/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_PREAGI_MICKEY_H #define AGI_PREAGI_MICKEY_H namespace Agi { #define MSA_SAVEGAME_VERSION 2 // strings #define IDS_MSA_PATH_DAT "dat/%s" #define IDS_MSA_PATH_OBJ "obj/%s.ooo" #define IDS_MSA_PATH_PIC "%d.pic" #define IDS_MSA_PATH_LOGO "logos.bcg" #define IDS_MSA_INVENTORY "MICKEY IS CARRYING THE FOLLOWING:" #define IDS_MSA_CRYSTALS "%s CRYSTALS" const char IDS_MSA_CRYSTAL_NO[][3] = { "NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9" }; const char IDS_MSA_TEMP_C[][5] = { " 20 ", " 480", "-200", " 430", "-185", "-230", "-130", "-150", "-215" }; const char IDS_MSA_TEMP_F[][5] = { " 68 ", " 897", "-328", " 807", "-301", "-382", "-202", "-238", "-355" }; const char IDS_MSA_PLANETS[][10] = { "EARTH. ", "VENUS. ", "TRITON. ", "MERCURY.", "TITAN. ", "PLUTO. ", "IO. ", "MARS. ", "OBERON. " }; const char IDS_MSA_ERRORS[][40] = { "THAT CANNOT BE UNDERSTOOD", "TRY GOING THERE INSTEAD", "THAT CAN'T BE DONE", "MICKEY WOULDN'T WANT TO DO THAT!", "WHICH DIRECTION?", "THAT DOESN'T MAKE SENSE!", "MICKEY WOULDN'T WANT TO DO THAT!" }; // patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode const char IDS_MSA_INSERT_DISK[][40] = { "Please insert disk 1 and press any key", "Please insert disk 2 and press any key" }; // max values #define IDI_MSA_MAX_PLANET 9 #define IDI_MSA_MAX_DAT 10 #define IDI_MSA_MAX_PIC_ROOM 224 #define IDI_MSA_MAX_ROOM 160 #define IDI_MSA_MAX_BUTTON 6 #define IDI_MSA_MAX_ITEM 11 #define IDI_MSA_ANIM_DELAY 25 #define IDI_MSA_LEN_STORY 1372 // rows #define IDI_MSA_ROW_MENU_0 20 #define IDI_MSA_ROW_MENU_1 21 #define IDI_MSA_ROW_INV_TITLE 2 #define IDI_MSA_ROW_INV_CRYSTALS 4 #define IDI_MSA_ROW_INV_ITEMS 5 #define IDI_MSA_ROW_TEMPERATURE 21 #define IDI_MSA_ROW_PLANET 22 #define IDI_MSA_ROW_INSERT_DISK 23 #define IDI_MSA_COL_INV_TITLE 4 #define IDI_MSA_COL_INV_ITEMS 15 #define IDI_MSA_COL_PLANET 28 #define IDI_MSA_COL_INSERT_DISK 1 // screen #define IDI_MSA_PIC_WIDTH 140 #define IDI_MSA_PIC_HEIGHT 159 // pictures #define IDI_MSA_PIC_EARTH_TIRE_SWING 1 #define IDI_MSA_PIC_EARTH_TIRE_SWING_1 200 // rope taken, swing on ground #define IDI_MSA_PIC_EARTH_DOGHOUSE 2 #define IDI_MSA_PIC_EARTH_IN_DOGHOUSE 154 #define IDI_MSA_PIC_EARTH_TREE 3 #define IDI_MSA_PIC_EARTH_GARDEN 4 #define IDI_MSA_PIC_EARTH_FRONT_HOUSE 5 #define IDI_MSA_PIC_EARTH_HAMMOCK 6 #define IDI_MSA_PIC_EARTH_BUTTERFLY 7 #define IDI_MSA_PIC_EARTH_MAILBOX 8 #define IDI_MSA_PIC_EARTH_ROAD_0 9 #define IDI_MSA_PIC_EARTH_ROAD_1 10 #define IDI_MSA_PIC_EARTH_ROAD_2 11 #define IDI_MSA_PIC_EARTH_ROAD_3 12 #define IDI_MSA_PIC_EARTH_ROAD_4 13 // starting room #define IDI_MSA_PIC_EARTH_ROAD_5 14 #define IDI_MSA_PIC_EARTH_ROAD_6 15 #define IDI_MSA_PIC_EARTH_ROAD_7 18 #define IDI_MSA_PIC_EARTH_UNDER_TREE 16 #define IDI_MSA_PIC_EARTH_UP_IN_TREE 155 // CRYSTAL #define IDI_MSA_PIC_EARTH_SHIP 17 #define IDI_MSA_PIC_EARTH_LIVING_ROOM 19 #define IDI_MSA_PIC_EARTH_KITCHEN 20 #define IDI_MSA_PIC_EARTH_KITCHEN_1 159 // cupboard open #define IDI_MSA_PIC_EARTH_GARAGE 21 #define IDI_MSA_PIC_EARTH_GARAGE_1 160 // cabinet open #define IDI_MSA_PIC_EARTH_BEDROOM 22 #define IDI_MSA_PIC_EARTH_BEDROOM_1 161 // closet open #define IDI_MSA_PIC_EARTH_BATHROOM 23 // WEIGH MICKEY #define IDI_MSA_PIC_EARTH_SHIP_LEAVING 24 #define IDI_MSA_PIC_EARTH_MINNIE 25 #define IDI_MSA_PIC_SHIP_AIRLOCK 25 #define IDI_MSA_PIC_SHIP_AIRLOCK_0 201 // door closed #define IDI_MSA_PIC_SHIP_AIRLOCK_1 202 // door open #define IDI_MSA_PIC_SHIP_AIRLOCK_2 203 // door closed, spacesuits on #define IDI_MSA_PIC_SHIP_AIRLOCK_3 204 // door open, spacesuits on #define IDI_MSA_PIC_SHIP_BEDROOM 29 #define IDI_MSA_PIC_SHIP_CONTROLS 26 #define IDI_MSA_PIC_SHIP_CORRIDOR 27 #define IDI_MSA_PIC_SHIP_KITCHEN 28 #define IDI_MSA_PIC_SHIP_KITCHEN_1 172 // cabinet open #define IDI_MSA_PIC_SHIP_VENUS 146 #define IDI_MSA_PIC_SHIP_NEPTUNE 147 #define IDI_MSA_PIC_SHIP_MERCURY 148 #define IDI_MSA_PIC_SHIP_SATURN 149 #define IDI_MSA_PIC_SHIP_PLUTO 150 #define IDI_MSA_PIC_SHIP_JUPITER 151 #define IDI_MSA_PIC_SHIP_MARS 152 #define IDI_MSA_PIC_SHIP_URANUS 153 #define IDI_MSA_PIC_VENUS_0 30 #define IDI_MSA_PIC_VENUS_1 31 #define IDI_MSA_PIC_VENUS_2 32 #define IDI_MSA_PIC_VENUS_3 34 #define IDI_MSA_PIC_VENUS_4 36 #define IDI_MSA_PIC_VENUS_5 38 #define IDI_MSA_PIC_VENUS_CHASM 35 #define IDI_MSA_PIC_VENUS_CHASM_1 183 // rope lowered #define IDI_MSA_PIC_VENUS_PROBE 39 // CRYSTAL, USE WRENCH #define IDI_MSA_PIC_VENUS_PROBE_1 184 // hatch open #define IDI_MSA_PIC_VENUS_SHIP 33 #define IDI_MSA_PIC_VENUS_WEIGH 37 // WEIGH MICKEY #define IDI_MSA_PIC_NEPTUNE_0 40 #define IDI_MSA_PIC_NEPTUNE_1 42 #define IDI_MSA_PIC_NEPTUNE_2 43 #define IDI_MSA_PIC_NEPTUNE_3 44 #define IDI_MSA_PIC_NEPTUNE_4 45 #define IDI_MSA_PIC_NEPTUNE_5 48 #define IDI_MSA_PIC_NEPTUNE_6 50 #define IDI_MSA_PIC_NEPTUNE_7 52 #define IDI_MSA_PIC_NEPTUNE_8 53 #define IDI_MSA_PIC_NEPTUNE_9 54 #define IDI_MSA_PIC_NEPTUNE_10 55 #define IDI_MSA_PIC_NEPTUNE_11 56 #define IDI_MSA_PIC_NEPTUNE_BABIES 61 #define IDI_MSA_PIC_NEPTUNE_CASTLE_0 46 #define IDI_MSA_PIC_NEPTUNE_CASTLE_1 51 #define IDI_MSA_PIC_NEPTUNE_CASTLE_2 57 #define IDI_MSA_PIC_NEPTUNE_CASTLE_3 58 #define IDI_MSA_PIC_NEPTUNE_CASTLE_4 59 #define IDI_MSA_PIC_NEPTUNE_CASTLE_5 60 #define