logics[scriptNr].numTexts; for (scriptTextNr = 0; scriptTextNr < scriptTextCount; scriptTextNr++) { scriptTextPtr = game->logics[scriptNr].texts[scriptTextNr]; // Now scan this text for version information wordScanPtr = scriptTextPtr; do { curChar = *wordScanPtr; if ((curChar == 'V') || (curChar == 'v')) { // "V" gefunden, ggf. beginning of version? wordStartPtr = wordScanPtr; wordFound = false; do { curChar = *wordScanPtr; if (curChar == ' ') { break; } wordScanPtr++; } while (curChar); if (curChar) { // end of "version" found wordLen = wordScanPtr - wordStartPtr; if (wordLen >= 3) { if (strncmp(wordStartPtr, "ver", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "Ver", wordLen) == 0) wordFound = true; } if ((!wordFound) && (wordLen >= 4)) { if (strncmp(wordStartPtr, "ver.", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "Ver.", wordLen) == 0) wordFound = true; } if ((!versionFound) && (wordLen >= 7)) { if (strncmp(wordStartPtr, "version", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "Version", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "VERSION", wordLen) == 0) wordFound = true; } if (wordFound) { // We found something interesting //debugPrintf("%d: %s\n", scriptNr, scriptTextPtr); wordScanPtr++; // skip space versionStartPtr = wordScanPtr; curChar = *wordScanPtr; if ((curChar >= '0') && (curChar <= '9')) { // Next word starts with a number wordScanPtr++; curChar = *wordScanPtr; if (curChar == '.') { // Followed by a point? then we assume that we found a version number // Now we try to find the end of it wordScanPtr++; do { curChar = *wordScanPtr; if ((curChar == ' ') || (curChar == '\\') || (!curChar)) break; // space or potential new line or NUL? -> found the end wordScanPtr++; } while (1); versionLen = wordScanPtr - versionStartPtr; if (versionLen < CONSOLE_VERSION_MAXLEN) { // Looks fine, now extract and show it memcpy(versionString, versionStartPtr, versionLen); versionString[versionLen] = 0; debugPrintf("Scanned game version: %s\n", versionString); versionFound = true; } } } } } // Seek back wordScanPtr = wordStartPtr; } wordScanPtr++; } while (curChar); } if (scriptLoadedByUs) { _vm->agiUnloadResource(RESOURCETYPE_LOGIC, scriptNr); } } } if (!versionFound) { debugPrintf("Scanned game version: [not found]\n"); } return true; } bool Console::Cmd_Flags(int argc, const char **argv) { int i, j; debugPrintf(" "); for (j = 0; j < 10; j++) debugPrintf("%d ", j); debugPrintf("\n"); for (i = 0; i < 255;) { debugPrintf("%3d ", i); for (j = 0; j < 10; j++, i++) { debugPrintf("%c ", _vm->getFlag(i) ? 'T' : 'F'); } debugPrintf("\n"); } return true; } bool Console::Cmd_Vars(int argc, const char **argv) { int i, j; for (i = 0; i < 255;) { for (j = 0; j < 5; j++, i++) { debugPrintf("%03d:%3d ", i, _vm->getVar(i)); } debugPrintf("\n"); } return true; } bool Console::Cmd_Objs(int argc, const char **argv) { unsigned int i; for (i = 0; i < _vm->_game.numObjects; i++) { debugPrintf("%3d]%-24s(%3d)\n", i, _vm->objectName(i), _vm->objectGetLocation(i)); } return true; } bool Console::Cmd_Opcode(int argc, const char **argv) { if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) { debugPrintf("Usage: opcode on|off\n"); return true; } _vm->_debug.opcodes = !strcmp(argv[1], "on"); return true; } bool Console::Cmd_Logic0(int argc, const char **argv) { if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) { debugPrintf("Usage: logic0 on|off\n"); return true; } _vm->_debug.logic0 = !strcmp(argv[1], "on"); return true; } bool Console::Cmd_Trigger(int argc, const char **argv) { if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) { debugPrintf("Usage: trigger on|off\n"); return true; } _vm->_debug.ignoretriggers = strcmp(argv[1], "on"); return true; } bool Console::Cmd_Step(int argc, const char **argv) { _vm->_debug.enabled = 1; if (argc == 1) { _vm->_debug.steps = 1; return true; } _vm->_debug.steps = strtoul(argv[1], NULL, 0); return true; } bool Console::Cmd_Debug(int argc, const char **argv) { _vm->_debug.enabled = 1; _vm->_debug.steps = 0; return