/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "agi/preagi.h" #include "agi/preagi_common.h" #include "agi/preagi_troll.h" #include "agi/graphics.h" #include "common/events.h" #include "graphics/cursorman.h" namespace Agi { Troll::Troll(PreAgiEngine* vm) : _vm(vm) { } // User Interface void Troll::pressAnyKey(int col) { _vm->drawStr(24, col, kColorDefault, IDS_TRO_PRESSANYKEY); _vm->_gfx->doUpdate(); _vm->getSelection(kSelAnyKey); } void Troll::drawMenu(const char *szMenu, int iSel) { _vm->clearTextArea(); _vm->drawStr(21, 0, kColorDefault, szMenu); _vm->drawStr(22 + iSel, 0, kColorDefault, " *"); _vm->_gfx->doUpdate(); } bool Troll::getMenuSel(const char *szMenu, int *iSel, int nSel) { Common::Event event; int y; drawMenu(szMenu, *iSel); while (!_vm->shouldQuit()) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: return 0; case Common::EVENT_MOUSEMOVE: y = event.mouse.y / 8; if (y >= 22) if (nSel > y - 22) *iSel = y - 22; drawMenu(szMenu, *iSel); break; case Common::EVENT_LBUTTONUP: return true; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_t: case Common::KEYCODE_f: inventory(); return false; break; case Common::KEYCODE_DOWN: case Common::KEYCODE_SPACE: *iSel += 1; if (*iSel == nSel) *iSel = IDI_TRO_SEL_OPTION_1; drawMenu(szMenu, *iSel); break; case Common::KEYCODE_UP: *iSel -= 1; if (*iSel == IDI_TRO_SEL_OPTION_1 - 1) *iSel = nSel - 1; drawMenu(szMenu, *iSel); break; case Common::KEYCODE_RETURN: case Common::KEYCODE_KP_ENTER: return true; case Common::KEYCODE_s: if (event.kbd.flags == Common::KBD_CTRL) { if (_soundOn) { playTune(2, 1); _soundOn = !_soundOn; } else { _soundOn = !_soundOn; playTune(3, 1); } } default: break; } break; default: break; } } _vm->_system->updateScreen(); _vm->_system->delayMillis(10); } return true; } // Graphics void Troll::drawPic(int iPic, bool f3IsCont, bool clr, bool troll) { _vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT); if (clr) { _vm->clearScreen(0x0f, false); _vm->_picture->clear(); } _vm->_picture->setPictureData(_gameData + IDO_TRO_FRAMEPIC); _vm->_picture->drawPicture(); _vm->_picture->setPictureData(_gameData + _pictureOffsets[iPic]); int addFlag = 0; if (troll) addFlag = kPicFTrollMode; if (f3IsCont) { _vm->_picture->setPictureFlags(kPicFf3Cont | addFlag); } else { _vm->_picture->setPictureFlags(kPicFf3Stop | addFlag); } _vm->_picture->drawPicture(); _vm->_picture->showPic(); _vm->_gfx->doUpdate(); } // Game Logic void Troll::inventory() { char tmp[40]; int n; _vm->clearScreen(0x07); _vm->drawStr(1, 12, kColorDefault, IDS_TRO_TREASURE_0); _vm->drawStr(2, 12, kColorDefault, IDS_TRO_TREASURE_1); for (int i = 0; i < IDI_TRO_MAX_TREASURE - _treasuresLeft; i++) { n = _inventory[i] - 1; sprintf(tmp, " %2d ", i + 1); _vm->drawStr(2 + i, 10, _items[n].bg << 4 | 0x0f, tmp); _vm->drawStr(2 + i, 14, _items[n].bg << 4 | _items[n].fg, _items[n].name); } switch (_treasuresLeft) { case 1: sprintf(tmp, IDS_TRO_TREASURE_5, _treasuresLeft); _vm->drawStr(20, 10, kColorDefault, tmp); break; case 0: _vm->drawStr(20, 1, kColorDefault, IDS_TRO_TREASURE_6); break; case IDI_TRO_MAX_TREASURE: _vm->drawStr(3, 17, kColorDefault, IDS_TRO_TREASURE_2); default: sprintf(tmp, IDS_TRO_TREASURE_4, _treasuresLeft); _vm->drawStr(20, 10, kColorDefault, tmp); break; } pressAnyKey(6); } void Troll::waitAnyKeyIntro() { Common::Event event; int iMsg = 0; while (!