/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef AGI_PREAGI_MICKEY_H #define AGI_PREAGI_MICKEY_H #include "agi/agi.h" namespace Agi { #define MSA_SAVEGAME_VERSION 2 // strings #define IDS_MSA_PATH_DAT "dat/%s" #define IDS_MSA_PATH_OBJ "obj/%s.ooo" #define IDS_MSA_PATH_PIC "%d.pic" #define IDS_MSA_PATH_LOGO "logos.bcg" #define IDS_MSA_INVENTORY "MICKEY IS CARRYING THE FOLLOWING:" #define IDS_MSA_CRYSTALS "%s CRYSTALS" const char IDS_MSA_CRYSTAL_NO[][3] = { "NO", " 1", " 2", " 3", " 4", " 5", " 6", " 7", " 8", " 9" }; const char IDS_MSA_TEMP_C[][5] = { " 20 ", " 480", "-200", " 430", "-185", "-230", "-130", "-150", "-215" }; const char IDS_MSA_TEMP_F[][5] = { " 68 ", " 897", "-328", " 807", "-301", "-382", "-202", "-238", "-355" }; const char IDS_MSA_PLANETS[][10] = { "EARTH. ", "VENUS. ", "TRITON. ", "MERCURY.", "TITAN. ", "PLUTO. ", "IO. ", "MARS. ", "OBERON. " }; const char IDS_MSA_ERRORS[][40] = { "THAT CANNOT BE UNDERSTOOD", "TRY GOING THERE INSTEAD", "THAT CAN'T BE DONE", "MICKEY WOULDN'T WANT TO DO THAT!", "WHICH DIRECTION?", "THAT DOESN'T MAKE SENSE!", "MICKEY WOULDN'T WANT TO DO THAT!", "MICKEY TAKES THE ROPE" }; // patch Mickey.exe offset 0x21E to value 0x01 to enable debug mode const char IDS_MSA_INSERT_DISK[][40] = { "Please insert disk 1 and press any key", "Please insert disk 2 and press any key" }; // max values #define IDI_MSA_MAX_PLANET 9 #define IDI_MSA_MAX_DAT 10 #define IDI_MSA_MAX_OBJ 32 #define IDI_MSA_MAX_PIC 240 #define IDI_MSA_MAX_PIC_ROOM 224 #define IDI_MSA_MAX_SOUND 8 #define IDI_MSA_MAX_ROOM 160 #define IDI_MSA_MAX_BUTTON 6 #define IDI_MSA_MAX_ITEM 11 #define IDI_MSA_MAX_HINT 20 #define IDI_MSA_MAX_PLANET_INFO 4 #define IDI_MSA_MAX_AIR_SUPPLY 50 #define IDI_MSA_ANIM_DELAY 25 #define IDI_MSA_LEN_STORY 1372 // rows #define IDI_MSA_ROW_MENU_0 20 #define IDI_MSA_ROW_MENU_1 21 #define IDI_MSA_ROW_INV_TITLE 2 #define IDI_MSA_ROW_INV_CRYSTALS 4 #define IDI_MSA_ROW_INV_ITEMS 5 #define IDI_MSA_ROW_TEMPERATURE 21 #define IDI_MSA_ROW_PLANET 22 #define IDI_MSA_ROW_BUTTONS 20 #define IDI_MSA_ROW_INSERT_DISK 23 #define IDI_MSA_COL_INV_TITLE 4 #define IDI_MSA_COL_INV_ITEMS 15 #define IDI_MSA_COL_TEMPERATURE_C 15 #define IDI_MSA_COL_TEMPERATURE_F 23 #define IDI_MSA_COL_PLANET 28 #define IDI_MSA_COL_BUTTONS 22 #define IDI_MSA_COL_INSERT_DISK 1 // messages #define IDI_MSA_MSG_STAR_MAP_0 46 #define IDI_MSA_MSG_STAR_MAP_1 47 #define IDI_MSA_MSG_STAR_MAP_2 48 #define IDI_MSA_MSG_SPACESUIT_WEAR 11 #define IDI_MSA_MSG_SPACESUIT_REMOVE 13 #define IDI_MSA_MSG_SPACESUIT_0 3 #define IDI_MSA_MSG_SPACESUIT_CANT_WEAR_ON_EARTH 12 #define IDI_MSA_MSG_SHIP_LAUNCH 16 #define IDI_MSA_MSG_SHIP_LAND 22 #define IDI_MSA_MSG_MICKEY_ALREADY_HAS_ITEM 90 // screen #define IDI_MSA_PIC_WIDTH 