/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_PREAGI_H #define AGI_PREAGI_H #include "agi/agi.h" namespace Audio { class SoundHandle; class PCSpeaker; } namespace Agi { // default attributes #define IDA_DEFAULT 0x0F #define IDA_DEFAULT_REV 0xF0 #define IDI_SND_OSCILLATOR_FREQUENCY 1193180 #define IDI_SND_TIMER_RESOLUTION 0.0182 #define kColorDefault 0x1337 #define IDI_MAX_ROW_PIC 20 enum SelectionTypes { kSelYesNo, kSelNumber, kSelSpace, kSelAnyKey, kSelBackspace }; class PreAgiEngine : public AgiBase { int _gameId; protected: void initialize(); void pollTimer() {} int getKeypress() { return 0; } bool isKeypress() { return false; } void clearKeyQueue() {} PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc); virtual ~PreAgiEngine(); int getGameId() { return _gameId; } PictureMgr *_picture; void clearImageStack() {} void recordImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) {} void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3, int16 p4, int16 p5, int16 p6, int16 p7) {} void releaseImageStack() {} int saveGame(const Common::String &fileName, const Common::String &saveName) { return -1; } int loadGame(const Common::String &fileName, bool checkId = true) { return -1; } // Game Common::String getTargetName() { return _targetName; } // Screen void clearScreen(int attr, bool overrideDefault = true); void clearGfxScreen(int attr); void setDefaultTextColor(int attr) { _defaultColor = attr; } // Keyboard int getSelection(SelectionTypes type); int rnd(int hi); // Text void drawStr(int row, int col, int attr, const char *buffer); void drawStrMiddle(int row, int attr, const char *buffer); void clearTextArea(); void clearRow(int row); void XOR80(char *buffer); void printStr(const char *szMsg); void printStrXOR(char *szMsg); // Saved Games Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } void playNote(int16 frequency, int32 length); void waitForTimer(int msec_delay); private: int _defaultColor; Audio::PCSpeaker *_speakerStream; Audio::SoundHandle *_speakerHandle; }; } // End of namespace Agi #endif