_vm->shouldQuit()) { while (_vm->_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_RTL: case Common::EVENT_QUIT: case Common::EVENT_LBUTTONUP: case Common::EVENT_KEYDOWN: return; default: break; } } switch (iMsg) { case 200: iMsg = 0; case 0: _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_2); _vm->_gfx->doUpdate(); break; case 100: _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_3); _vm->_gfx->doUpdate(); break; } iMsg++; _vm->_system->updateScreen(); _vm->_system->delayMillis(10); } } void Troll::credits() { _vm->clearScreen(0x07); _vm->drawStr(1, 2, kColorDefault, IDS_TRO_CREDITS_0); int color = 10; char str[2]; str[1] = 0; for (uint i = 0; i < strlen(IDS_TRO_CREDITS_1); i++) { str[0] = IDS_TRO_CREDITS_1[i]; _vm->drawStr(7, 19 + i, color++, str); if (color > 15) color = 9; } _vm->drawStr(8, 19, kColorDefault, IDS_TRO_CREDITS_2); _vm->drawStr(13, 11, 9, IDS_TRO_CREDITS_3); _vm->drawStr(15, 8, 10, IDS_TRO_CREDITS_4); _vm->drawStr(17, 7, 12, IDS_TRO_CREDITS_5); _vm->drawStr(19, 2, 14, IDS_TRO_CREDITS_6); _vm->_gfx->doUpdate(); pressAnyKey(); } void Troll::tutorial() { bool done = false; int iSel = 0; //char szTreasure[16] = {0}; while (!_vm->shouldQuit()) { _vm->clearScreen(0xFF); _vm->printStr(IDS_TRO_TUTORIAL_0); _vm->getSelection(kSelSpace); _vm->clearScreen(0x55); _vm->setDefaultTextColor(0x0F); done = false; while (!done && !_vm->shouldQuit()) { getMenuSel(IDS_TRO_TUTORIAL_1, &iSel, IDI_TRO_MAX_OPTION); switch (iSel) { case IDI_TRO_SEL_OPTION_1: _vm->clearScreen(0x22, false); _vm->_gfx->doUpdate(); break; case IDI_TRO_SEL_OPTION_2: _vm->clearScreen(0x00, false); _vm->_gfx->doUpdate(); break; case IDI_TRO_SEL_OPTION_3: done = true; break; } } // do you need more practice ? _vm->clearScreen(0x4F); _vm->drawStr(7, 4, kColorDefault, IDS_TRO_TUTORIAL_5); _vm->drawStr(9, 4, kColorDefault, IDS_TRO_TUTORIAL_6); _vm->_gfx->doUpdate(); if (!_vm->getSelection(kSelYesNo)) break; } // show info texts _vm->clearScreen(0x5F); _vm->drawStr(4, 1, kColorDefault, IDS_TRO_TUTORIAL_7); _vm->drawStr(5, 1, kColorDefault, IDS_TRO_TUTORIAL_8); _vm->_gfx->doUpdate(); pressAnyKey(); _vm->clearScreen(0x2F); _vm->drawStr(6, 1, kColorDefault, IDS_TRO_TUTORIAL_9); _vm->_gfx->doUpdate(); pressAnyKey(); _vm->clearScreen(0x19); _vm->drawStr(7, 1, kColorDefault, IDS_TRO_TUTORIAL_10); _vm->drawStr(8, 1, kColorDefault, IDS_TRO_TUTORIAL_11); _vm->_gfx->doUpdate(); pressAnyKey(); _vm->clearScreen(0x6E); _vm->drawStr(9, 1, kColorDefault, IDS_TRO_TUTORIAL_12); _vm->drawStr(10, 