IDI_MSA_PIC_NEPTUNE_CASTLE_6 66 #define IDI_MSA_PIC_NEPTUNE_CASTLE_7 67 #define IDI_MSA_PIC_NEPTUNE_CASTLE_8 68 #define IDI_MSA_PIC_NEPTUNE_EATING_AREA 62 #define IDI_MSA_PIC_NEPTUNE_ENTRANCE 47 #define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1 185 // entrance open #define IDI_MSA_PIC_NEPTUNE_ENTRYWAY 63 #define IDI_MSA_PIC_NEPTUNE_GUARD 69 #define IDI_MSA_PIC_NEPTUNE_LEADER 64 // CRYSTAL, GIVE SCARF #define IDI_MSA_PIC_NEPTUNE_SHIP 49 #define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA 65 #define IDI_MSA_PIC_NEPTUNE_WEIGH 41 #define IDI_MSA_PIC_MERCURY_0 71 #define IDI_MSA_PIC_MERCURY_1 73 #define IDI_MSA_PIC_MERCURY_2 75 #define IDI_MSA_PIC_MERCURY_3 77 #define IDI_MSA_PIC_MERCURY_4 80 #define IDI_MSA_PIC_MERCURY_ALIEN_0 72 // CRYSTAL, GIVE SUNGLASSES #define IDI_MSA_PIC_MERCURY_ALIEN_1 74 #define IDI_MSA_PIC_MERCURY_ALIEN_2 81 #define IDI_MSA_PIC_MERCURY_CAVE_0 70 // hidden feature, press '2' here #define IDI_MSA_PIC_MERCURY_CAVE_1 78 #define IDI_MSA_PIC_MERCURY_CAVE_2 79 #define IDI_MSA_PIC_MERCURY_SHIP 76 #define IDI_MSA_PIC_MERCURY_WEIGH 82 #define IDI_MSA_PIC_SATURN_0 84 #define IDI_MSA_PIC_SATURN_1 86 #define IDI_MSA_PIC_SATURN_2 90 #define IDI_MSA_PIC_SATURN_3 91 #define IDI_MSA_PIC_SATURN_ISLAND 89 // CRYSTAL #define IDI_MSA_PIC_SATURN_LAKE_0 85 // USE MATTRESS #define IDI_MSA_PIC_SATURN_LAKE_1 88 // USE MATTRESS #define IDI_MSA_PIC_SATURN_LAKE_2 92 // USE MATTRESS #define IDI_MSA_PIC_SATURN_SHIP 87 #define IDI_MSA_PIC_SATURN_WEIGH 83 // WEIGH MICKEY #define IDI_MSA_PIC_PLUTO_0 93 #define IDI_MSA_PIC_PLUTO_1 96 #define IDI_MSA_PIC_PLUTO_2 97 #define IDI_MSA_PIC_PLUTO_3 98 #define IDI_MSA_PIC_PLUTO_4 101 #define IDI_MSA_PIC_PLUTO_ALIENS 100 // CRYSTAL, GIVE BONE #define IDI_MSA_PIC_PLUTO_CAVE_0 99 #define IDI_MSA_PIC_PLUTO_CAVE_1 103 #define IDI_MSA_PIC_PLUTO_CRATER 102 #define IDI_MSA_PIC_PLUTO_SHIP 95 #define IDI_MSA_PIC_PLUTO_WEIGH 94 // WEIGH MICKEY #define IDI_MSA_PIC_JUPITER_0 106 #define IDI_MSA_PIC_JUPITER_1 107 #define IDI_MSA_PIC_JUPITER_2 108 #define IDI_MSA_PIC_JUPITER_3 109 #define IDI_MSA_PIC_JUPITER_4 113 #define IDI_MSA_PIC_JUPITER_5 116 #define IDI_MSA_PIC_JUPITER_6 117 #define IDI_MSA_PIC_JUPITER_7 120 #define IDI_MSA_PIC_JUPITER_CRACK 114 #define IDI_MSA_PIC_JUPITER_LAVA 110 // CRYSTAL, THROW ROCK #define IDI_MSA_PIC_JUPITER_ROCK_0 112 // GET ROCK #define IDI_MSA_PIC_JUPITER_ROCK_1 119 // GET ROCK #define IDI_MSA_PIC_JUPITER_SHIP 115 #define IDI_MSA_PIC_JUPITER_WEIGH 118 // WEIGH MICKEY #define IDI_MSA_PIC_MARS_0 121 #define IDI_MSA_PIC_MARS_1 124 #define IDI_MSA_PIC_MARS_2 125 #define IDI_MSA_PIC_MARS_3 126 #define IDI_MSA_PIC_MARS_4 