/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/events.h" #include "common/savefile.h" #include "common/stream.h" #include "graphics/cursorman.h" #include "agi/preagi.h" #include "agi/preagi_common.h" #include "agi/preagi_mickey.h" #include "agi/graphics.h" namespace Agi { int Mickey::getDat(int iRoom) { if (((iRoom > 0) && (iRoom < 24)) || iRoom == 154 || iRoom == 155) return IDI_MSA_PLANET_EARTH; if ((iRoom >= 30) && (iRoom <= 39)) return IDI_MSA_PLANET_VENUS; if ((iRoom >= 40) && (iRoom <= 69)) return IDI_MSA_PLANET_NEPTUNE; if ((iRoom >= 70) && (iRoom <= 82)) return IDI_MSA_PLANET_MERCURY; if ((iRoom >= 83) && (iRoom <= 92)) return IDI_MSA_PLANET_SATURN; if ((iRoom >= 93) && (iRoom <= 103)) return IDI_MSA_PLANET_PLUTO; if ((iRoom >= 106) && (iRoom <= 120)) return IDI_MSA_PLANET_JUPITER; if ((iRoom >= 121) && (iRoom <= 132)) return IDI_MSA_PLANET_MARS; if ((iRoom >= 133) && (iRoom <= 145)) return IDI_MSA_PLANET_URANUS; return IDI_MSA_PLANET_SPACESHIP; } void Mickey::readExe(int ofs, uint8 *buffer, long buflen) { Common::File infile; if (!infile.open("mickey.exe")) return; infile.seek(ofs, SEEK_SET); infile.read(buffer, buflen); infile.close(); } void Mickey::getDatFileName(int iRoom, char *szFile) { sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[getDat(iRoom)]); } void Mickey::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) { Common::File infile; if (!infile.open(szFile)) return; hdr->filelen = infile.readByte(); hdr->filelen += infile.readByte() * 0x100; for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { hdr->ofsRoom[i] = infile.readByte(); hdr->ofsRoom[i] += infile.readByte() * 0x100; } for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { hdr->ofsDesc[i] = infile.readByte(); hdr->ofsDesc[i] += infile.readByte() * 0x100; } for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { hdr->ofsStr[i] = infile.readByte(); hdr->ofsStr[i] += infile.readByte() * 0x100; } infile.close(); } void Mickey::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) { uint16 ofs[256]; readExe(offset, buffer, buflen); memcpy(ofs, buffer, sizeof(ofs)); for (int i = 0; i < 256; i++) ofs[i] = buffer[i*2] + 256 * buffer[i*2+1]; readExe(ofs[iItem] + IDI_MSA_OFS_EXE, buffer, buflen); } // User Interface bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) { printExeStr(ofsPrompt); while (!_vm->shouldQuit()) { switch (_vm->getSelection(kSelYesNo)) { case 0: return false; case 1: return true; default: if (fErrorMsg) { printExeStr(IDO_MSA_PRESS_YES_OR_NO); waitAnyKey(); printExeStr(ofsPrompt); } break; } } return false; } int Mickey::choose1to9(int ofsPrompt) { int answer = 0; printExeStr(ofsPrompt); while (!_vm->shouldQuit()) { answer = _vm->getSelection(kSelNumber); if (answer == 10) { printExeStr(IDO_MSA_PRESS_1_TO_9); if (_vm->getSelection(kSelAnyKey) == 0) return 0; printExeStr(ofsPrompt); } else return answer; } return 0; } void Mickey::printStr(char *buffer) { int pc = 1; int nRows, iCol, iRow; nRows = *buffer + IDI_MSA_ROW_MENU_0; _vm->clearTextArea(); for (iRow = IDI_MSA_ROW_MENU_0; iRow < nRows; iRow++) { iCol = *(buffer + pc++); _vm->drawStr(iRow, iCol, IDA_DEFAULT, buffer + pc); pc += strlen(buffer + pc) + 1; } // Show the string on screen _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); } void Mickey::printLine(const char *buffer) { _vm->clearTextArea(); _vm->drawStr(22, 18 - strlen(buffer) / 2, IDA_DEFAULT, buffer); // Show the string on screen _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); waitAnyKey(true); } void Mickey::printExeStr(int ofs) { uint8 buffer[256] = {0}; if (!ofs) return; readExe(ofs, buffer, sizeof(buffer)); printStr((char *)buffer); } void Mickey::printExeMsg(int ofs) { if (!ofs) return; printExeStr(ofs); waitAnyKey(true); } void Mickey::printDatString(int iStr) { char buffer[256]; int iDat = getDat(_game.iRoom); MSA_DAT_HEADER hdr; char szFile[256] = {0}; sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[iDat]); readDatHdr(szFile, &hdr); Common::File infile; if (!infile.open(szFile)) return; infile.seek(hdr.ofsStr[iStr] + IDI_MSA_OFS_DAT, SEEK_SET); infile.read((uint8 *)buffer, 256); infile.close(); printStr(buffer); } void Mickey::printDesc(int iRoom) { char *buffer = (char *)malloc(256); MSA_DAT_HEADER hdr; char szFile[256] = {0}; getDatFileName(iRoom, szFile); readDatHdr(szFile, &hdr); Common::File infile; if (!infile.open(szFile)) return; memset(buffer, 0, 256); infile.seek(hdr.ofsDesc[iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET); infile.read(buffer, 256); infile.close(); printStr(buffer); free(buffer); } bool Mickey::checkMenu() { char *buffer = new char[sizeof(MSA_MENU)]; MSA_MENU menu; int iSel0, iSel1; MSA_DAT_HEADER hdr; char szFile[256] = {0}; Common::File infile; getDatFileName(_game.iRoom, szFile); readDatHdr(szFile, &hdr); if (!infile.open(szFile)) return false; infile.seek(hdr.ofsRoom[_game.iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET); infile.read((uint8 *)buffer, sizeof(MSA_MENU)); infile.close(); memcpy(&menu, buffer, sizeof(MSA_MENU)); patchMenu(&menu); memcpy(buffer, &menu, sizeof(MSA_MENU)); getMenuSel(buffer, &iSel0, &iSel1); delete[] buffer; return parse(menu.cmd[iSel0].data[iSel1], menu.arg[iSel0].data[iSel1]); } void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) { int iWord; int iRow; int sel; uint8 attr; // draw menu _vm->clearTextArea(); for (iRow = 0; iRow < 2; iRow++) { for (iWord = 0; iWord < menu.row[iRow].count; iWord++) { if (iRow) sel = sel1; else sel = sel0; if (iWord == sel) attr = IDA_DEFAULT_REV; else attr = IDA_DEFAULT; _vm->drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0, attr, (char *)menu.row[iRow].entry[iWord].szText); } } // Menu created, show it on screen _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); } void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) { int iWord; int *sel = 0; switch(iRow) { case 0: if (y != IDI_MSA_ROW_MENU_0) return; sel = sel0; break; case 1: if (y != IDI_MSA_ROW_MENU_1) return; sel = sel1; break; } for (iWord = 0; iWord < menu.row[iRow].count; iWord++) { if ((x >= menu.row[iRow].entry[iWord].x0) && (x < (int)(menu.row[iRow].entry[iWord].x0 + strlen((char *)menu.row[iRow].entry[iWord].szText)))) { *sel = iWord; break; } } } bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) { Common::Event event; int *sel = 0; int nWords; int x, y; int goIndex = -1, northIndex = -1, southIndex = -1, eastIndex = -1, westIndex = -1; switch(iRow) { case 0: sel = sel0; break; case 1: sel = sel1; break; } nWords = menu.row[iRow].count; _clickToMove = false; for (int i = 0; i <= menu.row[0].count; i++) if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79) // GO goIndex = i; if (goIndex >= 0) { for (int j = 0; j <= menu.row[1].count; j++) { if (menu.row[1].entry[j].szText[0] == 78 && menu.row[1].entry[j].szText[1] == 79 && menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 && menu.row[1].entry[j].szText[4] == 72) northIndex = j; if (menu.row[1].entry[j].szText[0] == 83 && menu.row[1].entry[j].szText[1] == 79 && menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 && menu.row[1].entry[j].szText[4] == 72) southIndex = j; if (menu.row[1].entry[j].szText[0] == 69 && menu.row[1].entry[j].szText[1] == 65 && menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84) eastIndex = j; if (menu.row[1].entry[j].szText[0] == 87 && menu.row[1].entry[j].szText[1] == 69 && menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84) westIndex = j; } } drawMenu(menu, *sel0, *sel1); while (!_vm->shouldQuit()) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch(event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: return 0; case Common::EVENT_MOUSEMOVE: if (iRow < 2) { x = event.mouse.x / 8; y = event.mouse.y / 8; // If the mouse hovers over the menu, refresh the menu if ((iRow == 0 && y == IDI_MSA_ROW_MENU_0) || (iRow == 1 && y == IDI_MSA_ROW_MENU_1)) { getMouseMenuSelRow(menu, sel0, sel1, iRow, x, y); drawMenu(menu, *sel0, *sel1); } // Change cursor if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= 0 && event.mouse.y <= 10)) { _vm->_gfx->setCursorPalette(true); } else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) { _vm->_gfx->setCursorPalette(true); } else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= 20 && event.mouse.x <= 30)) { _vm->_gfx->setCursorPalette(true); } else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) { _vm->_gfx->setCursorPalette(true); } else { _vm->_gfx->setCursorPalette(false); } } break; case Common::EVENT_LBUTTONUP: // Click to move if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= 0 && event.mouse.y <= 10)) { *sel0 = goIndex; *sel1 = northIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursorPalette(false); _clickToMove = true; } else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) { *sel0 = goIndex; *sel1 = southIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursorPalette(false); _clickToMove = true; } else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= 20 && event.mouse.x <= 30)) { *sel0 = goIndex; *sel1 = westIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursorPalette(false); _clickToMove = true; } else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) { *sel0 = goIndex; *sel1 = eastIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursorPalette(false); _clickToMove = true; } else { _vm->_gfx->setCursorPalette(false); } return true; case Common::EVENT_RBUTTONUP: *sel0 = 0; *sel1 = -1; return false; case Common::EVENT_WHEELUP: if (iRow < 2) { *sel -= 1; if (*sel < 0) *sel = nWords - 1; drawMenu(menu, *sel0, *sel1); } break; case Common::EVENT_WHEELDOWN: if (iRow < 2) { *sel += 1; if (*sel == nWords) *sel = 0; drawMenu(menu, *sel0, *sel1); } break; case Common::EVENT_KEYDOWN: if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL) && _vm->_console) { _vm->_console->attach(); _vm->_console->onFrame(); continue; } switch (event.kbd.keycode) { case Common::KEYCODE_2: // Hidden message if (_game.iRoom == IDI_MSA_PIC_MERCURY_CAVE_0) { for (int i = 0; i < 5; i++) { printExeMsg(IDO_MSA_HIDDEN_MSG[i]); } _vm->clearTextArea(); waitAnyKey(); } break; case Common::KEYCODE_8: if (event.kbd.flags & Common::KBD_CTRL) { *sel0 = 0; *sel1 = -1; return false; } break; case Common::KEYCODE_ESCAPE: *sel0 = 0; *sel1 = -1; return false; case Common::KEYCODE_s: _vm->flipflag(fSoundOn); break; case Common::KEYCODE_c: inventory(); drawRoom(); *sel0 = 0; *sel1 = -1; return false; case Common::KEYCODE_b: printRoomDesc(); drawMenu(menu, *sel0, *sel1); *sel0 = 0; *sel1 = -1; return false; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: case Common::KEYCODE_4: if (iRow < 2) { *sel -= 1; if (*sel < 0) *sel = nWords - 1; drawMenu(menu, *sel0, *sel1); } break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_SPACE: case Common::KEYCODE_KP6: case Common::KEYCODE_6: if (iRow < 2) { *sel += 1; if (*sel == nWords) *sel = 0; drawMenu(menu, *sel0, *sel1); } break; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: return true; default: break; } break; default: break; } animate(); drawMenu(menu, *sel0, *sel1); } animate(); drawMenu(menu, *sel0, *sel1); } return false; } void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) { MSA_MENU menu; memcpy(&menu, buffer, sizeof(MSA_MENU)); *sel0 = 0; *sel1 = -1; // Show the mouse cursor for the menu CursorMan.showMouse(true); while (!_vm->shouldQuit()) { while (!_vm->shouldQuit()) { if (getMenuSelRow(menu, sel0, sel1, 0)) { if (_clickToMove) break; *sel1 = 0; if (getMenuSelRow(menu, sel0, sel1, 1)) { break; } } } if (_clickToMove || getMenuSelRow(menu, sel0, sel1, 2)) { break; } } // Menu selection made, hide the mouse cursor CursorMan.showMouse(false); } void Mickey::centerMenu(MSA_MENU *menu) { int iWord; int iRow; int w, x; for (iRow = 0; iRow < 2; iRow++) { w = 0; for (iWord = 0; iWord < menu->row[iRow].count; iWord++) { w += strlen((char *)menu->row[iRow].entry[iWord].szText); } w += menu->row[iRow].count - 1; x = (40 - w) / 2; // FIX for (iWord = 0; iWord < menu->row[iRow].count; iWord++) { menu->row[iRow].entry[iWord].x0 = x; x += strlen((char *)menu->row[iRow].entry[iWord].szText) + 1; } } } void Mickey::patchMenu(MSA_MENU *menu) { uint8 buffer[512]; uint8 menubuf[sizeof(MSA_MENU)]; int nPatches; int pBuf = 0; // change planet name in ship airlock menu if (_game.iRoom == IDI_MSA_PIC_SHIP_AIRLOCK) { strcpy((char *)menu->row[1].entry[2].szText, IDS_MSA_NAME_PLANET[_game.iPlanet]); } // exit if fix unnecessary if (!