/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/stdafx.h" #include "common/events.h" #include "common/savefile.h" #include "graphics/cursorman.h" #include "agi/preagi_mickey.h" #include "agi/graphics.h" // default attributes #define IDA_DEFAULT 0x0F #define IDA_DEFAULT_REV 0xF0 #define IDI_SND_OSCILLATOR_FREQUENCY 1193180 namespace Agi { int Mickey::getDat(int iRoom) { if (((iRoom > 0) && (iRoom < 24)) || iRoom == 154 || iRoom == 155) return IDI_MSA_PLANET_EARTH; if ((iRoom >= 30) && (iRoom <= 39)) return IDI_MSA_PLANET_VENUS; if ((iRoom >= 40) && (iRoom <= 69)) return IDI_MSA_PLANET_NEPTUNE; if ((iRoom >= 70) && (iRoom <= 82)) return IDI_MSA_PLANET_MERCURY; if ((iRoom >= 83) && (iRoom <= 92)) return IDI_MSA_PLANET_SATURN; if ((iRoom >= 93) && (iRoom <= 103)) return IDI_MSA_PLANET_PLUTO; if ((iRoom >= 106) && (iRoom <= 120)) return IDI_MSA_PLANET_JUPITER; if ((iRoom >= 121) && (iRoom <= 132)) return IDI_MSA_PLANET_MARS; if ((iRoom >= 133) && (iRoom <= 145)) return IDI_MSA_PLANET_URANUS; return IDI_MSA_PLANET_SPACESHIP; } void Mickey::readExe(int ofs, uint8 *buffer, long buflen) { Common::File infile; if (!infile.open(IDS_MSA_PATH_EXE)) return; infile.seek(ofs, SEEK_SET); infile.read(buffer, buflen); infile.close(); } void Mickey::getDatFileName(int iRoom, char *szFile) { sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[getDat(iRoom)]); } void Mickey::readDatHdr(char *szFile, MSA_DAT_HEADER *hdr) { Common::File infile; if (!infile.open(szFile)) return; hdr->filelen = infile.readByte(); hdr->filelen += infile.readByte() * 0x100; for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { hdr->ofsRoom[i] = infile.readByte(); hdr->ofsRoom[i] += infile.readByte() * 0x100; } for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { hdr->ofsDesc[i] = infile.readByte(); hdr->ofsDesc[i] += infile.readByte() * 0x100; } for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { hdr->ofsStr[i] = infile.readByte(); hdr->ofsStr[i] += infile.readByte() * 0x100; } infile.close(); } void Mickey::readDesc(int iRoom, char *buffer, long buflen) { MSA_DAT_HEADER hdr; char szFile[256] = {0}; getDatFileName(iRoom, szFile); readDatHdr(szFile, &hdr); Common::File infile; if (!infile.open(szFile)) return; memset(buffer, 0, buflen); infile.seek(hdr.ofsDesc[iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET); infile.read(buffer, buflen); infile.close(); } void Mickey::readMenu(int iRoom, char *buffer) { MSA_DAT_HEADER hdr; char szFile[256] = {0}; getDatFileName(iRoom, szFile); readDatHdr(szFile, &hdr); Common::File infile; if (!infile.open(szFile)) return; infile.seek(hdr.ofsRoom[iRoom - 1] + IDI_MSA_OFS_DAT, SEEK_SET); infile.read((uint8 *)buffer, sizeof(MSA_MENU)); infile.close(); } void Mickey::readDatStr(int iDat, int iStr, char *buffer, long buflen) { MSA_DAT_HEADER hdr; char szFile[256] = {0}; sprintf(szFile, IDS_MSA_PATH_DAT, IDS_MSA_NAME_DAT[iDat]); readDatHdr(szFile, &hdr); Common::File infile; if (!infile.open(szFile)) return; infile.seek(hdr.ofsStr[iStr] + IDI_MSA_OFS_DAT, SEEK_SET); infile.read((uint8 *)buffer, buflen); infile.close(); } void Mickey::readOfsData(int offset, int iItem, uint8 *buffer, long buflen) { uint16 ofs[256]; readExe(offset, buffer, buflen); memcpy(ofs, buffer, sizeof(ofs)); for (int i = 0; i < 256; i++) ofs[i] = buffer[i*2] + 256 * buffer[i*2+1]; readExe(ofs[iItem] + IDI_MSA_OFS_EXE, buffer, buflen); } // User Interface bool Mickey::chooseY_N(int ofsPrompt, bool fErrorMsg) { printExeStr(ofsPrompt); int a = _vm->getSelection(0); for (;;) { switch (a) { case 0: return false; case 1: return true; default: if (fErrorMsg) { printExeStr(IDO_MSA_PRESS_YES_OR_NO); waitAnyKey(); printExeStr(ofsPrompt); } break; } a = _vm->getSelection(0); } } int Mickey::choose1to9(int ofsPrompt) { printExeStr(ofsPrompt); int a = _vm->getSelection(1); for (;;) { if (a == 10) { printExeStr(IDO_MSA_PRESS_1_TO_9); if (!_vm->waitAnyKeyChoice()) return 0; printExeStr(ofsPrompt); } else return a; a = _vm->getSelection(1); } } void Mickey::printStr(char *buffer) { int pc = 1; int nRows, iCol, iRow; nRows = *buffer + IDI_MSA_ROW_MENU_0; _vm->clearTextArea(); for (iRow = IDI_MSA_ROW_MENU_0; iRow < nRows; iRow++) { iCol = *(buffer + pc++); _vm->drawStr(iRow, iCol, IDA_DEFAULT, buffer + pc); pc += strlen(buffer + pc) + 1; } } void Mickey::printExeStr(int ofs) { uint8 buffer[256] = {0}; if (!ofs) return; readExe(ofs, buffer, sizeof(buffer)); printStr((char *)buffer); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } void Mickey::printExeMsg(int ofs) { if (!ofs) return; printExeStr(ofs); waitAnyKeyAnim(); } void Mickey::printDatStr(int iDat, int iStr) { char *buffer = (char *)malloc(256); readDatStr(iDat, iStr, buffer, 256); printStr(buffer); free(buffer); } void Mickey::printDesc(int iRoom) { char *buffer = (char *)malloc(256); readDesc(iRoom, buffer, 256); printStr(buffer); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop free(buffer); } void Mickey::drawMenu(MSA_MENU menu, int sel0, int sel1) { int iWord; int iRow; int sel; uint8 attr; // draw menu _vm->clearTextArea(); for (iRow = 0; iRow < 2; iRow++) { for (iWord = 0; iWord < menu.row[iRow].count; iWord++) { if (iRow) sel = sel1; else sel = sel0; if (iWord == sel) attr = IDA_DEFAULT_REV; else attr = IDA_DEFAULT; _vm->drawStr(IDI_MSA_ROW_MENU_0 + iRow, menu.row[iRow].entry[iWord].x0, attr, (char *)menu.row[iRow].entry[iWord].szText); } } _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } void Mickey::getMouseMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow, int x, int y) { int iWord; int *sel = 0; switch(iRow) { case 0: if (y != IDI_MSA_ROW_MENU_0) return; sel = sel0; break; case 1: if (y != IDI_MSA_ROW_MENU_1) return; sel = sel1; break; } for (iWord = 0; iWord < menu.row[iRow].count; iWord++) { if ((x >= menu.row[iRow].entry[iWord].x0) && (x < (int)(menu.row[iRow].entry[iWord].x0 + strlen((char *)menu.row[iRow].entry[iWord].szText)))) { *sel = iWord; break; } } } bool Mickey::getMenuSelRow(MSA_MENU menu, int *sel0, int *sel1, int iRow) { Common::Event event; int *sel = 0; int nWords; int x, y; int goIndex = -1, northIndex = -1, southIndex = -1, eastIndex = -1, westIndex = -1; switch(iRow) { case 0: sel = sel0; break; case 1: sel = sel1; break; } nWords = menu.row[iRow].count; clickToMove = false; for (int i = 0; i <= menu.row[0].count; i++) if (menu.row[0].entry[i].szText[0] == 71 && menu.row[0].entry[i].szText[1] == 79) // GO goIndex = i; if (goIndex >= 0) { for (int j = 0; j <= menu.row[1].count; j++) { if (menu.row[1].entry[j].szText[0] == 78 && menu.row[1].entry[j].szText[1] == 79 && menu.row[1].entry[j].szText[2] == 82 && menu.row[1].entry[j].szText[3] == 84 && menu.row[1].entry[j].szText[4] == 72) northIndex = j; if (menu.row[1].entry[j].szText[0] == 83 && menu.row[1].entry[j].szText[1] == 79 && menu.row[1].entry[j].szText[2] == 85 && menu.row[1].entry[j].szText[3] == 84 && menu.row[1].entry[j].szText[4] == 72) southIndex = j; if (menu.row[1].entry[j].szText[0] == 69 && menu.row[1].entry[j].szText[1] == 65 && menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84) eastIndex = j; if (menu.row[1].entry[j].szText[0] == 87 && menu.row[1].entry[j].szText[1] == 69 && menu.row[1].entry[j].szText[2] == 83 && menu.row[1].entry[j].szText[3] == 84) westIndex = j; } } drawMenu(menu, *sel0, *sel1); for (;;) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: exit(0); case Common::EVENT_MOUSEMOVE: if (iRow < 2) { x = event.mouse.x / 8; y = event.mouse.y / 8; // If the mouse hovers over the menu, refresh the menu if ((iRow == 0 && y == IDI_MSA_ROW_MENU_0) || (iRow == 1 && y == IDI_MSA_ROW_MENU_1)) { getMouseMenuSelRow(menu, sel0, sel1, iRow, x, y); drawMenu(menu, *sel0, *sel1); } // Change cursor if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= 0 && event.mouse.y <= 10)) { _vm->_gfx->setCursor(true); } else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) { _vm->_gfx->setCursor(true); } else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= 20 && event.mouse.x <= 30)) { _vm->_gfx->setCursor(true); } else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) { _vm->_gfx->setCursor(true); } else { _vm->_gfx->setCursor(false); } } break; case Common::EVENT_LBUTTONUP: // Click to move if (northIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= 0 && event.mouse.y <= 10)) { *sel0 = goIndex; *sel1 = northIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursor(false); clickToMove = true; } else if (southIndex >= 0 && (event.mouse.x >= 20 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2) && (event.mouse.y >= IDI_MSA_PIC_HEIGHT - 10 && event.mouse.y <= IDI_MSA_PIC_HEIGHT)) { *sel0 = goIndex; *sel1 = southIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursor(false); clickToMove = true; } else if (westIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= 20 && event.mouse.x <= 30)) { *sel0 = goIndex; *sel1 = westIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursor(false); clickToMove = true; } else if (eastIndex >= 0 && (event.mouse.y >= 0 && event.mouse.y <= IDI_MSA_PIC_HEIGHT) && (event.mouse.x >= IDI_MSA_PIC_WIDTH * 2 && event.mouse.x <= (IDI_MSA_PIC_WIDTH + 10) * 2)) { *sel0 = goIndex; *sel1 = eastIndex; drawMenu(menu, *sel0, *sel1); _vm->_gfx->setCursor(false); clickToMove = true; } else { _vm->_gfx->setCursor(false); } return true; case Common::EVENT_RBUTTONUP: *sel0 = 0; *sel1 = -1; return false; case Common::EVENT_WHEELUP: if (iRow < 2) { *sel -= 1; if (*sel < 0) *sel = nWords - 1; drawMenu(menu, *sel0, *sel1); } break; case Common::EVENT_WHEELDOWN: if (iRow < 2) { *sel += 1; if (*sel == nWords) *sel = 0; drawMenu(menu, *sel0, *sel1); } break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_2: hidden(); break; case Common::KEYCODE_8: if (event.kbd.flags & Common::KBD_CTRL) { *sel0 = 0; *sel1 = -1; return false; } break; case Common::KEYCODE_ESCAPE: *sel0 = 0; *sel1 = -1; return false; case Common::KEYCODE_s: _vm->flipflag(fSoundOn); break; case Common::KEYCODE_c: inventory(); drawRoom(); *sel0 = 0; *sel1 = -1; return false; case Common::KEYCODE_b: printRoomDesc(); drawMenu(menu, *sel0, *sel1); *sel0 = 0; *sel1 = -1; return false; case Common::KEYCODE_LEFT: case Common::KEYCODE_KP4: case Common::KEYCODE_4: if (iRow < 2) { *sel -= 1; if (*sel < 0) *sel = nWords - 1; drawMenu(menu, *sel0, *sel1); } break; case Common::KEYCODE_RIGHT: case Common::KEYCODE_SPACE: case Common::KEYCODE_KP6: case Common::KEYCODE_6: if (iRow < 2) { *sel += 1; if (*sel == nWords) *sel = 0; drawMenu(menu, *sel0, *sel1); } break; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: return true; default: break; } break; default: break; } animate(); drawMenu(menu, *sel0, *sel1); } animate(); drawMenu(menu, *sel0, *sel1); } } void Mickey::getMenuSel(char *buffer, int *sel0, int *sel1) { MSA_MENU menu; memcpy(&menu, buffer, sizeof(MSA_MENU)); *sel0 = 0; *sel1 = -1; // Show the mouse cursor for the menu CursorMan.showMouse(true); for (;;) { for (;;) { if (getMenuSelRow(menu, sel0, sel1, 0)) { if (clickToMove) break; *sel1 = 0; if (getMenuSelRow(menu, sel0, sel1, 1)) { break; } } } if (clickToMove || getMenuSelRow(menu, sel0, sel1, 2)) { break; } } // Menu selection made, hide the mouse cursor CursorMan.showMouse(false); } void Mickey::centerMenu(MSA_MENU *menu) { int iWord; int iRow; int w, x; for (iRow = 0; iRow < 2; iRow++) { w = 0; for (iWord = 0; iWord < menu->row[iRow].count; iWord++) { w += strlen((char *)menu->row[iRow].entry[iWord].szText); } w += menu->row[iRow].count - 1; x = (40 - w) / 2; // FIX for (iWord = 0; iWord < menu->row[iRow].count; iWord++) { menu->row[iRow].entry[iWord].x0 = x; x += strlen((char *)menu->row[iRow].entry[iWord].szText) + 1; } } } void Mickey::patchMenu(MSA_MENU *menu) { uint8 buffer[512]; uint8 menubuf[sizeof(MSA_MENU)]; int nPatches; int pBuf = 0; // change planet name in ship airlock menu if (game.iRoom == IDI_MSA_PIC_SHIP_AIRLOCK) { strcpy((char *)menu->row[1].entry[2].szText, IDS_MSA_NAME_PLANET[game.iPlanet]); } // exit if fix unnecessary if (!game.iRmMenu[game.iRoom]) { centerMenu(menu); return; } // copy menu to menubuf memcpy(menubuf, menu, sizeof(menubuf)); // read patches readOfsData( IDOFS_MSA_MENU_PATCHES, game.nRmMenu[game.iRoom] + game.iRmMenu[game.iRoom] - 1, buffer, sizeof(buffer) ); // get number of patches nPatches = buffer[pBuf++]; // patch menubuf for (int iPatch = 0; iPatch < nPatches; iPatch++) { if (buffer[pBuf] > sizeof(menubuf)) { // patch address out of bounds } menubuf[buffer[pBuf]] = buffer[pBuf + 1]; pBuf += 2; } // copy menubuf back to menu memcpy(menu, menubuf, sizeof(MSA_MENU)); // center menu centerMenu(menu); } void Mickey::printDatString(int iStr) { printDatStr(getDat(game.iRoom), iStr); } void Mickey::printDatMessage(int iStr) { printDatString(iStr); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKeyAnim(); } // Sound void Mickey::playNote(MSA_SND_NOTE note) { // TODO if (!note.counter) { //_vm->_sound->playNote(1, 0, 160); // ScummVM //playNote(1, 0, note.length / IDI_SND_TIMER_RESOLUTION); // TrollVM } else { //_vm->_sound->playNote(1, IDI_SND_OSCILLATOR_FREQUENCY / note.counter, 160); // ScummVM //playNote(1, IDI_SND_OSCILLATOR_FREQUENCY / note.counter, // note.length / IDI_SND_TIMER_RESOLUTION / IDI_SND_PITCH); // TrollVM } } void Mickey::playSound(ENUM_MSA_SOUND iSound) { if (!_vm->getflag(fSoundOn)) return; Common::Event event; MSA_SND_NOTE note; uint8 *buffer = new uint8[1024]; int pBuf = 1; switch(iSound) { case IDI_MSA_SND_XL30: for (int iNote = 0; iNote < 6; iNote++) { note.counter = _vm->rnd(59600) + 59; note.length = 4; playNote(note); } break; default: readOfsData(IDOFS_MSA_SOUND_DATA, iSound, buffer, 1024); for (;;) { memcpy(¬e, buffer + pBuf, sizeof(note)); if (!note.counter && !note.length) break; playNote(note); pBuf += 3; if (iSound == IDI_MSA_SND_THEME) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: _vm->_system->quit(); case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: case Common::EVENT_KEYDOWN: delete [] buffer; return; default: break; } } } } break; } delete [] buffer; } void Mickey::debug() { char szLine[41] = {0}; _vm->clearScreen(IDA_DEFAULT); sprintf(szLine, IDS_MSA_DEBUG_ROOM, game.iRoom); _vm->drawStr(5, 10, IDA_DEFAULT, szLine); if (game.iRoom < IDI_MSA_MAX_PIC_ROOM) { if (game.iRmObj[game.iRoom] != IDI_MSA_OBJECT_NONE) { sprintf(szLine, IDS_MSA_DEBUG_OBJ, game.iRmObj[game.iRoom]); _vm->drawStr(7, 10, IDA_DEFAULT, szLine); } } else { sprintf(szLine, IDS_MSA_DEBUG_OBJ, 32); _vm->drawStr(7, 10, IDA_DEFAULT, szLine); } _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } // Graphics void Mickey::drawObj(ENUM_MSA_OBJECT iObj, int x0, int y0) { // FIXME: objects are rendered incorrectly // FIXME: Not sure about object dimensions int objWidth = 44; int objHeight = 44; _vm->preAgiLoadResource(rVIEW, iObj); if (iObj == IDI_MSA_OBJECT_CRYSTAL) _vm->_picture->setPictureFlags(kPicFCircle); _vm->_picture->decodePicture(iObj, false, false, objWidth, objHeight); _vm->_picture->showPic(x0, y0, objWidth, objHeight); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop // TrollVM code /* if (iObj == IDI_MSA_OBJECT_CRYSTAL) { AGI_DrawPic(IDI_MSA_PIC_X0 + x0, IDI_MSA_PIC_Y0 + y0, IDF_AGI_PIC_V2 | IDF_AGI_STEP, buffer); } else { AGI_DrawPic(IDI_MSA_PIC_X0 + x0, IDI_MSA_PIC_Y0 + y0, IDF_AGI_PIC_V2, buffer); } */ } void Mickey::drawPic(int iPic) { _vm->preAgiLoadResource(rPICTURE, iPic); // Note that decodePicture clears the screen _vm->_picture->decodePicture(iPic, true, false, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } void Mickey::drawRoomPicture() { if (false) { // (getDebug()) { // TODO drawPic(0); debug(); } else { if (game.iRoom == IDI_MSA_PIC_TITLE) { drawPic(IDI_MSA_PIC_TITLE); } else { drawPic(game.iRmPic[game.iRoom]); } } } void Mickey::drawRoomObjects() { if (game.iRoom >= IDI_MSA_MAX_PIC_ROOM) return; uint8 buffer[256]; int pBuf = 0; int nObjs; // draw ship control room window if (game.iRoom == IDI_MSA_PIC_SHIP_CONTROLS) { if (game.fFlying) { drawObj(IDI_MSA_OBJECT_W_SPACE, 0, 0); } else { drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_W_EARTH + game.iPlanet), 0, 1); } } // draw objects if (game.iRmObj[game.iRoom] != IDI_MSA_OBJECT_NONE) { readOfsData(IDO_MSA_ROOM_OBJECT_XY_OFFSETS, game.iRmObj[game.iRoom], buffer, sizeof(buffer)); nObjs = buffer[pBuf++]; for (int iObj = 0; iObj < nObjs; iObj++) { drawObj((ENUM_MSA_OBJECT)buffer[pBuf], buffer[pBuf + 1], buffer[pBuf + 2]); pBuf += 3; } } } void Mickey::drawRoomAnimation() { uint8 objLight[] = { 0xF0, 1, 0xF9, 2, 43, 45, 0xFF }; switch(game.iRoom) { case IDI_MSA_PIC_EARTH_SHIP: case IDI_MSA_PIC_VENUS_SHIP: case IDI_MSA_PIC_NEPTUNE_SHIP: case IDI_MSA_PIC_MERCURY_SHIP: case IDI_MSA_PIC_SATURN_SHIP: case IDI_MSA_PIC_PLUTO_SHIP: case IDI_MSA_PIC_JUPITER_SHIP: case IDI_MSA_PIC_MARS_SHIP: case IDI_MSA_PIC_URANUS_SHIP: case IDI_MSA_PIC_SHIP_VENUS: case IDI_MSA_PIC_SHIP_NEPTUNE: case IDI_MSA_PIC_SHIP_MERCURY: case IDI_MSA_PIC_SHIP_SATURN: case IDI_MSA_PIC_SHIP_PLUTO: case IDI_MSA_PIC_SHIP_JUPITER: case IDI_MSA_PIC_SHIP_MARS: case IDI_MSA_PIC_SHIP_URANUS: { // draw blinking ship lights