/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "agi/agi.h" #include "agi/graphics.h" #include "agi/keyboard.h" #include "common/func.h" namespace Agi { #define kModePre 0 #define kModeNum 1 #define kModeAbc 2 static byte s_asciiToNumTable[256]; void setAsciiToNumTableBatch(const char *chars, byte value) { while (*chars) { s_asciiToNumTable[tolower(*chars)] = value; s_asciiToNumTable[toupper(*chars)] = value; chars++; } } void initAsciiToNumTable() { memset(s_asciiToNumTable, 0, sizeof(s_asciiToNumTable)); setAsciiToNumTableBatch("1'-.&", 1); setAsciiToNumTableBatch("2abc", 2); setAsciiToNumTableBatch("3def", 3); setAsciiToNumTableBatch("4ghi", 4); setAsciiToNumTableBatch("5jkl", 5); setAsciiToNumTableBatch("6mno", 6); setAsciiToNumTableBatch("7pqrs", 7); setAsciiToNumTableBatch("8tuv", 8); setAsciiToNumTableBatch("9wxyz", 9); } class SearchTree { public: //byte val; //SearchTree *parent; // TODO: Could be used to speed up re-searches SearchTree *children[10]; Common::StringList words; SearchTree() { memset(children, 0, sizeof(children)); } SearchTree *getChild(byte val) { assert(val < 10); if (children[val] == 0) { children[val] = new SearchTree(); } return children[val]; } SearchTree *findChildWithWords() { if (!words.empty()) return this; SearchTree *child = 0; for (int i = 0; i < 10 && !child; ++i) { if (children[i]) child = children[i]->findChildWithWords(); } return child; } }; void AgiEngine::insertSearchNode(const char *word) { // Insert the word into the tree SearchTree *tree = _searchTreeRoot; assert(tree); for (int i = 0; word[i] != 0; ++i) { byte key = s_asciiToNumTable[(int)word[i]]; if (key == 0) return; // abort! tree = tree->getChild(key); } // TODO: Sort words, remove duplicates... ? tree->words.push_back(word); } bool AgiEngine::predictiveDialog(void) { int key, active = 0; bool rc = false; int x; int y; int bx[17], by[17]; String prefix = ""; char temp[MAXWORDLEN + 1]; AgiBlock tmpwindow; // FIXME: Move this to a more appropriate place. initAsciiToNumTable(); const char *buttonStr[] = { "1", "2", "3", "4", "5", "6", "7", "8", "9", "0" }; const char *buttons[] = { "(1)'-.&", "(2)abc", "(3)def", "(4)ghi", "(5)jkl", "(6)mno", "(7)pqrs", "(8)tuv", "(9)wxyz", "next", "add", "<", "Cancel", "OK", "Pre", "(0) ", NULL }; const int colors[] = { 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 0, 15, 12, 15, 12, 15, 0, 15, 0, 15, 0, 14, 0, 15, 0, 0, 0 }; const char *modes[] = { "Pre", "123", "Abc" }; if (!_searchTreeRoot) { loadDict(); if (!_searchTreeRoot) return false; } // show the predictive dialog. // if another window is already in display, save its state into tmpwindow tmpwindow.active = false; if (_game.window.active) memcpy(&tmpwindow, &(_game.window), sizeof(AgiBlock)); drawWindow(50, 40, 269, 159); _gfx->drawRectangle(62, 54, 249, 66, MSG_BOX_TEXT); _gfx->flushBlock(62, 54, 249, 66); _gfx->printCharacter(3, 11, _game.cursorChar, MSG_BOX_COLOUR, MSG_BOX_TEXT); bx[15] = 73; // Zero/space by[15] = 120; bx[9] = 120; // next by[9] = 120; bx[10] = 160; // add by[10] = 120; bx[14] = 200; // Mode by[14] = 120; bx[11] = 252; // Backspace by[11] = 57; bx[12] = 180; // Cancel by[12] = 140; bx[13] = 240; // OK by[13] = 140; x = 73; y = 75; for (int i = 0; i < 9; i++) { bx[i] = x; by[i] = y; x += 60; if (i % 3 == 2) { y += 15; x = 73; } } /* clear key queue */ while (_gfx->keypress()) { _gfx->getKey(); } _currentCode = ""; _currentWord = ""; _wordNumber = 0; _activeTreeNode = 0; int mode = kModePre; bool needRefresh = true; for (;;) { if (needRefresh) { for (int i = 0; buttons[i]; i++) { int color1 = colors[i * 2]; int color2 = colors[i * 2 + 1]; if (i == 9 && !(_activeTreeNode && _activeTreeNode->words.size() > 1)) { // Next color2 = 7; } bool _addIsActive = false; // FIXME if (i == 10 && !