/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_CONSOLE_H #define AGI_CONSOLE_H namespace Agi { class AgiEngine; class PreAgiEngine; class Winnie; class Mickey; struct AgiDebug { int enabled; int opcodes; int logic0; int steps; int priority; int statusline; int ignoretriggers; }; class Console : public GUI::Debugger { public: Console(AgiEngine *vm); private: bool Cmd_SetVar(int argc, const char **argv); bool Cmd_SetFlag(int argc, const char **argv); bool Cmd_SetObj(int argc, const char **argv); bool Cmd_RunOpcode(int argc, const char **argv); bool Cmd_Crc(int argc, const char **argv); bool Cmd_Agiver(int argc, const char **argv); bool Cmd_Flags(int argc, const char **argv); bool Cmd_Vars(int argc, const char **argv); bool Cmd_Objs(int argc, const char **argv); bool Cmd_Opcode(int argc, const char **argv); bool Cmd_Logic0(int argc, const char **argv); bool Cmd_Trigger(int argc, const char **argv); bool Cmd_Step(int argc, const char **argv); bool Cmd_Debug(int argc, const char **argv); bool Cmd_Cont(int argc, const char **argv); bool Cmd_Room(int argc, const char **argv); bool Cmd_BT(int argc, const char **argv); private: AgiEngine *_vm; }; class PreAGI_Console : public GUI::Debugger { public: PreAGI_Console(PreAgiEngine *vm); virtual ~PreAGI_Console() {} private: PreAgiEngine *_vm; }; class Mickey_Console : public PreAGI_Console { public: Mickey_Console(PreAgiEngine *vm, Mickey *mickey); virtual ~Mickey_Console() {} private: Mickey *_mickey; bool Cmd_CurRoom(int argc, const char **argv); bool Cmd_GotoRoom(int argc, const char **argv); bool Cmd_DrawPic(int argc, const char **argv); bool Cmd_DrawObj(int argc, const char **argv); }; class Winnie_Console : public PreAGI_Console { public: Winnie_Console(PreAgiEngine *vm, Winnie *winnie); virtual ~Winnie_Console() {} private: Winnie *_winnie; bool Cmd_CurRoom(int argc, const char **argv); }; } // End of namespace Agi #endif /* AGI_CONSOLE_H */