/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "agi/agi.h" #include "agi/graphics.h" namespace Agi { PictureMgr::PictureMgr(AgiBase *agi, GfxMgr *gfx) { _vm = agi; _gfx = gfx; _data = NULL; _flen = _foffs = 0; _patCode = _patNum = _priOn = _scrOn = _scrColor = _priColor = 0; _xOffset = _yOffset = 0; _pictureVersion = AGIPIC_V2; _minCommand = 0xf0; _flags = 0; _currentStep = 0; } void PictureMgr::putVirtPixel(int x, int y) { uint8 *p; x += _xOffset; y += _yOffset; if (x < 0 || y < 0 || x >= _width || y >= _height) return; p = &_vm->_game.sbuf16c[y * _width + x]; if (_priOn) *p = (_priColor << 4) | (*p & 0x0f); if (_scrOn) *p = _scrColor | (*p & 0xf0); } #if 0 static void drawProc(int x, int y, int c, void *data) { ((PictureMgr *)data)->putVirtPixel(x, y); } #endif /** * Draw an AGI line. * A line drawing routine sent by Joshua Neal, modified by Stuart George * (fixed >>2 to >>1 and some other bugs like x1 instead of y1, etc.) * @param x1 x coordinate of start point * @param y1 y coordinate of start point * @param x2 x coordinate of end point * @param y2 y coordinate of end point */ void PictureMgr::drawLine(int x1, int y1, int x2, int y2) { x1 = CLIP(x1, 0, _width - 1); x2 = CLIP(x2, 0, _width - 1); y1 = CLIP(y1, 0, _height - 1); y2 = CLIP(y2, 0, _height - 1); #if 0 Graphics::drawLine(x1, y1, x2, y2, 0, drawProc, this); #else int i, x, y, deltaX, deltaY, stepX, stepY, errorX, errorY, detdelta; // Vertical line if (x1 == x2) { if (y1 > y2) { SWAP(y1, y2); } for (; y1 <= y2; y1++) putVirtPixel(x1, y1); return; } // Horizontal line if (y1 == y2) { if (x1 > x2) { SWAP(x1, x2); } for (; x1 <= x2; x1++) putVirtPixel(x1, y1); return; } y = y1; x = x1; stepY = 1; deltaY = y2 - y1; if (deltaY < 0) { stepY = -1; deltaY = -deltaY; } stepX = 1; deltaX = x2 - x1; if (deltaX < 0) { stepX = -1; deltaX = -deltaX; } if (deltaY > deltaX) { i = deltaY; detdelta = deltaY; errorX = deltaY / 2; errorY = 0; } else { i = deltaX; detdelta = deltaX; errorX = 0; errorY = deltaX / 2; } putVirtPixel(x, y); do { errorY += deltaY; if (errorY >= detdelta) { errorY -= detdelta; y += stepY; } errorX += deltaX; if (errorX >= detdelta) { errorX -= detdelta; x += stepX; } putVirtPixel(x, y); i--; } while (i > 0); #endif } /** * Draw a relative AGI line. * Draws short lines relative to last position. (drawing action 0xF7) */ void PictureMgr::dynamicDrawLine() { int x1, y1, disp, dx, dy; if ((x1 = nextByte()) >= _minCommand || (y1 = nextByte()) >= _minCommand) { _foffs--; return; } putVirtPixel(x1, y1); for (;;) { if ((disp = nextByte()) >= _minCommand) break; dx = ((disp & 0xf0) >> 4) & 0x0f; dy = (disp & 0x0f); if (dx & 0x08) dx = -(dx & 0x07); if (dy & 0x08) dy = -(dy & 0x07); drawLine(x1, y1, x1 + dx, y1 + dy); x1 += dx; y1 += dy; } _foffs--; } /************************************************************************** ** absoluteLine ** ** Draws long lines to actual locations (cf. relative) (drawing action 0xF6) **************************************************************************/ void PictureMgr::absoluteDrawLine() { int x1, y1, x2, y2; if ((x1 = nextByte()) >= _minCommand || (y1 = nextByte()) >= _minCommand) { _foffs--; return; } putVirtPixel(x1, y1); for (;;) { if ((x2 = nextByte()) >= _minCommand) break; if ((y2 = nextByte()) >= _minCommand) break; drawLine(x1, y1, x2, y2); x1 = x2; y1 = y2; } _foffs--; } /************************************************************************** ** okToFill **************************************************************************/ int PictureMgr::isOkFillHere(int x, int y) { uint8 p; x += _xOffset; y += _yOffset; if (x < 0 || x >= _width || y < 0 || y >= _height) return false; p = _vm->_game.sbuf16c[y * _width + x]; if (_flags & kPicFTrollMode) return ((p & 0x0f) != 11 && (p & 0x0f) != _scrColor); if (!