_game.iRmMenu[_game.iRoom]) { centerMenu(menu); return; } // copy menu to menubuf memcpy(menubuf, menu, sizeof(menubuf)); // read patches readOfsData( IDOFS_MSA_MENU_PATCHES, _game.nRmMenu[_game.iRoom] + _game.iRmMenu[_game.iRoom] - 1, buffer, sizeof(buffer) ); // get number of patches nPatches = buffer[pBuf++]; // patch menubuf for (int iPatch = 0; iPatch < nPatches; iPatch++) { if (buffer[pBuf] > sizeof(menubuf)) { // patch address out of bounds } menubuf[buffer[pBuf]] = buffer[pBuf + 1]; pBuf += 2; } // copy menubuf back to menu memcpy(menu, menubuf, sizeof(MSA_MENU)); // center menu centerMenu(menu); } void Mickey::printDatMessage(int iStr) { printDatString(iStr); waitAnyKey(true); } // Sound void Mickey::playNote(MSA_SND_NOTE note) { if (!note.counter) { // Pause _vm->_system->delayMillis((uint) (note.length / IDI_SND_TIMER_RESOLUTION)); } else { _vm->playNote(IDI_SND_OSCILLATOR_FREQUENCY / note.counter, (int32) (note.length / IDI_SND_TIMER_RESOLUTION)); } } void Mickey::playSound(ENUM_MSA_SOUND iSound) { if (!_vm->getflag(fSoundOn)) return; Common::Event event; MSA_SND_NOTE note; uint8 *buffer = new uint8[1024]; int pBuf = 1; switch(iSound) { case IDI_MSA_SND_XL30: for (int iNote = 0; iNote < 6; iNote++) { note.counter = _vm->rnd(59600) + 59; note.length = 4; playNote(note); } break; default: readOfsData(IDOFS_MSA_SOUND_DATA, iSound, buffer, 1024); for (;;) { memcpy(¬e, buffer + pBuf, sizeof(note)); if (!note.counter && !note.length) break; playNote(note); pBuf += 3; if (iSound == IDI_MSA_SND_THEME) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch(event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: case Common::EVENT_KEYDOWN: delete[] buffer; return; default: break; } } } } break; } delete[] buffer; } // Graphics void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) { uint8* buffer = new uint8[4096]; char szFile[255] = {0}; sprintf(szFile, IDS_MSA_PATH_OBJ, IDS_MSA_NAME_OBJ[iObj]); Common::File file; if (!file.open(szFile)) return; uint32 size = file.size(); file.read(buffer, size); file.close(); if (iObj == IDI_MSA_OBJECT_CRYSTAL) _vm->_picture->setPictureFlags(kPicFStep); _vm->_picture->setOffset(x0, y0); _vm->_picture->decodePicture(buffer, size, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_picture->setOffset(0, 0); _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); } void Mickey::drawPic(int iPic) { uint8* buffer = new uint8[4096]; char szFile[255] = {0}; sprintf(szFile, IDS_MSA_PATH_PIC, iPic); Common::File file; if (!file.open(szFile)) return; uint32 size = file.size(); file.read(buffer, size); file.close(); // Note that decodePicture clears the screen _vm->_picture->decodePicture(buffer, size, true, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); } void Mickey::drawRoomAnimation() { uint8 objLight[] = { 0xF0, 1, 0xF9, 2, 43, 45, 0xFF }; switch(_game.iRoom) { case IDI_MSA_PIC_EARTH_SHIP: case IDI_MSA_PIC_VENUS_SHIP: case IDI_MSA_PIC_NEPTUNE_SHIP: case IDI_MSA_PIC_MERCURY_SHIP: case IDI_MSA_PIC_SATURN_SHIP: case IDI_MSA_PIC_PLUTO_SHIP: case IDI_MSA_PIC_JUPITER_SHIP: case IDI_MSA_PIC_MARS_SHIP: case IDI_MSA_PIC_URANUS_SHIP: case IDI_MSA_PIC_SHIP_VENUS: case IDI_MSA_PIC_SHIP_NEPTUNE: case IDI_MSA_PIC_SHIP_MERCURY: case IDI_MSA_PIC_SHIP_SATURN: case IDI_MSA_PIC_SHIP_PLUTO: case IDI_MSA_PIC_SHIP_JUPITER: case IDI_MSA_PIC_SHIP_MARS: case IDI_MSA_PIC_SHIP_URANUS: { // draw blinking ship lights uint8 iColor = 0; _vm->_picture->setPattern(2, 0); for (int i = 0; i < 12; i++) { iColor = _game.nFrame + i; if (iColor > 15) iColor -= 15; objLight[1] = iColor; objLight[4] += 7; _vm->_picture->setPictureData(objLight); _vm->_picture->setPictureFlags(kPicFCircle); _vm->_picture->drawPicture(); } _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _game.nFrame--; if (_game.nFrame < 0) _game.nFrame = 15; playSound(IDI_MSA_SND_PRESS_BLUE); } break; case IDI_MSA_PIC_SHIP_CONTROLS: // draw XL30 screen if (_game.fAnimXL30) { if (_game.nFrame > 5) _game.nFrame = 0; drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_XL31 + _game.nFrame), 0, 4); _game.nFrame++; }; break; default: // draw crystal if (_game.iRoom == IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][0]) { if (!_game.fHasXtal) { switch(_game.iPlanet) { case IDI_MSA_PLANET_VENUS: if (_game.iRmMenu[_game.iRoom] != 2) break; default: drawObj( IDI_MSA_OBJECT_CRYSTAL, IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][1], IDI_MSA_XTAL_ROOM_XY[_game.iPlanet][2] ); break; } } } break; } } void Mickey::drawRoom() { uint8 buffer[256]; int pBuf = 0; int nObjs; // Draw room picture if (_game.iRoom == IDI_MSA_PIC_TITLE) { drawPic(IDI_MSA_PIC_TITLE); } else { drawPic(_game.iRmPic[_game.iRoom]); if (_game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) { // Draw ship control room window if (_game.fFlying) { drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0); } else { drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + _game.iPlanet), 0, 1); } } } // Draw room objects if (_game.iRoom >= IDI_MSA_MAX_PIC_ROOM) { drawRoomAnimation(); return; } if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) { readOfsData(IDO_MSA_ROOM_OBJECT_XY_OFFSETS, _game.iRmObj[_game.iRoom], buffer, sizeof(buffer)); nObjs = buffer[pBuf++]; for (int iObj = 0; iObj < nObjs; iObj++) { drawObj((ENUM_MSA_OBJECT)buffer[pBuf], buffer[pBuf + 1], buffer[pBuf + 2]); pBuf += 3; } } // Draw room animation drawRoomAnimation(); } const uint8 colorBCG[16][2] = { { 0x00, 0x00 }, // 0 (black, black) { 0, 0 }, { 0x00, 0x0D }, // 2 (black, purple) { 0x00, 0xFF }, // 3 (black, white) { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0x0D, 0x00 }, // 8 (purple, black) { 0, 0 }, { 0x0D, 0x0D }, // A (purple, purple) { 0, 0 }, { 0xFF, 0x00 }, // C (white, black) { 0, 0 }, { 0, 0 }, { 0xFF, 0xFF } // F (white, white) }; void Mickey::drawLogo() { // TODO: clean this up and make it work properly, the logo is drawn way off to the right return; // remove this once the code below is done char szFile[256] = {0}; uint8 *buffer = new uint8[16384]; const int w = 150; const int h = 80; const int xoffset = 30; // FIXME: remove this uint8 bitmap[w][h]; uint8 color, color2, color3, color4; // read in logos.bcg sprintf(szFile, IDS_MSA_PATH_LOGO); Common::File infile; if (!infile.open(szFile)) return; infile.read(buffer, infile.size()); infile.close(); // draw logo bitmap memcpy(bitmap, buffer, sizeof(bitmap)); _vm->_picture->setDimensions(w, h); // Show BCG picture for (int y = 0; y < h; y++) { for (int x = xoffset; x < w; x++) { color = colorBCG[(bitmap[y][x] & 0xf0) / 0x10][0]; // background color2 = colorBCG[(bitmap[y][x] & 0xf0) / 0x10][1]; // background color3 = colorBCG[ bitmap[y][x] & 0x0f][0]; // foreground color4 = colorBCG[ bitmap[y][x] & 0x0f][1]; // foreground _vm->_picture->putPixel(x * 4 - xoffset, y, color); _vm->_picture->putPixel(x * 4 + 1 - xoffset, y, color2); _vm->_picture->putPixel(x * 4 + 2 - xoffset, y, color3); _vm->_picture->putPixel(x * 4 + 3 - xoffset, y, color4); _vm->_picture->putPixel(x * 4 - xoffset, y + 1, color); _vm->_picture->putPixel(x * 4 + 1 - xoffset, y + 1, color2); _vm->_picture->putPixel(x * 4 + 2 - xoffset, y + 1, color3); _vm->_picture->putPixel(x * 4 + 3 - xoffset, y + 1, color4); } } _vm->_picture->showPic(10, 10, w, h); delete[] buffer; } void Mickey::animate() { _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY); drawRoomAnimation(); } void Mickey::printRoomDesc() { // print room description printDesc(_game.iRoom); waitAnyKey(true); // print extended room description if (_game.oRmTxt[_game.iRoom]) { printExeMsg(_game.oRmTxt[_game.iRoom] + IDI_MSA_OFS_EXE); } } bool Mickey::loadGame() { Common::InSaveFile *infile; char szFile[256] = {0}; bool diskerror = true; int sel; int saveVersion = 0; int i = 0; while (diskerror) { sel = choose1to9(IDO_MSA_LOAD_GAME[1]); if (!sel) return false; // load game sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel); if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) { printLine("PLEASE CHECK THE DISK DRIVE"); if (_vm->getSelection(kSelAnyKey) == 0) return false; } else { if (infile->readUint32BE() != MKID_BE('MICK')) { warning("Mickey::loadGame wrong save game format"); return false; } saveVersion = infile->readByte(); if (saveVersion < 2) { warning("The planet data in this save game is corrupted. Load aborted"); return false; } if (saveVersion != MSA_SAVEGAME_VERSION) warning("Old save game version (%d, current version is %d). Will try and read anyway, but don't be surprised if bad things happen", saveVersion, MSA_SAVEGAME_VERSION); _game.iRoom = infile->readByte(); _game.iPlanet = infile->readByte(); _game.iDisk = infile->readByte(); _game.nAir = infile->readByte(); _game.nButtons = infile->readByte(); _game.nRocks = infile->readByte(); _game.nXtals = infile->readByte(); for (i = 0; i < IDI_MSA_MAX_DAT; i++) _game.iPlanetXtal[i] = infile->readByte(); for (i = 0; i < IDI_MSA_MAX_PLANET; i++) _game.iClue[i] = infile->readUint16LE(); infile->read(_game.szAddr, IDI_MSA_MAX_BUTTON + 1); _game.fHasXtal = infile->readByte() == 1; _game.fIntro = infile->readByte() == 1; _game.fSuit = infile->readByte() == 1; _game.fShipDoorOpen = infile->readByte() == 1; _game.fFlying = infile->readByte() == 1; _game.fStoryShown = infile->readByte() == 1; _game.fPlanetsInitialized = infile->readByte() == 1; _game.fTempleDoorOpen = infile->readByte() == 1; _game.fAnimXL30 = infile->readByte() == 1; for (i = 0; i < IDI_MSA_MAX_ITEM; i++) _game.fItem[i] = infile->readByte() == 1; for (i = 0; i < IDI_MSA_MAX_ITEM; i++) _game.fItemUsed[i] = infile->readByte() == 1; for (i = 0; i < IDI_MSA_MAX_ITEM; i++) _game.iItem[i] = infile->readSByte(); _game.nItems = infile->readByte(); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.iRmObj[i] = infile->readSByte(); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.iRmPic[i] = infile->readByte(); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.oRmTxt[i] = infile->readUint16LE(); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.iRmMenu[i] = infile->readByte(); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.nRmMenu[i] = infile->readByte(); _game.nFrame = infile->readSByte(); diskerror = false; delete infile; } } printExeMsg(IDO_MSA_LOAD_GAME[2]); return true; } void Mickey::saveGame() { Common::OutSaveFile* outfile; char szFile[256] = {0}; bool diskerror = true; int sel; int i = 0; bool fOldDisk = chooseY_N(IDO_MSA_SAVE_GAME[0], false); if (fOldDisk) printExeStr(IDO_MSA_SAVE_GAME[1]); else printExeStr(IDO_MSA_SAVE_GAME[2]); if (_vm->getSelection(kSelAnyKey) == 0) return; while (diskerror) { sel = choose1to9(IDO_MSA_SAVE_GAME[3]); if (!sel) return; if (fOldDisk) printExeStr(IDO_MSA_SAVE_GAME[5]); else printExeStr(IDO_MSA_SAVE_GAME[4]); if (_vm->getSelection(kSelAnyKey) == 0) return; // save game sprintf(szFile, "%s.s%02d", _vm->getTargetName().c_str(), sel); if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) { printLine("PLEASE CHECK THE DISK DRIVE"); if (_vm->getSelection(kSelAnyKey) == 0) return; } else { outfile->writeUint32BE(MKID_BE('MICK')); // header outfile->writeByte(MSA_SAVEGAME_VERSION); outfile->writeByte(_game.iRoom); outfile->writeByte(_game.iPlanet); outfile->writeByte(_game.iDisk); outfile->writeByte(_game.nAir); outfile->writeByte(_game.nButtons); outfile->writeByte(_game.nRocks); outfile->writeByte(_game.nXtals); for (i = 0; i < IDI_MSA_MAX_DAT; i++) outfile->writeByte(_game.iPlanetXtal[i]); for (i = 0; i < IDI_MSA_MAX_PLANET; i++) outfile->writeUint16LE(_game.iClue[i]); outfile->write(_game.szAddr, IDI_MSA_MAX_BUTTON + 1); outfile->writeByte(_game.fHasXtal ? 1 : 0); outfile->writeByte(_game.fIntro ? 1 : 0); outfile->writeByte(_game.fSuit ? 1 : 0); outfile->writeByte(_game.fShipDoorOpen ? 1 : 0); outfile->writeByte(_game.fFlying ? 1 : 0); outfile->writeByte(_game.fStoryShown ? 1 : 0); outfile->writeByte(_game.fPlanetsInitialized ? 1 : 0); outfile->writeByte(_game.fTempleDoorOpen ? 1 : 0); outfile->writeByte(_game.fAnimXL30 ? 1 : 0); for (i = 0; i < IDI_MSA_MAX_ITEM; i++) outfile->writeByte(_game.fItem[i] ? 1 : 0); for (i = 0; i < IDI_MSA_MAX_ITEM; i++) outfile->writeByte(_game.fItemUsed[i] ? 