/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "agi/agi.h" #include "agi/opcodes.h" #include "agi/preagi.h" #include "agi/preagi_mickey.h" #include "agi/preagi_winnie.h" namespace Agi { Console::Console(AgiEngine *vm) : GUI::Debugger() { _vm = vm; registerCmd("debug", WRAP_METHOD(Console, Cmd_Debug)); registerCmd("cont", WRAP_METHOD(Console, Cmd_Cont)); registerCmd("agiver", WRAP_METHOD(Console, Cmd_Agiver)); registerCmd("version", WRAP_METHOD(Console, Cmd_Version)); registerCmd("flags", WRAP_METHOD(Console, Cmd_Flags)); registerCmd("logic0", WRAP_METHOD(Console, Cmd_Logic0)); registerCmd("objs", WRAP_METHOD(Console, Cmd_Objs)); registerCmd("runopcode", WRAP_METHOD(Console, Cmd_RunOpcode)); registerCmd("opcode", WRAP_METHOD(Console, Cmd_Opcode)); registerCmd("step", WRAP_METHOD(Console, Cmd_Step)); registerCmd("trigger", WRAP_METHOD(Console, Cmd_Trigger)); registerCmd("vars", WRAP_METHOD(Console, Cmd_Vars)); registerCmd("setvar", WRAP_METHOD(Console, Cmd_SetVar)); registerCmd("setflag", WRAP_METHOD(Console, Cmd_SetFlag)); registerCmd("setobj", WRAP_METHOD(Console, Cmd_SetObj)); registerCmd("room", WRAP_METHOD(Console, Cmd_Room)); registerCmd("bt", WRAP_METHOD(Console, Cmd_BT)); } bool Console::Cmd_SetVar(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: setvar \n"); return true; } int p1 = (int)atoi(argv[1]); int p2 = (int)atoi(argv[2]); _vm->setvar(p1, p2); return true; } bool Console::Cmd_SetFlag(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: setvar \n"); return true; } int p1 = (int)atoi(argv[1]); int p2 = (int)atoi(argv[2]); _vm->setflag(p1, !!p2); return true; } bool Console::Cmd_SetObj(int argc, const char **argv) { if (argc != 3) { debugPrintf("Usage: setvar \n"); return true; } int p1 = (int)atoi(argv[1]); int p2 = (int)atoi(argv[2]); _vm->objectSetLocation(p1, p2); return true; } bool Console::Cmd_RunOpcode(int argc, const char **argv) { if (argc < 2) { debugPrintf("Usage: runopcode ....\n"); return true; } for (int i = 0; logicNamesCmd[i].name; i++) { if (!strcmp(argv[1], logicNamesCmd[i].name)) { uint8 p[16]; if ((argc - 2) != logicNamesCmd[i].argumentsLength()) { debugPrintf("AGI command wants %d arguments\n", logicNamesCmd[i].argumentsLength()); return 0; } p[0] = argv[2] ? (char)strtoul(argv[2], NULL, 0) : 0; p[1] = argv[3] ? (char)strtoul(argv[3], NULL, 0) : 0; p[2] = argv[4] ? (char)strtoul(argv[4], NULL, 0) : 0; p[3] = argv[5] ? (char)strtoul(argv[5], NULL, 0) : 0; p[4] = argv[6] ? (char)strtoul(argv[6], NULL, 0) : 0; debugC(5, kDebugLevelMain, "Opcode: %s %s %s %s", logicNamesCmd[i].name, argv[1], argv[2], argv[3]); _vm->executeAgiCommand(i, p); return true; } } debugPrintf("Unknown opcode\n"); return true; } bool Console::Cmd_Agiver(int argc, const char **argv) { int ver, maj, min; ver = _vm->getVersion(); maj = (ver >> 12) & 0xf; min = ver & 0xfff; debugPrintf("AGI version: "); debugPrintf(maj <= 2 ? "%x.%03x\n" : "%x.002.%03x\n", maj, min); return true; } #define CONSOLE_VERSION_MAXLEN 10 bool Console::Cmd_Version(int argc, const char **argv) { AgiGame *game = &_vm->_game; int scriptNr = 0; int scriptTextCount = 0; int scriptTextNr = 0; const char *scriptTextPtr = NULL; const char *wordScanPtr = NULL; const char *wordStartPtr = NULL; const char *versionStartPtr = NULL; const char *versionPtr = NULL; int wordLen = 0; char curChar = 0; int versionLen = 0; bool wordFound = false; bool versionFound = false; char versionString[CONSOLE_VERSION_MAXLEN]; bool scriptLoadedByUs = false; // Show AGI version Cmd_Agiver(argc, argv); // And now try to figure out the version of the game // We do this by scanning through all script texts // This is the best we can do about it. There is no special location for the game version number. // There are multiple variations, like "ver. X.XX", "ver X.XX" and even "verion X.XX". for (scriptNr = 0; scriptNr < MAX_DIRS; scriptNr++) { if (game->dirLogic[scriptNr].offset != _EMPTY) { // Script is supposed to exist? scriptLoadedByUs = false; if (!