/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "agi/agi.h" namespace Agi { int AgiBase::getflag(int n) { uint8 *set = (uint8 *)&_game.flags; set += n >> 3; return (*set & (1 << (n & 0x07))) != 0; } void AgiBase::setflag(int n, int v) { uint8 *set = (uint8 *)&_game.flags; set += n >> 3; if (v) *set |= 1 << (n & 0x07); // set bit else *set &= ~(1 << (n & 0x07)); // clear bit } void AgiBase::flipflag(int n) { uint8 *set = (uint8 *)&_game.flags; set += n >> 3; *set ^= 1 << (n & 0x07); // flip bit } void AgiEngine::setvar(int var, int val) { _game.vars[var] = val; if (var == vVolume) { _mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, val * 17); _mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, val * 17); } } int AgiEngine::getvar(int var) { return _game.vars[var]; } void AgiEngine::decrypt(uint8 *mem, int len) { const uint8 *key; int i; key = (getFeatures() & GF_AGDS) ? (const uint8 *)CRYPT_KEY_AGDS : (const uint8 *)CRYPT_KEY_SIERRA; for (i = 0; i < len; i++) *(mem + i) ^= *(key + (i % 11)); } } // End of namespace Agi