140 #define IDI_MSA_PIC_HEIGHT 159 // pictures #define IDI_MSA_PIC_EARTH_TIRE_SWING 1 #define IDI_MSA_PIC_EARTH_TIRE_SWING_1 200 // rope taken, swing on ground #define IDI_MSA_PIC_EARTH_DOGHOUSE 2 #define IDI_MSA_PIC_EARTH_IN_DOGHOUSE 154 #define IDI_MSA_PIC_EARTH_TREE 3 #define IDI_MSA_PIC_EARTH_GARDEN 4 #define IDI_MSA_PIC_EARTH_FRONT_HOUSE 5 #define IDI_MSA_PIC_EARTH_HAMMOCK 6 #define IDI_MSA_PIC_EARTH_BUTTERFLY 7 #define IDI_MSA_PIC_EARTH_MAILBOX 8 #define IDI_MSA_PIC_EARTH_ROAD_0 9 #define IDI_MSA_PIC_EARTH_ROAD_1 10 #define IDI_MSA_PIC_EARTH_ROAD_2 11 #define IDI_MSA_PIC_EARTH_ROAD_3 12 #define IDI_MSA_PIC_EARTH_ROAD_4 13 // starting room #define IDI_MSA_PIC_EARTH_ROAD_5 14 #define IDI_MSA_PIC_EARTH_ROAD_6 15 #define IDI_MSA_PIC_EARTH_ROAD_7 18 #define IDI_MSA_PIC_EARTH_UNDER_TREE 16 #define IDI_MSA_PIC_EARTH_UP_IN_TREE 155 // CRYSTAL #define IDI_MSA_PIC_EARTH_SHIP 17 #define IDI_MSA_PIC_EARTH_LIVING_ROOM 19 #define IDI_MSA_PIC_EARTH_KITCHEN 20 #define IDI_MSA_PIC_EARTH_KITCHEN_1 159 // cupboard open #define IDI_MSA_PIC_EARTH_GARAGE 21 #define IDI_MSA_PIC_EARTH_GARAGE_1 160 // cabinet open #define IDI_MSA_PIC_EARTH_BEDROOM 22 #define IDI_MSA_PIC_EARTH_BEDROOM_1 161 // closet open #define IDI_MSA_PIC_EARTH_BATHROOM 23 // WEIGH MICKEY #define IDI_MSA_PIC_EARTH_SHIP_LEAVING 24 #define IDI_MSA_PIC_EARTH_MINNIE 25 #define IDI_MSA_PIC_SHIP_AIRLOCK 25 #define IDI_MSA_PIC_SHIP_AIRLOCK_0 201 // door closed #define IDI_MSA_PIC_SHIP_AIRLOCK_1 202 // door open #define IDI_MSA_PIC_SHIP_AIRLOCK_2 203 // door closed, spacesuits on #define IDI_MSA_PIC_SHIP_AIRLOCK_3 204 // door open, spacesuits on #define IDI_MSA_PIC_SHIP_BEDROOM 29 #define IDI_MSA_PIC_SHIP_CONTROLS 26 #define IDI_MSA_PIC_SHIP_CORRIDOR 27 #define IDI_MSA_PIC_SHIP_KITCHEN 28 #define IDI_MSA_PIC_SHIP_KITCHEN_1 172 // cabinet open #define IDI_MSA_PIC_SHIP_VENUS 146 #define IDI_MSA_PIC_SHIP_NEPTUNE 147 #define IDI_MSA_PIC_SHIP_MERCURY 148 #define IDI_MSA_PIC_SHIP_SATURN 149 #define IDI_MSA_PIC_SHIP_PLUTO 150 #define IDI_MSA_PIC_SHIP_JUPITER 151 #define IDI_MSA_PIC_SHIP_MARS 152 #define IDI_MSA_PIC_SHIP_URANUS 153 #define IDI_MSA_PIC_VENUS_0 30 #define IDI_MSA_PIC_VENUS_1 31 #define IDI_MSA_PIC_VENUS_2 32 #define IDI_MSA_PIC_VENUS_3 34 #define IDI_MSA_PIC_VENUS_4 36 #define IDI_MSA_PIC_VENUS_5 38 #define IDI_MSA_PIC_VENUS_CHASM 35 #define IDI_MSA_PIC_VENUS_CHASM_1 183 // rope lowered #define IDI_MSA_PIC_VENUS_PROBE 39 // CRYSTAL, USE WRENCH #define IDI_MSA_PIC_VENUS_PROBE_1 184 // hatch open #define IDI_MSA_PIC_VENUS_SHIP 33 #define IDI_MSA_PIC_VENUS_WEIGH 37 // WEIGH MICKEY #define IDI_MSA_PIC_NEPTUNE_0 40 #define IDI_MSA_PIC_NEPTUNE_1 42 #define IDI_MSA_PIC_NEPTUNE_2 43 #define IDI_MSA_PIC_NEPTUNE_3 44 #define IDI_MSA_PIC_NEPTUNE_4 