uint8 iColor = 0; _vm->_picture->setPattern(2, 0); for (int i = 0; i < 12; i++) { iColor = game.nFrame + i; if (iColor > 15) iColor -= 15; objLight[1] = iColor; objLight[4] += 7; _vm->_picture->setPictureData(objLight, ARRAYSIZE(objLight)); _vm->_picture->setPictureFlags(kPicFCircle); _vm->_picture->drawPicture(); } _vm->_picture->showPic(10, 0, IDI_MSA_PIC_WIDTH, IDI_MSA_PIC_HEIGHT); game.nFrame--; if (game.nFrame < 0) game.nFrame = 15; playSound(IDI_MSA_SND_PRESS_BLUE); } break; case IDI_MSA_PIC_SHIP_CONTROLS: // draw XL30 screen if (game.fAnimXL30) { if (game.nFrame > 5) game.nFrame = 0; drawObj((ENUM_MSA_OBJECT)(IDI_MSA_OBJECT_XL31 + game.nFrame), 0, 4); game.nFrame++; }; break; default: // draw crystal if (game.iRoom == IDI_MSA_XTAL_ROOM_XY[game.iPlanet][0]) { if (!game.fHasXtal) { switch(game.iPlanet) { case IDI_MSA_PLANET_VENUS: if (game.iRmMenu[game.iRoom] != 2) break; default: drawObj( IDI_MSA_OBJECT_CRYSTAL, IDI_MSA_XTAL_ROOM_XY[game.iPlanet][1], IDI_MSA_XTAL_ROOM_XY[game.iPlanet][2] ); break; } } } break; } } void Mickey::drawRoom() { drawRoomPicture(); drawRoomObjects(); drawRoomAnimation(); } void Mickey::drawLogo() { char szFile[256] = {0}; uint8 *buffer = new uint8[16384]; // read in logos.bcg sprintf(szFile, IDS_MSA_PATH_LOGO); Common::File infile; if (!infile.open(szFile)) return; infile.read(buffer, infile.size()); infile.close(); // draw logo bitmap #if 0 drawPictureBCG(buffer); // TODO #endif _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop delete [] buffer; } void Mickey::animate() { _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY); drawRoomAnimation(); } void Mickey::printRoomDesc() { // print room description printDesc(game.iRoom); waitAnyKeyAnim(); // print extended room description if (game.fRmTxt[game.iRoom]) { printExeMsg(game.oRmTxt[game.iRoom] + IDI_MSA_OFS_EXE); } } bool Mickey::loadGame() { Common::InSaveFile *infile; char szFile[256] = {0}; bool diskerror = true; int sel; while (diskerror) { sel = choose1to9(IDO_MSA_LOAD_GAME[1]); if (!sel) return false; // load game sprintf(szFile, "%s.s%2d", _vm->getTargetName().c_str(), sel); if (!(infile = _vm->getSaveFileMan()->openForLoading(szFile))) { printExeStr(IDO_MSA_CHECK_DISK_DRIVE); if (!_vm->waitAnyKeyChoice()) return false; } else { infile->read(&game, sizeof(MSA_GAME)); diskerror = false; delete infile; } } printExeMsg(IDO_MSA_LOAD_GAME[2]); return true; } void Mickey::saveGame() { Common::OutSaveFile* outfile; char szFile[256] = {0}; bool diskerror = true; int sel; bool fOldDisk = chooseY_N(IDO_MSA_SAVE_GAME[0], false); if (fOldDisk) printExeStr(IDO_MSA_SAVE_GAME[1]); else printExeStr(IDO_MSA_SAVE_GAME[2]); if (!_vm->waitAnyKeyChoice()) return; while (diskerror) { sel = choose1to9(IDO_MSA_SAVE_GAME[3]); if (!sel) return; if (fOldDisk) printExeStr(IDO_MSA_SAVE_GAME[5]); else printExeStr(IDO_MSA_SAVE_GAME[4]); if (!_vm->waitAnyKeyChoice()) return; // save game sprintf(szFile, "%s.s%2d", _vm->getTargetName().c_str(), sel); if (!(outfile = _vm->getSaveFileMan()->openForSaving(szFile))) { printExeStr(IDO_MSA_CHECK_DISK_DRIVE); if (!_vm->waitAnyKeyChoice()) return; } else { outfile->write(&game, sizeof(MSA_GAME)); diskerror = false; delete outfile; } } printExeMsg(IDO_MSA_SAVE_GAME[6]); } void Mickey::showPlanetInfo() { for (int i = 0; i < IDI_MSA_MAX_PLANET_INFO; i++) { printExeStr(IDO_MSA_PLANET_INFO[game.iPlanet][i]); waitAnyKey(); } } void Mickey::printStory() { char buffer[IDI_MSA_LEN_STORY] = {0}; char szLine[41] = {0}; int iRow; int pBuf = 0; readExe(IDO_MSA_GAME_STORY, (uint8 *)buffer, sizeof(buffer)); _vm->clearScreen(IDA_DEFAULT); for (iRow = 0; iRow < 25; iRow++) { strcpy(szLine, buffer + pBuf); _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine); pBuf += strlen(szLine) + 1; } _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); _vm->clearScreen(IDA_DEFAULT); for (iRow = 0; iRow < 21; iRow++) { strcpy(szLine, buffer + pBuf); _vm->drawStr(iRow, 0, IDA_DEFAULT, szLine); pBuf += strlen(szLine) + 1; } _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); //Set back to black _vm->_gfx->clearScreen(0); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop drawRoom(); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop game.fStoryShown = true; } void Mickey::hidden() { if (game.iRoom == IDI_MSA_PIC_MERCURY_CAVE_0) { for (int i = 0; i < 5; i++) { printExeMsg(IDO_MSA_HIDDEN_MSG[i]); } _vm->clearTextArea(); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); } } int Mickey::getPlanet() { if (!game.nButtons) return -1; for (int iPlanet = 0; iPlanet < IDI_MSA_MAX_DAT; iPlanet++) { if (!strcmp(IDS_MSA_ADDR_PLANET[iPlanet], game.szAddr)) { return iPlanet; } } return -1; } void Mickey::pressOB(int iButton) { char szButtons[12] = {0}; // check if too many buttons pressed if (game.nButtons == IDI_MSA_MAX_BUTTON) { game.nButtons = 0; memset(game.szAddr, 0, sizeof(game.szAddr)); printExeMsg(IDO_MSA_TOO_MANY_BUTTONS_PRESSED); return; } // add button press to address game.nButtons++; game.szAddr[game.nButtons - 1] = (char)iButton; // format buttons string for (int i = 0; i < IDI_MSA_MAX_BUTTON; i++) { szButtons[i * 2] = game.szAddr[i]; if (game.szAddr[i + 1]) szButtons[(i * 2) + 1] = ','; } // print pressed buttons printExeStr(IDO_MSA_MICKEY_HAS_PRESSED); _vm->drawStr(IDI_MSA_ROW_BUTTONS, IDI_MSA_COL_BUTTONS, IDA_DEFAULT, szButtons); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); } void Mickey::checkAirSupply(bool fSuit, int *iSupply) { if (fSuit) { *iSupply -= 1; for (int i = 0; i < 4; i++) { if (*iSupply == IDI_MSA_AIR_SUPPLY[i]) { playSound(IDI_MSA_SND_XL30); printExeMsg(IDO_MSA_XL30_SPEAKING); printExeMsg(IDO_MSA_AIR_SUPPLY[i]); if (i == 3) { exit(0); } } } } else { *iSupply = IDI_MSA_MAX_AIR_SUPPLY; } } void Mickey::insertDisk(int iDisk) { _vm->clearTextArea(); _vm->drawStr(IDI_MSA_ROW_INSERT_DISK, IDI_MSA_COL_INSERT_DISK, IDA_DEFAULT, (const char *)IDS_MSA_INSERT_DISK[iDisk]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); } void Mickey::gameOver() { drawPic(IDI_MSA_PIC_EARTH_SHIP_LEAVING); printExeMsg(IDO_MSA_GAME_OVER[3]); playSound(IDI_MSA_SND_GAME_OVER); if (game.fItemUsed[IDI_MSA_ITEM_LETTER]) { drawPic(IDI_MSA_PIC_EARTH_MINNIE); printExeMsg(IDO_MSA_GAME_OVER[4]); printExeMsg(IDO_MSA_GAME_OVER[5]); } else { printExeMsg(IDO_MSA_GAME_OVER[6]); printExeMsg(IDO_MSA_GAME_OVER[7]); } waitAnyKey(); exit(0); } void Mickey::flipSwitch() { if (game.fHasXtal || game.nXtals) { if (!game.fStoryShown) { printStory(); randomize(); } // activate screen animation game.fAnimXL30 = true; _vm->clearTextArea(); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop playSound(IDI_MSA_SND_XL30); printExeMsg(IDO_MSA_XL30_SPEAKING); if (game.fHasXtal) { game.fHasXtal = false; printExeMsg(IDO_MSA_CRYSTAL_PIECE_FOUND); } if (game.nXtals == IDI_MSA_MAX_PLANET) { printExeMsg(IDO_MSA_GAME_OVER[0]); printExeMsg(IDO_MSA_GAME_OVER[1]); printExeMsg(IDO_MSA_GAME_OVER[2]); #ifdef _DEBUG strcpy(game.szAddr, (char *)IDS_MSA_ADDR_PLANET[IDI_MSA_PLANET_EARTH]); game.nButtons = strlen(game.szAddr); #endif } else { printExeStr(game.iClue[game.nXtals]); #ifdef _DEBUG _vm->drawStr(24, 12, IDA_DEFAULT, (char *)IDS_MSA_NAME_PLANET_2[game.iPlanetXtal[game.nXtals]]); _vm->drawStr(24, 22, IDA_DEFAULT, (char *)IDS_MSA_ADDR_PLANET[game.iPlanetXtal[game.nXtals]]); strcpy(game.szAddr, (char *)IDS_MSA_ADDR_PLANET[game.iPlanetXtal[game.nXtals]]); game.nButtons = strlen(game.szAddr); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop #endif waitAnyKeyAnim(); } } else { printStory(); } } void Mickey::inventory() { int iRow = IDI_MSA_ROW_INV_ITEMS; char szCrystals[12] = {0}; sprintf(szCrystals, IDS_MSA_CRYSTALS, IDS_MSA_CRYSTAL_NO[game.nXtals]); CursorMan.showMouse(false); _vm->clearScreen(IDA_DEFAULT); _vm->drawStr(IDI_MSA_ROW_INV_TITLE, IDI_MSA_COL_INV_TITLE, IDA_DEFAULT, IDS_MSA_INVENTORY); _vm->drawStr(IDI_MSA_ROW_INV_CRYSTALS, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, szCrystals); for (int iItem = 0; iItem < IDI_MSA_MAX_ITEM; iItem++) { if (game.fItem[game.iItem[iItem]] && (game.iItem[iItem] != IDI_MSA_OBJECT_NONE)) { _vm->drawStr(iRow++, IDI_MSA_COL_INV_ITEMS, IDA_DEFAULT, (const char *)IDS_MSA_NAME_ITEM[game.iItem[iItem]]); } } _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); _vm->clearScreen(IDA_DEFAULT); CursorMan.showMouse(true); } void Mickey::randomize() { int iPlanet = 0; int iHint = 0; bool done; memset(game.iPlanetXtal, 0, sizeof(game.iPlanetXtal)); memset(game.iClue, 0, sizeof(game.iClue)); game.iPlanetXtal[0] = IDI_MSA_PLANET_EARTH; game.iPlanetXtal[8] = IDI_MSA_PLANET_URANUS; for (int i = 1; i < 9; i++) { if (i == 8) { iPlanet = IDI_MSA_PLANET_URANUS; } else { done = false; while (!done) { iPlanet = _vm->rnd(IDI_MSA_MAX_PLANET); done = true; for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) { if (game.iPlanetXtal[j] == iPlanet) { done = false; break; } } } } game.iPlanetXtal[i] = iPlanet; done = false; while (!done) { iHint = _vm->rnd(5); done = true; } game.iClue[i] = IDO_MSA_NEXT_PIECE[iPlanet][iHint]; } } void Mickey::flashScreen() { playSound(IDI_MSA_SND_PRESS_BLUE); //Set screen to white _vm->_gfx->clearScreen(15); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop _vm->_system->delayMillis(IDI_MSA_ANIM_DELAY); //Set back to black _vm->_gfx->clearScreen(0); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop drawRoom(); printDesc(game.iRoom); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } void Mickey::intro() { // draw sierra logo drawLogo(); // draw title picture game.iRoom = IDI_MSA_PIC_TITLE; drawRoom(); // show copyright and play theme printExeMsg(IDO_MSA_COPYRIGHT); playSound(IDI_MSA_SND_THEME); // load game game.fIntro = true; if (chooseY_N(IDO_MSA_LOAD_GAME[0], true)) { if (loadGame()) { game.iPlanet = IDI_MSA_PLANET_EARTH; game.fIntro = false; game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR; return; } } // play spaceship landing scene game.iPlanet = IDI_MSA_PLANET_EARTH; game.iRoom = IDI_MSA_PIC_EARTH_ROAD_4; drawRoom(); printRoomDesc(); playSound(IDI_MSA_SND_SHIP_LAND); flashScreen(); flashScreen(); flashScreen(); printExeMsg(IDO_MSA_INTRO); } void Mickey::getItem(ENUM_MSA_ITEM iItem) { game.fItem[iItem] = true; game.iItem[game.nItems++] = iItem; game.fRmTxt[game.iRoom] = 0; playSound(IDI_MSA_SND_TAKE); drawRoom(); } void Mickey::getXtal(int iStr) { game.fRmTxt[game.iRoom] = 0; game.fHasXtal = true; game.nXtals++; playSound(IDI_MSA_SND_CRYSTAL); drawRoom(); printDatMessage(iStr); } bool Mickey::parse(int cmd, int arg) { switch(cmd) { // BASIC case IDI_MSA_ACTION_GOTO_ROOM: game.iRoom = arg; return true; case IDI_MSA_ACTION_SHOW_INT_STR: printExeMsg(IDO_MSA_ERROR[arg]); break; case IDI_MSA_ACTION_SHOW_DAT_STR: printDatMessage(arg); break; // GENERAL case IDI_MSA_ACTION_PLANET_INFO: showPlanetInfo(); break; case IDI_MSA_ACTION_SAVE_GAME: saveGame(); break; case IDI_MSA_ACTION_LOOK_MICKEY: printExeMsg(IDO_MSA_YOU_CAN_SEE_MICKEY_ALREADY); break; // EARTH case IDI_MSA_ACTION_GET_ROPE: if (game.iRmMenu[game.iRoom] == 2) { game.iRmObj[game.iRoom] = IDI_MSA_OBJECT_NONE; game.iRmMenu[game.iRoom] = 3; getItem(IDI_MSA_ITEM_ROPE); printExeMsg(IDO_MSA_ERROR[7]); } else { game.iRmMenu[game.iRoom] = 1; printDatMessage(11); } break; case IDI_MSA_ACTION_UNTIE_ROPE: game.iRmPic[game.iRoom] = IDI_MSA_PIC_EARTH_TIRE_SWING_1; game.iRmObj[game.iRoom] = 0; game.iRmMenu[game.iRoom] = 2; drawRoom(); printDatMessage(12); break; case