1 : 0); for (i = 0; i < IDI_MSA_MAX_ITEM; i++) outfile->writeSByte(_game.iItem[i]); outfile->writeByte(_game.nItems); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeSByte(_game.iRmObj[i]); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeByte(_game.iRmPic[i]); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeUint16LE(_game.oRmTxt[i]); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeByte(_game.iRmMenu[i]); for (i = 0; i < IDI_MSA_MAX_ROOM; i++) outfile->writeByte(_game.nRmMenu[i]); outfile->writeSByte(_game.nFrame); outfile->finalize(); if (outfile->err()) warning("Can't write file '%s'. (Disk full?)", szFile); diskerror = false; delete outfile; } } printExeMsg(IDO_MSA_SAVE_GAME[6]); } void Mickey::showPlanetInfo() { for (int i = 0; i < 4; i++) { printExeStr(IDO_MSA_PLANET_INFO[_game.iPlanet][i]); waitAnyKey(); } } void Mickey::printStory() { char buffer[IDI_MSA_LEN_STORY] = {0}; char szLine[41] = {0}; int iRow; int pBuf = 0; readExe(IDO_MSA_GAME_STORY, (uint8 *)buffer, sizeof(buffer)); _vm->clearScreen(IDA_DEFAULT); for (iRow = 0; iRow < 25; iRow++) { strcpy(szLine, buffer + pBuf); _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine); pBuf += strlen(szLine) + 1; } waitAnyKey(); _vm->clearScreen(IDA_DEFAULT); for (iRow = 0; iRow < 21; iRow++) { strcpy(szLine, buffer + pBuf); _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine); pBuf += strlen(szLine) + 1; } waitAnyKey(); //Set back to black _vm->_gfx->clearScreen(0); _vm->_gfx->doUpdate(); drawRoom(); _game.fStoryShown = true; } int Mickey::getPlanet() { if (!_game.nButtons) return -1; for (int iPlanet = 0; iPlanet < IDI_MSA_MAX_DAT; iPlanet++) { if (!strcmp(IDS_MSA_ADDR_PLANET[iPlanet], _game.szAddr)) { return iPlanet; } } return -1; } void Mickey::pressOB(int iButton) { char szButtons[12] = {0}; // check if too many buttons pressed if (_game.nButtons == IDI_MSA_MAX_BUTTON) { _game.nButtons = 0; memset(_game.szAddr, 0, sizeof(_game.szAddr)); printExeMsg(IDO_MSA_TOO_MANY_BUTTONS_PRESSED); return; } // add button press to address _game.nButtons++; _game.szAddr[_game.nButtons - 1] = (char)iButton; // format buttons string for (int i = 0; i < IDI_MSA_MAX_BUTTON; i++) { szButtons[i * 2] = _game.szAddr[i]; if (_game.szAddr[i + 1]) szButtons[(i * 2) + 1] = ','; } // print pressed buttons printLine("MICKEY HAS PRESSED: "); _vm->drawStr(20, 22, IDA_DEFAULT, szButtons); waitAnyKey(); } void Mickey::insertDisk(int iDisk) { _vm->clearTextArea(); _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]); waitAnyKey(); } void Mickey::gameOver() { // We shouldn't run the game over segment if we're quitting. if (_vm->shouldQuit()) return; drawPic(IDI_MSA_PIC_EARTH_SHIP_LEAVING); printExeMsg(IDO_MSA_GAME_OVER[3]); playSound(IDI_MSA_SND_GAME_OVER); if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) { drawPic(IDI_MSA_PIC_EARTH_MINNIE); printExeMsg(IDO_MSA_GAME_OVER[4]); printExeMsg(IDO_MSA_GAME_OVER[5]); } else { printExeMsg(IDO_MSA_GAME_OVER[6]); printExeMsg(IDO_MSA_GAME_OVER[7]); } waitAnyKey(); } void Mickey::flipSwitch() { if (_game.fHasXtal || _game.nXtals) { if (!_game.fStoryShown) printStory(); // Initialize planet data if (!_game.fPlanetsInitialized) { int iHint = 0; int iPlanet = 0; memset(_game.iPlanetXtal, 0, sizeof(_game.iPlanetXtal)); memset(_game.iClue, 0, sizeof(_game.iClue)); _game.iPlanetXtal[0] = IDI_MSA_PLANET_EARTH; _game.iPlanetXtal[8] = IDI_MSA_PLANET_URANUS; for (int i = 1; i < 9; i++) { if (i < 8) { do { // Earth (planet 0) and Uranus (planet 8) are excluded iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET - 2); } while (planetIsAlreadyAssigned(iPlanet)); } else { iPlanet = IDI_MSA_PLANET_URANUS; // Uranus is always last } _game.iPlanetXtal[i] = iPlanet; iHint = _vm->rnd(5) - 1; // clues are 0-4 _game.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint]; } _game.fPlanetsInitialized = true; } // activate screen animation _game.fAnimXL30 = true; _vm->clearTextArea(); playSound(IDI_MSA_SND_XL30); printExeMsg(IDO_MSA_XL30_SPEAKING); if (_game.fHasXtal) { _game.fHasXtal = false; printExeMsg(IDO_MSA_CRYSTAL_PIECE_FOUND); } if (_game.nXtals == IDI_MSA_MAX_PLANET) { printExeMsg(IDO_MSA_GAME_OVER[0]); printExeMsg(IDO_MSA_GAME_OVER[1]); printExeMsg(IDO_MSA_GAME_OVER[2]); #if 0 // DEBUG strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]); _game.nButtons = strlen(_game.szAddr); #endif } else { printExeStr(_game.iClue[_game.nXtals]); #if 0 // DEBUG _vm->drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[_game.iPlanetXtal[_game.nXtals]]); _vm->drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]); strcpy(_game.szAddr, (char *)IDS_MSA_ADDR_PLANET[_game.iPlanetXtal[_game.nXtals]]); _game.nButtons = strlen(_game.szAddr); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop #endif waitAnyKey(true); } } else { printStory(); } } void Mickey::inventory() { int iRow = IDI_MSA_ROW_INV_ITEMS; char szCrystals[12] = {0}; sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[_game.nXtals]); CursorMan.showMouse(false); _vm->clearScreen(IDA_DEFAULT); _vm->drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY); _vm->drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals); for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) { if (_game.fItem[_game.iItem[iItem]] && (_game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) { _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[_game.iItem[iItem]]); } } waitAnyKey(); _vm->clearScreen(IDA_DEFAULT); CursorMan.showMouse(true); } void Mickey::intro() { // Draw Sierra logo //drawLogo(); // Original does not even show this, so we skip it too //waitAnyKey(); // Not in the original, but needed so that the logo is visible // draw title picture _game.iRoom = IDI_MSA_PIC_TITLE; drawRoom(); // show copyright and play theme printExeMsg(IDO_MSA_COPYRIGHT); // Quit if necessary if (_vm->shouldQuit()) return; playSound(IDI_MSA_SND_THEME); // load game _game.fIntro = true; if (chooseY_N(IDO_MSA_LOAD_GAME[0], true)) { if (loadGame()) { _game.iPlanet = IDI_MSA_PLANET_EARTH; _game.fIntro = false; _game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR; return; } } // Quit if necessary