45 #define IDI_MSA_PIC_NEPTUNE_5 48 #define IDI_MSA_PIC_NEPTUNE_6 50 #define IDI_MSA_PIC_NEPTUNE_7 52 #define IDI_MSA_PIC_NEPTUNE_8 53 #define IDI_MSA_PIC_NEPTUNE_9 54 #define IDI_MSA_PIC_NEPTUNE_10 55 #define IDI_MSA_PIC_NEPTUNE_11 56 #define IDI_MSA_PIC_NEPTUNE_BABIES 61 #define IDI_MSA_PIC_NEPTUNE_CASTLE_0 46 #define IDI_MSA_PIC_NEPTUNE_CASTLE_1 51 #define IDI_MSA_PIC_NEPTUNE_CASTLE_2 57 #define IDI_MSA_PIC_NEPTUNE_CASTLE_3 58 #define IDI_MSA_PIC_NEPTUNE_CASTLE_4 59 #define IDI_MSA_PIC_NEPTUNE_CASTLE_5 60 #define IDI_MSA_PIC_NEPTUNE_CASTLE_6 66 #define IDI_MSA_PIC_NEPTUNE_CASTLE_7 67 #define IDI_MSA_PIC_NEPTUNE_CASTLE_8 68 #define IDI_MSA_PIC_NEPTUNE_EATING_AREA 62 #define IDI_MSA_PIC_NEPTUNE_ENTRANCE 47 #define IDI_MSA_PIC_NEPTUNE_ENTRANCE_1 185 // entrance open #define IDI_MSA_PIC_NEPTUNE_ENTRYWAY 63 #define IDI_MSA_PIC_NEPTUNE_GUARD 69 #define IDI_MSA_PIC_NEPTUNE_LEADER 64 // CRYSTAL, GIVE SCARF #define IDI_MSA_PIC_NEPTUNE_SHIP 49 #define IDI_MSA_PIC_NEPTUNE_SLEEP_AREA 65 #define IDI_MSA_PIC_NEPTUNE_WEIGH 41 #define IDI_MSA_PIC_MERCURY_0 71 #define IDI_MSA_PIC_MERCURY_1 73 #define IDI_MSA_PIC_MERCURY_2 75 #define IDI_MSA_PIC_MERCURY_3 77 #define IDI_MSA_PIC_MERCURY_4 80 #define IDI_MSA_PIC_MERCURY_ALIEN_0 72 // CRYSTAL, GIVE SUNGLASSES #define IDI_MSA_PIC_MERCURY_ALIEN_1 74 #define IDI_MSA_PIC_MERCURY_ALIEN_2 81 #define IDI_MSA_PIC_MERCURY_CAVE_0 70 // hidden feature, press '2' here #define IDI_MSA_PIC_MERCURY_CAVE_1 78 #define IDI_MSA_PIC_MERCURY_CAVE_2 79 #define IDI_MSA_PIC_MERCURY_SHIP 76 #define IDI_MSA_PIC_MERCURY_WEIGH 82 #define IDI_MSA_PIC_SATURN_0 84 #define IDI_MSA_PIC_SATURN_1 86 #define IDI_MSA_PIC_SATURN_2 90 #define IDI_MSA_PIC_SATURN_3 91 #define IDI_MSA_PIC_SATURN_ISLAND 89 // CRYSTAL #define IDI_MSA_PIC_SATURN_LAKE_0 85 // USE MATTRESS #define IDI_MSA_PIC_SATURN_LAKE_1 88 // USE MATTRESS #define IDI_MSA_PIC_SATURN_LAKE_2 92 // USE MATTRESS #define IDI_MSA_PIC_SATURN_SHIP 87 #define IDI_MSA_PIC_SATURN_WEIGH 83 // WEIGH MICKEY #define IDI_MSA_PIC_PLUTO_0 93 #define IDI_MSA_PIC_PLUTO_1 96 #define IDI_MSA_PIC_PLUTO_2 97 #define IDI_MSA_PIC_PLUTO_3 98 #define IDI_MSA_PIC_PLUTO_4 101 #define IDI_MSA_PIC_PLUTO_ALIENS 100 // CRYSTAL, GIVE BONE #define IDI_MSA_PIC_PLUTO_CAVE_0 99 #define IDI_MSA_PIC_PLUTO_CAVE_1 103 #define IDI_MSA_PIC_PLUTO_CRATER 102 #define IDI_MSA_PIC_PLUTO_SHIP 95 #define IDI_MSA_PIC_PLUTO_WEIGH 94 // WEIGH MICKEY #define IDI_MSA_PIC_JUPITER_0 106 #define IDI_MSA_PIC_JUPITER_1 107 #define IDI_MSA_PIC_JUPITER_2 108 #define IDI_MSA_PIC_JUPITER_3 109 #define IDI_MSA_PIC_JUPITER_4 113 #define IDI_MSA_PIC_JUPITER_5 116 #define IDI_MSA_PIC_JUPITER_6 117 #define IDI_MSA_PIC_JUPITER_7 120 #define IDI_MSA_PIC_JUPITER_CRACK 114 #define IDI_MSA_PIC_JUPITER_LAVA 