/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * Copyright (C) 1999-2003 Sarien Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agi/agi.h" #include "agi/sprite.h" #include "agi/graphics.h" #include "agi/keyboard.h" #include "agi/opcodes.h" #include "agi/menu.h" #include "agi/savegame.h" #include "agi/text.h" namespace Agi { #define p0 (p[0]) #define p1 (p[1]) #define p2 (p[2]) #define p3 (p[3]) #define p4 (p[4]) #define p5 (p[5]) #define p6 (p[6]) #define ip cur_logic->cIP #define vt game.view_table[p0] static struct agi_logic *cur_logic; int timer_hack; /* Workaround for timer loop in MH1 */ #define _v game.vars #define cmd(x) static void cmd_##x (uint8 *p) cmd(increment) { if (_v[p0] != 0xff) ++_v[p0]; } cmd(decrement) { if (_v[p0] != 0) --_v[p0]; } cmd(assignn) { _v[p0] = p1; } cmd(addn) { _v[p0] += p1; } cmd(subn) { _v[p0] -= p1; } cmd(assignv) { _v[p0] = _v[p1]; } cmd(addv) { _v[p0] += _v[p1]; } cmd(subv) { _v[p0] -= _v[p1]; } cmd(mul_n) { _v[p0] *= p1; } cmd(mul_v) { _v[p0] *= _v[p1]; } cmd(div_n) { _v[p0] /= p1; } cmd(div_v) { _v[p0] /= _v[p1]; } cmd(random) { _v[p2] = rnd->getRandomNumber(p1 - p0) + p0; } cmd(lindirectn) { _v[_v[p0]] = p1; } cmd(lindirectv) { _v[_v[p0]] = _v[p1]; } cmd(rindirect) { _v[p0] = _v[_v[p1]]; } cmd(set) { setflag(*p, true); } cmd(reset) { setflag(*p, false); } cmd(toggle) { setflag(*p, !getflag(*p)); } cmd(set_v) { setflag(_v[p0], true); } cmd(reset_v) { setflag(_v[p0], false); } cmd(toggle_v) { setflag(_v[p0], !getflag(_v[p0])); } cmd(new_room) { new_room(p0); } cmd(new_room_f) { new_room(_v[p0]); } cmd(load_view) { agi_load_resource(rVIEW, p0); } cmd(load_logic) { agi_load_resource(rLOGIC, p0); } cmd(load_sound) { agi_load_resource(rSOUND, p0); } cmd(load_view_f) { agi_load_resource(rVIEW, _v[p0]); } cmd(load_logic_f) { agi_load_resource(rLOGIC, _v[p0]); } cmd(discard_view) { agi_unload_resource(rVIEW, p0); } cmd(object_on_anything) { vt.flags &= ~(ON_WATER | ON_LAND); } cmd(object_on_land) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags |= ON_LAND; } cmd(object_on_water) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags |= ON_WATER; } cmd(observe_horizon) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags &= ~IGNORE_HORIZON; } cmd(ignore_horizon) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags |= IGNORE_HORIZON; } cmd(observe_objs) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags &= ~IGNORE_OBJECTS; } cmd(ignore_objs) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags |= IGNORE_OBJECTS; } cmd(observe_blocks) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags &= ~IGNORE_BLOCKS; } cmd(ignore_blocks) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); vt.flags |= IGNORE_BLOCKS; } cmd(set_horizon) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); game.horizon = p0; } cmd(get_priority) { _v[p1] = vt.priority; } cmd(set_priority) { vt.flags |= FIXED_PRIORITY; vt.priority = p1; } cmd(set_priority_f) { vt.flags |= FIXED_PRIORITY; vt.priority = _v[p1]; } cmd(release_priority) { vt.flags &= ~FIXED_PRIORITY; } cmd(set_upper_left) { /* do nothing (AGI 2.917) */ } cmd(start_update) { start_update(&vt); } cmd(stop_update) { stop_update(&vt); } cmd(current_view) { _v[p1] = vt.current_view; } cmd(current_cel) { _v[p1] = vt.current_cel; debugC(4, kDebugLevelScripts, "v%d=%d", p1, _v[p1]); } cmd(current_loop) { _v[p1] = vt.current_loop; } cmd(last_cel) { _v[p1] = vt.loop_data->num_cels - 1; } cmd(set_cel) { set_cel(&vt, p1); vt.flags &= ~DONTUPDATE; } cmd(set_cel_f) { set_cel(&vt, _v[p1]); vt.flags &= ~DONTUPDATE; } cmd(set_view) { debugC(4, kDebugLevelScripts, "o%d, %d", p0, p1); set_view(&vt, p1); } cmd(set_view_f) { set_view(&vt, _v[p1]); } cmd(set_loop) { set_loop(&vt, p1); } cmd(set_loop_f) { set_loop(&vt, _v[p1]); } cmd(number_of_loops) { _v[p1] = vt.num_loops; } cmd(fix_loop) { vt.flags |= FIX_LOOP; } cmd(release_loop) { vt.flags &= ~FIX_LOOP; } cmd(step_size) { vt.step_size = _v[p1]; } cmd(step_time) { vt.step_time = vt.step_time_count = _v[p1]; } cmd(cycle_time) { vt.cycle_time = vt.cycle_time_count = _v[p1]; } cmd(stop_cycling) { vt.flags &= ~CYCLING; } cmd(start_cycling) { vt.flags |= CYCLING; } cmd(normal_cycle) { vt.cycle = CYCLE_NORMAL; vt.flags |= CYCLING; } cmd(reverse_cycle) { vt.cycle = CYCLE_REVERSE; vt.flags |= CYCLING; } cmd(set_dir) { vt.direction = _v[p1]; } cmd(get_dir) { _v[p1] = vt.direction; } cmd(get_room_f) { _v[p1] = object_get_location(_v[p0]); } cmd(put) { object_set_location(p0, _v[p1]); } cmd(put_f) { object_set_location(_v[p0], _v[p1]); } cmd(drop) { object_set_location(p0, 0); } cmd(get) { object_set_location(p0, EGO_OWNED); } cmd(get_f) { object_set_location(_v[p0], EGO_OWNED); } cmd(word_to_string) { strcpy(game.strings[p0], game.ego_words[p1].word); } cmd(open_dialogue) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); game.has_window = true; } cmd(close_dialogue) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); game.has_window = false; } cmd(close_window) { _text->close_window(); } cmd(status_line_on) { game.status_line = true; _text->write_status(); } cmd(status_line_off) { game.status_line = false; _text->write_status(); } cmd(show_obj) { _sprites->show_obj(p0); } cmd(show_obj_v) { _sprites->show_obj(_v[p0]); } cmd(sound) { start_sound(p0, p1); } cmd(stop_sound) { stop_sound(); } cmd(menu_input) { new_input_mode(INPUT_MENU); } cmd(enable_item) { menu->set_item(p0, true); } cmd(disable_item) { menu->set_item(p0, false); } cmd(submit_menu) { menu->submit(); } cmd(set_scan_start) { cur_logic->sIP = cur_logic->cIP; } cmd(reset_scan_start) { cur_logic->sIP = 2; } cmd(save_game) { game.simple_save ? savegame_simple() : savegame_dialog(); } cmd(load_game) { assert(1); game.simple_save ? loadgame_simple() : loadgame_dialog(); } cmd(init_disk) { /* do nothing */ } cmd(log) { /* do nothing */ } cmd(trace_on) { /* do nothing */ } cmd(trace_info) { /* do nothing */ } cmd(show_mem) { _text->message_box("Enough memory"); } cmd(init_joy) { /* do nothing */ ; } cmd(script_size) { report("script.size(%d)\n", p0); } cmd(cancel_line) { report("cancel.line\n"); } cmd(obj_status_f) { report("obj.status.f\n"); } /* unknown commands: * unk_170: Force savegame name -- j5 * unk_171: script save -- j5 * unk_172: script restore -- j5 * unk_173: Activate keypressed control (ego only moves while key is pressed) * unk_174: Change priority table (used in KQ4) -- j5 * unk_177: Disable menus completely -- j5 * unk_181: Deactivate keypressed control (default control of ego) */ cmd(set_simple) { game.simple_save = true; } cmd(pop_script) { report("pop.script\n"); } cmd(hold_key) { report("hold.key\n"); } cmd(discard_sound) { report("discard.sound\n"); } cmd(hide_mouse) { report("hide.mouse\n"); } cmd(allow_menu) { report("allow.menu\n"); } cmd(show_mouse) { report("show.mouse\n"); } cmd(fence_mouse) { report("fence.mouse\n"); } cmd(release_key) { report("release.key\n"); } cmd(adj_ego_move_to_x_y) { game.view_table[0].flags |= ADJ_EGO_XY; } cmd(parse) { _v[V_word_not_found] = 0; setflag(F_entered_cli, false); setflag(F_said_accepted_input, false); dictionary_words(_text->agi_sprintf(game.strings[p0])); } cmd(call) { int old_cIP; int old_lognum; /* CM: we don't save sIP because set.scan.start can be * used in a called script (fixes xmas demo) */ old_cIP = cur_logic->cIP; old_lognum = game.lognum; run_logic(p0); game.lognum = old_lognum; cur_logic = &game.logics[game.lognum]; cur_logic->cIP = old_cIP; } cmd(call_f) { cmd_call(&_v[p0]); } cmd(draw_pic) { debugC(6, kDebugLevelScripts, "=== draw pic %d ===", _v[p0]); _sprites->erase_both(); decode_picture(_v[p0], true); _sprites->blit_both(); game.picture_shown = 0; debugC(6, kDebugLevelScripts, "--- end of draw pic %d ---", _v[p0]); } cmd(show_pic) { debugC(6, kDebugLevelScripts, "=== show pic ==="); setflag(F_output_mode, false); cmd_close_window(NULL); show_pic(); game.picture_shown = 1; debugC(6, kDebugLevelScripts, "--- end of show pic ---"); } cmd(load_pic) { _sprites->erase_both(); agi_load_resource(rPICTURE, _v[p0]); _sprites->blit_both(); } cmd(discard_pic) { debugC(6, kDebugLevelScripts, "--- discard pic ---"); /* do nothing */ } cmd(overlay_pic) { debugC(6, kDebugLevelScripts, "--- overlay pic ---"); _sprites->erase_both(); decode_picture(_v[p0], false); _sprites->blit_both(); game.picture_shown = 0; _sprites->commit_both(); } cmd(show_pri_screen) { debug_.priority = 1; _sprites->erase_both(); show_pic(); _sprites->blit_both(); wait_key(); debug_.priority = 0; _sprites->erase_both(); show_pic(); _sprites->blit_both(); } cmd(animate_obj) { if (vt.flags & ANIMATED) return; debugC(4, kDebugLevelScripts, "animate vt entry #%d", p0); vt.flags = ANIMATED | UPDATE | CYCLING; vt.motion = MOTION_NORMAL; vt.cycle = CYCLE_NORMAL; vt.direction = 0; } cmd(unanimate_all) { int i; for (i = 0; i < MAX_VIEWTABLE; i++) game.view_table[i].flags &= ~(ANIMATED | DRAWN); } cmd(draw) { if (vt.flags & DRAWN) return; if (vt.y_size <= 0 || vt.x_size <= 0) return; debugC(4, kDebugLevelScripts, "draw entry %d", vt.entry); vt.flags |= UPDATE; if (agi_get_release() >= 0x3000) { set_loop(&vt, vt.current_loop); set_cel(&vt, vt.current_cel); } fix_position(p0); vt.x_pos2 = vt.x_pos; vt.y_pos2 = vt.y_pos; vt.cel_data_2 = vt.cel_data; _sprites->erase_upd_sprites(); vt.flags |= DRAWN; if (agi_get_release() <= 0x2440) /* See bug #546562 */ vt.flags |= ANIMATED; _sprites->blit_upd_sprites(); vt.flags &= ~DONTUPDATE; _sprites->commit_block(vt.x_pos, vt.y_pos - vt.y_size + 1, vt.x_pos + vt.x_size - 1, vt.y_pos); debugC(4, kDebugLevelScripts, "vt entry #%d flags = %02x", p0, vt.flags); } cmd(erase) { if (~vt.flags & DRAWN) return; _sprites->erase_upd_sprites(); if (vt.flags & UPDATE) { vt.flags &= ~DRAWN; } else { _sprites->erase_nonupd_sprites(); vt.flags &= ~DRAWN; _sprites->blit_nonupd_sprites(); } _sprites->blit_upd_sprites(); _sprites->commit_block(vt.x_pos, vt.y_pos - vt.y_size + 1, vt.x_pos + vt.x_size - 1, vt.y_pos); } cmd(position) { vt.x_pos = vt.x_pos2 = p1; vt.y_pos = vt.y_pos2 = p2; } cmd(position_f) { vt.x_pos = vt.x_pos2 = _v[p1]; vt.y_pos = vt.y_pos2 = _v[p2]; } cmd(get_posn) { game.vars[p1] = (unsigned char)vt.x_pos; game.vars[p2] = (unsigned char)vt.y_pos; } cmd(reposition) { int dx = (int8) _v[p1], dy = (int8) _v[p2]; debugC(4, kDebugLevelScripts, "dx=%d, dy=%d", dx, dy); vt.flags |= UPDATE_POS; if (dx < 0 && vt.x_pos < -dx) vt.x_pos = 0; else vt.x_pos += dx; if (dy < 0 && vt.y_pos < -dy) vt.y_pos = 0; else vt.y_pos += dy; fix_position(p0); } cmd(reposition_to) { vt.x_pos = p1; vt.y_pos = p2; vt.flags |= UPDATE_POS; fix_position(p0); } cmd(reposition_to_f) { vt.x_pos = _v[p1]; vt.y_pos = _v[p2]; vt.flags |= UPDATE_POS; fix_position(p0); } cmd(add_to_pic) { _sprites->add_to_pic(p0, p1, p2, p3, p4, p5, p6); } cmd(add_to_pic_f) { _sprites->add_to_pic(_v[p0], _v[p1], _v[p2], _v[p3], _v[p4], _v[p5], _v[p6]); } cmd(force_update) { _sprites->erase_both(); _sprites->blit_both(); _sprites->commit_both(); } cmd(reverse_loop) { debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1); vt.cycle = CYCLE_REV_LOOP; vt.flags |= (DONTUPDATE | UPDATE | CYCLING); vt.parm1 = p1; setflag(p1, false); } cmd(end_of_loop) { debugC(4, kDebugLevelScripts, "o%d, f%d", p0, p1); vt.cycle = CYCLE_END_OF_LOOP; vt.flags |= (DONTUPDATE | UPDATE | CYCLING); vt.parm1 = p1; setflag(p1, false); } cmd(block) { debugC(4, kDebugLevelScripts, "x1=%d, y1=%d, x2=%d, y2=%d", p0, p1, p2, p3); game.block.active = true; game.block.x1 = p0; game.block.y1 = p1; game.block.x2 = p2; game.block.y2 = p3; } cmd(unblock) { game.block.active = false; } cmd(normal_motion) { vt.motion = MOTION_NORMAL; } cmd(stop_motion) { vt.direction = 0; vt.motion = MOTION_NORMAL; if (p0 == 0) { /* ego only */ _v[V_ego_dir] = 0; game.player_control = false; } } cmd(start_motion) { vt.motion = MOTION_NORMAL; if (p0 == 0) { /* ego only */ _v[V_ego_dir] = 0; game.player_control = true; } } cmd(player_control) { game.player_control = true; game.view_table[0].motion = MOTION_NORMAL; } cmd(program_control) { game.player_control = false; } cmd(follow_ego) { vt.motion = MOTION_FOLLOW_EGO; vt.parm1 = p1 > vt.step_size ? p1 : vt.step_size; vt.parm2 = p2; vt.parm3 = 0xff; setflag(p2, false); vt.flags |= UPDATE; } cmd(move_obj) { /* _D (_D_WARN "o=%d, x=%d, y=%d, s=%d, f=%d", p0, p1, p2, p3, p4); */ vt.motion = MOTION_MOVE_OBJ; vt.parm1 = p1; vt.parm2 = p2; vt.parm3 = vt.step_size; vt.parm4 = p4; if (p3 != 0) vt.step_size = p3; setflag(p4, false); vt.flags |= UPDATE; if (p0 == 0) game.player_control = false; /* AGI 2.272 (ddp, xmas) doesn't call move_obj! */ if (agi_get_release() > 0x2272) move_obj(&vt); } cmd(move_obj_f) { vt.motion = MOTION_MOVE_OBJ; vt.parm1 = _v[p1]; vt.parm2 = _v[p2]; vt.parm3 = vt.step_size; vt.parm4 = p4; if (_v[p3] != 0) vt.step_size = _v[p3]; setflag(p4, false); vt.flags |= UPDATE; if (p0 == 0) game.player_control = false; /* AGI 2.272 (ddp, xmas) doesn't call move_obj! */ if (agi_get_release() > 0x2272) move_obj(&vt); } cmd(wander) { if (p0 == 0) game.player_control = false; vt.motion = MOTION_WANDER; vt.flags |= UPDATE; } cmd(set_game_id) { if (cur_logic->texts && (p0 - 1) <= cur_logic->num_texts) strncpy(game.id, cur_logic->texts[p0 - 1], 8); else game.id[0] = 0; report("Game ID: \"%s\"\n", game.id); } cmd(pause) { int tmp = game.clock_enabled; const char *b[] = { "Continue", NULL }; game.clock_enabled = false; _text->selection_box(" Game is paused. \n\n\n", b); game.clock_enabled = tmp; } cmd(set_menu) { debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, cur_logic->num_texts); if (cur_logic->texts != NULL && p0 < cur_logic->num_texts) menu->add(cur_logic->texts[p0 - 1]); } cmd(set_menu_item) { debugC(4, kDebugLevelScripts, "text %02x of %02x", p0, cur_logic->num_texts); if (cur_logic->texts != NULL && p0 <= cur_logic->num_texts) menu->add_item(cur_logic->texts[p0 - 1], p1); } cmd(version) { char ver_msg[] = TITLE " v" VERSION; char ver2_msg[] = "\n" " \n\n" "Emulating Sierra AGI v%x.%03x\n"; char ver3_msg[] = "\n" " \n\n" " Emulating AGI v%x.002.%03x\n"; /* no Sierra as it wraps textbox */ char *r, *q; int ver, maj, min; char msg[256]; ver = agi_get_release(); maj = (ver >> 12) & 0xf; min = ver & 0xfff; q = maj == 2 ? ver2_msg : ver3_msg; r = strchr(q + 1, '\n'); strncpy(q + 1 + ((r - q > 0 ? r - q : 1) / 4), ver_msg, strlen(ver_msg)); sprintf(msg, q, maj, min); _text->message_box(msg); } cmd(configure_screen) { game.line_min_print = p0; game.line_user_input = p1; game.line_status = p2; } cmd(text_screen) { debugC(4, kDebugLevelScripts, "switching to text mode"); game.gfx_mode = false; /* * Simulates the "bright background bit" of the PC video * controller. */ if (game.color_bg) game.color_bg |= 0x08; clear_screen(game.color_bg); } cmd(graphics) { debugC(4, kDebugLevelScripts, "switching to graphics mode"); if (!game.gfx_mode) { game.gfx_mode = true; clear_screen(0); show_pic(); _text->write_status(); _text->write_prompt(); } } cmd(set_text_attribute) { game.color_fg = p0; game.color_bg = p1; if (game.gfx_mode) { if (game.color_bg != 0) { game.color_fg = 0; game.color_bg = 15; } } } cmd(status) { inventory(); } cmd(quit) { const char *buttons[] = { "Quit", "Continue", NULL }; stop_sound(); if (p0) { game.quit_prog_now = true; } else { if (_text->selection_box (" Quit the game, or continue? \n\n\n", buttons) == 0) { game.quit_prog_now = true; } } } cmd(restart_game) { const char *buttons[] = { "Restart", "Continue", NULL }; int sel; stop_sound(); sel = getflag(F_auto_restart) ? 1 : _text->selection_box(" Restart game, or continue? \n\n\n", buttons); if (sel == 0) { game.quit_prog_now = 0xff; setflag(F_restart_game, true); menu->enable_all(); } } cmd(distance) { int16 x1, y1, x2, y2, d; struct vt_entry *v0 = &game.view_table[p0]; struct vt_entry *v1 = &game.view_table[p1]; if (v0->flags & DRAWN && v1->flags & DRAWN) { x1 = v0->x_pos + v0->x_size / 2; y1 = v0->y_pos; x2 = v1->x_pos + v1->x_size / 2; y2 = v1->y_pos; d = abs(x1 - x2) + abs(y1 - y2); if (d > 0xfe) d = 0xfe; } else { d = 0xff; } _v[p2] = (unsigned