/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ /*************************************************************************** ** decomp.c ** ** Routines that deal with AGI version 3 specific features. ** The original LZW code is from DJJ, October 1989, p.86. ** It has been modified to handle AGI compression. ** ** (c) 1997 Lance Ewing ***************************************************************************/ #include "agi/agi.h" #include "agi/lzw.h" namespace Agi { #define MAXBITS 12 #define TABLE_SIZE 18041 // strange number #define START_BITS 9 static int32 BITS, MAX_VALUE, MAX_CODE; static uint32 *prefixCode; static uint8 *appendCharacter; static uint8 *decodeStack; static int32 inputBitCount = 0; // Number of bits in input bit buffer static uint32 inputBitBuffer = 0L; static void initLZW() { decodeStack = (uint8 *)calloc(1, 8192); prefixCode = (uint32 *)malloc(TABLE_SIZE * sizeof(uint32)); appendCharacter = (uint8 *)malloc(TABLE_SIZE * sizeof(uint8)); inputBitCount = 0; // Number of bits in input bit buffer inputBitBuffer = 0L; } static void closeLZW() { free(decodeStack); free(prefixCode); free(appendCharacter); } /*************************************************************************** ** setBits ** ** Purpose: To adjust the number of bits used to store codes to the value ** passed in. ***************************************************************************/ int setBits(int32 value) { if (value == MAXBITS) return true; BITS = value; MAX_VALUE = (1 << BITS) - 1; MAX_CODE = MAX_VALUE - 1; return false; } /*************************************************************************** ** decode_string ** ** Purpose: To return the string that the code taken from the input buffer ** represents. The string is returned as a stack, i.e. the characters are ** in reverse order. ***************************************************************************/ static uint8 *decodeString(uint8 *buffer, uint32 code) { uint32 i; for (i = 0; code > 255;) { *buffer++ = appendCharacter[code]; code = prefixCode[code]; if (i++ >= 4000) { error("lzw: error in code expansion."); } } *buffer = code; return buffer; } /*************************************************************************** ** input_code ** ** Purpose: To return the next code from the input buffer. ***************************************************************************/ static uint32 inputCode(uint8 **input) { uint32 r; while (inputBitCount <= 24) { inputBitBuffer |= (uint32) * (*input)++ << inputBitCount; inputBitCount += 8; } r = (inputBitBuffer & 0x7FFF) % (1 << BITS); inputBitBuffer >>= BITS; inputBitCount -= BITS; return r; } /*************************************************************************** ** expand ** ** Purpose: To uncompress the data contained in the input buffer and store ** the result in the output buffer. The fileLength parameter says how ** many bytes to uncompress. The compression itself is a form of LZW that ** adjusts the number of bits that it represents its codes in as it fills ** up the available codes. Two codes have special meaning: ** ** code 256 = start over ** code 257 = end of data ***************************************************************************/ void lzwExpand(uint8 *in, uint8 *out, int32 len) { int32 c, lzwnext, lzwnew, lzwold; uint8 *s, *end; initLZW(); setBits(START_BITS); // Starts at 9-bits lzwnext = 257; // Next available code to define end = (uint8 *)(out + (uint32)len); lzwold = inputCode(&in); // Read in the first code c = lzwold; lzwnew = inputCode(&in); while ((out < end) && (lzwnew != 0x101)) { if (lzwnew == 0x100) { // Code to "start over" lzwnext = 258; setBits(START_BITS); lzwold = inputCode(&in); c = lzwold; *out++ = (char)c; lzwnew = inputCode(&in); } else { if (lzwnew >= lzwnext) { // Handles special LZW scenario *decodeStack = c; s = decodeString(decodeStack + 1, lzwold); } else s = decodeString(decodeStack, lzwnew); // Reverse order of decoded string and // store in out buffer c = *s; while (s >= decodeStack) *out++ = *s--; if (lzwnext > MAX_CODE) setBits(BITS + 1); prefixCode[lzwnext] = lzwold; appendCharacter[lzwnext] = c; lzwnext++; lzwold = lzwnew; lzwnew = inputCode(&in); } } closeLZW(); } } // End of namespace Agi