_priOn && _scrOn && _scrColor != 15) return (p & 0x0f) == 15; if (_priOn && !_scrOn && _priColor != 4) return (p >> 4) == 4; return (_scrOn && (p & 0x0f) == 15 && _scrColor != 15); } /************************************************************************** ** agi_fill **************************************************************************/ void PictureMgr::agiFill(unsigned int x, unsigned int y) { if (!_scrOn && !_priOn) return; // Push initial pixel on the stack Common::Stack stack; stack.push(Common::Point(x,y)); // Exit if stack is empty while (!stack.empty()) { Common::Point p = stack.pop(); unsigned int c; int newspanUp, newspanDown; if (!isOkFillHere(p.x, p.y)) continue; // Scan for left border for (c = p.x - 1; isOkFillHere(c, p.y); c--) ; newspanUp = newspanDown = 1; for (c++; isOkFillHere(c, p.y); c++) { putVirtPixel(c, p.y); if (isOkFillHere(c, p.y - 1)) { if (newspanUp) { stack.push(Common::Point(c,p.y-1)); newspanUp = 0; } } else { newspanUp = 1; } if (isOkFillHere(c, p.y + 1)) { if (newspanDown) { stack.push(Common::Point(c,p.y+1)); newspanDown = 0; } } else { newspanDown = 1; } } } } /************************************************************************** ** xCorner ** ** Draws an xCorner (drawing action 0xF5) **************************************************************************/ void PictureMgr::xCorner(bool skipOtherCoords) { int x1, x2, y1, y2; if ((x1 = nextByte()) >= _minCommand || (y1 = nextByte()) >= _minCommand) { _foffs--; return; } putVirtPixel(x1, y1); for (;;) { x2 = nextByte(); if (x2 >= _minCommand) break; if (skipOtherCoords) if (nextByte() >= _minCommand) break; drawLine(x1, y1, x2, y1); x1 = x2; if (skipOtherCoords) if (nextByte() >= _minCommand) break; y2 = nextByte(); if (y2 >= _minCommand) break; drawLine(x1, y1, x1, y2); y1 = y2; } _foffs--; } /************************************************************************** ** yCorner ** ** Draws an yCorner (drawing action 0xF4) **************************************************************************/ void PictureMgr::yCorner(bool skipOtherCoords) { int x1, x2, y1, y2; if ((x1 = nextByte()) >= _minCommand || (y1 = nextByte()) >= _minCommand) { _foffs--; return; } putVirtPixel(x1, y1); for (;;) { if (skipOtherCoords) if (nextByte() >= _minCommand) break; y2 = nextByte(); if (y2 >= _minCommand) break; drawLine(x1, y1, x1, y2); y1 = y2; x2 = nextByte(); if (x2 >= _minCommand) break; if (skipOtherCoords) if (nextByte() >= _minCommand) break; drawLine(x1, y1, x2, y1); x1 = x2; } _foffs--; } /************************************************************************** ** fill ** ** AGI flood fill. (drawing action 0xF8) **************************************************************************/ void PictureMgr::fill() { int x1, y1; while ((x1 = nextByte()) < _minCommand && (y1 = nextByte()) < _minCommand) agiFill(x1, y1); _foffs--; } /************************************************************************** ** plotPattern ** ** Draws pixels, circles, squares, or splatter brush patterns depending ** on the pattern code. **************************************************************************/ void PictureMgr::plotPattern(int x, int y) { static const uint16 binary_list[] = {0x8000, 0x4000, 0x2000, 0x1000, 0x800, 0x400, 0x200, 0x100, 0x80, 0x40, 0x20, 0x10, 0x8, 0x4, 0x2, 0x1}; static const uint8 circle_list[] = {0, 1, 4, 9, 16, 25, 37, 50}; static uint16 circle_data[] = {0x8000, 0xE000, 0xE000, 0xE000, 0x7000, 0xF800, 0x0F800, 0x0F800, 0x7000, 0x3800, 0x7C00, 0x0FE00, 0x0FE00, 0x0FE00, 0x7C00, 0x3800, 0x1C00, 0x7F00, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x0FF80, 0x7F00, 0x1C00, 0x0E00, 0x3F80, 0x7FC0, 0x7FC0, 0x0FFE0, 0x0FFE0, 0x0FFE0, 0x7FC0, 0x7FC0, 0x3F80, 0x1F00, 0x0E00, 0x0F80, 0x3FE0, 0x7FF0, 