/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * Copyright (C) 1999-2003 Sarien Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agi/agi.h" #include "agi/graphics.h" #include "agi/keyboard.h" #include "agi/menu.h" namespace Agi { /* * IBM-PC keyboard scancodes */ uint8 scancodeTable[26] = { 30, /* A */ 48, /* B */ 46, /* C */ 32, /* D */ 18, /* E */ 33, /* F */ 34, /* G */ 35, /* H */ 23, /* I */ 36, /* J */ 37, /* K */ 38, /* L */ 50, /* M */ 49, /* N */ 24, /* O */ 25, /* P */ 16, /* Q */ 19, /* R */ 31, /* S */ 20, /* T */ 22, /* U */ 47, /* V */ 17, /* W */ 45, /* X */ 21, /* Y */ 44 /* Z */ }; void AgiEngine::initWords() { _game.numEgoWords = 0; } void AgiEngine::cleanInput() { while (_game.numEgoWords) free(_game.egoWords[--_game.numEgoWords].word); } void AgiEngine::getString(int x, int y, int len, int str) { newInputMode(INPUT_GETSTRING); _stringdata.x = x; _stringdata.y = y; _stringdata.len = len; _stringdata.str = str; } /** * Raw key grabber. * poll_keyboard() is the raw key grabber (above the gfx driver, that is). * It handles console keys and insulates AGI from the console. In the main * loop, handle_keys() handles keyboard input and ego movement. */ int AgiEngine::doPollKeyboard() { int key = 0; /* If a key is ready, rip it */ if (_gfx->keypress()) { key = _gfx->getKey(); debugC(3, kDebugLevelInput, "key %02x pressed", key); } return key; } int AgiEngine::handleController(int key) { VtEntry *v = &_game.viewTable[0]; int i; /* The Black Cauldron needs KEY_ESCAPE to use menus */ if (key == 0 /*|| key == KEY_ESCAPE */ ) return false; debugC(3, kDebugLevelInput, "key = %04x", key); for (i = 0; i < MAX_DIRS; i++) { if (_game.evKeyp[i].data == key) { debugC(3, kDebugLevelInput, "event %d: key press", i); _game.evKeyp[i].occured = true; report("event AC:%i occured\n", i); return true; } } if (key == BUTTON_LEFT) { if (getflag(fMenusWork) && g_mouse.y <= CHAR_LINES) { newInputMode(INPUT_MENU); return true; } } if (_game.playerControl) { int d = 0; if (!KEY_ASCII(key)) { switch (key) { case KEY_UP: d = 1; break; case KEY_DOWN: d = 5; break; case KEY_LEFT: d = 7; break; case KEY_RIGHT: d = 3; break; case KEY_UP_RIGHT: d = 2; break; case KEY_DOWN_RIGHT: d = 4; break; case KEY_UP_LEFT: d = 8; break; case KEY_DOWN_LEFT: d = 6; break; } } if (key == BUTTON_LEFT && (int)g_mouse.y >= _game.lineUserInput * CHAR_LINES && (int)g_mouse.y <= (_game.lineUserInput + 1) * CHAR_LINES) { if (predictiveDialog()) { strcpy((char *)_game.inputBuffer, _predictiveResult); handleKeys(KEY_ENTER); } return true; } if (!_opt.agimouse) { /* Handle mouse button events */ if (key == BUTTON_LEFT) { v->flags |= ADJ_EGO_XY; v->parm1 = WIN_TO_PIC_X(g_mouse.x); v->parm2 = WIN_TO_PIC_Y(g_mouse.y); return true; } } v->flags &= ~ADJ_EGO_XY; if (d || key == KEY_STATIONARY) { v->direction = v->direction == d ? 0 : d; return true; } } return false; } void AgiEngine::handleGetstring(int key) { static int pos = 0; /* Cursor position */ static char buf[40]; if (KEY_ASCII(key) == 0) return; debugC(3, kDebugLevelInput, "handling key: %02x", key); switch (key) { case BUTTON_LEFT: if ((int)g_mouse.y >= _stringdata.y * CHAR_LINES && (int)g_mouse.y <= (_stringdata.y + 1) * CHAR_LINES) { if (predictiveDialog()) { strcpy(_game.strings[_stringdata.str], _predictiveResult); newInputMode(INPUT_NORMAL); _gfx->printCharacter(_stringdata.x + strlen(_game.strings[_stringdata.str]) + 1, _stringdata.y, ' ', _game.colorFg, _game.colorBg); return; } } break; case KEY_ENTER: debugC(3, kDebugLevelInput, "KEY_ENTER"); _game.hasPrompt = 0; buf[pos] = 