127 #define IDI_MSA_PIC_MARS_5 128 #define IDI_MSA_PIC_MARS_6 130 #define IDI_MSA_PIC_MARS_SHIP 123 #define IDI_MSA_PIC_MARS_TUBE_0 129 #define IDI_MSA_PIC_MARS_TUBE_1 131 #define IDI_MSA_PIC_MARS_VOLCANO 132 // CRYSTAL, DIG PLUTO #define IDI_MSA_PIC_MARS_WEIGH 122 // WEIGH MICKEY #define IDI_MSA_PIC_URANUS_0 133 #define IDI_MSA_PIC_URANUS_1 134 #define IDI_MSA_PIC_URANUS_2 135 #define IDI_MSA_PIC_URANUS_3 138 #define IDI_MSA_PIC_URANUS_4 139 #define IDI_MSA_PIC_URANUS_5 140 #define IDI_MSA_PIC_URANUS_6 142 #define IDI_MSA_PIC_URANUS_CHAMBER 145 // CRYSTAL, USE CROWBAR #define IDI_MSA_PIC_URANUS_SHIP 137 #define IDI_MSA_PIC_URANUS_STEPS 144 #define IDI_MSA_PIC_URANUS_ENTRANCE 141 // ENTER TEMPLE #define IDI_MSA_PIC_URANUS_TEMPLE 143 // USE CRYSTAL, ENTER DOOR #define IDI_MSA_PIC_URANUS_TEMPLE_1 206 // crystal used #define IDI_MSA_PIC_URANUS_TEMPLE_2 207 // door open #define IDI_MSA_PIC_URANUS_WEIGH 136 // WEIGH MICKEY #define IDI_MSA_PIC_STAR_MAP 165 #define IDI_MSA_PIC_TITLE 240 // objects enum ENUM_MSA_OBJECT { IDI_MSA_OBJECT_NONE = -1, IDI_MSA_OBJECT_ROCK_0, IDI_MSA_OBJECT_WRENCH, IDI_MSA_OBJECT_SCALE, IDI_MSA_OBJECT_CROWBAR, IDI_MSA_OBJECT_BONE, IDI_MSA_OBJECT_SUNGLASSES, IDI_MSA_OBJECT_DESK_STUFF, IDI_MSA_OBJECT_MATTRESS, IDI_MSA_OBJECT_SCARF, IDI_MSA_OBJECT_FLASHLIGHT, IDI_MSA_OBJECT_ROPE, IDI_MSA_OBJECT_ROCK_1, IDI_MSA_OBJECT_SCARF_C64, IDI_MSA_OBJECT_ROCK_2, IDI_MSA_OBJECT_ROCK_3, IDI_MSA_OBJECT_W_EARTH, IDI_MSA_OBJECT_W_VENUS, IDI_MSA_OBJECT_W_TRITON, IDI_MSA_OBJECT_W_MERCURY, IDI_MSA_OBJECT_W_TITAN, IDI_MSA_OBJECT_W_PLUTO, IDI_MSA_OBJECT_W_IO, IDI_MSA_OBJECT_W_MARS, IDI_MSA_OBJECT_W_OBERON, IDI_MSA_OBJECT_W_SPACE, IDI_MSA_OBJECT_XL31, IDI_MSA_OBJECT_XL31E, IDI_MSA_OBJECT_XL32, IDI_MSA_OBJECT_XL32E, IDI_MSA_OBJECT_XL33, IDI_MSA_OBJECT_XL33E, IDI_MSA_OBJECT_CRYSTAL }; const char IDS_MSA_NAME_OBJ[][9] = { "rok1", "wrench", "scale", "cbar", "bone", "glasses", "deskstuf", "raft", "scarf", "flashlit", "rope", "rok1", "scarfc64", "rok2", "rock35", "earthw", "venw", "trw", "merw", "titw", "plw", "iow", "mrw", "obw", "spw", "xl31", "xl31e", "xl32", "xl32e", "xl33", "xl33e", "crys1" }; const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = { // room x y {IDI_MSA_PIC_EARTH_UP_IN_TREE, 14, 76}, {IDI_MSA_PIC_VENUS_PROBE, 74, 80}, {IDI_MSA_PIC_NEPTUNE_LEADER, 70, 27}, {IDI_MSA_PIC_MERCURY_ALIEN_0, 123, 64}, {IDI_MSA_PIC_SATURN_ISLAND, 110, 115}, {IDI_MSA_PIC_PLUTO_ALIENS, 60, 104}, {IDI_MSA_PIC_JUPITER_LAVA, 56, 54}, {IDI_MSA_PIC_MARS_VOLCANO, 107, 100}, {IDI_MSA_PIC_URANUS_CHAMBER, 90, 4} }; // planets enum ENUM_MSA_PLANET { IDI_MSA_PLANET_EARTH = 