if (_vm->shouldQuit()) return; // play spaceship landing scene _game.iPlanet = IDI_MSA_PLANET_EARTH; _game.iRoom = IDI_MSA_PIC_EARTH_ROAD_4; drawRoom(); printRoomDesc(); // Quit if necessary if (_vm->shouldQuit()) return; playSound(IDI_MSA_SND_SHIP_LAND); // Flash screen 3 times for (byte i = 0; i < 3; i++) { playSound(IDI_MSA_SND_PRESS_BLUE); //Set screen to white _vm->_gfx->clearScreen(15); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY); //Set back to black _vm->_gfx->clearScreen(0); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); drawRoom(); printDesc(_game.iRoom); } printExeMsg(IDO_MSA_INTRO); } void Mickey::getItem(ENUM_MSA_ITEM iItem) { _game.fItem[iItem] = true; _game.iItem[_game.nItems++] = iItem; _game.oRmTxt[_game.iRoom] = 0; playSound(IDI_MSA_SND_TAKE); drawRoom(); } void Mickey::getXtal(int iStr) { _game.oRmTxt[_game.iRoom] = 0; _game.fHasXtal = true; _game.nXtals++; playSound(IDI_MSA_SND_CRYSTAL); drawRoom(); printDatMessage(iStr); } bool Mickey::parse(int cmd, int arg) { switch(cmd) { // BASIC case IDI_MSA_ACTION_GOTO_ROOM: _game.iRoom = arg; return true; case IDI_MSA_ACTION_SHOW_INT_STR: printLine(IDS_MSA_ERRORS[arg]); break; case IDI_MSA_ACTION_SHOW_DAT_STR: printDatMessage(arg); break; // GENERAL case IDI_MSA_ACTION_PLANET_INFO: showPlanetInfo(); break; case IDI_MSA_ACTION_SAVE_GAME: saveGame(); break; case IDI_MSA_ACTION_LOOK_MICKEY: printLine("YOU CAN SEE MICKEY ALREADY"); break; // EARTH case IDI_MSA_ACTION_GET_ROPE: if (_game.iRmMenu[_game.iRoom] == 2) { _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE; _game.iRmMenu[_game.iRoom] = 3; getItem(IDI_MSA_ITEM_ROPE); printLine("MICKEY TAKES THE ROPE"); } else { _game.iRmMenu[_game.iRoom] = 1; printDatMessage(11); } break; case IDI_MSA_ACTION_UNTIE_ROPE: _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_TIRE_SWING_1; _game.iRmObj[_game.iRoom] = 0; _game.iRmMenu[_game.iRoom] = 2; drawRoom(); printDatMessage(12); break; case IDI_MSA_ACTION_GET_BONE: _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE; _game.iRmMenu[_game.iRoom] = 1; getItem(IDI_MSA_ITEM_BONE); printDatMessage(arg); break; case IDI_MSA_ACTION_GET_XTAL_EARTH: _game.iRmMenu[_game.iRoom] = 1; getXtal(arg); break; case IDI_MSA_ACTION_LOOK_DESK: _game.iRmMenu[_game.iRoom] = 1; _game.iRmObj[_game.iRoom] = 2; drawRoom(); printDatMessage(arg); break; case IDI_MSA_ACTION_WRITE_LETTER: _game.iRmMenu[_game.iRoom] = 3; _game.iRmMenu[IDI_MSA_PIC_EARTH_MAILBOX] = 1; _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_LETTER); printDatMessage(arg); break; case IDI_MSA_ACTION_MAIL_LETTER: _game.fItemUsed[IDI_MSA_ITEM_LETTER] = true; _game.fItem[IDI_MSA_ITEM_LETTER] = false; _game.iRmMenu[_game.iRoom] = 0; printDatMessage(arg); break; case IDI_MSA_ACTION_OPEN_MAILBOX: if (_game.fItemUsed[IDI_MSA_ITEM_LETTER]) { printDatMessage(110); } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_CUPBOARD: if (_game.iRmMenu[_game.iRoom]) { if (_game.iRmObj[_game.iRoom] == IDI_MSA_OBJECT_NONE) { printDatMessage(78); } else { printDatMessage(arg); } } else { _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_KITCHEN_1; _game.iRmObj[_game.iRoom] = 3; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_FLASHLIGHT: if (!mickeyHasItem(IDI_MSA_ITEM_FLASHLIGHT)) { _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_FLASHLIGHT); drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_CABINET: if (_game.iRmMenu[_game.iRoom]) { printDatMessage(109); } else { _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_GARAGE_1; _game.iRmObj[_game.iRoom] = 15; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_CROWBAR: if (!mickeyHasItem(IDI_MSA_ITEM_CROWBAR)) { _game.iRmObj[_game.iRoom]--; getItem(IDI_MSA_ITEM_CROWBAR); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_WRENCH: if (!mickeyHasItem(IDI_MSA_ITEM_WRENCH)) { _game.iRmObj[_game.iRoom] -= 2; getItem(IDI_MSA_ITEM_WRENCH); printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_CLOSET: if (_game.iRmMenu[_game.iRoom]) { printDatMessage(99); } else { _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_EARTH_BEDROOM_1; _game.iRmObj[_game.iRoom] = 7; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_MATTRESS: if (!mickeyHasItem(IDI_MSA_ITEM_MATTRESS)) { _game.iRmObj[_game.iRoom]--; getItem(IDI_MSA_ITEM_MATTRESS); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_SCARF: if (!mickeyHasItem(IDI_MSA_ITEM_SCARF)) { _game.iRmObj[_game.iRoom] -= 2; getItem(IDI_MSA_ITEM_SCARF); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_SUNGLASSES: if (!mickeyHasItem(IDI_MSA_ITEM_SUNGLASSES)) { _game.iRmObj[_game.iRoom]--; getItem(IDI_MSA_ITEM_SUNGLASSES); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_SCALE: if (!mickeyHasItem(IDI_MSA_ITEM_SCALE)) { _game.iRmMenu[IDI_MSA_PIC_VENUS_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_NEPTUNE_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_MERCURY_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_SATURN_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_PLUTO_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_JUPITER_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_MARS_WEIGH] = 1; _game.iRmMenu[IDI_MSA_PIC_URANUS_WEIGH] = 1; _game.iRmObj[_game.iRoom] -= 2; getItem(IDI_MSA_ITEM_SCALE); printDatMessage(arg); } break; case IDI_MSA_ACTION_GOTO_SPACESHIP: _game.iRoom = IDI_MSA_PIC_SHIP_AIRLOCK; if (_game.iPlanet != IDI_MSA_PLANET_EARTH) insertDisk(0); return true; // VENUS case IDI_MSA_ACTION_DOWN_CHASM: if (_game.fItem[IDI_MSA_ITEM_ROPE]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_DOWN_ROPE: if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) { _game.iRoom = IDI_MSA_PIC_VENUS_PROBE; return true; } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_ROPE: if (_game.fItemUsed[IDI_MSA_ITEM_ROPE]) { printDatMessage(22); } else { _game.fItemUsed[IDI_MSA_ITEM_ROPE] = true; _game.fItem[IDI_MSA_ITEM_ROPE] = false; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_CHASM_1; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_HATCH: if (_game.fItemUsed[IDI_MSA_ITEM_WRENCH]) { if ((_game.iRmMenu[_game.iRoom] == 3) || (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1)) printDatMessage(39); else { _game.iRmMenu[_game.iRoom] = 2; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_VENUS_PROBE_1; drawRoom(); printDatMessage(24); } } else { if (_game.fItem[IDI_MSA_ITEM_WRENCH]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_WRENCH: _game.fItemUsed[IDI_MSA_ITEM_WRENCH] = true; printDatString(arg); if (_game.iRmPic[_game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1) { _vm->clearRow(22); } waitAnyKey(); break; case IDI_MSA_ACTION_GET_XTAL_VENUS: _game.iRmMenu[_game.iRoom] = 3; getXtal(arg); break; // TRITON (NEPTUNE) case IDI_MSA_ACTION_LOOK_CASTLE: if (!