0x7FF0, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x0FFF8, 0x7FF0, 0x7FF0, 0x3FE0, 0x0F80, 0x07C0, 0x1FF0, 0x3FF8, 0x7FFC, 0x7FFC, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x0FFFE, 0x7FFC, 0x7FFC, 0x3FF8, 0x1FF0, 0x07C0}; uint16 circle_word; const uint16 *circle_ptr; uint16 counter; uint16 pen_width = 0; int pen_final_x = 0; int pen_final_y = 0; uint8 t = 0; uint8 temp8; uint16 temp16; int pen_x = x; int pen_y = y; uint16 texture_num = 0; uint16 pen_size = (_patCode & 0x07); circle_ptr = &circle_data[circle_list[pen_size]]; // SGEORGE : Fix v3 picture data for drawing circles. Manifests in goldrush if (_pictureVersion == 3) { circle_data[1] = 0; circle_data[3] = 0; } // setup the X position // = pen_x - pen.size/2 pen_x = (pen_x * 2) - pen_size; if (pen_x < 0) pen_x = 0; temp16 = (_width * 2) - (2 * pen_size); if (pen_x >= temp16) pen_x = temp16; pen_x /= 2; pen_final_x = pen_x; // original starting point?? -> used in plotrelated // Setup the Y Position // = pen_y - pen.size pen_y = pen_y - pen_size; if (pen_y < 0) pen_y = 0; temp16 = 167 - (2 * pen_size); if (pen_y >= temp16) pen_y = temp16; pen_final_y = pen_y; // used in plotrelated t = (uint8)(texture_num | 0x01); // even // new purpose for temp16 temp16 = (pen_size << 1) + 1; // pen size pen_final_y += temp16; // the last row of this shape temp16 = temp16 << 1; pen_width = temp16; // width of shape? bool circleCond; int counterStep; int ditherCond; if (_flags & kPicFCircle) _patCode |= 0x10; if (_vm->getGameType() == GType_PreAGI) { circleCond = ((_patCode & 0x10) == 0); counterStep = 3; ditherCond = 0x03; } else { circleCond = ((_patCode & 0x10) != 0); counterStep = 4; ditherCond = 0x01; } for (; pen_y < pen_final_y; pen_y++) { circle_word = *circle_ptr++; for (counter = 0; counter <= pen_width; counter += counterStep) { if (circleCond || ((binary_list[counter>>1] & circle_word) != 0)) { if ((_patCode & 0x20) != 0) { temp8 = t % 2; t = t >> 1; if (temp8 != 0) t = t ^ 0xB8; } // == box plot, != circle plot if ((_patCode & 0x20) == 0 || (t & 0x03) == ditherCond) putVirtPixel(pen_x, pen_y); } pen_x++; } pen_x = pen_final_x; } return; } /************************************************************************** ** plotBrush ** ** Plots points and various brush patterns. **************************************************************************/ void PictureMgr::plotBrush() { int x1, y1; for (;;) { if (_patCode & 0x20) { if ((_patNum = nextByte()) >= _minCommand) break; _patNum = (_patNum >> 1) & 0x7f; } if ((x1 = nextByte()) >= _minCommand) break; if ((y1 = nextByte()) >= _minCommand) break; plotPattern(x1, y1); } _foffs--; } /************************************************************************** ** Draw AGI picture **************************************************************************/ void PictureMgr::drawPicture() { uint8 act; int drawing; int iteration = 0; _patCode = 0; _patNum = 0; _priOn = _scrOn = false; _scrColor = 0xf; _priColor = 0x4; drawing = 1; debugC(8, kDebugLevelMain, "Drawing v2 picture"); for (drawing = 1; drawing && _foffs < _flen;) { act = nextByte(); if (_pictureVersion == AGIPIC_C64 && act >= 0xf0 && act <= 0xfe) { _scrColor = act - 0xf0; continue; } switch (act) { case 0xe0: // x-corner (C64) xCorner(); break; case 0xe1: // y-corner (C64) yCorner(); break; case 0xe2: // dynamic draw lines (C64) dynamicDrawLine(); break; case 0xe3: // absolute draw lines (C64) absoluteDrawLine(); break; case 0xe4: // fill (C64) _scrColor = nextByte(); _scrColor &= 0xF; // for v3 drawing diff fill(); break; case 0xe5: // enable screen drawing (C64) _scrOn = true; break; case 0xe6: // plot brush (C64) _patCode = nextByte(); plotBrush(); break; case 0xf0: // set colour on screen (AGI pic v2) if (_pictureVersion == AGIPIC_V15) break; _scrColor = nextByte(); _scrColor &= 