/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_MOUSE_CURSOR_H #define AGI_MOUSE_CURSOR_H namespace Agi { /** * RGB-palette for the Amiga-style arrow cursor * and the Amiga-style busy cursor. */ static const byte MOUSECURSOR_PALETTE[] = { 0x00, 0x00, 0x00, // Black 0xFF, 0xFF, 0xFF, // White 0xDE, 0x20, 0x21, // Red 0xFF, 0xCF, 0xAD // Light red }; /** * A black and white SCI-style arrow cursor (11x16). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 2 = White (#FFFFFF in 24-bit RGB). */ static const byte MOUSECURSOR_SCI[] = { 1,1,0,0,0,0,0,0,0,0,0, 1,2,1,0,0,0,0,0,0,0,0, 1,2,2,1,0,0,0,0,0,0,0, 1,2,2,2,1,0,0,0,0,0,0, 1,2,2,2,2,1,0,0,0,0,0, 1,2,2,2,2,2,1,0,0,0,0, 1,2,2,2,2,2,2,1,0,0,0, 1,2,2,2,2,2,2,2,1,0,0, 1,2,2,2,2,2,2,2,2,1,0, 1,2,2,2,2,2,2,2,2,2,1, 1,2,2,2,2,2,1,0,0,0,0, 1,2,1,0,1,2,2,1,0,0,0, 1,1,0,0,1,2,2,1,0,0,0, 0,0,0,0,0,1,2,2,1,0,0, 0,0,0,0,0,1,2,2,1,0,0, 0,0,0,0,0,0,1,2,2,1,0 }; /** * A black and white SCI-style busy cursor (15x16). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 2 = White (#FFFFFF in 24-bit RGB). */ static const byte MOUSECURSOR_SCI_BUSY[] = { 0,0,0,0,0,0,0,1,1,1,0,0,0,0,0, 0,0,0,0,1,1,1,2,2,1,1,1,0,0,0, 0,0,0,1,2,2,1,2,2,1,2,2,1,0,0, 0,1,1,1,2,2,1,2,2,1,2,2,1,0,0, 1,2,2,1,2,2,1,2,2,1,2,2,1,0,0, 1,2,2,1,2,2,1,2,2,1,2,2,1,0,0, 1,2,2,1,2,2,1,2,2,1,2,1,2,1,0, 1,2,2,1,2,2,1,2,2,1,1,2,2,1,1, 1,2,2,1,2,2,1,2,2,1,1,2,2,2,1, 1,2,2,2,2,2,2,2,2,1,1,2,2,2,1, 1,2,2,2,2,2,2,2,1,2,2,2,2,1,0, 1,2,2,2,2,2,2,1,2,2,2,2,2,1,0, 0,1,2,2,2,2,2,1,2,2,2,2,1,0,0, 0,1,2,2,2,2,2,2,2,2,2,2,1,0,0, 0,0,1,2,2,2,2,2,2,2,2,1,0,0,0, 0,0,0,1,1,1,1,1,1,1,1,0,0,0,0 }; /** * A black and white Atari ST style arrow cursor (11x16). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 2 = White (#FFFFFF in 24-bit RGB). */ static const byte MOUSECURSOR_ATARI_ST[] = { 2,2,0,0,0,0,0,0,0,0,0, 2,1,2,0,0,0,0,0,0,0,0, 2,1,1,2,0,0,0,0,0,0,0, 2,1,1,1,2,0,0,0,0,0,0, 2,1,1,1,1,2,0,0,0,0,0, 2,1,1,1,1,1,2,0,0,0,0, 2,1,1,1,1,1,1,2,0,0,0, 2,1,1,1,1,1,1,1,2,0,0, 2,1,1,1,1,1,1,1,1,2,0, 2,1,1,1,1,1,2,2,2,2,2, 2,1,1,2,1,1,2,0,0,0,0, 2,1,2,0,2,1,1,2,0,0,0, 2,2,0,0,2,1,1,2,0,0,0, 2,0,0,0,0,2,1,1,2,0,0, 0,0,0,0,0,2,1,1,2,0,0, 0,0,0,0,0,0,2,2,2,0,0 }; /** * A black and white Apple IIGS style arrow cursor (9x11). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 2 = White (#FFFFFF in 24-bit RGB). */ static const byte MOUSECURSOR_APPLE_II_GS[] = { 2,2,0,0,0,0,0,0,0, 2,1,2,0,0,0,0,0,0, 2,1,1,2,0,0,0,0,0, 2,1,1,1,2,0,0,0,0, 2,1,1,1,1,2,0,0,0, 2,1,1,1,1,1,2,0,0, 2,1,1,1,1,1,1,2,0, 2,1,1,1,1,1,1,1,2, 2,1,1,2,1,1,2,2,0, 2,2,2,0,2,1,1,2,0, 0,0,0,0,0,2,2,2,0 }; /** * An Amiga-style arrow cursor (8x11). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 3 = Red (#DE2021 in 24-bit RGB). * 4 = Light red (#FFCFAD in 24-bit RGB). */ static const byte MOUSECURSOR_AMIGA[] = { 3,4,1,0,0,0,0,0, 3,3,4,1,0,0,0,0, 3,3,3,4,1,0,0,0, 3,3,3,3,4,1,0,0, 3,3,3,3,3,4,1,0, 3,3,3,3,3,3,4,1, 3,0,3,3,4,1,0,0, 0,0,0,3,4,1,0,0, 0,0,0,3,3,4,1,0, 0,0,0,0,3,4,1,0, 0,0,0,0,3,3,4,1 }; /** * An Amiga-style busy cursor showing an hourglass (13x16). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 3 = Red (#DE2021 in 24-bit RGB). * 4 = Light red (#FFCFAD in 24-bit RGB). */ static const byte MOUSECURSOR_AMIGA_BUSY[] = { 1,1,1,1,1,1,1,1,1,1,1,1,1, 1,3,3,3,3,3,3,3,3,3,3,3,1, 1,3,3,3,3,3,3,3,3,3,3,3,1, 0,1,4,4,4,4,4,4,4,4,4,1,0, 0,0,1,4,4,4,4,4,4,4,1,0,0, 0,0,0,1,4,4,4,4,4,1,0,0,0, 0,0,0,0,1,4,4,4,1,0,0,0,0, 0,0,0,0,0,1,4,1,0,0,0,0,0, 0,0,0,0,0,1,4,1,0,0,0,0,0, 0,0,0,0,1,3,4,3,1,0,0,0,0, 0,0,0,1,3,3,4,3,3,1,0,0,0, 0,0,1,3,3,3,4,3,3,3,1,0,0, 0,1,3,3,3,4,4,4,3,3,3,1,0, 1,4,4,4,4,4,4,4,4,4,4,4,1, 1,4,4,4,4,4,4,4,4,4,4,4,1, 1,1,1,1,1,1,1,1,1,1,1,1,1 }; /** * A Macintosh-style busy cursor showing an hourglass (10x14). * 0 = Transparent. * 1 = Black (#000000 in 24-bit RGB). * 2 = White (#FFFFFF in 24-bit RGB). */ static const byte MOUSECURSOR_MACINTOSH_BUSY[] = { 0,0,1,1,1,1,1,1,0,0, 0,0,1,1,1,1,1,1,0,0, 0,0,1,1,1,1,1,1,0,0, 0,1,2,2,2,2,2,2,1,0, 1,2,2,2,2,1,2,2,2,1, 1,2,2,2,2,1,2,2,2,1, 1,2,2,2,2,1,2,2,2,1, 1,2,2,1,1,1,2,2,2,1, 1,2,2,2,2,2,2,2,2,1, 1,2,2,2,2,2,2,2,2,1, 0,1,2,2,2,2,2,2,1,0, 0,0,1,1,1,1,1,1,0,0, 0,0,1,1,1,1,1,1,0,0, 0,0,1,1,1,1,1,1,0,0 }; } // End of namespace Agi #endif /* AGI_MOUSE_CURSOR_H */