0; strcpy(_game.strings[_stringdata.str], buf); debugC(3, kDebugLevelInput, "buffer=[%s]", buf); buf[pos = 0] = 0; newInputMode(INPUT_NORMAL); _gfx->printCharacter(_stringdata.x + strlen(_game.strings[_stringdata.str]) + 1, _stringdata.y, ' ', _game.colorFg, _game.colorBg); return; case KEY_ESCAPE: debugC(3, kDebugLevelInput, "KEY_ESCAPE"); _game.hasPrompt = 0; buf[pos = 0] = 0; strcpy(_game.strings[_stringdata.str], buf); newInputMode(INPUT_NORMAL); /* newInputMode(INPUT_MENU); */ break; case KEY_BACKSPACE: /*0x08: */ if (!pos) break; _gfx->printCharacter(_stringdata.x + (pos + 1), _stringdata.y, ' ', _game.colorFg, _game.colorBg); pos--; buf[pos] = 0; break; default: if (key < 0x20 || key > 0x7f) break; if (pos >= _stringdata.len) break; buf[pos++] = key; buf[pos] = 0; /* Echo */ _gfx->printCharacter(_stringdata.x + pos, _stringdata.y, buf[pos - 1], _game.colorFg, _game.colorBg); break; } /* print cursor */ _gfx->printCharacter(_stringdata.x + pos + 1, _stringdata.y, (char)_game.cursorChar, _game.colorFg, _game.colorBg); } void AgiEngine::handleKeys(int key) { uint8 *p = NULL; int c = 0; static uint8 formatedEntry[256]; int l = _game.lineUserInput; int fg = _game.colorFg, bg = _game.colorBg; setvar(vWordNotFound, 0); debugC(3, kDebugLevelInput, "handling key: %02x", key); switch (key) { case KEY_ENTER: debugC(3, kDebugLevelInput, "KEY_ENTER"); _game.keypress = 0; /* Remove all leading spaces */ for (p = _game.inputBuffer; *p && *p == 0x20; p++); /* Copy to internal buffer */ for (; *p; p++) { /* Squash spaces */ if (*p == 0x20 && *(p + 1) == 0x20) { p++; continue; } formatedEntry[c++] = tolower(*p); } formatedEntry[c++] = 0; /* Handle string only if it's not empty */ if (formatedEntry[0]) { strcpy((char *)_game.echoBuffer, (const char *)_game.inputBuffer); strcpy(_lastSentence, (const char *)formatedEntry); dictionaryWords(_lastSentence); } /* Clear to start a new line */ _game.hasPrompt = 0; _game.inputBuffer[_game.cursorPos = 0] = 0; debugC(3, kDebugLevelInput, "clear lines"); clearLines(l, l + 1, bg); flushLines(l, l + 1); break; case KEY_ESCAPE: debugC(3, kDebugLevelInput, "KEY_ESCAPE"); newInputMode(INPUT_MENU); break; case KEY_BACKSPACE: /* Ignore backspace at start of line */ if (_game.cursorPos == 0) break; /* erase cursor */ _gfx->printCharacter(_game.cursorPos + 1, l, ' ', fg, bg); _game.inputBuffer[--_game.cursorPos] = 0; /* Print cursor */ _gfx->printCharacter(_game.cursorPos + 1, l, _game.cursorChar, fg, bg); break; default: /* Ignore invalid keystrokes */ if (key < 0x20 || key > 0x7f) break; /* Maximum input size reached */ if (_game.cursorPos >= getvar(vMaxInputChars)) break; _game.inputBuffer[_game.cursorPos++] = key; _game.inputBuffer[_game.cursorPos] = 0; /* echo */ _gfx->printCharacter(_game.cursorPos, l, _game.inputBuffer[_game.cursorPos - 1], fg, bg); /* Print cursor */ _gfx->printCharacter(_game.cursorPos + 1, l, _game.cursorChar, fg, bg); break; } } int AgiEngine::waitKey() { int key; /* clear key queue */ while (_gfx->keypress()) { _gfx->getKey(); } debugC(3, kDebugLevelInput, "waiting..."); for (;;) { _gfx->pollTimer(); /* msdos driver -> does nothing */ key = doPollKeyboard(); if (key == KEY_ENTER || key == KEY_ESCAPE || key == BUTTON_LEFT) break; _gfx->doUpdate(); } return key; } int AgiEngine::waitAnyKey() { int key; /* clear key queue */ while (_gfx->keypress()) { _gfx->getKey(); } debugC(3, kDebugLevelInput, "waiting..."); for (;;) { _gfx->pollTimer(); /* msdos driver -> does nothing */ key = doPollKeyboard(); if (key) break; _gfx->doUpdate(); } return key; } } // End of namespace Agi