0, IDI_MSA_PLANET_VENUS, IDI_MSA_PLANET_NEPTUNE, IDI_MSA_PLANET_MERCURY, IDI_MSA_PLANET_SATURN, IDI_MSA_PLANET_PLUTO, IDI_MSA_PLANET_JUPITER, IDI_MSA_PLANET_MARS, IDI_MSA_PLANET_URANUS, IDI_MSA_PLANET_SPACESHIP }; const char IDS_MSA_NAME_DAT[][13] = { "earth.dat", "venus.dat", "neptune.dat", "mercury.dat", "saturn.dat", "pluto.dat", "jupiter.dat", "mars.dat", "uranus.dat", "spacship.dat" }; const char IDS_MSA_NAME_PLANET[][10] = { "EARTH", "VENUS", "TRITON", "MERCURY", "TITAN", "PLUTO", "IO", "MARS", "OBERON" }; const char IDS_MSA_NAME_PLANET_2[][10] = { "EARTH", "VENUS", "NEPTUNE", "MERCURY", "SATURN", "PLUTO", "JUPITER", "MARS", "URANUS" }; const char IDS_MSA_ADDR_PLANET[][7] = { "OB", "B", "OOBBB", "O", "OOBB", "OOOBBB", "OBB", "OOB", "OOOBB" }; const int IDI_MSA_HOME_PLANET[] = { IDI_MSA_PIC_EARTH_SHIP, IDI_MSA_PIC_VENUS_SHIP, IDI_MSA_PIC_NEPTUNE_SHIP, IDI_MSA_PIC_MERCURY_SHIP, IDI_MSA_PIC_SATURN_SHIP, IDI_MSA_PIC_PLUTO_SHIP, IDI_MSA_PIC_JUPITER_SHIP, IDI_MSA_PIC_MARS_SHIP, IDI_MSA_PIC_URANUS_SHIP }; const int IDI_MSA_SHIP_PLANET[] = { 0, IDI_MSA_PIC_SHIP_VENUS, IDI_MSA_PIC_SHIP_NEPTUNE, IDI_MSA_PIC_SHIP_MERCURY, IDI_MSA_PIC_SHIP_SATURN, IDI_MSA_PIC_SHIP_PLUTO, IDI_MSA_PIC_SHIP_JUPITER, IDI_MSA_PIC_SHIP_MARS, IDI_MSA_PIC_SHIP_URANUS }; // items enum ENUM_MSA_ITEM { IDI_MSA_ITEM_FLASHLIGHT = 0, IDI_MSA_ITEM_ROPE, IDI_MSA_ITEM_BONE, IDI_MSA_ITEM_LETTER, IDI_MSA_ITEM_CROWBAR, IDI_MSA_ITEM_WRENCH, IDI_MSA_ITEM_MATTRESS, IDI_MSA_ITEM_SCARF, IDI_MSA_ITEM_SUNGLASSES, IDI_MSA_ITEM_SCALE, IDI_MSA_ITEM_ROCK }; const char IDS_MSA_NAME_ITEM[][15] = { "A FLASHLIGHT", "A ROPE ", "A BONE ", "A LETTER", "A CROWBAR", "A WRENCH", "A MATTRESS", "A SCARF", "SUNGLASSES", "A SCALE ", "A ROCK " }; // buttons #define IDI_MSA_BUTTON_ORANGE 0x4F // 'O' #define IDI_MSA_BUTTON_BLUE 0x42 // 'B' // file structures struct MSA_TEXT_ENTRY { uint8 x0; uint8 szText[11]; }; struct MSA_TEXT_BLOCK { uint8 count; MSA_TEXT_ENTRY entry[5]; }; struct MSA_MSG_BLOCK { uint8 data[5]; }; struct MSA_MENU { MSA_TEXT_BLOCK row[2]; MSA_MSG_BLOCK cmd[5]; MSA_MSG_BLOCK arg[5]; }; struct MSA_DAT_HEADER { uint16 filelen; uint16 ofsRoom[IDI_MSA_MAX_ROOM]; uint16 ofsDesc[IDI_MSA_MAX_ROOM]; uint16 ofsStr[IDI_MSA_MAX_ROOM]; }; struct MSA_SND_NOTE { uint16 counter; // freq = 1193180 / counter uint8 length; // msec = length / 0.0182 }; // file offset modifiers #define IDI_MSA_OFS_DAT 0x0002 #define IDI_MSA_OFS_EXE 0x35C0 // actions #define IDI_MSA_ACTION_GOTO_ROOM 0x00 #define IDI_MSA_ACTION_SHOW_INT_STR 0x01 #define IDI_MSA_ACTION_UNUSED 0x02 #define IDI_MSA_ACTION_SHOW_DAT_STR 0x03 #define IDI_MSA_ACTION_GET_ROPE 0x7F #define IDI_MSA_ACTION_UNTIE_ROPE 