1, kColorDefault, IDS_TRO_TUTORIAL_13); _vm->_gfx->doUpdate(); pressAnyKey(); _vm->clearScreen(0x4C); _vm->drawStr(11, 1, kColorDefault, IDS_TRO_TUTORIAL_14); _vm->drawStr(12, 1, kColorDefault, IDS_TRO_TUTORIAL_15); _vm->_gfx->doUpdate(); pressAnyKey(); _vm->clearScreen(0x5D); _vm->drawStr(13, 1, kColorDefault, IDS_TRO_TUTORIAL_16); _vm->drawStr(14, 1, kColorDefault, IDS_TRO_TUTORIAL_17); _vm->drawStr(15, 1, kColorDefault, IDS_TRO_TUTORIAL_18); _vm->_gfx->doUpdate(); pressAnyKey(); // show treasures _vm->clearScreen(0x2A); _vm->drawStr(2, 1, kColorDefault, IDS_TRO_TUTORIAL_19); for (int i = 0; i < IDI_TRO_MAX_TREASURE; i++) _vm->drawStr(19 - i, 11, kColorDefault, _items[i].name); _vm->_gfx->doUpdate(); pressAnyKey(); } void Troll::intro() { // sierra on-line presents _vm->clearScreen(0x2F); _vm->drawStr(9, 10, kColorDefault, IDS_TRO_INTRO_0); _vm->drawStr(14, 15, kColorDefault, IDS_TRO_INTRO_1); _vm->_gfx->doUpdate(); _vm->_system->updateScreen(); _vm->_system->delayMillis(3200); CursorMan.showMouse(true); // Draw logo _vm->setDefaultTextColor(0x0f); drawPic(45, false, true); _vm->_gfx->doUpdate(); // wait for keypress and alternate message waitAnyKeyIntro(); // have you played this game before? _vm->drawStr(22, 3, kColorDefault, IDS_TRO_INTRO_4); _vm->drawStr(23, 6, kColorDefault, IDS_TRO_INTRO_5); _vm->_gfx->doUpdate(); if (!_vm->getSelection(kSelYesNo)) tutorial(); credits(); } void Troll::gameOver() { // We do a check to see if the game should quit. Without this, the game show the picture, plays the // music, and then quits. So if the game is quitting, we shouldn't run the "game over" part. if (_vm->shouldQuit()) return; char szMoves[40]; _vm->clearTextArea(); drawPic(42, true, true); playTune(4, 25); printUserMessage(16); printUserMessage(33); _vm->clearTextArea(); drawPic(46, true, true); sprintf(szMoves, IDS_TRO_GAMEOVER_0, _moves); _vm->drawStr(21, 1, kColorDefault, szMoves); _vm->drawStr(22, 1, kColorDefault, IDS_TRO_GAMEOVER_1); _vm->_gfx->doUpdate(); pressAnyKey(); } void Troll::drawTroll() { for (int i = 0; i < IDI_TRO_NUM_NONTROLL; i++) if (_currentRoom == _nonTrollRooms[i]) { _isTrollAway = true; return; } drawPic(43, false, false, true); } int Troll::drawRoom(char *menu) { int n = 0; bool contFlag = false; if (_currentRoom == 1) { _vm->_picture->setDimensions(IDI_TRO_PIC_WIDTH, IDI_TRO_PIC_HEIGHT); _vm->clearScreen(0x00, false); _vm->_picture->clear(); } else { if (_currentRoom != 42) { if (_roomPicDeltas[_currentRoom]) { contFlag = true; } } drawPic(_currentRoom, contFlag, true); _vm->_gfx->doUpdate(); if (_currentRoom == 42) { drawPic(44, false, false); // don't clear } else { if (!_isTrollAway) { drawTroll(); } } } _vm->_gfx->doUpdate(); char tmp[10]; strncat(menu, (char*)_gameData + _locMessagesIdx[_currentRoom], 39); for (int i = 0; i < 3; i++) { if (_roomDescs[_roomPicture - 1].options[i]) { sprintf(tmp, "\n %d.", i); strcat(menu, tmp); strncat(menu, (char *)_gameData + _options[_roomDescs[_roomPicture - 1].options[i]- 1], 35); n = i + 1; } } return n; } void Troll::playTune(int tune, int len) { if (!