/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "agi/agi.h" #include "agi/graphics.h" #include "common/textconsole.h" namespace Agi { PictureMgr::PictureMgr(AgiBase *agi, GfxMgr *gfx) { _vm = agi; _gfx = gfx; _resourceNr = 0; _data = NULL; _dataSize = 0; _dataOffset = 0; _dataOffsetNibble = false; _patCode = _patNum = _priOn = _scrOn = _scrColor = _priColor = 0; _xOffset = _yOffset = 0; _pictureVersion = AGIPIC_V2; _minCommand = 0xf0; _flags = 0; _currentStep = 0; _width = _height = 0; } void PictureMgr::putVirtPixel(int x, int y) { byte drawMask = 0; if (x < 0 || y < 0 || x >= _width || y >= _height) return; x += _xOffset; y += _yOffset; if (_priOn) drawMask |= GFX_SCREEN_MASK_PRIORITY; if (_scrOn) drawMask |= GFX_SCREEN_MASK_VISUAL; _gfx->putPixel(x, y, drawMask, _scrColor, _priColor); } byte PictureMgr::getNextByte() { if (!_dataOffsetNibble) { return _data[_dataOffset++]; } else { byte curByte = _data[_dataOffset++] << 4; return (_data[_dataOffset] >> 4) | curByte; } } byte PictureMgr::getNextNibble() { if (!_dataOffsetNibble) { _dataOffsetNibble = true; return _data[_dataOffset] >> 4; } else { _dataOffsetNibble = false; return _data[_dataOffset++] & 0x0F; } } /************************************************************************** ** xCorner ** ** Draws an xCorner (drawing action 0xF5) **************************************************************************/ void PictureMgr::draw_xCorner(bool skipOtherCoords) { int x1, x2, y1, y2; if ((x1 = getNextByte()) >= _minCommand || (y1 = getNextByte()) >= _minCommand) { _dataOffset--; return; } putVirtPixel(x1, y1); for (;;) { x2 = getNextByte(); if (x2 >= _minCommand) break; if (skipOtherCoords) if (getNextByte() >= _minCommand) break; draw_Line(x1, y1, x2, y1); x1 = x2; if (skipOtherCoords) if (getNextByte() >= _minCommand) break; y2 = getNextByte(); if (y2 >= _minCommand) break; draw_Line(x1, y1, x1, y2); y1 = y2; } _dataOffset--; } /************************************************************************** ** yCorner ** ** Draws an yCorner (drawing action 0xF4) **************************************************************************/ void PictureMgr::yCorner(bool skipOtherCoords) { int x1, x2, y1, y2; if ((x1 = getNextByte()) >= _minCommand || (y1 = getNextByte()) >= _minCommand) { _dataOffset--; return; } putVirtPixel(x1, y1); for (;;) { if (skipOtherCoords) if (getNextByte() >= _minCommand) break; y2 = getNextByte(); if (y2 >= _minCommand) break; draw_Line(x1, y1, x1, y2); y1 = y2; x2 = getNextByte(); if (x2 >= _minCommand) break; if (skipOtherCoords) if (getNextByte() >= _minCommand) break; draw_Line(x1, y1, x2, y1); x1 = x2; } _dataOffset--; } /************************************************************************** ** plotPattern ** ** Draws pixels, circles, squares, or splatter brush patterns depending ** on the pattern code. **************************************************************************/ void PictureMgr::plotPattern(int x, int y) { static const uint16 binary_list[] = { 0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1 }; static const uint8 circle_list[] = { 0, 1, 4, 9, 16, 25, 37, 50 }; static uint16 circle_data[] = { 0x8000, 0xE000, 0xE000, 0xE000, 0x7000, 0xF800, 0x0F800, 0x0F800, 0x7000, 0x3800, 0x7C00, 0x0FE00, 0x0FE00, 0x0FE00, 0x7C00, 0x3800, 0x1C00, 0x7F00, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x7F00, 0x1C00, 0x0E00, 0x3F80, 0x7FC0, 0x7FC0, 0x0FFE0, 0x0FFE0, 0x0FFE0, 0x7FC0, 0x7FC0, 0x3F80, 0x1F00, 0x0E00, 0x0F80, 0x3FE0, 0x7FF0, 