0x80 #define IDI_MSA_ACTION_GET_BONE 0x81 #define IDI_MSA_ACTION_GET_XTAL_EARTH 0x82 #define IDI_MSA_ACTION_LOOK_DESK 0x83 #define IDI_MSA_ACTION_WRITE_LETTER 0x84 #define IDI_MSA_ACTION_MAIL_LETTER 0x85 #define IDI_MSA_ACTION_OPEN_CUPBOARD 0x86 #define IDI_MSA_ACTION_GET_FLASHLIGHT 0x87 #define IDI_MSA_ACTION_OPEN_CABINET 0x88 #define IDI_MSA_ACTION_GET_CROWBAR 0x89 #define IDI_MSA_ACTION_GET_WRENCH 0x8A #define IDI_MSA_ACTION_OPEN_CLOSET 0x8B #define IDI_MSA_ACTION_GET_MATTRESS 0x8C #define IDI_MSA_ACTION_GET_SCARF 0x8D #define IDI_MSA_ACTION_GET_SUNGLASSES 0x8E #define IDI_MSA_ACTION_GET_SCALE 0x8F #define IDI_MSA_ACTION_GOTO_SPACESHIP 0x90 #define IDI_MSA_ACTION_DOWN_CHASM 0x91 #define IDI_MSA_ACTION_DOWN_ROPE 0x92 #define IDI_MSA_ACTION_USE_ROPE 0x93 #define IDI_MSA_ACTION_OPEN_HATCH 0x94 #define IDI_MSA_ACTION_USE_WRENCH 0x95 #define IDI_MSA_ACTION_GET_XTAL_VENUS 0x96 #define IDI_MSA_ACTION_LOOK_CASTLE 0x97 #define IDI_MSA_ACTION_ENTER_OPENING 0x98 #define IDI_MSA_ACTION_USE_CROWBAR 0x99 #define IDI_MSA_ACTION_GET_XTAL_NEPTUNE 0x9A #define IDI_MSA_ACTION_TALK_LEADER 0x9B #define IDI_MSA_ACTION_GIVE_SCARF 0x9C #define IDI_MSA_ACTION_GET_XTAL_MERCURY 0x9D #define IDI_MSA_ACTION_GIVE_SUNGLASSES 0x9E #define IDI_MSA_ACTION_CROSS_LAKE 0x9F #define IDI_MSA_ACTION_USE_MATTRESS 0xA0 #define IDI_MSA_ACTION_GET_XTAL_SATURN 0xA1 #define IDI_MSA_ACTION_LEAVE_ISLAND 0xA2 #define IDI_MSA_ACTION_GET_XTAL_PLUTO 0xA3 #define IDI_MSA_ACTION_GIVE_BONE 0xA4 #define IDI_MSA_ACTION_GET_ROCK_0 0xA5 #define IDI_MSA_ACTION_GET_ROCK_1 0xA6 #define IDI_MSA_ACTION_GET_XTAL_JUPITER 0xA7 #define IDI_MSA_ACTION_THROW_ROCK 0xA8 #define IDI_MSA_ACTION_GO_TUBE 0xA9 #define IDI_MSA_ACTION_USE_FLASHLIGHT 0xAA #define IDI_MSA_ACTION_PLUTO_DIG 0xAB #define IDI_MSA_ACTION_GET_XTAL_MARS 0xAC #define IDI_MSA_ACTION_USE_CRYSTAL 0xAD #define IDI_MSA_ACTION_OPEN_DOOR 0xAE #define IDI_MSA_ACTION_ENTER_DOOR 0xAF #define IDI_MSA_ACTION_GET_XTAL_URANUS 0xB0 #define IDI_MSA_ACTION_USE_CROWBAR_1 0xB1 #define IDI_MSA_ACTION_GO_NORTH 0xB2 #define IDI_MSA_ACTION_GO_PLANET 0xB3 #define IDI_MSA_ACTION_PRESS_BUTTON 0xB4 #define IDI_MSA_ACTION_WEAR_SPACESUIT 0xB5 #define IDI_MSA_ACTION_READ_GAUGE 0xB6 #define IDI_MSA_ACTION_PRESS_ORANGE 0xB7 #define IDI_MSA_ACTION_PRESS_BLUE 0xB8 #define IDI_MSA_ACTION_FLIP_SWITCH 0xB9 #define IDI_MSA_ACTION_PUSH_THROTTLE 0xBA #define IDI_MSA_ACTION_PULL_THROTTLE 0xBB #define IDI_MSA_ACTION_LEAVE_ROOM 0xBC #define IDI_MSA_ACTION_OPEN_CABINET_1 0xBD #define IDI_MSA_ACTION_READ_MAP 0xBE #define IDI_MSA_ACTION_GO_WEST 0xBF #define IDI_MSA_ACTION_PLANET_INFO 0xC0 #define IDI_MSA_ACTION_ENTER_TEMPLE 