_game.iRmMenu[_game.iRoom]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_ENTER_OPENING: if (_game.fItemUsed[IDI_MSA_ITEM_CROWBAR]) { _game.iRoom = IDI_MSA_PIC_NEPTUNE_CASTLE_4; return true; } else { if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) { _game.iRmMenu[_game.iRoom] = 2; } printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_CROWBAR: _game.fItemUsed[IDI_MSA_ITEM_CROWBAR] = true; _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_NEPTUNE_ENTRANCE_1; drawRoom(); printDatMessage(arg); break; case IDI_MSA_ACTION_GET_XTAL_NEPTUNE: if (_game.fHasXtal) { printDatMessage(71); } else { if (_game.fItem[IDI_MSA_ITEM_SCARF]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_TALK_LEADER: _game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY; printDatMessage(arg); return true; case IDI_MSA_ACTION_GIVE_SCARF: _game.iRmObj[_game.iRoom] = 18; getXtal(arg); _game.fItem[IDI_MSA_ITEM_SCARF] = false; _game.iRmMenu[_game.iRoom] = 0; _game.iRmMenu[IDI_MSA_PIC_EARTH_BEDROOM] = 2; _game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY; return true; // MERCURY case IDI_MSA_ACTION_GET_XTAL_MERCURY: if (_game.fHasXtal) { _game.iRmMenu[_game.iRoom] = 2; printDatMessage(32); } else { if (_game.fItem[IDI_MSA_ITEM_SUNGLASSES]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_GIVE_SUNGLASSES: _game.iRmObj[_game.iRoom] = 17; _game.iRmMenu[_game.iRoom] = 2; _game.fItem[IDI_MSA_ITEM_SUNGLASSES] = false; getXtal(arg); break; // TITAN (SATURN) case IDI_MSA_ACTION_CROSS_LAKE: if (_game.fItem[IDI_MSA_ITEM_MATTRESS]) { _game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_0] = 1; _game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_1] = 1; _game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_2] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_USE_MATTRESS: _game.iRoom = IDI_MSA_PIC_SATURN_ISLAND; printDatMessage(arg); return true; case IDI_MSA_ACTION_GET_XTAL_SATURN: if (_game.fHasXtal) { printDatMessage(29); } else { getXtal(arg); } break; case IDI_MSA_ACTION_LEAVE_ISLAND: _game.iRoom = IDI_MSA_PIC_SATURN_LAKE_1; printDatMessage(arg); return true; // PLUTO case IDI_MSA_ACTION_GET_XTAL_PLUTO: if (_game.fHasXtal) { printDatMessage(19); } else { if (_game.fItem[IDI_MSA_ITEM_BONE]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_GIVE_BONE: _game.fItem[IDI_MSA_ITEM_BONE] = false; _game.iRmMenu[_game.iRoom] = 0; _game.iRmObj[_game.iRoom] = 16; getXtal(arg); break; // IO (JUPITER) case IDI_MSA_ACTION_GET_ROCK_0: case IDI_MSA_ACTION_GET_ROCK_1: if (_game.fItem[IDI_MSA_ITEM_ROCK]) { printDatMessage(38); } else { _game.iRmMenu[_game.iRoom] = 1; _game.iRmObj[_game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_ROCK); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_XTAL_JUPITER: if (_game.fHasXtal) { printDatMessage(15); } else { switch (_game.nRocks) { case 0: if (_game.fItem[IDI_MSA_ITEM_ROCK]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); break; case 1: if (_game.fItem[IDI_MSA_ITEM_ROCK]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(34); break; case 2: getXtal(35); break; } } break; case IDI_MSA_ACTION_THROW_ROCK: _game.fItem[IDI_MSA_ITEM_ROCK] = false; _game.nItems--; _game.iRmObj[_game.iRoom]++; _game.iRmMenu[_game.iRoom] = 0; drawRoom(); if (_game.nRocks) { printDatMessage(37); } else { printDatMessage(arg); } _game.nRocks++; break; // MARS case IDI_MSA_ACTION_GO_TUBE: if (_game.fItem[IDI_MSA_ITEM_FLASHLIGHT]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_USE_FLASHLIGHT: _game.iRoom = IDI_MSA_PIC_MARS_TUBE_1; printDatMessage(15); return true; case IDI_MSA_ACTION_PLUTO_DIG: if (_game.fHasXtal) { printDatMessage(21); } else { getXtal(arg); } break; case IDI_MSA_ACTION_GET_XTAL_MARS: if (_game.fHasXtal) { printDatMessage(23); } else { printDatMessage(arg); } break; // OBERON (URANUS) case IDI_MSA_ACTION_ENTER_TEMPLE: _game.iRoom = IDI_MSA_PIC_URANUS_TEMPLE; return true; case IDI_MSA_ACTION_USE_CRYSTAL: if (_game.iRmMenu[_game.iRoom]) { printDatMessage(25); } else { _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_1; drawRoom(); _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE; printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_DOOR: if (_game.fTempleDoorOpen) { printDatMessage(36); } else { _game.fTempleDoorOpen = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_2; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_ENTER_DOOR: if (_game.fTempleDoorOpen) { _game.iRoom = IDI_MSA_PIC_URANUS_STEPS; return true; } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_XTAL_URANUS: if (_game.fHasXtal) { printDatMessage(34); } else { if (_game.fItem[IDI_MSA_ITEM_CROWBAR]) { _game.iRmMenu[_game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_CROWBAR_1: _game.iRmMenu[_game.iRoom] = 0; getXtal(arg); break; // SPACESHIP case IDI_MSA_ACTION_GO_NORTH: if (_game.fShipDoorOpen) { if (_game.fSuit) { printDatMessage(45); } else { _game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR; return true; } } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_GO_PLANET: if (!_game.fShipDoorOpen) { if ((_game.nXtals == IDI_MSA_MAX_PLANET) && (_game.iPlanet == IDI_MSA_PLANET_EARTH)) gameOver(); if ((_game.iPlanet == _game.iPlanetXtal[_game.nXtals]) || (_game.iPlanet == IDI_MSA_PLANET_EARTH)) { _game.fHasXtal = false; _game.iRoom = IDI_MSA_HOME_PLANET[_game.iPlanet]; if (_game.iPlanet != IDI_MSA_PLANET_EARTH) insertDisk(1); return true; } else { _game.iRoom = IDI_MSA_SHIP_PLANET[_game.iPlanet]; return true; } } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_PRESS_BUTTON: if (_game.fShipDoorOpen) { // inner door open if (_game.iPlanet && !