/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/events.h" #include "agi/agi.h" #include "agi/font.h" #include "agi/graphics.h" #include "agi/keyboard.h" // preagi engines #include "agi/preagi_mickey.h" // default attributes #define IDA_DEFAULT 0x0F #define IDA_DEFAULT_REV 0xF0 #define IDI_MAX_ROW_PIC 20 namespace Agi { // Screen functions void PreAgiEngine::clearScreen(int attr) { _gfx->clearScreen((attr & 0xF0) / 0x10); } // String functions void PreAgiEngine::drawStr(int row, int col, int attr, const char *buffer) { int code; for (int iChar = 0; iChar < (int)strlen(buffer); iChar++) { code = buffer[iChar]; switch (code) { case '\n': case 0x8D: if (++row == 200 / 8) return; col = 0; break; case '|': // swap attribute nibbles break; default: _gfx->putTextCharacter(1, col * 8 , row * 8, static_cast(code), attr & 0x0f, (attr & 0xf0) / 0x10, false, mickey_fontdata); if (++col == 320 / 8) { col = 0; if (++row == 200 / 8) return; } } } } void PreAgiEngine::drawStrMiddle(int row, int attr, const char *buffer) { int col = (25 / 2) - (strlen(buffer) / 2); // 25 = 320 / 8 (maximum column) drawStr(row, col, attr, buffer); } void PreAgiEngine::clearTextArea() { for (int row = IDI_MAX_ROW_PIC; row < 200 / 8; row++) { clearRow(row); } } void PreAgiEngine::clearRow(int row) { drawStr(row, 0, IDA_DEFAULT, " "); // 40 spaces } // Input functions void PreAgiEngine::waitAnyKeyAnim() { waitAnyKey(true); } int PreAgiEngine::getSelection(int type) { Common::Event event; // Selection types: // 0: Y/N // 1: 1-9 for (;;) { while (_eventMan->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: _system->quit(); case Common::EVENT_LBUTTONUP: if (type == 0) return 1; case Common::EVENT_RBUTTONUP: return 0; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_y: if (type == 0) return 1; case Common::KEYCODE_n: if (type == 0) return 0; case Common::KEYCODE_ESCAPE: if (type == 1) return 0; case Common::KEYCODE_1: case Common::KEYCODE_2: case Common::KEYCODE_3: case Common::KEYCODE_4: case Common::KEYCODE_5: case Common::KEYCODE_6: case Common::KEYCODE_7: case Common::KEYCODE_8: case Common::KEYCODE_9: if (type == 1) return event.kbd.keycode - Common::KEYCODE_1 + 1; default: if (type == 0) { return 2; } else { return 10; } } break; default: break; } } } return 0; } bool PreAgiEngine::waitAnyKeyChoice() { Common::Event event; for (;;) { while (_eventMan->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: _system->quit(); case Common::EVENT_LBUTTONUP: return true; case Common::EVENT_RBUTTONUP: return false; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_ESCAPE: //Escape return false; default: return true; } break; default: break; } } } } void PreAgiEngine::waitAnyKey(bool anim) { Common::Event event; for (;;) { while (_eventMan->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: _system->quit(); case Common::EVENT_KEYDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: return; default: break; } } // TODO /*if (anim) { _game->Animate(); UpdateScreen(); }*/ } } }