110 // CRYSTAL, THROW ROCK #define IDI_MSA_PIC_JUPITER_ROCK_0 112 // GET ROCK #define IDI_MSA_PIC_JUPITER_ROCK_1 119 // GET ROCK #define IDI_MSA_PIC_JUPITER_SHIP 115 #define IDI_MSA_PIC_JUPITER_WEIGH 118 // WEIGH MICKEY #define IDI_MSA_PIC_MARS_0 121 #define IDI_MSA_PIC_MARS_1 124 #define IDI_MSA_PIC_MARS_2 125 #define IDI_MSA_PIC_MARS_3 126 #define IDI_MSA_PIC_MARS_4 127 #define IDI_MSA_PIC_MARS_5 128 #define IDI_MSA_PIC_MARS_6 130 #define IDI_MSA_PIC_MARS_SHIP 123 #define IDI_MSA_PIC_MARS_TUBE_0 129 #define IDI_MSA_PIC_MARS_TUBE_1 131 #define IDI_MSA_PIC_MARS_VOLCANO 132 // CRYSTAL, DIG PLUTO #define IDI_MSA_PIC_MARS_WEIGH 122 // WEIGH MICKEY #define IDI_MSA_PIC_URANUS_0 133 #define IDI_MSA_PIC_URANUS_1 134 #define IDI_MSA_PIC_URANUS_2 135 #define IDI_MSA_PIC_URANUS_3 138 #define IDI_MSA_PIC_URANUS_4 139 #define IDI_MSA_PIC_URANUS_5 140 #define IDI_MSA_PIC_URANUS_6 142 #define IDI_MSA_PIC_URANUS_CHAMBER 145 // CRYSTAL, USE CROWBAR #define IDI_MSA_PIC_URANUS_SHIP 137 #define IDI_MSA_PIC_URANUS_STEPS 144 #define IDI_MSA_PIC_URANUS_ENTRANCE 141 // ENTER TEMPLE #define IDI_MSA_PIC_URANUS_TEMPLE 143 // USE CRYSTAL, ENTER DOOR #define IDI_MSA_PIC_URANUS_TEMPLE_1 206 // crystal used #define IDI_MSA_PIC_URANUS_TEMPLE_2 207 // door open #define IDI_MSA_PIC_URANUS_WEIGH 136 // WEIGH MICKEY #define IDI_MSA_PIC_STAR_MAP 165 #define IDI_MSA_PIC_TITLE 240 // objects enum ENUM_MSA_OBJECT { IDI_MSA_OBJECT_NONE = -1, IDI_MSA_OBJECT_ROCK_0, IDI_MSA_OBJECT_WRENCH, IDI_MSA_OBJECT_SCALE, IDI_MSA_OBJECT_CROWBAR, IDI_MSA_OBJECT_BONE, IDI_MSA_OBJECT_SUNGLASSES, IDI_MSA_OBJECT_DESK_STUFF, IDI_MSA_OBJECT_MATTRESS, IDI_MSA_OBJECT_SCARF, IDI_MSA_OBJECT_FLASHLIGHT, IDI_MSA_OBJECT_ROPE, IDI_MSA_OBJECT_ROCK_1, IDI_MSA_OBJECT_SCARF_C64, IDI_MSA_OBJECT_ROCK_2, IDI_MSA_OBJECT_ROCK_3, IDI_MSA_OBJECT_W_EARTH, IDI_MSA_OBJECT_W_VENUS, IDI_MSA_OBJECT_W_TRITON, IDI_MSA_OBJECT_W_MERCURY, IDI_MSA_OBJECT_W_TITAN, IDI_MSA_OBJECT_W_PLUTO, IDI_MSA_OBJECT_W_IO, IDI_MSA_OBJECT_W_MARS, IDI_MSA_OBJECT_W_OBERON, IDI_MSA_OBJECT_W_SPACE, IDI_MSA_OBJECT_XL31, IDI_MSA_OBJECT_XL31E, IDI_MSA_OBJECT_XL32, IDI_MSA_OBJECT_XL32E, IDI_MSA_OBJECT_XL33, IDI_MSA_OBJECT_XL33E, IDI_MSA_OBJECT_CRYSTAL }; const char IDS_MSA_NAME_OBJ[][9] = { "rok1", "wrench", "scale", "cbar", "bone", "glasses", "deskstuf", "raft", "scarf", "flashlit", "rope", "rok1", "scarfc64", "rok2", "rock35", "earthw", "venw", "trw", "merw", "titw", "plw", "iow", "mrw", "obw", "spw", "xl31", "xl31e", "xl32", "xl32e", "xl33", "xl33e", "crys1" }; const int IDI_MSA_XTAL_ROOM_XY[IDI_MSA_MAX_PLANET][3] = { // room x y {IDI_MSA_PIC_EARTH_UP_IN_TREE, 14, 76}, {IDI_MSA_PIC_VENUS_PROBE, 74, 80}, {IDI_MSA_PIC_NEPTUNE_LEADER, 70, 27}, {IDI_MSA_PIC_MERCURY_ALIEN_0, 123, 