_addIsActive) { // Add color2 = 7; } if (i == 14) { _gfx->drawButton(bx[i], by[i], modes[mode], i == active, 0, color1, color2); } else { _gfx->drawButton(bx[i], by[i], buttons[i], i == active, 0, color1, color2); } } if (_currentWord != "") { temp[MAXWORDLEN] = 0; strncpy(temp, prefix.c_str(), MAXWORDLEN); strncat(temp, _currentWord.c_str(), MAXWORDLEN); for (int i = prefix.size() + _currentCode.size(); i < MAXWORDLEN; i++) temp[i] = ' '; printText(temp, 0, 8, 7, MAXWORDLEN, 15, 0); _gfx->flushBlock(62, 54, 249, 66); } } _gfx->pollTimer(); /* msdos driver -> does nothing */ key = doPollKeyboard(); switch (key) { case KEY_ENTER: rc = true; goto press; case KEY_ESCAPE: rc = false; goto getout; case BUTTON_LEFT: for (int i = 0; buttons[i]; i++) { if (_gfx->testButton(bx[i], by[i], buttons[i])) { needRefresh = true; active = i; if (active == 15 && mode != kModeNum) { // Space strncpy(temp, _currentWord.c_str(), _currentCode.size()); temp[_currentCode.size()] = 0; prefix += temp; prefix += " "; _currentCode = ""; } if (active < 9 || active == 11 || active == 15) { // number or backspace if (active == 11) { // backspace if (_currentCode.size()) { _currentCode.deleteLastChar(); } else { if (prefix.size()) prefix.deleteLastChar(); } } else if (active == 15) { // zero _currentCode += buttonStr[9]; } else { _currentCode += buttonStr[active]; } if (mode == kModeNum) { _currentWord = _currentCode; } else if (mode == kModePre) { if (!matchWord() && _currentCode.size()) { _currentCode.deleteLastChar(); matchWord(); } } } else if (active == 9) { // next int totalWordsNumber = _activeTreeNode ? _activeTreeNode->words.size() : 0; if (totalWordsNumber > 0) { _wordNumber = (_wordNumber + 1) % totalWordsNumber; _currentWord = String(_activeTreeNode->words[_wordNumber].c_str(), _currentCode.size()); } } else if (active == 10) { // add debug(0, "add"); } else if (active == 13) { // Ok rc = true; goto press; } else if (active == 14) { // Mode mode++; if (mode > kModeAbc) mode = kModePre; } else { goto press; } } } break; case 0x09: /* Tab */ debugC(3, kDebugLevelText, "Focus change"); active++; active %= ARRAYSIZE(buttons) - 1; needRefresh = true; break; } _gfx->doUpdate(); } press: strncpy(_predictiveResult, prefix.c_str(), 40); strncat(_predictiveResult, _currentWord.c_str(), 40); _predictiveResult[prefix.size() + _currentCode.size() + 1] = 0; getout: // if another window was shown, bring it up again if (!tmpwindow.active) closeWindow(); else { _gfx->restoreBlock(_game.window.x1, _game.window.y1, _game.window.x2, _game.window.y2, _game.window.buffer); free(_game.window.buffer); memcpy(&(_game.window), &tmpwindow, sizeof(AgiBlock)); _gfx->doUpdate(); } return rc; } #define MAXLINELEN 80 void AgiEngine::loadDict(void) { Common::File in; char buf[MAXLINELEN]; int words = 0, lines = 0; if (!in.open("pred.txt")) return; _searchTreeRoot = new SearchTree(); words = 0; while (!in.eos() && in.readLine(buf, MAXLINELEN)) { // Skip leading & trailing whitespaces char *word = Common::trim(buf); // Skip empty lines if (*word == 0) continue; lines++; // The lines are of the form: "1234 word word" // I.e. first comes a T9 number, then a space separated list of // words with that T9 code. We simply ignore the T9 code, and then // insert the words in order of occurance. char *tok = strtok(word, " \t"); if (tok) { while ((tok = strtok(NULL, " ")) != NULL) { insertSearchNode(tok); words++; } } } debug(0, "Loaded %d lines with %d words", lines, words); } bool AgiEngine::matchWord(void) { if (_currentCode.empty()) { return false; } // Lookup word in the search tree SearchTree *tree = _searchTreeRoot; assert(tree); for (uint i = 0; i < _currentCode.size(); ++i) { int key = _currentCode[i] - '0'; if (key < 1 || key > 9) { tree = 0; break; // Invalid key/code value, abort! } tree = tree->children[key]; if (!tree) break; // No matching entry in the search tree, abort! } if (tree) tree = tree->findChildWithWords(); _wordNumber = 0; _activeTreeNode = tree; _currentWord.clear(); if (tree) { _currentWord = String(_activeTreeNode->words[_wordNumber].c_str(), _currentCode.size()); } return tree != 0; } } // End of namespace Agi