IDI_MSA_ACTION_GET_BONE: game.iRmObj[game.iRoom] = IDI_MSA_OBJECT_NONE; game.iRmMenu[game.iRoom] = 1; getItem(IDI_MSA_ITEM_BONE); printDatMessage(arg); break; case IDI_MSA_ACTION_GET_XTAL_EARTH: game.iRmMenu[game.iRoom] = 1; getXtal(arg); break; case IDI_MSA_ACTION_LOOK_DESK: game.iRmMenu[game.iRoom] = 1; game.iRmObj[game.iRoom] = 2; drawRoom(); printDatMessage(arg); break; case IDI_MSA_ACTION_WRITE_LETTER: game.iRmMenu[game.iRoom] = 3; game.iRmMenu[IDI_MSA_PIC_EARTH_MAILBOX] = 1; game.iRmObj[game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_LETTER); printDatMessage(arg); break; case IDI_MSA_ACTION_MAIL_LETTER: game.fItemUsed[IDI_MSA_ITEM_LETTER] = true; game.fItem[IDI_MSA_ITEM_LETTER] = false; game.iRmMenu[game.iRoom] = 0; printDatMessage(arg); break; case IDI_MSA_ACTION_OPEN_MAILBOX: if (game.fItemUsed[IDI_MSA_ITEM_LETTER]) { printDatMessage(110); } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_CUPBOARD: if (game.iRmMenu[game.iRoom]) { if (game.iRmObj[game.iRoom] == IDI_MSA_OBJECT_NONE) { printDatMessage(78); } else { printDatMessage(arg); } } else { game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_EARTH_KITCHEN_1; game.iRmObj[game.iRoom] = 3; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_FLASHLIGHT: if (game.fItem[IDI_MSA_ITEM_FLASHLIGHT]) { printDatMessage(90); } else { game.iRmObj[game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_FLASHLIGHT); drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_CABINET: if (game.iRmMenu[game.iRoom]) { printDatMessage(109); } else { game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_EARTH_GARAGE_1; game.iRmObj[game.iRoom] = 15; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_CROWBAR: if (game.fItem[IDI_MSA_ITEM_CROWBAR]) { printDatMessage(90); } else { game.iRmObj[game.iRoom]--; getItem(IDI_MSA_ITEM_CROWBAR); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_WRENCH: if (game.fItem[IDI_MSA_ITEM_WRENCH]) { printDatMessage(90); } else { game.iRmObj[game.iRoom] -= 2; getItem(IDI_MSA_ITEM_WRENCH); printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_CLOSET: if (game.iRmMenu[game.iRoom]) { printDatMessage(99); } else { game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_EARTH_BEDROOM_1; game.iRmObj[game.iRoom] = 7; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_MATTRESS: if (game.fItem[IDI_MSA_ITEM_MATTRESS]) { printDatMessage(90); } else { game.iRmObj[game.iRoom]--; getItem(IDI_MSA_ITEM_MATTRESS); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_SCARF: if (game.fItem[IDI_MSA_ITEM_SCARF]) { printDatMessage(90); } else { game.iRmObj[game.iRoom] -= 2; getItem(IDI_MSA_ITEM_SCARF); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_SUNGLASSES: if (game.fItem[IDI_MSA_ITEM_SUNGLASSES]) { printDatMessage(90); } else { game.iRmObj[game.iRoom]--; getItem(IDI_MSA_ITEM_SUNGLASSES); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_SCALE: if (game.fItem[IDI_MSA_ITEM_SCALE]) { printDatMessage(90); } else { game.iRmMenu[IDI_MSA_PIC_VENUS_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_NEPTUNE_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_MERCURY_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_SATURN_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_PLUTO_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_JUPITER_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_MARS_WEIGH] = 1; game.iRmMenu[IDI_MSA_PIC_URANUS_WEIGH] = 1; game.iRmObj[game.iRoom] -= 2; getItem(IDI_MSA_ITEM_SCALE); printDatMessage(arg); } break; case IDI_MSA_ACTION_GOTO_SPACESHIP: game.iRoom = IDI_MSA_PIC_SHIP_AIRLOCK; if (game.iPlanet != IDI_MSA_PLANET_EARTH) insertDisk(0); return true; // VENUS case IDI_MSA_ACTION_DOWN_CHASM: if (game.fItem[IDI_MSA_ITEM_ROPE]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_DOWN_ROPE: if (game.fItemUsed[IDI_MSA_ITEM_ROPE]) { game.iRoom = IDI_MSA_PIC_VENUS_PROBE; return true; } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_ROPE: if (game.fItemUsed[IDI_MSA_ITEM_ROPE]) { printDatMessage(22); } else { game.fItemUsed[IDI_MSA_ITEM_ROPE] = true; game.fItem[IDI_MSA_ITEM_ROPE] = false; game.iRmPic[game.iRoom] = IDI_MSA_PIC_VENUS_CHASM_1; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_HATCH: if (game.fItemUsed[IDI_MSA_ITEM_WRENCH]) { if ((game.iRmMenu[game.iRoom] == 3) || (game.iRmPic[game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1)) printDatMessage(39); else { game.iRmMenu[game.iRoom] = 2; game.iRmPic[game.iRoom] = IDI_MSA_PIC_VENUS_PROBE_1; drawRoom(); printDatMessage(24); } } else { if (game.fItem[IDI_MSA_ITEM_WRENCH]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_WRENCH: game.fItemUsed[IDI_MSA_ITEM_WRENCH] = true; printDatString(arg); if (game.iRmPic[game.iRoom] == IDI_MSA_PIC_VENUS_PROBE_1) { _vm->clearRow(22); } _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); break; case IDI_MSA_ACTION_GET_XTAL_VENUS: game.iRmMenu[game.iRoom] = 3; getXtal(arg); break; // TRITON (NEPTUNE) case IDI_MSA_ACTION_LOOK_CASTLE: if (!game.iRmMenu[game.iRoom]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_ENTER_OPENING: if (game.fItemUsed[IDI_MSA_ITEM_CROWBAR]) { game.iRoom = IDI_MSA_PIC_NEPTUNE_CASTLE_4; return true; } else { if (game.fItem[IDI_MSA_ITEM_CROWBAR]) { game.iRmMenu[game.iRoom] = 2; } printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_CROWBAR: game.fItemUsed[IDI_MSA_ITEM_CROWBAR] = true; game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_NEPTUNE_ENTRANCE_1; drawRoom(); printDatMessage(arg); break; case IDI_MSA_ACTION_GET_XTAL_NEPTUNE: if (game.fHasXtal) { printDatMessage(71); } else { if (game.fItem[IDI_MSA_ITEM_SCARF]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_TALK_LEADER: game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY; printDatMessage(arg); return true; case IDI_MSA_ACTION_GIVE_SCARF: game.iRmObj[game.iRoom] = 18; getXtal(arg); game.fItem[IDI_MSA_ITEM_SCARF] = false; game.iRmMenu[game.iRoom] = 0; game.iRmMenu[IDI_MSA_PIC_EARTH_BEDROOM] = 2; game.iRoom = IDI_MSA_PIC_NEPTUNE_ENTRYWAY; return true; // MERCURY case IDI_MSA_ACTION_GET_XTAL_MERCURY: if (game.fHasXtal) { game.iRmMenu[game.iRoom] = 2; printDatMessage(32); } else { if (game.fItem[IDI_MSA_ITEM_SUNGLASSES]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_GIVE_SUNGLASSES: game.iRmObj[game.iRoom] = 17; game.iRmMenu[game.iRoom] = 2; game.fItem[IDI_MSA_ITEM_SUNGLASSES] = false; getXtal(arg); break; // TITAN (SATURN) case IDI_MSA_ACTION_CROSS_LAKE: if (game.fItem[IDI_MSA_ITEM_MATTRESS]) { game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_0] = 1; game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_1] = 1; game.iRmMenu[IDI_MSA_PIC_SATURN_LAKE_2] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_USE_MATTRESS: game.iRoom = IDI_MSA_PIC_SATURN_ISLAND; printDatMessage(arg); return true; case IDI_MSA_ACTION_GET_XTAL_SATURN: if (game.fHasXtal) { printDatMessage(29); } else { getXtal(arg); } break; case IDI_MSA_ACTION_LEAVE_ISLAND: game.iRoom = IDI_MSA_PIC_SATURN_LAKE_1; printDatMessage(arg); return true; // PLUTO case IDI_MSA_ACTION_GET_XTAL_PLUTO: if (game.fHasXtal) { printDatMessage(19); } else { if (game.fItem[IDI_MSA_ITEM_BONE]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_GIVE_BONE: game.fItem[IDI_MSA_ITEM_BONE] = false; game.iRmMenu[game.iRoom] = 0; game.iRmObj[game.iRoom] = 16; getXtal(arg); break; // IO (JUPITER) case IDI_MSA_ACTION_GET_ROCK_0: if (game.fItem[IDI_MSA_ITEM_ROCK]) { printDatMessage(38); } else { game.iRmMenu[game.iRoom] = 1; game.iRmObj[game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_ROCK); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_ROCK_1: if (game.fItem[IDI_MSA_ITEM_ROCK]) { printDatMessage(38); } else { game.iRmMenu[game.iRoom] = 1; game.iRmObj[game.iRoom] = IDI_MSA_OBJECT_NONE; getItem(IDI_MSA_ITEM_ROCK); printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_XTAL_JUPITER: if (game.fHasXtal) { printDatMessage(15); } else { switch (game.nRocks) { case 0: if (game.fItem[IDI_MSA_ITEM_ROCK]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); break; case 1: if (game.fItem[IDI_MSA_ITEM_ROCK]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(34); break; case 2: getXtal(35); break; } } break; case IDI_MSA_ACTION_THROW_ROCK: game.fItem[IDI_MSA_ITEM_ROCK] = false; game.nItems--; game.iRmObj[game.iRoom]++; game.iRmMenu[game.iRoom] = 0; drawRoom(); if (game.nRocks) { printDatMessage(37); } else { printDatMessage(arg); } game.nRocks++; break; // MARS case IDI_MSA_ACTION_GO_TUBE: if (game.fItem[IDI_MSA_ITEM_FLASHLIGHT]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); break; case IDI_MSA_ACTION_USE_FLASHLIGHT: game.iRoom = IDI_MSA_PIC_MARS_TUBE_1; printDatMessage(15); return true; case IDI_MSA_ACTION_PLUTO_DIG: if (game.fHasXtal) { printDatMessage(21); } else { getXtal(arg); } break; case IDI_MSA_ACTION_GET_XTAL_MARS: if (game.fHasXtal) { printDatMessage(23); } else { printDatMessage(arg); } break; // OBERON (URANUS) case IDI_MSA_ACTION_ENTER_TEMPLE: game.iRoom = IDI_MSA_PIC_URANUS_TEMPLE; return true; case IDI_MSA_ACTION_USE_CRYSTAL: if (game.iRmMenu[game.iRoom]) { printDatMessage(25); } else { game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_1; drawRoom(); game.iRmPic[game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE; printDatMessage(arg); } break; case IDI_MSA_ACTION_OPEN_DOOR: if (game.fTempleDoorOpen) { printDatMessage(36); } else { game.fTempleDoorOpen = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_URANUS_TEMPLE_2; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_ENTER_DOOR: if (game.fTempleDoorOpen) { game.iRoom = IDI_MSA_PIC_URANUS_STEPS; return true; } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_GET_XTAL_URANUS: if (game.fHasXtal) { printDatMessage(34); } else { if (game.fItem[IDI_MSA_ITEM_CROWBAR]) { game.iRmMenu[game.iRoom] = 1; } printDatMessage(arg); } break; case IDI_MSA_ACTION_USE_CROWBAR_1: game.iRmMenu[game.iRoom] = 0; getXtal(arg); break; // SPACESHIP case IDI_MSA_ACTION_GO_NORTH: if (game.fShipDoorOpen) { if (game.fSuit) { printDatMessage(45); } else { game.iRoom = IDI_MSA_PIC_SHIP_CORRIDOR; return true; } } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_GO_PLANET: if (!game.fShipDoorOpen) { if ((game.nXtals == IDI_MSA_MAX_PLANET) && (game.iPlanet == IDI_MSA_PLANET_EARTH)) gameOver(); if ((game.iPlanet == game.iPlanetXtal[game.nXtals]) || (game.iPlanet == IDI_MSA_PLANET_EARTH)) { game.fHasXtal = false; game.iRoom = IDI_MSA_HOME_PLANET[game.iPlanet]; if (game.iPlanet != IDI_MSA_PLANET_EARTH) insertDisk(1); return true; } else { game.iRoom = IDI_MSA_SHIP_PLANET[game.iPlanet]; return true; } } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_PRESS_BUTTON: if (game.fShipDoorOpen) { // inner door open if (game.iPlanet && !game.fSuit) { printDatMessage(arg); } else { game.fShipDoorOpen = false; game.iRmPic[game.iRoom]--; drawRoom(); printDatMessage(2); } } else { game.fShipDoorOpen = true; game.iRmPic[game.iRoom]++; drawRoom(); printDatMessage(14); } break; case IDI_MSA_ACTION_WEAR_SPACESUIT: if (game.fSuit) { if (game.fShipDoorOpen) { game.fSuit = false; game.iRmMenu[game.iRoom] = 0; game.iRmPic[game.iRoom] -= 2; drawRoom(); printDatMessage(13); } else { printDatMessage(3); } } else { if (game.iPlanet) { game.fSuit = true; game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] += 2; drawRoom(); printDatMessage(arg); } else { printDatMessage(12); } } break; case