_game.fSuit) { printDatMessage(arg); } else { _game.fShipDoorOpen = false; _game.iRmPic[_game.iRoom]--; drawRoom(); printDatMessage(2); } } else { _game.fShipDoorOpen = true; _game.iRmPic[_game.iRoom]++; drawRoom(); printDatMessage(14); } break; case IDI_MSA_ACTION_WEAR_SPACESUIT: if (_game.fSuit) { if (_game.fShipDoorOpen) { _game.fSuit = false; _game.iRmMenu[_game.iRoom] = 0; _game.iRmPic[_game.iRoom] -= 2; drawRoom(); printDatMessage(13); } else { printDatMessage(3); } } else { if (_game.iPlanet) { _game.fSuit = true; _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] += 2; drawRoom(); printDatMessage(arg); } else { printDatMessage(12); } } break; case IDI_MSA_ACTION_READ_GAUGE: printDatString(arg); _vm->drawStr(21, 15, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_C[_game.iPlanet]); _vm->drawStr(21, 23, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_F[_game.iPlanet]); waitAnyKey(); break; case IDI_MSA_ACTION_PRESS_ORANGE: if (_game.fFlying) { printDatMessage(4); } else { playSound(IDI_MSA_SND_PRESS_ORANGE); printDatMessage(arg); pressOB(IDI_MSA_BUTTON_ORANGE); } break; case IDI_MSA_ACTION_PRESS_BLUE: if (_game.fFlying) { printDatMessage(4); } else { playSound(IDI_MSA_SND_PRESS_BLUE); printDatMessage(arg); pressOB(IDI_MSA_BUTTON_BLUE); } break; case IDI_MSA_ACTION_FLIP_SWITCH: flipSwitch(); break; case IDI_MSA_ACTION_PUSH_THROTTLE: if (_game.fFlying) { _game.fFlying = false; _game.nButtons = 0; memset(_game.szAddr, 0, sizeof(_game.szAddr)); drawRoom(); printDatString(22); _vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT, (const char *)IDS_MSA_PLANETS[_game.iPlanet]); waitAnyKey(true); showPlanetInfo(); } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_PULL_THROTTLE: if (_game.fFlying) { printDatMessage(18); } else { if (getPlanet() != -1) { _game.fFlying = true; _game.iPlanet = getPlanet(); drawRoom(); printDatMessage(16); } else { _game.nButtons = 0; memset(_game.szAddr, 0, sizeof(_game.szAddr)); printDatMessage(17); } } break; case IDI_MSA_ACTION_LEAVE_ROOM: if (_game.fFlying) { printDatMessage(24); } else { _game.iRoom = arg; return true; } break; case IDI_MSA_ACTION_OPEN_CABINET_1: if (_game.iRmMenu[_game.iRoom]) { printLine("THE CABINET IS ALREADY OPEN"); } else { _game.iRmMenu[_game.iRoom] = 1; _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_KITCHEN_1; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_READ_MAP: _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_STAR_MAP; drawRoom(); printDatMessage(46); printDatMessage(47); printDatMessage(48); _game.iRmPic[_game.iRoom] = IDI_MSA_PIC_SHIP_BEDROOM; drawRoom(); break; case IDI_MSA_ACTION_GO_WEST: _game.nButtons = 0; memset(_game.szAddr, 0, sizeof(_game.szAddr)); _game.iRoom = arg; return true; } return false; } // Keyboard void Mickey::waitAnyKey(bool anim) { Common::Event event; if (!anim) _vm->_gfx->doUpdate(); while (!_vm->shouldQuit()) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch(event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: case Common::EVENT_KEYDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: return; default: break; } } if (anim) { animate(); _vm->_gfx->doUpdate(); } _vm->_system->updateScreen(); _vm->_system->delayMillis(10); } } // Console-related functions void Mickey::debugCurRoom() { _vm->_console->DebugPrintf("Current Room = %d\n", _game.iRoom); if (_game.iRmObj[_game.iRoom] != IDI_MSA_OBJECT_NONE) { _vm->_console->DebugPrintf("Object %d is in the room\n", _game.iRmObj[_game.iRoom]); } } void Mickey::debugGotoRoom(int room) { _game.iRoom = room; drawRoom(); } Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) { _vm->_console = new Mickey_Console(_vm, this); } Mickey::~Mickey() { } void Mickey::init() { uint8 buffer[512]; // clear game struct memset(&_game, 0, sizeof(_game)); memset(&_game.iItem, IDI_MSA_OBJECT_NONE, sizeof(_game.iItem)); // read room extended desc flags //readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer)); //memcpy(_game.fRmTxt, buffer, sizeof(_game.fRmTxt)); // read room extended desc offsets readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer)); memcpy(_game.oRmTxt, buffer, sizeof(_game.oRmTxt)); for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) _game.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1]; // read room object indices //readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer)); //memcpy(_game.iRmObj, buffer, sizeof(_game.iRmObj)); // read room picture indices //readExe(IDO_MSA_ROOM_PICTURE, buffer, sizeof(buffer)); //memcpy(_game.iRmPic, buffer, sizeof(_game.iRmPic)); // read room menu patch indices readExe(IDO_MSA_ROOM_MENU_FIX, buffer, sizeof(buffer)); memcpy(_game.nRmMenu, buffer, sizeof(_game.nRmMenu)); // set room picture and room object indices for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { _game.iRmPic[i] = i; _game.iRmObj[i] = -1; } _game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0; _game.iRmObj[IDI_MSA_PIC_EARTH_BATHROOM] = 11; _game.iRmObj[IDI_MSA_PIC_JUPITER_LAVA] = 21; _game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_0] = 20; _game.iRmObj[IDI_MSA_PIC_JUPITER_ROCK_1] = 19; _game.iRmObj[IDI_MSA_PIC_EARTH_IN_DOGHOUSE] = 1; #if 0 // DEBUG _game.iPlanet = IDI_MSA_PLANET_EARTH; _game.iRoom = IDI_MSA_PIC_SHIP_CONTROLS; _game.fHasXtal = true; _game.nXtals = 9; _game.fItemUsed[IDI_MSA_ITEM_LETTER] = true; #endif } void Mickey::run() { bool done; // Game intro intro(); // Game loop while (!_vm->shouldQuit()) { drawRoom(); if (_game.fIntro) { _game.fIntro = false; } else { printRoomDesc(); } if (_game.iRoom == IDI_MSA_PIC_NEPTUNE_GUARD) { _game.iRoom = IDI_MSA_PIC_NEPTUNE_LEADER; done = true; } else { done = false; } while (!done && !_vm->shouldQuit()) { // Check air supply if (_game.fSuit) { _game.nAir -= 1; for (int i = 0; i < 4; i++) { if (_game.nAir == IDI_MSA_AIR_SUPPLY[i]) { playSound(IDI_MSA_SND_XL30); printExeMsg(IDO_MSA_XL30_SPEAKING); printExeMsg(IDO_MSA_AIR_SUPPLY[i]); if (i == 3) return; } } } else { _game.nAir = 50; // max air supply } done = checkMenu(); } _game.nFrame = 0; } gameOver(); } }