/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "agi/agi.h" #include "agi/opcodes.h" namespace Agi { #define ip (_game.logics[lognum].cIP) #define code (_game.logics[lognum].data) AgiInstruction logicNamesIf[] = { { "OR", "", NULL }, { "NOT", "", NULL }, { "ELSE", "", NULL }, { "IF", "", NULL } }; void AgiEngine::debugConsole(int lognum, int mode, const char *str) { AgiInstruction *x; uint8 a, z; const char *c; if (str) { debug(0, " %s", str); return; } debugN(0, "%03d:%04x ", lognum, ip); switch (*(code + ip)) { case 0xFC: case 0xFD: case 0xFE: case 0xFF: x = logicNamesIf; if (_debug.opcodes) { debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n" " ", (uint8)*(code + (0 + ip)) & 0xFF, (uint8)*(code + (1 + ip)) & 0xFF, (uint8)*(code + (2 + ip)) & 0xFF, (uint8)*(code + (3 + ip)) & 0xFF, (uint8)*(code + (4 + ip)) & 0xFF, (uint8)*(code + (5 + ip)) & 0xFF, (uint8)*(code + (6 + ip)) & 0xFF, (uint8)*(code + (7 + ip)) & 0xFF, (uint8)*(code + (8 + ip)) & 0xFF); } debugN(0, "%s ", (x + *(code + ip) - 0xFC)->name); break; default: x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest; a = x[*(code + ip)].argumentsLength(); c = x[*(code + ip)].args; if (_debug.opcodes) { debugN(0, "%02X %02X %02X %02X %02X %02X %02X %02X %02X\n" " ", (uint8)*(code + (0 + ip)) & 0xFF, (uint8)*(code + (1 + ip)) & 0xFF, (uint8)*(code + (2 + ip)) & 0xFF, (uint8)*(code + (3 + ip)) & 0xFF, (uint8)*(code + (4 + ip)) & 0xFF, (uint8)*(code + (5 + ip)) & 0xFF, (uint8)*(code + (6 + ip)) & 0xFF, (uint8)*(code + (7 + ip)) & 0xFF, (uint8)*(code + (8 + ip)) & 0xFF); } debugN(0, "%s ", (x + *(code + ip))->name); for (z = 1; a > 0;) { if (*c == 'n') { debugN(0, "%d", *(code + (ip + z))); } else { debugN(0, "v%d[%d]", *(code + (ip + z)), getvar(*(code + (ip + z)))); } c++; z++; if (--a > 0) debugN(0, ","); } break; } debugN(0, "\n"); } } // End of namespace Agi