64}, {IDI_MSA_PIC_SATURN_ISLAND, 110, 115}, {IDI_MSA_PIC_PLUTO_ALIENS, 60, 104}, {IDI_MSA_PIC_JUPITER_LAVA, 56, 54}, {IDI_MSA_PIC_MARS_VOLCANO, 107, 100}, {IDI_MSA_PIC_URANUS_CHAMBER, 90, 4} }; // planets enum ENUM_MSA_PLANET { IDI_MSA_PLANET_EARTH = 0, IDI_MSA_PLANET_VENUS, IDI_MSA_PLANET_NEPTUNE, IDI_MSA_PLANET_MERCURY, IDI_MSA_PLANET_SATURN, IDI_MSA_PLANET_PLUTO, IDI_MSA_PLANET_JUPITER, IDI_MSA_PLANET_MARS, IDI_MSA_PLANET_URANUS, IDI_MSA_PLANET_SPACESHIP }; const char IDS_MSA_NAME_DAT[][13] = { "earth.dat", "venus.dat", "neptune.dat", "mercury.dat", "saturn.dat", "pluto.dat", "jupiter.dat", "mars.dat", "uranus.dat", "spacship.dat" }; const char IDS_MSA_NAME_PLANET[][10] = { "EARTH", "VENUS", "TRITON", "MERCURY", "TITAN", "PLUTO", "IO", "MARS", "OBERON" }; const char IDS_MSA_NAME_PLANET_2[][10] = { "EARTH", "VENUS", "NEPTUNE", "MERCURY", "SATURN", "PLUTO", "JUPITER", "MARS", "URANUS" }; const char IDS_MSA_ADDR_PLANET[][7] = { "OB", "B", "OOBBB", "O", "OOBB", "OOOBBB", "OBB", "OOB", "OOOBB" }; const int IDI_MSA_HOME_PLANET[] = { IDI_MSA_PIC_EARTH_SHIP, IDI_MSA_PIC_VENUS_SHIP, IDI_MSA_PIC_NEPTUNE_SHIP, IDI_MSA_PIC_MERCURY_SHIP, IDI_MSA_PIC_SATURN_SHIP, IDI_MSA_PIC_PLUTO_SHIP, IDI_MSA_PIC_JUPITER_SHIP, IDI_MSA_PIC_MARS_SHIP, IDI_MSA_PIC_URANUS_SHIP }; const int IDI_MSA_SHIP_PLANET[] = { 0, IDI_MSA_PIC_SHIP_VENUS, IDI_MSA_PIC_SHIP_NEPTUNE, IDI_MSA_PIC_SHIP_MERCURY, IDI_MSA_PIC_SHIP_SATURN, IDI_MSA_PIC_SHIP_PLUTO, IDI_MSA_PIC_SHIP_JUPITER, IDI_MSA_PIC_SHIP_MARS, IDI_MSA_PIC_SHIP_URANUS }; // items enum ENUM_MSA_ITEM { IDI_MSA_ITEM_FLASHLIGHT = 0, IDI_MSA_ITEM_ROPE, IDI_MSA_ITEM_BONE, IDI_MSA_ITEM_LETTER, IDI_MSA_ITEM_CROWBAR, IDI_MSA_ITEM_WRENCH, IDI_MSA_ITEM_MATTRESS, IDI_MSA_ITEM_SCARF, IDI_MSA_ITEM_SUNGLASSES, IDI_MSA_ITEM_SCALE, IDI_MSA_ITEM_ROCK }; const char IDS_MSA_NAME_ITEM[][15] = { "A FLASHLIGHT", "A ROPE ", "A BONE ", "A LETTER", "A CROWBAR", "A WRENCH", "A MATTRESS", "A SCARF", "SUNGLASSES", "A SCALE ", "A ROCK " }; // buttons #define IDI_MSA_BUTTON_ORANGE 0x4F // 'O' #define IDI_MSA_BUTTON_BLUE 0x42 // 'B' // file structures struct MSA_TEXT_ENTRY { uint8 x0; uint8 szText[11]; }; struct MSA_TEXT_BLOCK { uint8 count; MSA_TEXT_ENTRY entry[5]; }; struct MSA_MSG_BLOCK { uint8 data[5]; }; struct MSA_MENU { MSA_TEXT_BLOCK row[2]; MSA_MSG_BLOCK cmd[5]; MSA_MSG_BLOCK arg[5]; }; struct MSA_DAT_HEADER { uint16 filelen; uint16 ofsRoom[IDI_MSA_MAX_ROOM]; uint16 ofsDesc[IDI_MSA_MAX_ROOM]; uint16 ofsStr[IDI_MSA_MAX_ROOM]; }; struct MSA_SND_NOTE { uint16 counter; // freq = 1193180 / counter uint8 length; // msec = length / 0.0182 }; // file offset modifiers #define IDI_MSA_OFS_DAT 0x0002 #define IDI_MSA_OFS_EXE 0x35C0 // actions #define IDI_MSA_ACTION_GOTO_ROOM 0x00 #define IDI_MSA_ACTION_SHOW_INT_STR 