_soundOn) return; int freq, duration; int ptr = _tunes[tune - 1]; for (int i = 0; i < len; i++) { freq = READ_LE_UINT16(_gameData + ptr); ptr += 2; duration = READ_LE_UINT16(_gameData + ptr); ptr += 2; _vm->playNote(freq, duration); } } void Troll::pickupTreasure(int treasureId) { char tmp[40]; _inventory[IDI_TRO_MAX_TREASURE - _treasuresLeft] = treasureId; if (_currentRoom != 24) { _vm->clearTextArea(); drawPic(_currentRoom, false, true); _vm->_gfx->doUpdate(); } printUserMessage(treasureId + 16); _vm->clearTextArea(); _treasuresLeft--; switch (_treasuresLeft) { case 1: _vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_7); break; case 0: _vm->drawStr(22, 1, kColorDefault, IDS_TRO_TREASURE_8); _vm->drawStr(23, 4, kColorDefault, IDS_TRO_TREASURE_9); _roomStates[6] = 1; _locMessagesIdx[6] = IDO_TRO_ALLTREASURES; break; default: sprintf(tmp, IDS_TRO_TREASURE_3, _treasuresLeft); _vm->drawStr(22, 1, kColorDefault, tmp); break; } pressAnyKey(); } void Troll::printUserMessage(int msgId) { int i; _vm->clearTextArea(); for (i = 0; i < _userMessages[msgId - 1].num; i++) { _vm->drawStr(21 + i, 1, kColorDefault, _userMessages[msgId - 1].msg[i]); } if (msgId == 34) { for (i = 0; i < 2; i++) playTune(5, 11); } pressAnyKey(); } void Troll::gameLoop() { bool done = false; char menu[160+5]; int currentOption, numberOfOptions; int roomParam; int haveFlashlight; _moves = 0; _roomPicture = 1; _treasuresLeft = IDI_TRO_MAX_TREASURE; haveFlashlight = false; _currentRoom = 0; _isTrollAway = true; _soundOn = true; memset(_roomStates, 0, sizeof(_roomStates)); memset(_inventory, 0, sizeof(_inventory)); while (!done && !_vm->shouldQuit()) { *menu = 0; currentOption = 0; numberOfOptions = drawRoom(menu); if (getMenuSel(menu, ¤tOption, numberOfOptions)) { _moves++; } else { continue; } roomParam = _roomDescs[_roomPicture - 1].roomDescIndex[currentOption]; switch (_roomDescs[_roomPicture - 1].optionTypes[currentOption]) { case OT_FLASHLIGHT: if (!haveFlashlight) { printUserMessage(13); break; } // fall down case OT_GO: _currentRoom = roomParam; _roomPicture = _roomPicStartIdx[_currentRoom]; _roomPicture += _roomStates[_currentRoom]; if (_currentRoom < 6 || _treasuresLeft == 0) { _isTrollAway = true; } else { // make odd 1:3 _isTrollAway = (_vm->rnd(3) != 2); } break; case OT_GET: if (!_isTrollAway) { printUserMessage(34); } else { for (int i = 0; i < 4; i++) { playTune(1, 3); // delayMillis() } _roomStates[_currentRoom] = 1; _roomPicDeltas[_currentRoom] = 0; _roomPicture++; if (_roomConnects[roomParam - 1] != 0xff) { _roomStates[_roomConnects[roomParam - 1]] = 1; } if (roomParam == 1) haveFlashlight = true; _locMessagesIdx[_currentRoom] = IDO_TRO_LOCMESSAGES + (roomParam + 42) * 39; pickupTreasure(roomParam); } break; case OT_DO: if (roomParam != 16) { printUserMessage(roomParam); break; } done = true; break; default: break; } } } void