/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_GRAPHICS_H #define AGI_GRAPHICS_H #include "agi/font.h" namespace Agi { #define SCRIPT_WIDTH 160 #define SCRIPT_HEIGHT 168 #define DISPLAY_WIDTH 320 #define DISPLAY_HEIGHT 200 #define GFX_WIDTH 320 #define GFX_HEIGHT 200 #define CHAR_COLS 8 #define CHAR_LINES 8 class AgiEngine; enum GfxScreenMasks { GFX_SCREEN_MASK_VISUAL = 1, GFX_SCREEN_MASK_PRIORITY = 2, GFX_SCREEN_MASK_ALL = GFX_SCREEN_MASK_VISUAL | GFX_SCREEN_MASK_PRIORITY }; struct MouseCursorData { const byte *bitmapData; uint16 width; uint16 height; int hotspotX; int hotspotY; }; class GfxMgr { private: AgiBase *_vm; uint8 _paletteGfxMode[256 * 3]; uint8 _paletteTextMode[256 * 3]; uint8 _agipalPalette[16 * 3]; int _agipalFileNum; public: GfxMgr(AgiBase *vm); int initVideo(); int deinitVideo(); void initPalette(uint8 *destPalette, const uint8 *paletteData, uint colorCount = 16, uint fromBits = 6, uint toBits = 8); void setAGIPal(int); int getAGIPalFileNum(); void setPalette(bool GfxModePalette); void initMouseCursor(MouseCursorData *mouseCursor, const byte *bitmapData, uint16 width, uint16 height, int hotspotX, int hotspotY); void setMouseCursor(bool busy = false); void setRenderStartOffset(uint16 offsetY); uint16 getRenderStartOffsetY(); private: uint _pixels; //uint16 _displayWidth; //uint16 _displayHeight; uint _displayPixels; byte *_activeScreen; byte *_visualScreen; // 160x168 byte *_priorityScreen; // 160x168 byte *_displayScreen; // 320x200 bool _priorityTableSet; uint8 _priorityTable[SCRIPT_HEIGHT]; /**< priority table */ MouseCursorData _mouseCursor; MouseCursorData _mouseCursorBusy; uint16 _renderStartOffsetY; public: void debugShowMap(int mapNr); void clear(byte color, byte priority); void clearDisplay(byte color, bool copyToScreen = true); void putPixel(int16 x, int16 y, byte drawMask, byte color, byte priority); void putPixelOnDisplay(int16 x, int16 y, byte color); byte getColor(int16 x, int16 y); byte getPriority(int16 x, int16 y); bool checkControlPixel(int16 x, int16 y, byte newPriority); byte getCGAMixtureColor(byte color); void render_Block(int16 x, int16 y, int16 width, int16 height, bool copyToScreen = true); bool render_Clip(int16 &x, int16 &y, int16 &width, int16 &height, int16 clipAgainstWidth = SCRIPT_WIDTH, int16 clipAgainstHeight = SCRIPT_HEIGHT); private: void render_BlockEGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen); void render_BlockCGA(int16 x, int16 y, int16 width, int16 height, bool copyToScreen); public: void transition_Amiga(); void transition_AtariSt(); void block_save(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr); void block_restore(int16 x, int16 y, int16 width, int16 height, byte *bufferPtr); void copyDisplayRectToScreen(int16 x, int16 y, int16 width, int16 height); void drawBox(int16 x, int16 y, int16 width, int16 height, byte backgroundColor, byte lineColor); void drawRect(int16 x, int16 y, int16 width, int16 height, byte color); void drawDisplayRect(int16 x, int16 y, int16 width, int16 height, byte color, bool copyToScreen = true); private: void drawDisplayRectEGA(int16 x, int16 y, int16 width, int16 height, byte color); void drawDisplayRectCGA(int16 x, int16 y, int16 width, int16 height, byte color); public: void drawCharacter(int16 row, int16 column, byte character, byte foreground, byte background, bool disabledLook); void drawStringOnDisplay(int16 x, int16 y, const char *text, byte foreground, byte background); void drawCharacterOnDisplay(int16 x, int16 y, byte character, byte foreground, byte background, byte transformXOR = 0, byte transformOR = 0); void shakeScreen(int16 repeatCount); void updateScreen(); void initPriorityTable(); void setPriorityTable(int16 priorityBase); void setPriority(int16 yPos, int16 priority); int16 priorityToY(int16 priority); int16 priorityFromY(int16 yPos); }; } // End of namespace Agi #endif /* AGI_GRAPHICS_H */