/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/mixer.h" #include "audio/softsynth/pcspk.h" #include "common/debug-channels.h" #include "common/events.h" #include "common/random.h" #include "agi/preagi.h" #include "agi/graphics.h" namespace Agi { PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBase(syst, gameDesc) { // Setup mixer syncSoundSettings(); DebugMan.addDebugChannel(kDebugLevelMain, "Main", "Generic debug level"); DebugMan.addDebugChannel(kDebugLevelResources, "Resources", "Resources debugging"); DebugMan.addDebugChannel(kDebugLevelSprites, "Sprites", "Sprites debugging"); DebugMan.addDebugChannel(kDebugLevelInventory, "Inventory", "Inventory debugging"); DebugMan.addDebugChannel(kDebugLevelInput, "Input", "Input events debugging"); DebugMan.addDebugChannel(kDebugLevelMenu, "Menu", "Menu debugging"); DebugMan.addDebugChannel(kDebugLevelScripts, "Scripts", "Scripts debugging"); DebugMan.addDebugChannel(kDebugLevelSound, "Sound", "Sound debugging"); DebugMan.addDebugChannel(kDebugLevelText, "Text", "Text output debugging"); DebugMan.addDebugChannel(kDebugLevelSavegame, "Savegame", "Saving & restoring game debugging"); memset(&_debug, 0, sizeof(struct AgiDebug)); _speakerHandle = new Audio::SoundHandle(); } void PreAgiEngine::initialize() { initRenderMode(); _font = new GfxFont(this); _gfx = new GfxMgr(this, _font); _picture = new PictureMgr(this, _gfx); _font->init(); _game.gameFlags = 0; //_game._vm->_text->charAttrib_Set(15, 0); _defaultColor = 0xF; _game.name[0] = '\0'; //_game._vm->_text->configureScreen(0); // hardcoded _gfx->initVideo(); _speakerStream = new Audio::PCSpeaker(_mixer->getOutputRate()); _mixer->playStream(Audio::Mixer::kSFXSoundType, _speakerHandle, _speakerStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); debugC(2, kDebugLevelMain, "Detect game"); // clear all resources and events for (int i = 0; i < MAX_DIRECTORY_ENTRIES; i++) { _game.pictures[i].reset(); _game.sounds[i] = nullptr; // _game.sounds contains pointers now _game.dirPic[i].reset(); _game.dirSound[i].reset(); } } PreAgiEngine::~PreAgiEngine() { _mixer->stopHandle(*_speakerHandle); delete _speakerStream; delete _speakerHandle; delete _picture; delete _gfx; delete _font; } int PreAgiEngine::rnd(int hi) { return (_rnd->getRandomNumber(hi - 1) + 1); } // Screen functions void PreAgiEngine::clearScreen(int attr, bool overrideDefault) { if (overrideDefault) _defaultColor = attr; _gfx->clearDisplay((attr & 0xF0) / 0x10); } void PreAgiEngine::clearGfxScreen(int attr) { _gfx->drawDisplayRect(0, 0, DISPLAY_DEFAULT_WIDTH - 1, IDI_MAX_ROW_PIC * 8 - 1, (attr & 0xF0) / 0x10); } // String functions void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) { int code; if (attr == kColorDefault) attr = _defaultColor; for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) { code = buffer[iChar]; switch (code) { case '\n': case 0x8D: if (++row == 200 / 8) return; col = 0; break; case '|': // swap attribute nibbles break; default: _gfx->drawCharacter(row, col, code, attr & 0x0f, attr >> 4, false); if (++col == 320 / 8) { col = 0; if (++row == 200 / 8) return; } } } } void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) { int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column) drawStr(row, col, attr, buffer); } void PreAgiEngine::clearTextArea() { int start = IDI_MAX_ROW_PIC; if (getGameID() == GID_TROLL) start = 21; for (int row = start; row < 200 / 8; row++) { clearRow(row); } } void PreAgiEngine::clearRow(int row) { drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces } void PreAgiEngine::printStr(const char *szMsg) { clearTextArea(); drawStr(21, 0, IDA_DEFAULT, szMsg); g_system->updateScreen(); } void PreAgiEngine::XOR80(char *buffer) { for (size_t i = 0; i < strlen(buffer); i++) if (buffer[i] & 0x80) buffer[i] ^= 0x80; } void PreAgiEngine::printStrXOR(char *szMsg) { XOR80(szMsg); printStr(szMsg); } // Input functions int PreAgiEngine::getSelection(SelectionTypes type) { Common::Event event; GUI::Debugger *console = getDebugger(); while (!shouldQuit()) { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: return 0; case Common::EVENT_RBUTTONUP: return 0; case Common::EVENT_LBUTTONUP: if (type == kSelYesNo || type == kSelAnyKey) return 1; break; case Common::EVENT_KEYDOWN: if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && console) { console->attach(); console->onFrame(); //FIXME: If not cleared, clicking again will start the console event.kbd.keycode = Common::KEYCODE_INVALID; event.kbd.flags = 0; continue; } switch (event.kbd.keycode) { case Common::KEYCODE_y: if (type == kSelYesNo) return 1; break; case Common::KEYCODE_n: if (type == kSelYesNo) return 0; break; case Common::KEYCODE_ESCAPE: if (type == kSelNumber || type == kSelAnyKey) return 0; break; case Common::KEYCODE_1: case Common::KEYCODE_2: case Common::KEYCODE_3: case Common::KEYCODE_4: case Common::KEYCODE_5: case Common::KEYCODE_6: case Common::KEYCODE_7: case Common::KEYCODE_8: case Common::KEYCODE_9: if (type == kSelNumber) return event.kbd.keycode - Common::KEYCODE_1 + 1; break; case Common::KEYCODE_SPACE: if (type == kSelSpace) return 1; break; case Common::KEYCODE_BACKSPACE: if (type == kSelBackspace) return 0; break; default: if (event.kbd.flags & Common::KBD_CTRL) break; if (type == kSelYesNo) { return 2; } else if (type == kSelNumber) { return 10; } else if (type == kSelAnyKey || type == kSelBackspace) { return 1; } } break; default: break; } } _system->updateScreen(); _system->delayMillis(10); } return 0; } void PreAgiEngine::playNote(int16 frequency, int32 length) { _speakerStream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length); waitForTimer(length); } void PreAgiEngine::waitForTimer(int msec_delay) { uint32 start_time = _system->getMillis(); while (_system->getMillis() < start_time + msec_delay) { g_system->updateScreen(); _system->delayMillis(10); } } } // End of namespace Agi