/* ScummVM - Scumm Interpreter * Copyright (C) 2006 The ScummVM project * * Copyright (C) 1999-2001 Sarien Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef AGI_SAVEGAME_H #define AGI_SAVEGAME_H #include "agi/agi.h" class Common::File; namespace Agi { #define ADD_PIC 1 #define ADD_VIEW 2 class AgiEngine; class SpritesMgr; class GfxMgr; class SoundMgr; class PictureMgr; class SaveGameMgr { private: AgiEngine *_vm; SpritesMgr *_sprites; GfxMgr *_gfx; SoundMgr *_sound; PictureMgr *_picture; void write_string(Common::File *f, const char *s); void read_string(Common::File *f, char *s); void write_bytes(Common::File *f, const char *s, int16 size); void read_bytes(Common::File *f, char *s, int16 size); int save_game(char *s, const char *d); int load_game(char *s); int select_slot(); public: SaveGameMgr(AgiEngine *agi, SpritesMgr *sprites, GfxMgr *gfx, SoundMgr *sound, PictureMgr *picture) { _vm = agi; _sprites = sprites; _gfx = gfx; _sound = sound; _picture = picture; } int savegame_dialog(); int loadgame_dialog(); int savegame_simple(); int loadgame_simple(); }; } // End of namespace Agi #endif /* AGI_SAVEGAME_H */