0x01 #define IDI_MSA_ACTION_UNUSED 0x02 #define IDI_MSA_ACTION_SHOW_DAT_STR 0x03 #define IDI_MSA_ACTION_GET_ROPE 0x7F #define IDI_MSA_ACTION_UNTIE_ROPE 0x80 #define IDI_MSA_ACTION_GET_BONE 0x81 #define IDI_MSA_ACTION_GET_XTAL_EARTH 0x82 #define IDI_MSA_ACTION_LOOK_DESK 0x83 #define IDI_MSA_ACTION_WRITE_LETTER 0x84 #define IDI_MSA_ACTION_MAIL_LETTER 0x85 #define IDI_MSA_ACTION_OPEN_CUPBOARD 0x86 #define IDI_MSA_ACTION_GET_FLASHLIGHT 0x87 #define IDI_MSA_ACTION_OPEN_CABINET 0x88 #define IDI_MSA_ACTION_GET_CROWBAR 0x89 #define IDI_MSA_ACTION_GET_WRENCH 0x8A #define IDI_MSA_ACTION_OPEN_CLOSET 0x8B #define IDI_MSA_ACTION_GET_MATTRESS 0x8C #define IDI_MSA_ACTION_GET_SCARF 0x8D #define IDI_MSA_ACTION_GET_SUNGLASSES 0x8E #define IDI_MSA_ACTION_GET_SCALE 0x8F #define IDI_MSA_ACTION_GOTO_SPACESHIP 0x90 #define IDI_MSA_ACTION_DOWN_CHASM 0x91 #define IDI_MSA_ACTION_DOWN_ROPE 0x92 #define IDI_MSA_ACTION_USE_ROPE 0x93 #define IDI_MSA_ACTION_OPEN_HATCH 0x94 #define IDI_MSA_ACTION_USE_WRENCH 0x95 #define IDI_MSA_ACTION_GET_XTAL_VENUS 0x96 #define IDI_MSA_ACTION_LOOK_CASTLE 0x97 #define IDI_MSA_ACTION_ENTER_OPENING 0x98 #define IDI_MSA_ACTION_USE_CROWBAR 0x99 #define IDI_MSA_ACTION_GET_XTAL_NEPTUNE 0x9A #define IDI_MSA_ACTION_TALK_LEADER 0x9B #define IDI_MSA_ACTION_GIVE_SCARF 0x9C #define IDI_MSA_ACTION_GET_XTAL_MERCURY 0x9D #define IDI_MSA_ACTION_GIVE_SUNGLASSES 0x9E #define IDI_MSA_ACTION_CROSS_LAKE 0x9F #define IDI_MSA_ACTION_USE_MATTRESS 0xA0 #define IDI_MSA_ACTION_GET_XTAL_SATURN 0xA1 #define IDI_MSA_ACTION_LEAVE_ISLAND 0xA2 #define IDI_MSA_ACTION_GET_XTAL_PLUTO 0xA3 #define IDI_MSA_ACTION_GIVE_BONE 0xA4 #define IDI_MSA_ACTION_GET_ROCK_0 0xA5 #define IDI_MSA_ACTION_GET_ROCK_1 0xA6 #define IDI_MSA_ACTION_GET_XTAL_JUPITER 0xA7 #define IDI_MSA_ACTION_THROW_ROCK 0xA8 #define IDI_MSA_ACTION_GO_TUBE 0xA9 #define IDI_MSA_ACTION_USE_FLASHLIGHT 0xAA #define IDI_MSA_ACTION_PLUTO_DIG 0xAB #define IDI_MSA_ACTION_GET_XTAL_MARS 0xAC #define IDI_MSA_ACTION_USE_CRYSTAL 0xAD #define IDI_MSA_ACTION_OPEN_DOOR 0xAE #define IDI_MSA_ACTION_ENTER_DOOR 0xAF #define IDI_MSA_ACTION_GET_XTAL_URANUS 0xB0 #define IDI_MSA_ACTION_USE_CROWBAR_1 0xB1 #define IDI_MSA_ACTION_GO_NORTH 0xB2 #define IDI_MSA_ACTION_GO_PLANET 0xB3 #define IDI_MSA_ACTION_PRESS_BUTTON 0xB4 #define IDI_MSA_ACTION_WEAR_SPACESUIT 0xB5 #define IDI_MSA_ACTION_READ_GAUGE 0xB6 #define IDI_MSA_ACTION_PRESS_ORANGE 0xB7 #define IDI_MSA_ACTION_PRESS_BLUE 0xB8 #define IDI_MSA_ACTION_FLIP_SWITCH 0xB9 #define IDI_MSA_ACTION_PUSH_THROTTLE 0xBA #define IDI_MSA_ACTION_PULL_THROTTLE 0xBB #define IDI_MSA_ACTION_LEAVE_ROOM 0xBC #define IDI_MSA_ACTION_OPEN_CABINET_1 0xBD #define IDI_MSA_ACTION_READ_MAP 0xBE #define IDI_MSA_ACTION_GO_WEST 0xBF #define