char)d; } cmd(accept_input) { debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal"); new_input_mode(INPUT_NORMAL); game.input_enabled = true; } cmd(prevent_input) { debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input"); new_input_mode(INPUT_NONE); game.input_enabled = false; } cmd(get_string) { int tex, row, col; debugC(4, kDebugLevelScripts, "%d %d %d %d %d", p0, p1, p2, p3, p4); tex = p1 - 1; row = p2; col = p3; /* Workaround for SQLC bug. * See bug #792125 for details */ if (row > 24) row = 24; if (col > 39) col = 39; new_input_mode(INPUT_GETSTRING); if (cur_logic->texts != NULL && cur_logic->num_texts >= tex) { int len = strlen(cur_logic->texts[tex]); _text->print_text(cur_logic->texts[tex], 0, col, row, len, game.color_fg, game.color_bg); get_string(col + len - 1, row, p4, p0); /* SGEO: display input char */ print_character((col + len), row, game.cursor_char, game.color_fg, game.color_bg); } do { main_cycle(); } while (game.input_mode == INPUT_GETSTRING); } cmd(get_num) { debugC(4, kDebugLevelScripts, "%d %d", p0, p1); new_input_mode(INPUT_GETSTRING); if (cur_logic->texts != NULL && cur_logic->num_texts >= (p0 - 1)) { int len = strlen(cur_logic->texts[p0 - 1]); _text->print_text(cur_logic->texts[p0 - 1], 0, 0, 22, len, game.color_fg, game.color_bg); get_string(len - 1, 22, 3, MAX_STRINGS); /* CM: display input char */ print_character((p3 + len), 22, game.cursor_char, game.color_fg, game.color_bg); } do { main_cycle(); } while (game.input_mode == INPUT_GETSTRING); _v[p1] = atoi(game.strings[MAX_STRINGS]); debugC(4, kDebugLevelScripts, "[%s] -> %d", game.strings[MAX_STRINGS], _v[p1]); _text->clear_lines(22, 22, game.color_bg); _text->flush_lines(22, 22); } cmd(set_cursor_char) { if (cur_logic->texts != NULL && (p0 - 1) <= cur_logic->num_texts) { game.cursor_char = *cur_logic->texts[p0 - 1]; } else { /* default */ game.cursor_char = '_'; } } cmd(set_key) { int key; debugC(4, kDebugLevelScripts, "%d %d %d", p0, p1, p2); if (game.ev_keyp[p2].data != 0) /* TBC sets c23 (ESC) twice! */ return; key = 256 * p1 + p0; game.ev_keyp[p2].data = key; game.ev_keyp[p2].occured = false; } cmd(set_string) { /* CM: to avoid crash in Groza (str = 150) */ if (p0 > MAX_STRINGS) return; strcpy(game.strings[p0], cur_logic->texts[p1 - 1]); } cmd(display) { _text->print_text(cur_logic->texts[p2 - 1], p1, 0, p0, 40, game.color_fg, game.color_bg); } cmd(display_f) { debugC(4, kDebugLevelScripts, "p0 = %d", p0); _text->print_text(cur_logic->texts[_v[p2] - 1], _v[p1], 0, _v[p0], 40, game.color_fg, game.color_bg); } cmd(clear_text_rect) { int c, x1, y1, x2, y2; if ((c = p4) != 0) c = 15; x1 = p1 * CHAR_COLS; y1 = p0 * CHAR_LINES; x2 = (p3 + 1) * CHAR_COLS - 1; y2 = (p2 + 1) * CHAR_LINES - 1; /* Added to prevent crash with x2 = 40 in the iigs demo */ if (x1 > GFX_WIDTH) x1 = GFX_WIDTH - 1; if (x2 > GFX_WIDTH) x2 = GFX_WIDTH - 1; if (y1 > GFX_HEIGHT) y1 = GFX_HEIGHT - 1; if (y2 > GFX_HEIGHT) y2 = GFX_HEIGHT - 1; draw_rectangle(x1, y1, x2, y2, c); flush_block(x1, y1, x2, y2); } cmd(toggle_monitor) { report("toggle.monitor\n"); } cmd(echo_line) { strcpy((char *)game.input_buffer, (const char *)game.echo_buffer); game.cursor_pos = strlen((char *)game.input_buffer); game.has_prompt = 0; } cmd(clear_lines) { uint8 l; /* Residence 44 calls clear.lines(24,0,0), see bug #558423 */ l = p1 ? p1 : p0; _text->clear_lines(p0, l, p2); _text->flush_lines(p0, l); } cmd(print) { int n = p0 < 1 ? 