/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_FONT_H #define AGI_FONT_H namespace Agi { class GfxFont { public: GfxFont(AgiBase *vm); ~GfxFont(); private: AgiBase *_vm; public: void init(); const byte *getFontData(); bool isFontHires(); private: void overwriteSaveRestoreDialogCharacter(); void overwriteExtendedWithRussianSet(); void loadFontScummVMFile(Common::String fontFilename); void loadFontMickey(); void loadFontAmigaPseudoTopaz(); void loadFontAppleIIgs(); void loadFontAtariST(Common::String fontFilename); void loadFontHercules(); const uint8 *_fontData; // pointer to the currently used font uint8 *_fontDataAllocated; bool _fontIsHires; }; } // End of namespace Agi #endif /* AGI_FONT_H */