/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_PICTURE_H #define AGI_PICTURE_H namespace Agi { #define _DEFAULT_WIDTH 160 #define _DEFAULT_HEIGHT 168 /** * AGI picture resource. */ struct AgiPicture { uint32 flen; /**< size of raw data */ uint8 *rdata; /**< raw vector image data */ void reset() { flen = 0; rdata = nullptr; } AgiPicture() { reset(); } }; // AGI picture version enum AgiPictureVersion { AGIPIC_C64, AGIPIC_V1, AGIPIC_V15, AGIPIC_V2, AGIPIC_256 }; enum AgiPictureFlags { kPicFNone = (1 << 0), kPicFCircle = (1 << 1), kPicFStep = (1 << 2), kPicFf3Stop = (1 << 3), kPicFf3Cont = (1 << 4), kPicFTrollMode = (1 << 5) }; class AgiBase; class GfxMgr; class PictureMgr { AgiBase *_vm; GfxMgr *_gfx; public: PictureMgr(AgiBase *agi, GfxMgr *gfx); int16 getResourceNr() { return _resourceNr; }; private: void draw_xCorner(bool skipOtherCoords = false); void yCorner(bool skipOtherCoords = false); int plotPatternPoint(int x, int y, int bitpos); void plotBrush(); byte getNextByte(); byte getNextNibble(); public: void putVirtPixel(int x, int y); int decodePicture(int16 resourceNr, bool clearScreen, bool agi256 = false, int16 pic_width = _DEFAULT_WIDTH, int16 pic_height = _DEFAULT_HEIGHT); int decodePicture(byte *data, uint32 length, int clear, int pic_width = _DEFAULT_WIDTH, int pic_height = _DEFAULT_HEIGHT); int unloadPicture(int); void drawPicture(); private: void drawPictureC64(); void drawPictureV1(); void drawPictureV15(); void drawPictureV2(); void drawPictureAGI256(); void draw_SetColor(); void draw_SetPriority(); void draw_SetNibbleColor(); void draw_SetNibblePriority(); void draw_Line(int16 x1, int16 y1, int16 x2, int16 y2); void draw_LineShort(); void draw_LineAbsolute(); int draw_FillCheck(int16 x, int16 y); void draw_Fill(int16 x, int16 y); void draw_Fill(); public: void showPic(); // <-- for regular AGI games void showPic(int16 x, int16 y, int16 pic_width, int16 pic_height); // <-- for preAGI games void showPicWithTransition(); uint8 *convertV3Pic(uint8 *src, uint32 len); void plotPattern(int x, int y); // public because it's used directly by preagi void setPattern(uint8 code, uint8 num); void setPictureVersion(AgiPictureVersion version); void setPictureData(uint8 *data, int len = 4096); void setPictureFlags(int flags) { _flags = flags; } void clear(); void setOffset(int offX, int offY) { _xOffset = offX; _yOffset = offY; } void setDimensions(int w, int h) { _width = w; _height = h; } private: int16 _resourceNr; uint8 *_data; uint32 _dataSize; uint32 _dataOffset; bool _dataOffsetNibble; uint8 _patCode; uint8 _patNum; uint8 _priOn; uint8 _scrOn; uint8 _scrColor; uint8 _priColor; uint8 _minCommand; AgiPictureVersion _pictureVersion; int16 _width, _height; int16 _xOffset, _yOffset; int _flags; int _currentStep; }; } // End of namespace Agi #endif /* AGI_PICTURE_H */