/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 * $URL$
 * $Id$
 *
 */



#include "agi/agi.h"
#include "agi/opcodes.h"

namespace Agi {

static AgiEngine *g_agi;
#define game g_agi->_game

#define ip	(game.logics[lognum].cIP)
#define code	(game.logics[lognum].data)

#ifdef _L
#undef _L
#endif

#define _L(a,b,c) { a, b, c }

struct AgiLogicnames logicNamesTest[] = {
	_L("", 0, 0x00),
	_L("equaln", 2, 0x80),
	_L("equalv", 2, 0xC0),
	_L("lessn", 2, 0x80),
	_L("lessv", 2, 0xC0),
	_L("greatern", 2, 0x80),
	_L("greaterv", 2, 0xC0),
	_L("isset", 1, 0x00),
	_L("issetv", 1, 0x80),
	_L("has", 1, 0x00),
	_L("obj.in.room", 2, 0x40),
	_L("posn", 5, 0x00),
	_L("controller", 1, 0x00),
	_L("have.key", 0, 0x00),

	/* Not 0 args. Has variable number. */
	_L("said", 0, 0x00),

	_L("compare.strings", 2, 0x00),
	_L("obj.in.box", 5, 0x00),
	_L("center.posn", 5, 0x00),
	_L("right.posn", 5, 0x00),

	/* Haven't seen an official name for this command so tried to name it descriptively. */
	_L("in.motion.using.mouse", 0, 0x00)
};

struct AgiLogicnames logicNamesIf[] = {
	_L("OR", 0, 0x00),
	_L("NOT", 0, 0x00),
	_L("ELSE", 0, 0x00),
	_L("IF", 0, 0x00)
};

