/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * Copyright (C) 1999-2003 Sarien Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agi/agi.h" namespace Agi { extern int decode_objects(uint8 *mem, uint32 flen); static struct agi_object *objects; /* objects in the game */ int alloc_objects(int n) { if ((objects = (agi_object *) calloc(n, sizeof(struct agi_object))) == NULL) return err_NotEnoughMemory; return err_OK; } int decode_objects(uint8 *mem, uint32 flen) { unsigned int i, so, padsize; padsize = game.game_flags & ID_AMIGA ? 4 : 3; game.num_objects = 0; objects = NULL; /* check if first pointer exceeds file size * if so, its encrypted, else it is not */ if (READ_LE_UINT16(mem) > flen) { report("Decrypting objects... "); decrypt(mem, flen); report("done.\n"); } /* alloc memory for object list * byte 3 = number of animated objects. this is ignored.. ?? */ if (READ_LE_UINT16(mem) / padsize >= 256) { /* die with no error! AGDS game needs not to die to work!! :( */ return err_OK; } game.num_objects = READ_LE_UINT16(mem) / padsize; debugC(5, kDebugLevelResources, "num_objects = %d (padsize = %d)", game.num_objects, padsize); if (alloc_objects(game.num_objects) != err_OK) return err_NotEnoughMemory; /* build the object list */ for (i = 0, so = padsize; i < game.num_objects; i++, so += padsize) { int offset; (objects + i)->location = *(mem + so + 2); offset = READ_LE_UINT16(mem + so) + padsize; if ((uint) offset < flen) { (objects + i)->name = (char *)strdup((const char *)mem + offset); } else { printf("ERROR: object %i name beyond object filesize! " "(%04x > %04x)\n", i, offset, flen); (objects + i)->name = strdup(""); } } report("Reading objects: %d objects read.\n", game.num_objects); return err_OK; } int load_objects(char *fname) { Common::File fp; uint32 flen; uint8 *mem; char *path; objects = NULL; game.num_objects = 0; debugC(5, kDebugLevelResources, "(fname = %s)", fname); path = fname; report("Loading objects: %s\n", path); if (!fp.open(path)) return err_BadFileOpen; fp.seek(0, SEEK_END); flen = fp.pos(); fp.seek(0, SEEK_SET); if ((mem = (uint8 *) calloc(1, flen + 32)) == NULL) { fp.close(); return err_NotEnoughMemory; } fp.read(mem, flen); fp.close(); decode_objects(mem, flen); free(mem); return err_OK; } void unload_objects() { unsigned int i; if (objects != NULL) { for (i = 0; i < game.num_objects; i++) free(objects[i].name); free(objects); } } void object_set_location(unsigned int n, int i) { if (n >= game.num_objects) { report("Error: Can't access object %d.\n", n); return; } objects[n].location = i; } int object_get_location(unsigned int n) { if (n >= game.num_objects) { report("Error: Can't access object %d.\n", n); return 0; } return objects[n].location; } char *object_name(unsigned int n) { if (n >= game.num_objects) { report("Error: Can't access object %d.\n", n); return ""; } return objects[n].name; } } // End of namespace Agi