IDI_MSA_ACTION_PLANET_INFO 0xC0 #define IDI_MSA_ACTION_ENTER_TEMPLE 0xC1 #define IDI_MSA_ACTION_OPEN_MAILBOX 0xC2 #define IDI_MSA_ACTION_SAVE_GAME 0xC3 #define IDI_MSA_ACTION_LOOK_MICKEY 0xC4 // sounds enum ENUM_MSA_SOUND { IDI_MSA_SND_THEME, IDI_MSA_SND_CRYSTAL, IDI_MSA_SND_TAKE, IDI_MSA_SND_GAME_OVER, IDI_MSA_SND_PRESS_BLUE, IDI_MSA_SND_PRESS_ORANGE, IDI_MSA_SND_SHIP_LAND, IDI_MSA_SND_XL30 }; // message offsets within mickey.exe const int IDO_MSA_HIDDEN_MSG[] = { 0x8C44, 0x8C83, 0x8D23, 0x8D97, 0x8E2A }; const int IDO_MSA_GAME_OVER[] = { 0x7914, 0x7978, 0x7A17, 0x7A94, 0x7B04, 0x7B8F, 0x7BEB, 0x7C79 }; const int IDO_MSA_SAVE_GAME[] = { 0x73FA, 0x7436, 0x746C, 0x74E9, 0x75F6, 0x766A, 0x758B // do you have a formatted disk, insert disk, insert disk 2, save by number // everything will be lost, previous game will be lost, game saved }; const int IDO_MSA_LOAD_GAME[] = { 0x76CE, 0x770B, 0x7777 // do you want to load game, insert game save disk, game restored }; const int IDO_MSA_AIR_SUPPLY[] = { 0x7D10, 0x7D31, 0x7D51, 0x7D9B // be aware, low, dangerously low, out of air // 30, 20, 10, 0 }; const int IDI_MSA_AIR_SUPPLY[] = { 30, 20, 10, 0 }; // planet information const int IDO_MSA_PLANET_INFO[IDI_MSA_MAX_PLANET][4] = { {0x6313, 0x63B2, 0x6449, 0}, // EARTH {0x61EB, 0x6288, 0, 0}, // VENUS {0x6B64, 0x6C06, 0x6CA3, 0}, // NEPTUNE {0x609B, 0x612C, 0x61CA, 0}, // MERCURY {0x6879, 0x6916, 0x6984, 0}, // SATURN {0x6CCF, 0x6D72, 0x6E10, 0}, // PLUTO {0x667C, 0x6714, 0x67B1, 0x684E}, // JUPITER {0x6471, 0x650F, 0x65AD, 0x6651}, // MARS {0x69C3, 0x6A62, 0x6B00, 0} // URANUS }; // next crystal piece hints const int IDO_MSA_NEXT_PIECE[IDI_MSA_MAX_PLANET][5] = { {0, 0, 0, 0, 0}, // earth {0x4DCC, 0x4E20, 0x4E64, 0x4E9E, 0x4F0B}, // venus {0x5900, 0x599B, 0x5A07, 0x5A8E, 0x5B07}, // neptune {0x4F57, 0x4FA3, 0x4FF1, 0x5056, 0x50BD}, // mercury {0x5471, 0x54DF, 0x5548, 0x55C2, 0x562A}, // saturn {0x5B78, 0x5BB6, 0x5C29, 0x5C76, 0x5CE1}, // pluto {0x526B, 0x52DA, 0x5340, 0x53A1, 0x540C}, // jupiter {0x50F6, 0x512C, 0x5170, 0x51D5, 0x5228}, // mars {0x56AA, 0x571C, 0x579E, 0x5807, 0x5875} // uranus }; // message offsets #define IDO_MSA_COPYRIGHT 0x7801 #define IDO_MSA_INTRO 0x4679 #define IDO_MSA_GAME_STORY 0x6E9C #define IDO_MSA_CHECK_DISK_DRIVE 0x7885 #define IDO_MSA_YOU_CAN_SEE_MICKEY_ALREADY 0x46D1 #define IDO_MSA_THE_CABINET_IS_ALREADY_OPEN 0x46EF #define IDO_MSA_PRESS_1_TO_9 0x7530 #define IDO_MSA_PRESS_YES_OR_NO 0x480D #define IDO_MSA_TOO_MANY_BUTTONS_PRESSED 0x5DF7 #define IDO_MSA_MICKEY_HAS_PRESSED 0x5D90 #define IDO_MSA_XL30_SPEAKING 0x4725 #define IDO_MSA_CRYSTAL_PIECE_FOUND 0x600C #define IDO_MSA_ROOM_TEXT 0x4B80 #define IDO_MSA_ROOM_TEXT_OFFSETS 0x8B01 #define IDO_MSA_ROOM_OBJECT 0x475C #define