IDI_MSA_ACTION_READ_GAUGE: printDatString(arg); _vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_C, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_C[game.iPlanet]); _vm->drawStr(IDI_MSA_ROW_TEMPERATURE, IDI_MSA_COL_TEMPERATURE_F, IDA_DEFAULT, (const char *)IDS_MSA_TEMP_F[game.iPlanet]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); break; case IDI_MSA_ACTION_PRESS_ORANGE: if (game.fFlying) { printDatMessage(4); } else { playSound(IDI_MSA_SND_PRESS_ORANGE); printDatMessage(arg); pressOB(IDI_MSA_BUTTON_ORANGE); } break; case IDI_MSA_ACTION_PRESS_BLUE: if (game.fFlying) { printDatMessage(4); } else { playSound(IDI_MSA_SND_PRESS_BLUE); printDatMessage(arg); pressOB(IDI_MSA_BUTTON_BLUE); } break; case IDI_MSA_ACTION_FLIP_SWITCH: flipSwitch(); break; case IDI_MSA_ACTION_PUSH_THROTTLE: if (game.fFlying) { game.fFlying = false; game.nButtons = 0; memset(game.szAddr, 0, sizeof(game.szAddr)); drawRoom(); printDatString(22); _vm->drawStr(IDI_MSA_ROW_PLANET, IDI_MSA_COL_PLANET, IDA_DEFAULT, (const char *)IDS_MSA_PLANETS[game.iPlanet]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKeyAnim(); showPlanetInfo(); } else { printDatMessage(arg); } break; case IDI_MSA_ACTION_PULL_THROTTLE: if (game.fFlying) { printDatMessage(18); } else { if (getPlanet() != -1) { game.fFlying = true; game.iPlanet = getPlanet(); drawRoom(); printDatMessage(16); } else { game.nButtons = 0; memset(game.szAddr, 0, sizeof(game.szAddr)); printDatMessage(17); } } break; case IDI_MSA_ACTION_LEAVE_ROOM: if (game.fFlying) { printDatMessage(24); } else { game.iRoom = arg; return true; } break; case IDI_MSA_ACTION_OPEN_CABINET_1: if (game.iRmMenu[game.iRoom]) { printExeMsg(IDO_MSA_THE_CABINET_IS_ALREADY_OPEN); } else { game.iRmMenu[game.iRoom] = 1; game.iRmPic[game.iRoom] = IDI_MSA_PIC_SHIP_KITCHEN_1; drawRoom(); printDatMessage(arg); } break; case IDI_MSA_ACTION_READ_MAP: game.iRmPic[game.iRoom] = IDI_MSA_PIC_STAR_MAP; drawRoom(); printDatMessage(46); printDatMessage(47); printDatMessage(48); game.iRmPic[game.iRoom] = IDI_MSA_PIC_SHIP_BEDROOM; drawRoom(); break; case IDI_MSA_ACTION_GO_WEST: game.nButtons = 0; memset(game.szAddr, 0, sizeof(game.szAddr)); game.iRoom = arg; return true; } return false; } void Mickey::gameLoop() { char *buffer = new char[sizeof(MSA_MENU)]; MSA_MENU menu; int iSel0, iSel1; bool done; for (;;) { drawRoom(); if (game.fIntro) { game.fIntro = false; } else { printRoomDesc(); } if (game.iRoom == IDI_MSA_PIC_NEPTUNE_GUARD) { game.iRoom = IDI_MSA_PIC_NEPTUNE_LEADER; done = true; } else { done = false; } while (!done) { checkAirSupply(game.fSuit, &game.nAir); readMenu(game.iRoom, buffer); memcpy(&menu, buffer, sizeof(MSA_MENU)); patchMenu(&menu); memcpy(buffer, &menu, sizeof(MSA_MENU)); getMenuSel(buffer, &iSel0, &iSel1); done = parse(menu.cmd[iSel0].data[iSel1], menu.arg[iSel0].data[iSel1]); } game.nFrame = 0; } delete [] buffer; } // Keyboard void Mickey::waitAnyKeyAnim() { waitAnyKey(true); } void Mickey::waitAnyKey(bool anim) { Common::Event event; for (;;) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch(event.type) { case Common::EVENT_QUIT: _vm->_system->quit(); case Common::EVENT_KEYDOWN: case Common::EVENT_LBUTTONUP: case Common::EVENT_RBUTTONUP: return; default: break; } } if (anim) { animate(); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop } } } // Debug void Mickey::debug_DrawObjs() { char szTitle[14] = {0}; for (int iObj = 0; iObj < IDI_MSA_MAX_OBJ; iObj++) { drawPic(0); drawObj((ENUM_MSA_OBJECT)iObj, 0, 0); _vm->clearTextArea(); sprintf(szTitle, "Object %d", iObj); _vm->drawStrMiddle(22, IDA_DEFAULT, szTitle); _vm->drawStrMiddle(23, IDA_DEFAULT, (const char *)IDS_MSA_NAME_OBJ[iObj]); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); } } void Mickey::debug_DrawPics(){ char szTitle[14] = {0}; for (int iPic = 1; iPic <= IDI_MSA_MAX_PIC; iPic++) { drawPic(iPic); _vm->clearTextArea(); sprintf(szTitle, "Picture %d", iPic); _vm->drawStrMiddle(22, IDA_DEFAULT, szTitle); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); // TODO: this should go in the game's main loop waitAnyKey(); } } // Init void Mickey::initVars() { uint8 buffer[512]; // clear game struct memset(&game, 0, sizeof(game)); memset(&game.iItem, IDI_MSA_OBJECT_NONE, sizeof(game.iItem)); // read room extended desc flags readExe(IDO_MSA_ROOM_TEXT, buffer, sizeof(buffer)); memcpy(game.fRmTxt, buffer, sizeof(game.fRmTxt)); // read room extended desc offsets readExe(IDO_MSA_ROOM_TEXT_OFFSETS, buffer, sizeof(buffer)); memcpy(game.oRmTxt, buffer, sizeof(game.oRmTxt)); for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) game.oRmTxt[i] = buffer[i*2] + 256 * buffer[i*2+1]; // read room object indices readExe(IDO_MSA_ROOM_OBJECT, buffer, sizeof(buffer)); memcpy(game.iRmObj, buffer, sizeof(game.iRmObj)); // read room picture indices //readExe(IDO_MSA_ROOM_PICTURE, buffer, sizeof(buffer)); //memcpy(game.iRmPic, buffer, sizeof(game.iRmPic)); // read room menu patch indices readExe(IDO_MSA_ROOM_MENU_FIX, buffer, sizeof(buffer)); memcpy(game.nRmMenu, buffer, sizeof(game.nRmMenu)); // set room picture indices for (int i = 0; i < IDI_MSA_MAX_ROOM; i++) { game.iRmPic[i] = i; } game.iRmPic[IDI_MSA_PIC_SHIP_AIRLOCK] = IDI_MSA_PIC_SHIP_AIRLOCK_0; #ifdef _DEBUG game.iPlanet = IDI_MSA_PLANET_EARTH; game.iRoom = IDI_MSA_PIC_SHIP_CONTROLS; game.fHasXtal = true; game.nXtals = 9; game.fItemUsed[IDI_MSA_ITEM_LETTER] = true; #endif } void Mickey::initEngine() { // PreAGI sets the screen params here, but we've already done that in the preagi class } Mickey::Mickey(PreAgiEngine *vm) : _vm(vm) { } Mickey::~Mickey() { } void Mickey::init() { initEngine(); initVars(); } void Mickey::run() { intro(); gameLoop(); gameOver(); } }