/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * Copyright (C) 1999-2003 Sarien Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "agi/agi.h" #include "agi/keyboard.h" #include "agi/opcodes.h" namespace Agi { static uint8 test_obj_right(uint8, uint8, uint8, uint8, uint8); static uint8 test_obj_centre(uint8, uint8, uint8, uint8, uint8); static uint8 test_obj_in_box(uint8, uint8, uint8, uint8, uint8); static uint8 test_posn(uint8, uint8, uint8, uint8, uint8); static uint8 test_said(uint8, uint8 *); static uint8 test_controller(uint8); static uint8 test_keypressed(void); static uint8 test_compare_strings(uint8, uint8); #define ip (game.logics[lognum].cIP) #define code (game.logics[lognum].data) #define test_equal(v1,v2) (getvar(v1) == (v2)) #define test_less(v1,v2) (getvar(v1) < (v2)) #define test_greater(v1,v2) (getvar(v1) > (v2)) #define test_isset(flag) (getflag (flag)) #define test_has(obj) (object_get_location (obj) == EGO_OWNED) #define test_obj_in_room(obj,v) (object_get_location (obj) == getvar (v)) extern int timer_hack; /* For the timer loop in MH1 logic 153 */ static uint8 test_compare_strings(uint8 s1, uint8 s2) { char ms1[MAX_STRINGLEN]; char ms2[MAX_STRINGLEN]; int j, k, l; strcpy(ms1, game.strings[s1]); strcpy(ms2, game.strings[s2]); l = strlen(ms1); for (k = 0, j = 0; k < l; k++) { switch (ms1[k]) { case 0x20: case 0x09: case '-': case '.': case ',': case ':': case ';': case '!': case '\'': break; default: ms1[j++] = toupper(ms1[k]); break; } } ms1[j] = 0x0; l = strlen(ms2); for (k = 0, j = 0; k < l; k++) { switch (ms2[k]) { case 0x20: case 0x09: case '-': case '.': case ',': case ':': case ';': case '!': case '\'': break; default: ms2[j++] = toupper(ms2[k]); break; } } ms2[j] = 0x0; return !strcmp(ms1, ms2); } static uint8 test_keypressed() { int x = game.keypress; game.keypress = 0; if (!x) { int mode = game.input_mode; game.input_mode = INPUT_NONE; main_cycle(); game.input_mode = mode; } if (x) debugC(5, kDebugLevelScripts | kDebugLevelInput, "keypress = %02x", x); return x; } static uint8 test_controller(uint8 cont) { return game.ev_keyp[cont].occured; } static uint8 test_posn(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) { struct vt_entry *v = &game.view_table[n]; uint8 r; r = v->x_pos >= x1 && v->y_pos >= y1 && v->x_pos <= x2 && v->y_pos <= y2; debugC(7, kDebugLevelScripts, "(%d,%d) in (%d,%d,%d,%d): %s", v->x_pos, v->y_pos, x1, y1, x2, y2, r ? "true" : "false"); return r; } static uint8 test_obj_in_box(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) { struct vt_entry *v = &game.view_table[n]; return v->x_pos >= x1 && v->y_pos >= y1 && v->x_pos + v->x_size - 1 <= x2 && v->y_pos <= y2; } /* if n is in centre of box */ static uint8 test_obj_centre(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) { struct vt_entry *v = &game.view_table[n]; return v->x_pos + v->x_size / 2 >= x1 && v->x_pos + v->x_size / 2 <= x2 && v->y_pos >= y1 && v->y_pos <= y2; } /* if nect N is in right corner */ static uint8 test_obj_right(uint8 n, uint8 x1, uint8 y1, uint8 x2, uint8 y2) { struct vt_entry *v = &game.view_table[n]; return v->x_pos + v->x_size - 1 >= x1 && v->x_pos + v->x_size - 1 <= x2 && v->y_pos >= y1 && v->y_pos <= y2; } /* When player has entered something, it is parsed elsewhere */ static uint8 test_said(uint8 nwords, uint8 *cc) { int c, n = game.num_ego_words; int z = 0; if (getflag(F_said_accepted_input) || !getflag(F_entered_cli)) return false; /* FR: * I think the reason for the code below is to add some speed.... * * if (nwords != num_ego_words) * return false; * * In the disco scene in Larry 1 when you type "examine blonde", * inside the logic is expected ( said("examine", "blonde", "rol") ) * where word("rol") = 9999 * * According to the interpreter code 9999 means that whatever the * user typed should be correct, but it looks like code 9999 means that * if the string is empty at this point, the entry is also correct... * * With the removal of this code, the behaviour of the scene was * corrected */ for (c = 0; nwords && n; c++, nwords--, n--) { z = READ_LE_UINT16(cc); cc += 2; switch (z) { case 9999: /* rest of line (empty string