struct AgiLogicnames logicNamesCmd[] = {
	_L("return", 0, 0x00),	/* 00 */
	_L("increment", 1, 0x80),	/* 01 */
	_L("decrement", 1, 0x80),	/* 02 */
	_L("assignn", 2, 0x80),	/* 03 */
	_L("assignv", 2, 0xC0),	/* 04 */
	_L("addn", 2, 0x80),	/* 05 */
	_L("addv", 2, 0xC0),	/* 06 */
	_L("subn", 2, 0x80),	/* 07 */
	_L("subv", 2, 0xC0),	/* 08 */
	_L("lindirectv", 2, 0xC0),	/* 09 */
	_L("rindirect", 2, 0xC0),	/* 0A */
	_L("lindirectn", 2, 0x80),	/* 0B */
	_L("set", 1, 0x00),	/* 0C */
	_L("reset", 1, 0x00),	/* 0D */
	_L("toggle", 1, 0x00),	/* 0E */
	_L("set.v", 1, 0x80),	/* 0F */
	_L("reset.v", 1, 0x80),	/* 10 */
	_L("toggle.v", 1, 0x80),	/* 11 */
	_L("new.room", 1, 0x00),	/* 12 */
	_L("new.room.v", 1, 0x80),	/* 13 */
	_L("load.logics", 1, 0x00),	/* 14 */
	_L("load.logics.v", 1, 0x80),	/* 15 */
	_L("call", 1, 0x00),	/* 16 */
	_L("call.v", 1, 0x80),	/* 17 */
	_L("load.pic", 1, 0x80),	/* 18 */
	_L("draw.pic", 1, 0x80),	/* 19 */
	_L("show.pic", 0, 0x00),	/* 1A */
	_L("discard.pic", 1, 0x80),	/* 1B */
	_L("overlay.pic", 1, 0x80),	/* 1C */
	_L("show.pri.screen", 0, 0x00),	/* 1D */
	_L("load.view", 1, 0x00),	/* 1E */
	_L("load.view.v", 1, 0x80),	/* 1F */
	_L("discard.view", 1, 0x00),	/* 20 */
	_L("animate.obj", 1, 0x00),	/* 21 */
	_L("unanimate.all", 0, 0x00),	/* 22 */
	_L("draw", 1, 0x00),	/* 23 */
	_L("erase", 1, 0x00),	/* 24 */
	_L("position", 3, 0x00),	/* 25 */
	_L("position.v", 3, 0x60),	/* 26 */
	_L("get.posn", 3, 0x60),	/* 27 */
	_L("reposition", 3, 0x60),	/* 28 */
	_L("set.view", 2, 0x00),	/* 29 */
	_L("set.view.v", 2, 0x40),	/* 2A */
	_L("set.loop", 2, 0x00),	/* 2B */
	_L("set.loop.v", 2, 0x40),	/* 2C */
	_L("fix.loop", 1, 0x00),	/* 2D */
	_L("release.loop", 1, 0x00),	/* 2E */
	_L("set.cel", 2, 0x00),	/* 2F */
	_L("set.cel.v", 2, 0x40),	/* 30 */
	_L("last.cel", 2, 0x40),	/* 31 */
	_L("current.cel", 2, 0x40),	/* 32 */
	_L("current.loop", 2, 0x40),	/* 33 */
	_L("current.view", 2, 0x40),	/* 34 */
	_L("number.of.loops", 2, 0x40),	/* 35 */
	_L("set.priority", 2, 0x00),	/* 36 */
	_L("set.priority.v", 2, 0x40),	/* 37 */
	_L("release.priority", 1, 0x00),	/* 38 */
	_L("get.priority", 2, 0x40),	/* 39 */
	_L("stop.update", 1, 0x00),	/* 3A */
	_L("start.update", 1, 0x00),	/* 3B */
	_L("force.update", 1, 0x00),	/* 3C */
	_L("ignore.horizon", 1, 0x00),	/* 3D */
	_L("observe.horizon", 1, 0x00),	/* 3E */
	_L("set.horizon", 1, 0x00),	/* 3F */
	_L("object.on.water", 1, 0x00),	/* 40 */
	_L("object.on.land", 1, 0x00),	/* 41 */
	_L("object.on.anything", 1, 0x00),	/* 42 */
	_L("ignore.objs", 1, 0x00),	/* 43 */
	_L("observe.objs", 1, 0x00),	/* 44 */
	_L("distance", 3, 0x20),	/* 45 */
	_L("stop.cycling", 1, 0x00),	/* 46 */
	_L("start.cycling", 1, 0x00),	/* 47 */
	_L("normal.cycle", 1, 0x00),	/* 48 */
	_L("end.of.loop", 2, 0x00),	/* 49 */
	_L("reverse.cycle", 1, 0x00),	/* 4A */
	_L("reverse.loop", 2, 0x00),	/* 4B */
	_L("cycle.time", 2, 0x40),	/* 4C */
	_L("stop.motion", 1, 0x00),	/* 4D */
	_L("start.motion", 1, 0x00),	/* 4E */
	_L("step.size", 2, 0x40),	/* 4F */
	_L("step.time", 2, 0x40),	/* 50 */
	_L("move.obj", 5, 0x00),	/* 51 */
	_L("move.obj.v", 5, 0x70),	/* 52 */
	_L("follow.ego", 3, 0x00),	/* 53 */
	_L("wander", 1, 0x00),	/* 54 */
	_L("normal.motion", 1, 0x00),	/* 55 */
	_L("set.dir", 2, 0x40),	/* 56 */
	_L("get.dir", 2, 0x40),	/* 57 */
	_L("ignore.blocks", 1, 0x00),	/* 58 */
	_L("observe.blocks", 1, 0x00),	/* 59 */
	_L("block", 4, 0x00),	/* 5A */
	_L("unblock", 0, 0x00),	/* 5B */
	_L("get", 1, 0x00),	/* 5C */
	_L("get.v", 1, 0x80),	/* 5D */
	_L("drop", 1, 0x00),	/* 5E */
	_L("put", 2, 0x00),	/* 5F */
	_L("put.v", 2, 0x40),	/* 60 */
	_L("get.room.v", 2, 0xC0),	/* 61 */
	_L("load.sound", 1, 0x00),	/* 62 */
	_L("sound", 2, 0x00),	/* 63 */
	_L("stop.sound", 0, 0x00),	/* 64 */
	_L("print", 1, 0x00),	/* 65 */
	_L("print.v", 1, 0x80),	/* 66 */
	_L("display", 3, 0x00),	/* 67 */
	_L("display.v", 3, 0xE0),	/* 68 */
	_L("clear.lines", 3, 0x00),	/* 69 */
	_L("text.screen", 0, 0x00),	/* 6A */
	_L("graphics", 0, 0x00),	/* 6B */
	_L("set.cursor.char", 1, 0x00),	/* 6C */
	_L("set.text.attribute", 2, 0x00),	/* 6D */
	_L("shake.screen", 1, 0x00),	/* 6E */
	_L("configure.screen", 3, 0x00),	/* 6F */
	_L("status.line.on", 0, 0x00),	/* 70 */
	_L("status.line.off", 0, 0x00),	/* 71 */
	_L("set.string", 2, 0x00),	/* 72 */
	_L("get.string", 5, 0x00),	/* 73 */
	_L("word.to.string", 2, 0x00),	/* 74 */
	_L("parse", 1, 0x00),	/* 75 */
	_L("get.num", 2, 0x40),	/* 76 */
	_L("prevent.input", 0, 0x00),	/* 77 */
	_L("accept.input", 0, 0x00),	/* 78 */
	_L("set.key", 3, 0x00),	/* 79 */
	_L("add.to.pic", 7, 0x00),	/* 7A */
	_L("add.to.pic.v", 7, 0xFE),	/* 7B */
	_L("status", 0, 0x00),	/* 7C */
	_L("save.game", 0, 0x00),	/* 7D */
	_L("restore.game", 0, 0x00),	/* 7E */
	_L("init.disk", 0, 0x00),	/* 7F */
	_L("restart.game", 0, 0x00),	/* 80 */
	_L("show.obj", 1, 0x00),	/* 81 */
	_L("random", 3, 0x20),	/* 82 */
	_L("program.control", 0, 0x00),	/* 83 */
	_L("player.control", 0, 0x00),	/* 84 */
	_L("obj.status.v", 1, 0x80),	/* 85 */
	/* 0 args for AGI version 2.089 */
	_L("quit", 1, 0x00),	/* 86 */