0x7FF0, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x7FF0, 0x7FF0, 0x3FE0, 0x0F80, 0x07C0, 0x1FF0, 0x3FF8, 0x7FFC, 0x7FFC, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x7FFC, 0x7FFC, 0x3FF8, 0x1FF0, 0x07C0 }; uint16 circle_word; const uint16 *circle_ptr; uint16 counter; uint16 pen_width = 0; int pen_final_x = 0; int pen_final_y = 0; uint8 t = 0; uint8 temp8; uint16 temp16; int pen_x = x; int pen_y = y; uint16 texture_num = 0; uint16 pen_size = (_patCode & 0x07); circle_ptr = &circle_data[circle_list[pen_size]]; // SGEORGE : Fix v3 picture data for drawing circles. Manifests in goldrush if (_pictureVersion == 3) { circle_data[1] = 0; circle_data[3] = 0; } // setup the X position // = pen_x - pen.size/2 pen_x = (pen_x * 2) - pen_size; if (pen_x < 0) pen_x = 0; temp16 = (_width * 2) - (2 * pen_size); if (pen_x >= temp16) pen_x = temp16; pen_x /= 2; pen_final_x = pen_x; // original starting point?? -> used in plotrelated // Setup the Y Position // = pen_y - pen.size pen_y = pen_y - pen_size; if (pen_y < 0) pen_y = 0; temp16 = 167 - (2 * pen_size); if (pen_y >= temp16) pen_y = temp16; pen_final_y = pen_y; // used in plotrelated t = (uint8)(texture_num | 0x01); // even // new purpose for temp16 temp16 = (pen_size << 1) + 1; // pen size pen_final_y += temp16; // the last row of this shape temp16 = temp16 << 1; pen_width = temp16; // width of shape? bool circleCond; int counterStep; int ditherCond; if (_flags & kPicFCircle) _patCode |= 0x10; if (_vm->getGameType() == GType_PreAGI) { circleCond = ((_patCode & 0x10) == 0); counterStep = 3; ditherCond = 0x03; } else { circleCond = ((_patCode & 0x10) != 0); counterStep = 4; ditherCond = 0x01; } for (; pen_y < pen_final_y; pen_y++) { circle_word = *circle_ptr++; for (counter = 0; counter <= pen_width; counter += counterStep) { if (circleCond || ((binary_list[counter >> 1] & circle_word) != 0)) { if ((_patCode & 0x20) != 0) { temp8 = t % 2; t = t >> 1; if (temp8 != 0) t = t ^ 0xB8; } // == box plot, != circle plot if ((_patCode & 0x20) == 0 || (t & 0x03) == ditherCond) putVirtPixel(pen_x, pen_y); } pen_x++; } pen_x = pen_final_x; } return; } /************************************************************************** ** plotBrush ** ** Plots points and various brush patterns. **************************************************************************/ void PictureMgr::plotBrush() { int x1, y1; for (;;) { if (_patCode & 0x20) { if ((_patNum = getNextByte()) >= _minCommand) break; _patNum = (_patNum >> 1) & 0x7f; } if ((x1 = getNextByte()) >= _minCommand) break; if ((y1 = getNextByte()) >= _minCommand) break; plotPattern(x1, y1); } _dataOffset--; } /************************************************************************** ** Draw AGI picture **************************************************************************/ void PictureMgr::drawPicture() { _patCode = 0; _patNum = 0; _priOn = false; _scrOn = false; _scrColor = 15; _priColor = 4; switch (_pictureVersion) { case AGIPIC_C64: drawPictureC64(); break; case AGIPIC_V1: drawPictureV1(); break; case AGIPIC_V15: drawPictureV15(); break; case AGIPIC_V2: drawPictureV2(); break; case AGIPIC_256: drawPictureAGI256(); break; default: break; } } void PictureMgr::drawPictureC64() { byte curByte; debugC(8, kDebugLevelMain, "Drawing C64 picture"); _scrColor = 0x0; while (_dataOffset < _dataSize) { curByte = getNextByte(); if ((curByte >= 0xF0) && (curByte <= 0xFE)) { _scrColor = curByte & 0x0F; continue; } switch (curByte) { case 0xe0: // x-corner draw_xCorner(); break; case 