0xF; // for v3 drawing diff _scrOn = true; break; case 0xf1: if (_pictureVersion == AGIPIC_V1) { _scrColor = nextByte(); _scrColor &= 0xF; // for v3 drawing diff _scrOn = true; _priOn = false; } else if (_pictureVersion == AGIPIC_V15) { // set colour on screen _scrColor = nextByte(); _scrColor &= 0xF; _scrOn = true; } else if (_pictureVersion == AGIPIC_V2) { // disable screen drawing _scrOn = false; } break; case 0xf2: // set colour on priority (AGI pic v2) if (_pictureVersion == AGIPIC_V15) break; _priColor = nextByte(); _priColor &= 0xf; // for v3 drawing diff _priOn = true; break; case 0xf3: if (_pictureVersion == AGIPIC_V1) { _scrColor = nextByte(); _scrColor &= 0xF; // for v3 drawing diff _scrOn = true; _priColor = nextByte(); _priColor &= 0xf; // for v3 drawing diff _priOn = true; } if (_pictureVersion == AGIPIC_V15 && (_flags & kPicFf3Stop)) drawing = 0; if (_pictureVersion == AGIPIC_V2) // disable priority screen _priOn = false; break; case 0xf4: // y-corner if (_pictureVersion == AGIPIC_V15) break; yCorner(); break; case 0xf5: // x-corner if (_pictureVersion == AGIPIC_V15) break; xCorner(); break; case 0xf6: // absolute draw lines if (_pictureVersion == AGIPIC_V15) break; absoluteDrawLine(); break; case 0xf7: // dynamic draw lines if (_pictureVersion == AGIPIC_V15) break; dynamicDrawLine(); break; case 0xf8: // fill if (_pictureVersion == AGIPIC_V15) { yCorner(true); } else if (_pictureVersion == AGIPIC_V2) { fill(); } break; case 0xf9: // set pattern if (_pictureVersion == AGIPIC_V15) { xCorner(true); } else if (_pictureVersion == AGIPIC_V2) { _patCode = nextByte(); if (_vm->getGameType() == GType_PreAGI) plotBrush(); } break; case 0xfa: // plot brush if (_pictureVersion == AGIPIC_V1) { _scrOn = false; _priOn = true; absoluteDrawLine(); _scrOn = true; _priOn = false; } else if (_pictureVersion == AGIPIC_V15) { absoluteDrawLine(); } else if (_pictureVersion == AGIPIC_V2) { plotBrush(); } break; case 0xfb: if (_pictureVersion == AGIPIC_V1) { dynamicDrawLine(); } else if (_pictureVersion == AGIPIC_V15) { absoluteDrawLine(); } break; case 0xfc: // fill (AGI pic v1) if (_pictureVersion == AGIPIC_V15) break; _scrColor = nextByte(); _scrColor &= 0xF; _priColor = nextByte(); _priColor &= 0xf; fill(); break; case 0xfe: // fill (AGI pic v1.5) _scrColor = nextByte(); _scrColor &= 0xF; _scrOn = true; fill(); break; case 0xff: // end of pic data drawing = 0; break; default: warning("Unknown picture opcode (%x) at (%x)", act, _foffs - 1); } // This is used by Mickey for the crystal animation // One frame of the crystal animation is shown on each iteration, based on _currentStep if ((_flags & kPicFStep) && _vm->getGameType() == GType_PreAGI && _currentStep == iteration) { int storedXOffset = _xOffset; int storedYOffset = _yOffset; // Note that picture coordinates are correct for Mickey only showPic(10, 0, _width, _height); _xOffset = storedXOffset; _yOffset = storedYOffset; _currentStep++; if (_currentStep > 14) // crystal animation is 15 frames _currentStep = 0; // reset the picture step flag - it will be set when the next frame of the crystal animation is drawn _flags &= ~kPicFStep; return; // return back to the game loop } iteration++; } } /** * convert AGI v3 format picture to AGI v2 format */ uint8 *PictureMgr::convertV3Pic(uint8 *src, uint32 len) { uint8 d, old = 0, x, *in, *xdata, *out, mode = 0; uint32 i, ulen; xdata = (uint8 *)malloc(len + len / 2); out = xdata; in = src; for (i = ulen = 0; i < len; i++, ulen++) { d = *in++; *out++ = x = mode ? ((d & 0xF0) >> 4) + ((old & 0x0F) << 4) : d; if (x == 0xFF) { ulen++; break; } if (x == 0xf0 || x == 0xf2) { if (mode) { *out++ = d & 0x0F; ulen++; } else { d = *in++; *out++ = (d & 0xF0) >> 4; i++, ulen++; } mode = !mode; } old = d; } free(src); xdata = (uint8 *)realloc(xdata, ulen); return