IDO_MSA_ROOM_PICTURE 0x4AE4 #define IDO_MSA_ROOM_OBJECT_XY_OFFSETS 0x8EA8 #define IDO_MSA_PIC_SHIP_LIGHT 0x8F38 #define IDO_MSA_XTAL_ROOM_XY 0x97F8 #define IDO_MSA_ROOM_MENU_FIX 0x4a27 // offsets to offset arrays #define IDOFS_MSA_MENU_PATCHES 0x5e7a #define IDOFS_MSA_SOUND_DATA 0x9deb // game structure struct MSA_GAME { uint8 iRoom; uint8 iPlanet; uint8 iDisk; uint8 nAir; uint8 nButtons; uint8 nRocks; uint8 nXtals; uint8 iPlanetXtal[IDI_MSA_MAX_DAT]; uint16 iClue[IDI_MSA_MAX_PLANET]; char szAddr[IDI_MSA_MAX_BUTTON + 1]; // Flags bool fHasXtal; bool fIntro; bool fSuit; bool fShipDoorOpen; bool fFlying; bool fStoryShown; bool fPlanetsInitialized; bool fTempleDoorOpen; bool fAnimXL30; bool fItem[IDI_MSA_MAX_ITEM]; bool fItemUsed[IDI_MSA_MAX_ITEM]; int8 iItem[IDI_MSA_MAX_ITEM]; uint8 nItems; //uint8 fRmTxt[IDI_MSA_MAX_ROOM]; int8 iRmObj[IDI_MSA_MAX_ROOM]; uint8 iRmPic[IDI_MSA_MAX_ROOM]; uint16 oRmTxt[IDI_MSA_MAX_ROOM]; uint8 iRmMenu[IDI_MSA_MAX_ROOM]; uint8 nRmMenu[IDI_MSA_MAX_ROOM]; int8 nFrame; }; class PreAgiEngine; class Mickey { public: Mickey(PreAgiEngine *vm); ~Mickey(); void init(); void run(); void debugCurRoom(); void debugGotoRoom(int); void drawPic(int); void drawObj(ENUM_MSA_OBJECT, int, int); protected: PreAgiEngine *_vm; MSA_GAME _game; bool _clickToMove; int getDat(int); void readExe(int, uint8*, long); void getDatFileName(int, char*); void readDatHdr(char*, MSA_DAT_HEADER*); void readOfsData(int, int, uint8*, long); bool chooseY_N(int, bool); int choose1to9(int); void printStr(char*); void printLine(const char*); void printExeStr(int); void printExeMsg(int); void printDesc(int); bool checkMenu(); void drawMenu(MSA_MENU, int, int); void getMouseMenuSelRow(MSA_MENU, int*, int*, int, int, int); bool getMenuSelRow(MSA_MENU, int*, int*, int); void getMenuSel(char*, int*, int*); void centerMenu(MSA_MENU*); void patchMenu(MSA_MENU*); void printDatString(int); void printDatMessage(int); void playNote(MSA_SND_NOTE); void playSound(ENUM_MSA_SOUND); void drawRoomAnimation(); void drawRoom(); void drawLogo(); void animate(); void printRoomDesc(); bool loadGame(); void saveGame(); void showPlanetInfo(); void printStory(); int getPlanet(); void pressOB(int); void insertDisk(int); void gameOver(); void inventory(); void intro(); void getItem(ENUM_MSA_ITEM); void getXtal(int); bool parse(int, int); void flipSwitch(); void waitAnyKey(bool anim = false); bool planetIsAlreadyAssigned(int planet) { for (int j = 0; j < IDI_MSA_MAX_PLANET; j++) { if (_game.iPlanetXtal[j] == planet) return true; } return false; } bool mickeyHasItem(int item) { if (_game.fItem[item]) { printDatMessage(IDI_MSA_MSG_MICKEY_ALREADY_HAS_ITEM); return true; } else { return false; } } }; } // End of namespace Agi #endif