0xe1: // y-corner yCorner(); break; case 0xe2: // dynamic draw lines draw_LineShort(); break; case 0xe3: // absolute draw lines draw_LineAbsolute(); break; case 0xe4: // fill draw_SetColor(); draw_Fill(); break; case 0xe5: // enable screen drawing _scrOn = true; break; case 0xe6: // plot brush _patCode = getNextByte(); plotBrush(); break; case 0xff: // end of data return; default: warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1); break; } } } void PictureMgr::drawPictureV1() { byte curByte; debugC(8, kDebugLevelMain, "Drawing V1 picture"); while (_dataOffset < _dataSize) { curByte = getNextByte(); switch (curByte) { case 0xf1: draw_SetColor(); _scrOn = true; _priOn = false; break; case 0xf3: draw_SetColor(); _scrOn = true; draw_SetPriority(); _priOn = true; break; case 0xfa: _scrOn = false; _priOn = true; draw_LineAbsolute(); _scrOn = true; _priOn = false; break; case 0xfb: draw_LineShort(); break; case 0xff: // end of data return; default: warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1); break; } } } void PictureMgr::drawPictureV15() { byte curByte; debugC(8, kDebugLevelMain, "Drawing V1.5 picture"); while (_dataOffset < _dataSize) { curByte = getNextByte(); switch (curByte) { case 0xf0: // happens in all Troll's Tale pictures // TODO: figure out what it was meant for break; case 0xf1: draw_SetColor(); _scrOn = true; break; case 0xf3: if (_flags & kPicFf3Stop) return; break; case 0xf8: yCorner(true); break; case 0xf9: draw_xCorner(true); break; case 0xfa: // TODO: is this really correct? draw_LineAbsolute(); break; case 0xfb: // TODO: is this really correct? draw_LineAbsolute(); break; case 0xfe: draw_SetColor(); _scrOn = true; draw_Fill(); break; case 0xff: // end of data return; default: warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1); break; } } } void PictureMgr::drawPictureV2() { byte curByte; bool nibbleMode = false; bool mickeyCrystalAnimation = false; int mickeyIteration = 0; debugC(8, kDebugLevelMain, "Drawing V2/V3 picture"); if (_vm->_game.dirPic[_resourceNr].flags & RES_PICTURE_V3_NIBBLE_PARM) { // check, if this resource uses nibble mode (0xF0 + 0xF2 commands take nibbles instead of bytes) nibbleMode = true; } if ((_flags & kPicFStep) && _vm->getGameType() == GType_PreAGI) { mickeyCrystalAnimation = true; } while (_dataOffset < _dataSize) { curByte = getNextByte(); switch (curByte) { case 0xf0: if (!nibbleMode) { draw_SetColor(); } else { draw_SetNibbleColor(); } _scrOn = true; break; case 0xf1: _scrOn = false; break; case 0xf2: if (!nibbleMode) { draw_SetPriority(); } else { draw_SetNibblePriority(); } _priOn = true; break; case 0xf3: _priOn = false; break; case 0xf4: yCorner(); break; case 0xf5: draw_xCorner(); break; case 0xf6: draw_LineAbsolute(); break; case 0xf7: draw_LineShort(); break; case 0xf8: draw_Fill(); break; case 0xf9: _patCode = getNextByte(); if (_vm->getGameType() == GType_PreAGI) plotBrush(); break; case 0xfa: plotBrush(); break; case 0xfc: draw_SetColor(); draw_SetPriority(); draw_Fill(); break; case 0xff: // end of data return; default: warning("Unknown picture opcode (%x) at (%x)", curByte, _dataOffset - 1); break; } // This is used by Mickey for the crystal animation // One frame of the crystal animation is shown on each iteration, based on _currentStep if (mickeyCrystalAnimation) { if (_currentStep == mickeyIteration) { int storedXOffset = _xOffset; int storedYOffset = _yOffset; // Note that picture coordinates are correct for Mickey only showPic(10, 0, _width, _height); _xOffset = storedXOffset; _yOffset = storedYOffset; _currentStep++; if (_currentStep > 14) // crystal animation is 15 frames _currentStep = 0; // reset the picture step flag - it will be set when the next frame of the crystal animation is drawn _flags &= ~kPicFStep; return; // return back to the game loop } mickeyIteration++; } } } void PictureMgr::drawPictureAGI256() { const uint32 maxFlen = _width * _height; int16 x = 0; int16 y = 0; byte *dataPtr = _data; byte *dataEndPtr = _data + _dataSize; byte color = 0; debugC(8, kDebugLevelMain, "Drawing AGI256 picture"); while (dataPtr < dataEndPtr) { color = *dataPtr++; _gfx->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, color, 0); x++; if (x >= _width) { x = 0; y++; if (y >= _height) { break; } } } if (_dataSize < maxFlen) { warning("Undersized AGI256 picture resource %d, using it anyway. Filling rest with white.", _resourceNr); while (_dataSize < maxFlen) { x++; if (x >= _width) { x = 0; y++; if (y >= _height) break; } _gfx->putPixel(x, y, GFX_SCREEN_MASK_VISUAL, 15, 0); } } else if (_dataSize > maxFlen) warning("Oversized AGI256 picture resource %d, decoding only %ux%u part of it", _resourceNr, _width, _height); } void PictureMgr::draw_SetColor() { _scrColor = getNextByte(); // For CGA, replace the color with its mixture color switch (_vm->_renderMode) { case Common::kRenderCGA: _scrColor = _gfx->getCGAMixtureColor(_scrColor); break; default: break; } } void PictureMgr::draw_SetPriority() { _priColor = getNextByte(); } // this gets a nibble instead of a full byte // used by some V3 games, special resource flag RES_PICTURE_V3_NIBBLE_PARM is set void PictureMgr::draw_SetNibbleColor() { _scrColor = getNextNibble(); // For CGA, replace the color with its mixture color switch (_vm->_renderMode) { case Common::kRenderCGA: _scrColor = _gfx->getCGAMixtureColor(_scrColor); break; default: break; } } void PictureMgr::draw_SetNibblePriority() { _priColor = getNextNibble(); } /** * Draw an AGI line. * A line drawing routine sent by Joshua Neal, modified by Stuart George * (fixed >>2 to >>1 and some other bugs like x1 instead of y1, etc.) * @param x1 x coordinate of start point * @param y1 y coordinate of start point * @param x2 x coordinate of end point * @param y2 y coordinate of end point */ void PictureMgr::draw_Line(int16 x1, int16 y1, int16 x2, int16 y2) { x1 = CLIP(x1, 0, _width - 1); x2 = CLIP(x2, 0, _width - 1); y1 = CLIP(y1, 0, _height - 1); y2 = CLIP(y2, 0, _height - 1); int i, x, y, deltaX, deltaY, stepX, stepY, errorX, errorY, detdelta; // Vertical line if (x1 == x2) { if (y1 > y2) { SWAP(y1, y2); } for (; y1 <= y2; y1++) putVirtPixel(x1, y1); return; } // Horizontal line if (y1 == y2) { if (x1 > x2) { SWAP(x1, x2); } for (; x1 <= x2; x1++) putVirtPixel(x1, y1); return; } y = y1; x = x1; stepY = 1; deltaY = y2 - y1; if (deltaY < 0) { stepY = -1; deltaY = -deltaY; } stepX = 1; deltaX = x2 - x1; if (deltaX < 0) { stepX = -1; deltaX = -deltaX; } if (deltaY > deltaX) { i = deltaY; detdelta = deltaY; errorX = deltaY / 2; errorY = 0; } else { i = deltaX; detdelta = deltaX; errorX = 0; errorY = deltaX / 2; } putVirtPixel(x, y); do { errorY += deltaY; if (errorY >= detdelta) { errorY -= detdelta; y += stepY; } errorX += deltaX; if (errorX >= detdelta) { errorX -= detdelta; x += stepX; } putVirtPixel(x, y); i--; } while (i > 0); } /** * Draw a relative AGI line. * Draws short lines relative to last position. (drawing action 0xF7) */ void PictureMgr::draw_LineShort() { int x1, y1, disp, dx, dy; if ((x1 = getNextByte()) >= _minCommand || (y1 = getNextByte()) >= _minCommand) { _dataOffset--; return; } putVirtPixel(x1, y1); for (;;) { if ((disp = getNextByte()) >= _minCommand) break; dx = ((disp & 0xf0) >> 4) & 0x0f; dy = (disp & 0x0f); if (dx & 0x08) dx = -(dx & 0x07); if (dy & 0x08) dy = -(dy & 0x07); draw_Line(x1, y1, x1 + dx, y1 + dy); x1 += dx; y1 += dy; } _dataOffset--; } /************************************************************************** ** absoluteLine ** ** Draws long lines to actual locations (cf. relative) (drawing action 0xF6) **************************************************************************/ void PictureMgr::draw_LineAbsolute() { int16 x1, y1, x2, y2; if ((x1 = getNextByte()) >= _minCommand || (y1 = getNextByte()) >= _minCommand) { _dataOffset--; return; } putVirtPixel(x1, y1); for (;;) { if ((x2 = getNextByte()) >= _minCommand) break; if ((y2 = getNextByte()) >= _minCommand) break; draw_Line(x1, y1, x2, y2); x1 = x2; y1 = y2; } _dataOffset--; } // flood fill void PictureMgr::draw_Fill() { int16 x1, y1; while ((x1 = getNextByte()) < _minCommand && (y1 = getNextByte()) < _minCommand) draw_Fill(x1, y1); _dataOffset--; } void PictureMgr::draw_Fill(int16 x, int16 y) { if (!_scrOn && !_priOn) return; // Push initial pixel on the stack Common::Stack stack; stack.push(Common::Point(x, y)); // Exit if stack is empty while (!stack.empty()) { Common::Point p = stack.pop(); unsigned int c; bool newspanUp, newspanDown; if (!draw_FillCheck(p.x, p.y)) continue; // Scan for left border for (c = p.x - 1; draw_FillCheck(c, p.y); c--) ; newspanUp = newspanDown = true; for (c++; draw_FillCheck(c, p.y); c++) { putVirtPixel(c, p.y); if (draw_FillCheck(c, p.y - 1)) { if (newspanUp) { stack.push(Common::Point(c, p.y - 1)); newspanUp = false; } } else { newspanUp = true; } if (draw_FillCheck(c, p.y + 1)) { if (newspanDown) { stack.push(Common::Point(c, p.y + 1)); newspanDown = false; } } else { newspanDown = true; } } } } int PictureMgr::draw_FillCheck(int16 x, int16 y) { byte screenColor; byte screenPriority; if (x < 0 || x >= _width || y < 0 || y >= _height) return false; x += _xOffset; y += _yOffset; screenColor = _gfx->getColor(x, y); screenPriority = _gfx->getPriority(x, y); if (_flags & kPicFTrollMode) return ((screenColor != 11) && (screenColor != _scrColor)); if (!_priOn && _scrOn && _scrColor != 15) return (screenColor == 15); if (_priOn && !_scrOn && _priColor != 4) return screenPriority == 4; return (_scrOn && screenColor == 15 && _scrColor != 15); } /** * Decode an AGI picture resource. * This function decodes an AGI picture resource into the correct slot * and draws it on the AGI screen, optionally clearing the screen before * drawing. * @param n AGI picture resource number * @param clear clear AGI screen before drawing * @param agi256 load an AGI256 picture resource */ int PictureMgr::decodePicture(int16 resourceNr, bool clearScreen, bool agi256, int16 pic_width, int16 pic_height) { debugC(8, kDebugLevelResources, "(%d)", resourceNr); _patCode = 0; _patNum = 0; _priOn = _scrOn = false; _scrColor = 0xF; _priColor = 0x4; _resourceNr = resourceNr; _data = _vm->_game.pictures[resourceNr].rdata; _dataSize = _vm->_game.dirPic[resourceNr].len; _dataOffset = 0; _dataOffsetNibble = false; _width = pic_width; _height = pic_height; if (clearScreen && !agi256) { // 256 color pictures should always fill the whole screen, so no clearing for them. _gfx->clear(15, 4); // Clear 16 color AGI screen (Priority 4, color white). } if (!agi256) { drawPicture(); // Draw 