	_L("show.mem", 0, 0x00),	/* 87 */
	_L("pause", 0, 0x00),	/* 88 */
	_L("echo.line", 0, 0x00),	/* 89 */
	_L("cancel.line", 0, 0x00),	/* 8A */
	_L("init.joy", 0, 0x00),	/* 8B */
	_L("toggle.monitor", 0, 0x00),	/* 8C */
	_L("version", 0, 0x00),	/* 8D */
	_L("script.size", 1, 0x00),	/* 8E */
	_L("set.game.id", 1, 0x00),	/* 8F */
	_L("log", 1, 0x00),	/* 90 */
	_L("set.scan.start", 0, 0x00),	/* 91 */
	_L("reset.scan.start", 0, 0x00),	/* 92 */
	_L("reposition.to", 3, 0x00),	/* 93 */
	_L("reposition.to.v", 3, 0x60),	/* 94 */
	_L("trace.on", 0, 0x00),	/* 95 */
	_L("trace.info", 3, 0x00),	/* 96 */

	/* 3 args for AGI versions before 2.440 */
	_L("print.at", 4, 0x00),	/* 97 */
	_L("print.at.v", 4, 0x80),	/* 98 */

	_L("discard.view.v", 1, 0x80),	/* 99 */
	_L("clear.text.rect", 5, 0x00),	/* 9A */
	_L("set.upper.left", 2, 0x00),	/* 9B */
	_L("set.menu", 1, 0x00),	/* 9C */
	_L("set.menu.item", 2, 0x00),	/* 9D */
	_L("submit.menu", 0, 0x00),	/* 9E */
	_L("enable.item", 1, 0x00),	/* 9F */
	_L("disable.item", 1, 0x00),	/* A0 */
	_L("menu.input", 0, 0x00),	/* A1 */
	_L("show.obj.v", 1, 0x01),	/* A2 */
	_L("open.dialogue", 0, 0x00),	/* A3 */
	_L("close.dialogue", 0, 0x00),	/* A4 */
	_L("mul.n", 2, 0x80),	/* A5 */
	_L("mul.v", 2, 0xC0),	/* A6 */
	_L("div.n", 2, 0x80),	/* A7 */
	_L("div.v", 2, 0xC0),	/* A8 */
	_L("close.window", 0, 0x00),	/* A9 */

