/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_INV_H #define AGI_INV_H namespace Agi { struct InventoryEntry { uint16 objectNr; int16 row; int16 column; const char *name; }; typedef Common::Array InventoryArray; class InventoryMgr { private: GfxMgr *_gfx; TextMgr *_text; AgiEngine *_vm; SystemUI *_systemUI; InventoryArray _array; int16 _activeItemNr; public: InventoryMgr(AgiEngine *agi, GfxMgr *gfx, TextMgr *text, SystemUI *systemUI); ~InventoryMgr(); void getPlayerInventory(); void drawAll(); void drawItem(int16 itemNr); void show(); void keyPress(uint16 newKey); void changeActiveItem(int16 direction); }; } // End of namespace Agi #endif /* AGI_INV_H */