counts to...) */ nwords = 1; break; case 1: /* any word */ break; default: if (game.ego_words[c].id != z) return false; break; } } /* The entry string should be entirely parsed, or last word = 9999 */ if (n && z != 9999) return false; /* The interpreter string shouldn't be entirely parsed, but next * word must be 9999. */ if (nwords != 0 && READ_LE_UINT16(cc) != 9999) return false; setflag(F_said_accepted_input, true); return true; } int test_if_code(int lognum) { int ec = true; int retval = true; uint8 op = 0; uint8 not_test = false; uint8 or_test = false; uint16 last_ip = ip; uint8 p[16] = { 0 }; while (retval && !game.quit_prog_now) { #ifdef USE_CONSOLE if (debug_.enabled && (debug_.logic0 || lognum)) debug_console(lognum, lTEST_MODE, NULL); #endif last_ip = ip; op = *(code + ip++); memmove(p, (code + ip), 16); switch (op) { case 0xFF: /* END IF, TEST true */ goto end_test; case 0xFD: not_test = !not_test; continue; case 0xFC: /* OR */ /* if or_test is ON and we hit 0xFC, end of OR, then * or is STILL false so break. */ if (or_test) { ec = false; retval = false; goto end_test; } or_test = true; continue; case 0x00: /* return true? */ goto end_test; case 0x01: ec = test_equal(p[0], p[1]); if (p[0] == 11) timer_hack++; break; case 0x02: ec = test_equal(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) timer_hack++; break; case 0x03: ec = test_less(p[0], p[1]); if (p[0] == 11) timer_hack++; break; case 0x04: ec = test_less(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) timer_hack++; break; case 0x05: ec = test_greater(p[0], p[1]); if (p[0] == 11) timer_hack++; break; case 0x06: ec = test_greater(p[0], getvar(p[1])); if (p[0] == 11 || p[1] == 11) timer_hack++; break; case 0x07: ec = test_isset(p[0]); break; case 0x08: ec = test_isset(getvar(p[0])); break; case 0x09: ec = test_has(p[0]); break; case 0x0A: ec = test_obj_in_room(p[0], p[1]); break; case 0x0B: ec = test_posn(p[0], p[1], p[2], p[3], p[4]); break; case 0x0C: ec = test_controller(p[0]); break; case 0x0D: ec = test_keypressed(); break; case 0x0E: ec = test_said(p[0], (uint8 *) code + (ip + 1)); ip = last_ip; ip++; /* skip opcode */ ip += p[0] * 2; /* skip num_words * 2 */ ip++; /* skip num_words opcode */ break; case 0x0F: debugC(7, kDebugLevelScripts, "comparing [%s], [%s]", game.strings[p[0]], game.strings[p[1]]); ec = test_compare_strings(p[0], p[1]); break; case 0x10: ec = test_obj_in_box(p[0], p[1], p[2], p[3], p[4]); break; case 0x11: ec = test_obj_centre(p[0], p[1], p[2], p[3], p[4]); break; case 0x12: ec = test_obj_right(p[0], p[1], p[2], p[3], p[4]); break; default: ec = false; goto end_test; } if (op <= 0x12) ip += logic_names_test[op].num_args; /* exchange ec value */ if (not_test) ec = !ec; /* not is only enabled for 1 test command */ not_test = false; if (or_test && ec) { /* a true inside an OR statement passes * ENTIRE statement scan for end of OR */ /* CM: test for opcode < 0xfc changed from 'op' to * '*(code+ip)', to avoid problem with the 0xfd (NOT) * opcode byte. Changed a bad ip += ... ip++ construct. * This should fix the crash with Larry's logic.0 code: * * if ((isset(4) || * !isset(2) || * v30 == 2 || * v30 == 1)) { * goto Label1; * } * * The bytecode is: * ff fc 07 04 fd 07 02 01 1e 02 01 1e 01 fc ff */ /* find end of OR */ while (*(code + ip) != 0xFC) { if (*(code + ip) == 0x0E) { /* said */ ip++; /* cover count + ^words */ ip += 1 + ((*(code + ip)) * 2); continue; } if (*(code + ip) < 0xFC) ip += logic_names_test[*(code + ip)].num_args; ip++; } ip++; or_test = false; retval = true; } else { retval = or_test ? retval || ec : retval && ec; } } end_test: /* if false, scan for end of IP? */ if (retval) ip += 2; else { ip = last_ip; while (*(code + ip) != 0xff) { if (*(code + ip) == 0x0e) { ip++; ip += (*(code + ip)) * 2 + 1; } else if (*(code + ip) < 0xfc) { ip += logic_names_test[*(code + ip)].num_args; ip++; } else { ip++; } } ip++; /* skip over 0xFF */ ip += READ_LE_UINT16(code + ip) + 2; } #ifdef USE_CONSOLE if (debug_.enabled && (debug_.logic0 || lognum)) debug_console(lognum, 0xFF, retval ? (char *)"=true" : (char *)"=false"); #endif return retval; } } // End of namespace Agi