16 color picture. } else { drawPictureAGI256(); } if (clearScreen) _vm->clearImageStack(); _vm->recordImageStackCall(ADD_PIC, resourceNr, clearScreen, agi256, 0, 0, 0, 0); return errOK; } /** * Decode an AGI picture resource. * This function decodes an AGI picture resource into the correct slot * and draws it on the AGI screen, optionally clearing the screen before * drawing. * @param data the AGI Picture data * @param length the size of the picture data buffer * @param clear clear AGI screen before drawing */ int PictureMgr::decodePicture(byte *data, uint32 length, int clr, int pic_width, int pic_height) { _patCode = 0; _patNum = 0; _priOn = _scrOn = false; _scrColor = 0xF; _priColor = 0x4; _data = data; _dataSize = length; _dataOffset = 0; _dataOffsetNibble = false; _width = pic_width; _height = pic_height; if (clr) // 256 color pictures should always fill the whole screen, so no clearing for them. clear(); drawPicture(); // Draw 16 color picture. return errOK; } /** * Unload an AGI picture resource. * This function unloads an AGI picture resource and deallocates * resource data. * @param n AGI picture resource number */ int PictureMgr::unloadPicture(int n) { // remove visual buffer & priority buffer if they exist if (_vm->_game.dirPic[n].flags & RES_LOADED) { free(_vm->_game.pictures[n].rdata); _vm->_game.dirPic[n].flags &= ~RES_LOADED; } return errOK; } void PictureMgr::clear() { _gfx->clear(15, 4); // Clear 16 color AGI screen (Priority 4, color white). } void PictureMgr::showPic() { debugC(8, kDebugLevelMain, "Show picture!"); _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); } /** * Show AGI picture. * This function copies a ``hidden'' AGI picture to the output device. */ void PictureMgr::showPic(int16 x, int16 y, int16 pic_width, int16 pic_height) { _width = pic_width; _height = pic_height; debugC(8, kDebugLevelMain, "Show picture!"); _gfx->render_Block(x, y, pic_width, pic_height); } void PictureMgr::showPicWithTransition() { _width = SCRIPT_WIDTH; _height = SCRIPT_HEIGHT; debugC(8, kDebugLevelMain, "Show picture!"); if (!_vm->_game.automaticRestoreGame) { // only do transitions when we are not restoring a saved game if (!_vm->_game.gfxMode) { // if we are not yet in graphics mode, set graphics mode palette now // TODO: maybe change text mode to use different colors for drawing // so that we don't have to change palettes at all _gfx->setPalette(true); } switch (_vm->_renderMode) { case Common::kRenderAmiga: case Common::kRenderApple2GS: // Platform Amiga/Apple II GS -> render and do Amiga transition _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); _gfx->transition_Amiga(); return; break; case Common::kRenderAtariST: // Platform Atari ST used a different transition, looks "high-res" (full 320x168) _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT, false); _gfx->transition_AtariSt(); return; default: // Platform PC -> render directly // Macintosh AGI also doesn't seem to have any transitions break; } } _gfx->render_Block(0, 0, SCRIPT_WIDTH, SCRIPT_HEIGHT); } // preagi needed functions (for plotPattern) void PictureMgr::setPattern(uint8 code, uint8 num) { _patCode = code; _patNum = num; } void PictureMgr::setPictureVersion(AgiPictureVersion version) { _pictureVersion = version; if (version == AGIPIC_C64) _minCommand = 0xe0; else _minCommand = 0xf0; } void PictureMgr::setPictureData(uint8 *data, int len) { _data = data; _dataSize = len; _dataOffset = 0; _dataOffsetNibble = false; _flags = 0; } } // End of namespace Agi