1 : p0; _text->print(cur_logic->texts[n - 1], 0, 0, 0); } cmd(print_f) { int n = _v[p0] < 1 ? 1 : _v[p0]; _text->print(cur_logic->texts[n - 1], 0, 0, 0); } cmd(print_at) { int n = p0 < 1 ? 1 : p0; debugC(4, kDebugLevelScripts, "%d %d %d %d", p0, p1, p2, p3); _text->print(cur_logic->texts[n - 1], p1, p2, p3); } cmd(print_at_v) { int n = _v[p0] < 1 ? 1 : _v[p0]; _text->print(cur_logic->texts[n - 1], p1, p2, p3); } cmd(push_script) { if (opt.agimouse) { game.vars[27] = mouse.button; game.vars[28] = mouse.x / 2; game.vars[29] = mouse.y; } else report("push.script\n"); } cmd(set_pri_base) { int i, x, pri; report("Priority base set to %d\n", p0); /* game.alt_pri = true; */ x = (_HEIGHT - p0) * _HEIGHT / 10; for (i = 0; i < _HEIGHT; i++) { pri = (i - p0) < 0 ? 4 : (i - p0) * _HEIGHT / x + 5; if (pri > 15) pri = 15; game.pri_table[i] = pri; } } cmd(mouse_posn) { _v[p0] = WIN_TO_PIC_X(mouse.x); _v[p1] = WIN_TO_PIC_Y(mouse.y); } cmd(shake_screen) { int i; /* AGI Mouse 1.1 uses shake.screen values between 100 and 109 to * set the palette. */ if (opt.agimouse && p0 >= 100 && p0 < 110) { report("not implemented: AGI Mouse palettes\n"); return; } else shake_start(); _sprites->commit_both(); /* Fixes SQ1 demo */ for (i = 4 * p0; i; i--) { shake_screen(i & 1); flush_block(0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1); main_cycle(); } shake_end(); } static void (*agi_command[183]) (uint8 *) = { NULL, /* 0x00 */ cmd_increment, cmd_decrement, cmd_assignn, cmd_assignv, cmd_addn, cmd_addv, cmd_subn, cmd_subv, /* 0x08 */ cmd_lindirectv, cmd_rindirect, cmd_lindirectn, cmd_set, cmd_reset, cmd_toggle, cmd_set_v, cmd_reset_v, /* 0x10 */ cmd_toggle_v, cmd_new_room, cmd_new_room_f, cmd_load_logic, cmd_load_logic_f, cmd_call, cmd_call_f, cmd_load_pic, /* 0x18 */ cmd_draw_pic, cmd_show_pic, cmd_discard_pic, cmd_overlay_pic, cmd_show_pri_screen, cmd_load_view, cmd_load_view_f, cmd_discard_view, /* 0x20 */ cmd_animate_obj, cmd_unanimate_all, cmd_draw, cmd_erase, cmd_position, cmd_position_f, cmd_get_posn, cmd_reposition, /* 0x28 */ cmd_set_view, cmd_set_view_f, cmd_set_loop, cmd_set_loop_f, cmd_fix_loop, cmd_release_loop, cmd_set_cel, cmd_set_cel_f, /* 0x30 */ cmd_last_cel, cmd_current_cel, cmd_current_loop, cmd_current_view, cmd_number_of_loops, cmd_set_priority, cmd_set_priority_f, cmd_release_priority, /* 0x38 */ cmd_get_priority, cmd_stop_update, cmd_start_update, cmd_force_update, cmd_ignore_horizon, cmd_observe_horizon, cmd_set_horizon, cmd_object_on_water, /* 0x40 */ cmd_object_on_land, cmd_object_on_anything, cmd_ignore_objs, cmd_observe_objs, cmd_distance, cmd_stop_cycling, cmd_start_cycling, cmd_normal_cycle, /* 0x48 */ cmd_end_of_loop, cmd_reverse_cycle, cmd_reverse_loop, cmd_cycle_time, cmd_stop_motion, cmd_start_motion, cmd_step_size, cmd_step_time, /* 0x50 */ cmd_move_obj, cmd_move_obj_f, cmd_follow_ego, cmd_wander, cmd_normal_motion, cmd_set_dir, cmd_get_dir, cmd_ignore_blocks, /* 0x58 */ cmd_observe_blocks, cmd_block, cmd_unblock, cmd_get, cmd_get_f, cmd_drop, cmd_put, cmd_put_f, /* 0x60 */ cmd_get_room_f, cmd_load_sound, cmd_sound, cmd_stop_sound, cmd_print, cmd_print_f, cmd_display, cmd_display_f, /* 0x68 */ cmd_clear_lines, cmd_text_screen, cmd_graphics, cmd_set_cursor_char, cmd_set_text_attribute, cmd_shake_screen, cmd_configure_screen, cmd_status_line_on, /* 0x70 */ cmd_status_line_off, cmd_set_string, cmd_get_string, cmd_word_to_string, cmd_parse, cmd_get_num, cmd_prevent_input, cmd_accept_input, /* 0x78 */ cmd_set_key, cmd_add_to_pic, cmd_add_to_pic_f, cmd_status, cmd_save_game, cmd_load_game, cmd_init_disk, cmd_restart_game, /* 0x80 */ cmd_show_obj, cmd_random, cmd_program_control, cmd_player_control, cmd_obj_status_f, cmd_quit, cmd_show_mem, cmd_pause, /* 0x88 */ cmd_echo_line, cmd_cancel_line, cmd_init_joy, cmd_toggle_monitor, cmd_version, cmd_script_size, cmd_set_game_id, cmd_log, /* 0x90 */ cmd_set_scan_start, cmd_reset_scan_start, cmd_reposition_to, cmd_reposition_to_f, cmd_trace_on, cmd_trace_info, cmd_print_at, cmd_print_at_v, /* 0x98 */ cmd_discard_view, cmd_clear_text_rect, cmd_set_upper_left, cmd_set_menu, cmd_set_menu_item, cmd_submit_menu, cmd_enable_item, cmd_disable_item, /* 0xa0 */ cmd_menu_input, cmd_show_obj_v, cmd_open_dialogue, cmd_close_dialogue, cmd_mul_n, cmd_mul_v, cmd_div_n, cmd_div_v, /* 0xa8 */ cmd_close_window, cmd_set_simple, cmd_push_script, cmd_pop_script, cmd_hold_key, cmd_set_pri_base, cmd_discard_sound, cmd_hide_mouse, /* 0xb0 */ cmd_allow_menu, cmd_show_mouse, cmd_fence_mouse, cmd_mouse_posn, cmd_release_key, cmd_adj_ego_move_to_x_y }; #define CMD_BSIZE 12 /** * Execute a logic script * @param n Number of the logic resource to execute */ int run_logic(int n) { uint8 op = 0; uint8 p[CMD_BSIZE] = { 0 }; uint8 *code = NULL; int num = 0; /* If logic not loaded, load it */ if (~game.dir_logic[n].flags & RES_LOADED) { debugC(4, kDebugLevelScripts, "logic %d not loaded!", n); agi_load_resource(rLOGIC, n); } game.lognum = n; cur_logic = &game.logics[game.lognum]; code = cur_logic->data; cur_logic->cIP = cur_logic->sIP; timer_hack = 0; while (ip < game.logics[n].size && !game.quit_prog_now) { if (debug_.enabled) { if (debug_.steps > 0) { if (debug_.logic0 || n) { debug_console(n, lCOMMAND_MODE, NULL); debug_.steps--; } } else { _sprites->blit_both(); do { main_cycle(); } while (!debug_.steps && debug_.enabled); _sprites->erase_both(); } } switch (op = *(code + ip++)) { case 0xff: /* if (open/close) */ test_if_code(n); break; case 0xfe: /* goto */ /* +2 covers goto size */ ip += 2 + ((int16)READ_LE_UINT16(code + ip)); /* timer must keep running even in goto loops, * but AGI engine can't do that :( */ if (timer_hack > 20) { poll_timer(); update_timer(); timer_hack = 0; } break; case 0x00: /* return */ return 1; default: num = logic_names_cmd[op].num_args; memmove(p, code + ip, num); memset(p + num, 0, CMD_BSIZE - num); debugC(2, kDebugLevelScripts, "%s(%d %d %d)", logic_names_cmd[op].name, p[0], p[1], p[2]); agi_command[op] (p); ip += num; } if (game.exit_all_logics) break; } return 0; /* after executing new.room() */ } void execute_agi_command(uint8 op, uint8 *p) { debugC(2, kDebugLevelScripts, "%s(%d %d %d)", logic_names_cmd[op].name, p[0], p[1], p[2]); agi_command[op] (p); } } // End of namespace Agi