Troll::fillOffsets() { int i; for (i = 0; i < IDI_TRO_PICNUM; i++) _pictureOffsets[i] = READ_LE_UINT16(_gameData + IDO_TRO_PIC_START + i * 2); for (i = 0; i < IDI_TRO_NUM_OPTIONS; i++) _options[i] = READ_LE_UINT16(_gameData + IDO_TRO_OPTIONS + i * 2); for (i = 0; i < IDI_TRO_NUM_NUMROOMS; i++) { _roomPicStartIdx[i] = _gameData[IDO_TRO_PICSTARTIDX + i]; _roomPicDeltas[i] = _gameData[IDO_TRO_ROOMPICDELTAS + i]; _roomConnects[i] = _gameData[IDO_TRO_ROOMCONNECTS + i]; } for (i = 0; i < IDI_TRO_NUM_LOCDESCS; i++) _locMessagesIdx[i] = IDO_TRO_LOCMESSAGES + i * 39; int start = READ_LE_UINT16(_gameData + IDO_TRO_ROOMDESCS); int ptr; int j; for (i = 0; i < IDI_TRO_NUM_ROOMDESCS; i++, start += 2) { ptr = READ_LE_UINT16(_gameData + start); for (j = 0; j < 3; j++) _roomDescs[i].options[j] = _gameData[ptr++]; for (j = 0; j < 3; j++) { switch (_gameData[ptr++]) { case 0: _roomDescs[i].optionTypes[j] = OT_GO; break; case 1: _roomDescs[i].optionTypes[j] = OT_GET; break; case 2: _roomDescs[i].optionTypes[j] = OT_DO; break; case 3: _roomDescs[i].optionTypes[j] = OT_FLASHLIGHT; break; default: error("Bad data @ (%x) %d", ptr - 1, i); } } for (j = 0; j < 3; j++) _roomDescs[i].roomDescIndex[j] = _gameData[ptr++]; } start = IDO_TRO_USERMESSAGES; for (i = 0; i < IDI_TRO_NUM_USERMSGS; i++, start += 2) { ptr = READ_LE_UINT16(_gameData + start); _userMessages[i].num = _gameData[ptr++]; for (j = 0; j < _userMessages[i].num; j++, ptr += 39) { memcpy(_userMessages[i].msg[j], _gameData + ptr, 39); _userMessages[i].msg[j][39] = 0; } } start = IDO_TRO_ITEMS; for (i = 0; i < IDI_TRO_MAX_TREASURE; i++, start += 2) { ptr = READ_LE_UINT16(_gameData + start); _items[i].bg = _gameData[ptr++]; _items[i].fg = _gameData[ptr++]; memcpy(_items[i].name, _gameData + ptr, 15); _items[i].name[15] = 0; } for (i = 0; i < IDO_TRO_NONTROLLROOMS; i++) _nonTrollRooms[i] = _gameData[IDO_TRO_NONTROLLROOMS + i]; _tunes[0] = 0x3BFD; _tunes[1] = 0x3C09; _tunes[2] = 0x3C0D; _tunes[3] = 0x3C11; _tunes[4] = 0x3C79; _tunes[5] = 0x3CA5; } // Init void Troll::init() { _vm->_picture->setPictureVersion(AGIPIC_V15); //SetScreenPar(320, 200, (char*)ibm_fontdata); const int gaps[] = { 0x3A40, 0x4600, 0x4800, 0x5800, 0x5a00, 0x6a00, 0x6c00, 0x7400, 0x7600, 0x7c00, 0x7e00, 0x8e00, 0x9000, 0xa000, 0xa200, 0xb200, 0xb400, 0xc400, 0xc600, 0xd600, 0xd800, 0xe800, 0xea00, 0xfa00, 0xfc00, 0x10c00, 0x10e00, 0x11e00, 0x12000, 0x13000 }; Common::File infile; if (!infile.open(IDA_TRO_BINNAME)) return; _gameData = (byte *)malloc(0xD9C0); bool flip = true; byte *ptr = _gameData; int diff; for (int i = 0; i < ARRAYSIZE(gaps) - 1; i++) { diff = gaps[i + 1] - gaps[i]; if (flip) { infile.seek(gaps[i]); infile.read(ptr, diff); ptr += diff; } else { } flip = !flip; } // One sector is off infile.seek(0x18470); infile.read(_gameData + 15632, 592); infile.close(); fillOffsets(); } void Troll::run() { while (!_vm->shouldQuit()) { intro(); gameLoop(); gameOver(); } } } // end of namespace Agi