0xC1 #define IDI_MSA_ACTION_OPEN_MAILBOX 0xC2 #define IDI_MSA_ACTION_SAVE_GAME 0xC3 #define IDI_MSA_ACTION_LOOK_MICKEY 0xC4 // sounds enum ENUM_MSA_SOUND { IDI_MSA_SND_THEME, IDI_MSA_SND_CRYSTAL, IDI_MSA_SND_TAKE, IDI_MSA_SND_GAME_OVER, IDI_MSA_SND_PRESS_BLUE, IDI_MSA_SND_PRESS_ORANGE, IDI_MSA_SND_SHIP_LAND, IDI_MSA_SND_XL30 }; // message offsets within mickey.exe const int IDO_MSA_HIDDEN_MSG[] = { 0x8C44, 0x8C83, 0x8D23, 0x8D97, 0x8E2A }; const int IDO_MSA_GAME_OVER[] = { 0x7914, 0x7978, 0x7A17, 0x7A94, 0x7B04, 0x7B8F, 0x7BEB, 0x7C79 }; const int IDO_MSA_SAVE_GAME[] = { 0x73FA, 0x7436, 0x746C, 0x74E9, 0x75F6, 0x766A, 0x758B // do you have a formatted disk, insert disk, insert disk 2, save by number // everything will be lost, previous game will be lost, game saved }; const int IDO_MSA_LOAD_GAME[] = { 0x76CE, 0x770B, 0x7777 // do you want to load game, insert game save disk, game restored }; const int IDO_MSA_AIR_SUPPLY[] = { 0x7D10, 0x7D31, 0x7D51, 0x7D9B // be aware, low, dangerously low, out of air }; const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 }; // planet information const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = { {0x6313, 0x63B2, 0x6449, 0}, // EARTH {0x61EB, 0x6288, 0, 0}, // VENUS {0x6B64, 0x6C06, 0x6CA3, 0}, // NEPTUNE {0x609B, 0x612C, 0x61CA, 0}, // MERCURY {0x6879, 0x6916, 0x6984, 0}, // SATURN {0x6CCF, 0x6D72, 0x6E10, 0}, // PLUTO {0x667C, 0x6714, 0x67B1, 0x684E}, // JUPITER {0x6471, 0x650F, 0x65AD, 0x6651}, // MARS {0x69C3, 0x6A62, 0x6B00, 0} // URANUS }; // next crystal piece hints const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = { {0, 0, 0, 0, 0}, // earth {0x4DCC, 0x4E20, 0x4E64, 0x4E9E, 0x4F0B}, // venus {0x5900, 0x599B, 0x5A07, 0x5A8E, 0x5B07}, // neptune {0x4F57, 0x4FA3, 0x4FF1, 0x5056, 0x50BD}, // mercury {0x5471, 0x54DF, 0x5548, 0x55C2, 0x562A}, // saturn {0x5B78, 0x5BB6, 0x5C29, 0x5C76, 0x5CE1}, // pluto {0x526B, 0x52DA, 0x5340, 0x53A1, 0x540C}, // jupiter {0x50F6, 0x512C, 0x5170, 0x51D5, 0x5228}, // mars {0x56AA, 0x571C, 0x579E, 0x5807, 0x5875} // uranus }; // message offsets #define IDO_MSA_COPYRIGHT 0x7801 #define IDO_MSA_INTRO 0x4679 #define IDO_MSA_GAME_STORY 0x6E9C #define IDO_MSA_PRESS_1_TO_9 0x7530 #define IDO_MSA_PRESS_YES_OR_NO 0x480D #define IDO_MSA_TOO_MANY_BUTTONS_PRESSED 0x5DF7 #define IDO_MSA_XL30_SPEAKING 0x4725 #define IDO_MSA_CRYSTAL_PIECE_FOUND 0x600C #define IDO_MSA_ROOM_TEXT_OFFSETS 0x8B01 #define IDO_MSA_ROOM_OBJECT_XY_OFFSETS 0x8EA8 #define IDO_MSA_ROOM_MENU_FIX 0x4a27 // offsets to offset arrays #define IDOFS_MSA_MENU_PATCHES 0x5e7a #define IDOFS_MSA_SOUND_DATA 0x9deb // game