/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_GRAPHICS_H #define AGI_GRAPHICS_H #include "agi/font.h" namespace Agi { #define GFX_WIDTH 320 #define GFX_HEIGHT 200 #define CHAR_COLS 8 #define CHAR_LINES 8 class AgiEngine; class GfxMgr { private: AgiBase *_vm; uint8 _palette[256 * 3]; uint8 *_agiScreen; unsigned char *_screen; uint8 *_shakeH, *_shakeV; uint8 _agipalPalette[16 * 3]; int _agipalFileNum; int _currentCursorPalette; // 0 - palette not set, 1 - PC, 2 - Amiga private: void rawDrawButton(int x, int y, const char *s, int fgcolor, int bgcolor, bool border, int textOffset); public: GfxMgr(AgiBase *vm); void gfxPutBlock(int x1, int y1, int x2, int y2); void putTextCharacter(int, int, int, unsigned char, int, int, bool checkerboard = false, const uint8 *font = curFont); void shakeScreen(int); void shakeStart(); void shakeEnd(); void saveScreen(); void restoreScreen(); int initVideo(); int deinitVideo(); void scheduleUpdate(int, int, int, int); void doUpdate(); void putScreen(); void flushBlock(int, int, int, int); void flushBlockA(int, int, int, int); void putPixelsA(int, int, int, uint8 *); void flushScreen(); void clearScreen(int); void clearConsoleScreen(int); void drawBox(int, int, int, int, int, int, int); void drawDefaultStyleButton(int, int, const char *, int, int, int fgcolor = 0, int bgcolor = 0); void drawCurrentStyleButton(int x, int y, const char *label, bool hasFocus, bool pressed = false, bool positive = true); int testButton(int, int, const char *); void drawRectangle(int, int, int, int, int); void saveBlock(int, int, int, int, uint8 *); void restoreBlock(int, int, int, int, uint8 *); void initPalette(const uint8 *p, uint colorCount = 16, uint fromBits = 6, uint toBits = 8); void setAGIPal(int); int getAGIPalFileNum(); void drawFrame(int x1, int y1, int x2, int y2, int c1, int c2); void putBlock(int x1, int y1, int x2, int y2); void gfxSetPalette(); void setCursor(bool amigaStyleCursor = false, bool busy = false); void setCursorPalette(bool amigaStylePalette = false); void printCharacter(int, int, char, int, int); int initMachine(); int deinitMachine(); }; } // End of namespace Agi #endif /* AGI_GRAPHICS_H */