true; } bool Console::Cmd_Cont(int argc, const char **argv) { _vm->_debug.enabled = 0; _vm->_debug.steps = 0; return true; } bool Console::Cmd_Room(int argc, const char **argv) { if (argc == 2) { _vm->newRoom(strtoul(argv[1], NULL, 0)); } debugPrintf("Current room: %d\n", _vm->getVar(0)); return true; } bool Console::Cmd_BT(int argc, const char **argv) { const AgiOpCodeEntry *opCodes = _vm->getOpCodesTable(); debugPrintf("Current script: %d\nStack depth: %d\n", _vm->_game.curLogicNr, _vm->_game.execStack.size()); uint8 *code = NULL; uint8 op = 0; uint8 p[CMD_BSIZE] = { 0 }; int parameterSize; Common::Array::iterator it; for (it = _vm->_game.execStack.begin(); it != _vm->_game.execStack.end(); ++it) { code = _vm->_game.logics[it->script].data; op = code[it->curIP]; parameterSize = opCodes[op].parameterSize; memmove(p, &code[it->curIP], parameterSize); memset(p + parameterSize, 0, CMD_BSIZE - parameterSize); debugPrintf("%d(%d): %s(", it->script, it->curIP, opCodes[op].name); for (int i = 0; i < parameterSize; i++) debugPrintf("%d, ", p[i]); debugPrintf(")\n"); } return true; } bool Console::Cmd_ShowMap(int argc, const char **argv) { if (argc != 2) { debugPrintf("Switches to one of the following screen maps\n"); debugPrintf("Usage: %s \n", argv[0]); debugPrintf("Screen maps:\n"); debugPrintf("- 0: visual map\n"); debugPrintf("- 1: priority map\n"); return true; } int map = atoi(argv[1]); switch (map) { case 0: case 1: _vm->_gfx->debugShowMap(map); break; default: debugPrintf("Map %d is not available.\n", map); return true; } return cmdExit(0, 0); } bool Console::Cmd_ScreenObj(int argc, const char **argv) { if (argc != 2) { debugPrintf("Shows information about a specific screen object\n"); debugPrintf("Usage: %s \n", argv[0]); return true; } int16 screenObjNr = atoi(argv[1]); if ((screenObjNr >= 0) && (screenObjNr < SCREENOBJECTS_MAX)) { ScreenObjEntry *screenObj = &_vm->_game.screenObjTable[screenObjNr]; debugPrintf("Screen Object ID %d\n", screenObj->objectNr); debugPrintf("current view: %d, loop: %d, cel: %d\n", screenObj->currentViewNr, screenObj->currentLoopNr, screenObj->currentCelNr); // Figure out flags Common::String flagsString; if (screenObj->flags & fDrawn) flagsString += "Drawn "; if (screenObj->flags & fIgnoreBlocks) flagsString += "IgnoreBlocks "; if (screenObj->flags & fFixedPriority) flagsString += "FixedPriority "; if (screenObj->flags & fIgnoreHorizon) flagsString += "IgnoreHorizon "; if (screenObj->flags & fUpdate) flagsString += "Update "; if (screenObj->flags & fCycling) flagsString += "Cycling "; if (screenObj->flags & fAnimated) flagsString += "Animated "; if (screenObj->flags & fMotion) flagsString += "Motion "; if (screenObj->flags & fOnWater) flagsString += "OnWater "; if (screenObj->flags & fIgnoreObjects) flagsString += "IgnoreObjects "; if (screenObj->flags & fUpdatePos) flagsString += "UpdatePos "; if (screenObj->flags & fOnLand) flagsString += "OnLand "; if (screenObj->flags & fDontupdate) flagsString += "DontUpdate "; if (screenObj->flags & fFixLoop) flagsString += "FixLoop "; if (screenObj->flags & fDidntMove) flagsString += "DidntMove "; if (screenObj->flags & fAdjEgoXY) flagsString += "AdjEgoXY "; if (flagsString.size() == 0) { flagsString += "*none*"; } debugPrintf("flags: %s\n", flagsString.c_str()); debugPrintf("\n"); debugPrintf("xPos: %d, yPos: %d, xSize: %d, ySize: %d\n", screenObj->xPos, screenObj->yPos, screenObj->xSize, screenObj->ySize); debugPrintf("previous: xPos: %d, yPos: %d, xSize: %d, ySize: %d\n", screenObj->xPos_prev, screenObj->yPos_prev, screenObj->xSize_prev, screenObj->ySize_prev); debugPrintf("direction: %d, priority: %d\n", screenObj->direction, screenObj->priority); debugPrintf("stepTime: %d, timeCount: %d, size: %d\n", screenObj->stepTime, screenObj->stepTimeCount, screenObj->stepSize); debugPrintf("cycleTime: %d, timeCount: %d\n", screenObj->cycleTime, screenObj->cycleTimeCount); switch (screenObj->motionType) { case kMotionNormal: debugPrintf("motion: normal\n"); break; case kMotionWander: debugPrintf("motion: