/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "agi/agi.h" #include "agi/opcodes.h" namespace Agi { // // Currently, there is no known difference between v3.002.098 -> v3.002.149 // So version emulated; // // 0x0086, // 0x0149 // /** * */ int AgiEngine::setupV2Game(int ver) { int ec = errOK; // Should this go above the previous lines, so we can force emulation versions // even for AGDS games? -- dsymonds if (getFeatures() & GF_AGDS) setVersion(ver = 0x2440); // ALL AGDS games built for 2.440 debug(0, "Setting up for version 0x%04X", ver); // 'quit' takes 0 args for 2.089 if (ver == 0x2089) // logicNamesCmd[0x86].numArgs = 0; logicNamesCmd[0x86].args = ""; // 'print.at' and 'print.at.v' take 3 args before 2.272 // This is documented in the specs as only < 2.440, but it seems // that KQ3 (2.272) needs a 'print.at' taking 4 args. if (ver < 0x2272) { // logicNamesCmd[0x97].numArgs = 3; // logicNamesCmd[0x98].numArgs = 3; logicNamesCmd[0x97].args = "vvv"; logicNamesCmd[0x98].args = "vvv"; } return ec; } /** * */ int AgiEngine::setupV3Game(int ver) { int ec = errOK; debug(0, "Setting up for version 0x%04X", ver); // 'unknown176' takes 1 arg for 3.002.086, not 0 args. // 'unknown173' also takes 1 arg for 3.002.068, not 0 args. // Is this actually used anywhere? -- dsymonds if (ver == 0x3086) { // logicNamesCmd[0xb0].numArgs = 1; // logicNamesCmd[0xad].numArgs = 1; logicNamesCmd[0xb0].args = "n"; logicNamesCmd[0xad].args = "n"; } // FIXME: Apply this fix to other games also that use 2 arguments for command 182. // 'adj.ego.move.to.x.y' (i.e. command 182) takes 2 arguments for at least the // Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316. Amiga's Gold Rush // has been set to use AGI 3.149 in ScummVM so that's why this initialization is // here and not in setupV2Game. if (getGameID() == GID_GOLDRUSH && getPlatform() == Common::kPlatformAmiga) // logicNamesCmd[182].numArgs = 2; logicNamesCmd[182].args = "vv"; return ec; } } // End of namespace Agi