(game->dirLogic[scriptNr].flags & RES_LOADED)) { // But not currently loaded? -> load it now if (_vm->agiLoadResource(rLOGIC, scriptNr) != errOK) { // In case we can't load the source, skip it continue; } scriptLoadedByUs = true; } // Script currently loaded // Now scan all texts scriptTextCount = game->logics[scriptNr].numTexts; for (scriptTextNr = 0; scriptTextNr < scriptTextCount; scriptTextNr++) { scriptTextPtr = game->logics[scriptNr].texts[scriptTextNr]; // Now scan this text for version information wordScanPtr = scriptTextPtr; versionPtr = NULL; do { curChar = *wordScanPtr; if ((curChar == 'V') || (curChar == 'v')) { // "V" gefunden, ggf. beginning of version? wordStartPtr = wordScanPtr; wordFound = false; do { curChar = *wordScanPtr; if (curChar == ' ') { break; } wordScanPtr++; } while (curChar); if (curChar) { // end of "version" found wordLen = wordScanPtr - wordStartPtr; if (wordLen >= 3) { if (strncmp(wordStartPtr, "ver", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "Ver", wordLen) == 0) wordFound = true; } if ((!wordFound) && (wordLen >= 4)) { if (strncmp(wordStartPtr, "ver.", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "Ver.", wordLen) == 0) wordFound = true; } if ((!versionFound) && (wordLen >= 7)) { if (strncmp(wordStartPtr, "version", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "Version", wordLen) == 0) wordFound = true; if (strncmp(wordStartPtr, "VERSION", wordLen) == 0) wordFound = true; } if (wordFound) { // We found something interesting //debugPrintf("%d: %s\n", scriptNr, scriptTextPtr); wordScanPtr++; // skip space versionStartPtr = wordScanPtr; curChar = *wordScanPtr; if ((curChar >= '0') && (curChar <= '9')) { // Next word starts with a number wordScanPtr++; curChar = *wordScanPtr; if (curChar == '.') { // Followed by a point? then we assume that we found a version number // Now we try to find the end of it wordScanPtr++; do { curChar = *wordScanPtr; if ((curChar == ' ') || (curChar == '\\') || (!curChar)) break; // space or potential new line or NUL? -> found the end wordScanPtr++; } while (1); versionLen = wordScanPtr - versionStartPtr; if (versionLen < CONSOLE_VERSION_MAXLEN) { // Looks fine, now extract and show it memcpy(versionString, versionStartPtr, versionLen); versionString[versionLen] = 0; debugPrintf("Scanned game version: %s\n", versionString); versionFound = true; } } } } } // Seek back wordScanPtr = wordStartPtr; } wordScanPtr++; } while (curChar); } if (scriptLoadedByUs) { _vm->agiUnloadResource(rLOGIC, scriptNr); } } } if (!versionFound) { debugPrintf("Scanned game version: [not found]\n"); } return true; } bool Console::Cmd_Flags(int argc, const char **argv) { int i, j; debugPrintf(" "); for (j = 0; j < 10; j++) debugPrintf("%d ", j); debugPrintf("\n"); for (i = 0; i < 255;) { debugPrintf("%3d ", i); for (j = 0; j < 10; j++, i++) { debugPrintf("%c ", _vm->getflag(i) ? 