wander\n"); debugPrintf("wanderCount: %d\n", screenObj->wander_count); break; case kMotionFollowEgo: debugPrintf("motion: follow ego\n"); debugPrintf("stepSize: %d, flag: %x, count: %d", screenObj->follow_stepSize, screenObj->follow_flag, screenObj->follow_count); break; case kMotionMoveObj: case kMotionEgo: if (screenObj->motionType == kMotionMoveObj) { debugPrintf("motion: move obj\n"); } else { debugPrintf("motion: ego\n"); } debugPrintf("x: %d, y: %d, stepSize: %d, flag: %x\n", screenObj->move_x, screenObj->move_y, screenObj->move_stepSize, screenObj->move_flag); break; default: debugPrintf("motion: UNKNOWN (%d)\n", screenObj->motionType); break; } } return true; } bool Console::Cmd_VmVars(int argc, const char **argv) { if (argc < 2) { debugPrintf("Shows the content of a VM variable / sets it\n"); debugPrintf("Usage: %s []\n", argv[0]); return true; } int varNr = 0; int newValue = 0; if (!parseInteger(argv[1], varNr)) return true; if ((varNr < 0) || (varNr > 255)) { debugPrintf("invalid variable number\n"); return true; } if (argc < 3) { // show contents debugPrintf("variable %d == %d\n", varNr, _vm->getVar(varNr)); } else { if (!parseInteger(argv[2], newValue)) return true; _vm->setVar(varNr, newValue); debugPrintf("value set.\n"); } return true; } bool Console::Cmd_VmFlags(int argc, const char **argv) { if (argc < 2) { debugPrintf("Shows the content of a VM flag / sets it\n"); debugPrintf("Usage: %s []\n", argv[0]); return true; } int flagNr = 0; int newFlagState = 0; if (!parseInteger(argv[1], flagNr)) return true; if ((flagNr < 0) || (flagNr > 255)) { debugPrintf("invalid flag number\n"); return true; } if (argc < 3) { // show contents if (_vm->getFlag(flagNr)) { debugPrintf("flag %d == set\n", flagNr); } else { debugPrintf("flag %d == not set\n", flagNr); } } else { if (!parseInteger(argv[2], newFlagState)) return true; if ((newFlagState != 0) && (newFlagState != 1)) { debugPrintf("new state must bei either 0 or 1\n"); return true; } if (!newFlagState) { _vm->setFlag(flagNr, false); debugPrintf("flag %d reset.\n", flagNr); } else { _vm->setFlag(flagNr, true); debugPrintf("flag %d set.\n", flagNr); } } return true; } bool Console::Cmd_DisableAutomaticSave(int argc, const char **argv) { if (!_vm->_game.automaticSave) { debugPrintf("Automatic saving is currently not enabled\n"); return true; } _vm->_game.automaticSave = false; debugPrintf("Automatic saving DISABLED!\n"); return true; } bool Console::parseInteger(const char *argument, int &result) { char *endPtr = 0; int idxLen = strlen(argument); const char *lastChar = argument + idxLen - (idxLen == 0 ? 0 : 1); if ((strncmp(argument, "0x", 2) == 0) || (*lastChar == 'h')) { // hexadecimal number result = strtol(argument, &endPtr, 16); if ((*endPtr != 0) && (*endPtr != 'h')) { debugPrintf("Invalid hexadecimal number '%s'\n", argument); return false; } } else { // decimal number result = strtol(argument, &endPtr, 10); if (*endPtr != 0) { debugPrintf("Invalid decimal number '%s'\n", argument); return false; } } return true; } MickeyConsole::MickeyConsole(MickeyEngine *mickey) : GUI::Debugger() { _mickey = mickey; registerCmd("room", WRAP_METHOD(MickeyConsole, Cmd_Room)); registerCmd("drawPic", WRAP_METHOD(MickeyConsole, Cmd_DrawPic)); registerCmd("drawObj", WRAP_METHOD(MickeyConsole, Cmd_DrawObj)); } bool MickeyConsole::Cmd_Room(int argc, const char **argv) { if (argc == 2) _mickey->debugGotoRoom(atoi(argv[1])); _mickey->debugCurRoom(); return true; } bool MickeyConsole::Cmd_DrawPic(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else _mickey->drawPic(atoi(argv[1])); return true; } bool MickeyConsole::Cmd_DrawObj(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else _mickey->drawObj((ENUM_MSA_OBJECT)atoi(argv[1]), 0, 0); return true; } WinnieConsole::WinnieConsole(WinnieEngine *winnie) : GUI::Debugger() { _winnie = winnie; registerCmd("curRoom", WRAP_METHOD(WinnieConsole, Cmd_CurRoom)); } bool WinnieConsole::Cmd_CurRoom(int argc, const char **argv) { _winnie->debugCurRoom(); return true; } } // End of namespace Agi