structure struct MSA_GAME { uint8 iRoom; uint8 iPlanet; uint8 iDisk; uint8 nAir; uint8 nButtons; uint8 nRocks; uint8 nXtals; uint8 iPlanetXtal[IDI_MSA_MAX_DAT]; uint16 iClue[IDI_MSA_MAX_PLANET]; char szAddr[IDI_MSA_MAX_BUTTON + 1]; // Flags bool fHasXtal; bool fIntro; bool fSuit; bool fShipDoorOpen; bool fFlying; bool fStoryShown; bool fPlanetsInitialized; bool fTempleDoorOpen; bool fAnimXL30; bool fItem[IDI_MSA_MAX_ITEM]; bool fItemUsed[IDI_MSA_MAX_ITEM]; int8 iItem[IDI_MSA_MAX_ITEM]; uint8 nItems; //uint8 fRmTxt[IDI_MSA_MAX_ROOM]; int8 iRmObj[IDI_MSA_MAX_ROOM]; uint8 iRmPic[IDI_MSA_MAX_ROOM]; uint16 oRmTxt[IDI_MSA_MAX_ROOM]; uint8 iRmMenu[IDI_MSA_MAX_ROOM]; uint8 nRmMenu[IDI_MSA_MAX_ROOM]; int8 nFrame; }; class PreAgiEngine; class MickeyEngine : public PreAgiEngine { public: MickeyEngine(OSystem *syst, const AGIGameDescription *gameDesc); ~MickeyEngine(); void init(); Common::Error go(); void debugCurRoom(); void debugGotoRoom(int); void drawPic(int); void drawObj(ENUM_MSA_OBJECT, int, int); GUI::Debugger *getDebugger() { return _console; } protected: MickeyConsole *_console; MSA_GAME _gameStateMickey; bool _clickToMove; int getDat(int); void readExe(int, uint8*, long); void getDatFileName(int, char*); void readDatHdr(char*, MSA_DAT_HEADER*); void readOfsData(int, int, uint8*, long); bool chooseY_N(int, bool); int choose1to9(int); void printStr(char *); void printLine(const char*); void printExeStr(int); void printExeMsg(int); void printDesc(int); bool checkMenu(); void drawMenu(MSA_MENU, int, int); void getMouseMenuSelRow(MSA_MENU, int*, int*, int, int, int); bool getMenuSelRow(MSA_MENU, int*, int*, int); void getMenuSel(char*, int*, int*); void centerMenu(MSA_MENU*); void patchMenu(MSA_MENU*); void printDatString(int); void printDatMessage(int); void playNote(MSA_SND_NOTE); void playSound(ENUM_MSA_SOUND); void drawRoomAnimation(); void drawRoom(); void drawLogo(); void animate(); void printRoomDesc(); bool loadGame(); void saveGame(); void showPlanetInfo(); void printStory(); int getPlanet(); void pressOB(int); void insertDisk(int); void gameOver(); void inventory(); void intro(); void getItem(ENUM_MSA_ITEM); void getXtal(int); bool parse(int, int); void flipSwitch(); void waitAnyKey(bool anim = false); bool planetIsAlreadyAssigned(int planet) { for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) { if (_gameStateMickey.iPlanetXtal[j] == planet) return true; } return false; } bool mickeyHasItem(int item) { if (_gameStateMickey.fItem[item]) { printDatMessage(90); // Mickey already has item return true; } else { return false; } } }; } // End of namespace Agi #endif