'T' : 'F'); } debugPrintf("\n"); } return true; } bool Console::Cmd_Vars(int argc, const char **argv) { int i, j; for (i = 0; i < 255;) { for (j = 0; j < 5; j++, i++) { debugPrintf("%03d:%3d ", i, _vm->getvar(i)); } debugPrintf("\n"); } return true; } bool Console::Cmd_Objs(int argc, const char **argv) { unsigned int i; for (i = 0; i < _vm->_game.numObjects; i++) { debugPrintf("%3d]%-24s(%3d)\n", i, _vm->objectName(i), _vm->objectGetLocation(i)); } return true; } bool Console::Cmd_Opcode(int argc, const char **argv) { if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) { debugPrintf("Usage: opcode on|off\n"); return true; } _vm->_debug.opcodes = !strcmp(argv[1], "on"); return true; } bool Console::Cmd_Logic0(int argc, const char **argv) { if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) { debugPrintf("Usage: logic0 on|off\n"); return true; } _vm->_debug.logic0 = !strcmp(argv[1], "on"); return true; } bool Console::Cmd_Trigger(int argc, const char **argv) { if (argc != 2 || (strcmp(argv[1], "on") && strcmp(argv[1], "off"))) { debugPrintf("Usage: trigger on|off\n"); return true; } _vm->_debug.ignoretriggers = strcmp (argv[1], "on"); return true; } bool Console::Cmd_Step(int argc, const char **argv) { _vm->_debug.enabled = 1; if (argc == 1) { _vm->_debug.steps = 1; return true; } _vm->_debug.steps = strtoul(argv[1], NULL, 0); return true; } bool Console::Cmd_Debug(int argc, const char **argv) { _vm->_debug.enabled = 1; _vm->_debug.steps = 0; return true; } bool Console::Cmd_Cont(int argc, const char **argv) { _vm->_debug.enabled = 0; _vm->_debug.steps = 0; return true; } bool Console::Cmd_Room(int argc, const char **argv) { if (argc == 2) { _vm->newRoom(strtoul(argv[1], NULL, 0)); } debugPrintf("Current room: %d\n", _vm->getvar(0)); return true; } bool Console::Cmd_BT(int argc, const char **argv) { debugPrintf("Current script: %d\nStack depth: %d\n", _vm->_game.lognum, _vm->_game.execStack.size()); uint8 *code = NULL; uint8 op = 0; uint8 p[CMD_BSIZE] = { 0 }; int num; Common::Array::iterator it; for (it = _vm->_game.execStack.begin(); it != _vm->_game.execStack.end(); ++it) { code = _vm->_game.logics[it->script].data; op = code[it->curIP]; num = logicNamesCmd[op].argumentsLength(); memmove(p, &code[it->curIP], num); memset(p + num, 0, CMD_BSIZE - num); debugPrintf("%d(%d): %s(", it->script, it->curIP, logicNamesCmd[op].name); for (int i = 0; i < num; i++) debugPrintf("%d, ", p[i]); debugPrintf(")\n"); } return true; } MickeyConsole::MickeyConsole(MickeyEngine *mickey) : GUI::Debugger() { _mickey = mickey; registerCmd("room", WRAP_METHOD(MickeyConsole, Cmd_Room)); registerCmd("drawPic", WRAP_METHOD(MickeyConsole, Cmd_DrawPic)); registerCmd("drawObj", WRAP_METHOD(MickeyConsole, Cmd_DrawObj)); } bool MickeyConsole::Cmd_Room(int argc, const char **argv) { if (argc == 2) _mickey->debugGotoRoom(atoi(argv[1])); _mickey->debugCurRoom(); return true; } bool MickeyConsole::Cmd_DrawPic(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else _mickey->drawPic(atoi(argv[1])); return true; } bool MickeyConsole::Cmd_DrawObj(int argc, const char **argv) { if (argc != 2) debugPrintf("Usage: %s \n", argv[0]); else _mickey->drawObj((ENUM_MSA_OBJECT)atoi(argv[1]), 0, 0); return true; } WinnieConsole::WinnieConsole(WinnieEngine *winnie) : GUI::Debugger() { _winnie = winnie; registerCmd("curRoom", WRAP_METHOD(WinnieConsole, Cmd_CurRoom)); } bool WinnieConsole::Cmd_CurRoom(int argc, const char **argv) { _winnie->debugCurRoom(); return true; } } // End of namespace Agi