xdata; } /** * Decode an AGI picture resource. * This function decodes an AGI picture resource into the correct slot * and draws it on the AGI screen, optionally clearing the screen before * drawing. * @param n AGI picture resource number * @param clear clear AGI screen before drawing * @param agi256 load an AGI256 picture resource */ int PictureMgr::decodePicture(int n, int clr, bool agi256, int pic_width, int pic_height) { debugC(8, kDebugLevelResources, "(%d)", n); _patCode = 0; _patNum = 0; _priOn = _scrOn = false; _scrColor = 0xF; _priColor = 0x4; _data = _vm->_game.pictures[n].rdata; _flen = _vm->_game.dirPic[n].len; _foffs = 0; _width = pic_width; _height = pic_height; if (clr && !agi256) // 256 color pictures should always fill the whole screen, so no clearing for them. memset(_vm->_game.sbuf16c, 0x4f, _width * _height); // Clear 16 color AGI screen (Priority 4, color white). if (!agi256) { drawPicture(); // Draw 16 color picture. } else { const uint32 maxFlen = _width * _height; memcpy(_vm->_game.sbuf256c, _data, MIN(_flen, maxFlen)); // Draw 256 color picture. if (_flen < maxFlen) { warning("Undersized AGI256 picture resource %d, using it anyway. Filling rest with white.", n); memset(_vm->_game.sbuf256c + _flen, 0x0f, maxFlen - _flen); // Fill missing area with white. } else if (_flen > maxFlen) warning("Oversized AGI256 picture resource %d, decoding only %ux%u part of it", n, _width, _height); } if (clr) _vm->clearImageStack(); _vm->recordImageStackCall(ADD_PIC, n, clr, agi256, 0, 0, 0, 0); return errOK; } /** * Decode an AGI picture resource. * This function decodes an AGI picture resource into the correct slot * and draws it on the AGI screen, optionally clearing the screen before * drawing. * @param data the AGI Picture data * @param length the size of the picture data buffer * @param clear clear AGI screen before drawing */ int PictureMgr::decodePicture(byte* data, uint32 length, int clr, int pic_width, int pic_height) { _patCode = 0; _patNum = 0; _priOn = _scrOn = false; _scrColor = 0xF; _priColor = 0x4; _data = data; _flen = length; _foffs = 0; _width = pic_width; _height = pic_height; if (clr) // 256 color pictures should always fill the whole screen, so no clearing for them. memset(_vm->_game.sbuf16c, 0x4f, _width * _height); // Clear 16 color AGI screen (Priority 4, color white). drawPicture(); // Draw 16 color picture. return errOK; } /** * Unload an AGI picture resource. * This function unloads an AGI picture resource and deallocates * resource data. * @param n AGI picture resource number */ int PictureMgr::unloadPicture(int n) { // remove visual buffer & priority buffer if they exist if (_vm->_game.dirPic[n].flags & RES_LOADED) { free(_vm->_game.pictures[n].rdata); _vm->_game.dirPic[n].flags &= ~RES_LOADED; } return errOK; } void PictureMgr::clear() { memset(_vm->_game.sbuf16c, 0x4f, _width * _height); } /** * Show AGI picture. * This function copies a ``hidden'' AGI picture to the output device. */ void PictureMgr::showPic(int x, int y, int pic_width, int pic_height) { int i, y1; int offset; _width = pic_width; _height = pic_height; debugC(8, kDebugLevelMain, "Show picture!"); i = 0; offset = _vm->_game.lineMinPrint * CHAR_LINES; for (y1 = y; y1 < y + _height; y1++) { _gfx->putPixelsA(x, y1 + offset, _width, &_vm->_game.sbuf16c[i]); i += _width; } _gfx->flushScreen(); } // preagi needed functions (for plotPattern) void PictureMgr::setPattern(uint8 code, uint8 num) { _patCode = code; _patNum = num; } void PictureMgr::setPictureVersion(AgiPictureVersion version) { _pictureVersion = version; if (version == AGIPIC_C64) _minCommand = 0xe0; else _minCommand = 0xf0; } void PictureMgr::setPictureData(uint8 *data, int len) { _data = data; _flen = len; _foffs = 0; _flags = 0; } } // End of namespace Agi