	_L("set.simple", 1, 0x00),	/* AA */
	_L("push.script", 0, 0x00),	/* AB */
	_L("pop.script", 0, 0x00),	/* AC */
	_L("hold.key", 0, 0x00),	/* AD */
	_L("set.pri.base", 1, 0x00),	/* AE */
	_L("discard.sound", 1, 0x00),	/* AF */

	/* 1 arg for AGI version 3.002.086 */
	_L("hide.mouse", 0, 0x00),	/* B0 */

	_L("allow.menu", 1, 0x00),	/* B1 */
	_L("show.mouse", 0, 0x00),	/* B2 */
	_L("fence.mouse", 4, 0x00),	/* B3 */
	_L("mouse.posn", 2, 0x00),	/* B4 */
	_L("release.key", 0, 0x00),	/* B5 */

	/* 2 args for at least the Amiga Gold Rush! (v2.05 1989-03-09) using Amiga AGI 2.316. */
	_L("adj.ego.move.to.xy", 0, 0x00),	/* B6 */
	_L(NULL, 0, 0x00)
};

void AgiEngine::debugConsole(int lognum, int mode, const char *str) {
	g_agi = this;
	AgiLogicnames *x;
	uint8 a, c, z;

	if (str) {
		report("         %s\n", str);
		return;
	}

	report("%03d:%04x ", lognum, ip);

	switch (*(code + ip)) {
	case 0xFC:
	case 0xFD:
	case 0xFE:
	case 0xFF:
		x = logicNamesIf;

		if (_debug.opcodes) {
			report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
			    "         ",
			    (uint8) * (code + (0 + ip)) & 0xFF,
			    (uint8) * (code + (1 + ip)) & 0xFF,
			    (uint8) * (code + (2 + ip)) & 0xFF,
			    (uint8) * (code + (3 + ip)) & 0xFF,
			    (uint8) * (code + (4 + ip)) & 0xFF,
			    (uint8) * (code + (5 + ip)) & 0xFF,
			    (uint8) * (code + (6 + ip)) & 0xFF,
			    (uint8) * (code + (7 + ip)) & 0xFF,
			    (uint8) * (code + (8 + ip)) & 0xFF);
		}
		report("%s ", (x + *(code + ip) - 0xFC)->name);
		break;
	default:
		x = mode == lCOMMAND_MODE ? logicNamesCmd : logicNamesTest;
		a = (unsigned char)(x + *(code + ip))->numArgs;
		c = (unsigned char)(x + *(code + ip))->argMask;

		if (_debug.opcodes) {
			report("%02X %02X %02X %02X %02X %02X %02X %02X %02X\n"
			    "         ",
			    (uint8)*(code + (0 + ip)) & 0xFF,
			    (uint8)*(code + (1 + ip)) & 0xFF,
			    (uint8)*(code + (2 + ip)) & 0xFF,
			    (uint8)*(code + (3 + ip)) & 0xFF,
			    (uint8)*(code + (4 + ip)) & 0xFF,
			    (uint8)*(code + (5 + ip)) & 0xFF,
			    (uint8)*(code + (6 + ip)) & 0xFF,
			    (uint8)*(code + (7 + ip)) & 0xFF,
			    (uint8)*(code + (8 + ip)) & 0xFF);
		}
		report("%s ", (x + *(code + ip))->name);

		for (z = 1; a > 0;) {
			if (~c & 0x80) {
				report("%d", *(code + (ip + z)));
			} else {
				report("v%d[%d]", *(code + (ip + z)), getvar(*(code + (ip + z))));
			}
			c <<= 1;
			z++;
			if (--a > 0)
				report(",");
		}
		break;
	}

	report("\n");
}

} // End of namespace Agi