/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/md5.h" #include "common/config-manager.h" #include "common/fs.h" #include "common/algorithm.h" #include "sound/mixer.h" #include "agi/agi.h" #include "agi/sound.h" namespace Agi { #define USE_INTERPOLATION // // TODO: add support for variable sampling rate in the output device // AgiSound *AgiSound::createFromRawResource(uint8 *data, uint32 len, int resnum, SoundMgr &manager) { if (data == NULL || len < 2) // Check for too small resource or no resource at all return NULL; uint16 type = READ_LE_UINT16(data); switch (type) { // Create a sound object based on the type case AGI_SOUND_SAMPLE: return new IIgsSample(data, len, resnum, manager); case AGI_SOUND_MIDI: return new IIgsMidi (data, len, resnum, manager); case AGI_SOUND_4CHN: return new PCjrSound (data, len, resnum, manager); } warning("Sound resource (%d) has unknown type (0x%04x). Not using the sound", resnum, type); return NULL; } IIgsMidi::IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) { _data = data; // Save the resource pointer _ptr = _data + 2; // Set current position to just after the header _len = len; // Save the resource's length _type = READ_LE_UINT16(data); // Read sound resource's type _midiTicks = _soundBufTicks = 0; _isValid = (_type == AGI_SOUND_MIDI) && (_data != NULL) && (_len >= 2); if (!_isValid) // Check for errors warning("Error creating Apple IIGS midi sound from resource %d (Type %d, length %d)", resnum, _type, len); } PCjrSound::PCjrSound(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) { _data = data; // Save the resource pointer _len = len; // Save the resource's length _type = READ_LE_UINT16(data); // Read sound resource's type _isValid = (_type == AGI_SOUND_4CHN) && (_data != NULL) && (_len >= 2); if (!_isValid) // Check for errors warning("Error creating PCjr 4-channel sound from resource %d (Type %d, length %d)", resnum, _type, len); } const uint8 *PCjrSound::getVoicePointer(uint voiceNum) { assert(voiceNum < 4); uint16 voiceStartOffset = READ_LE_UINT16(_data + voiceNum * 2); return _data + voiceStartOffset; } IIgsSample::IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager) : AgiSound(manager) { Common::MemoryReadStream stream(data, len, Common::DisposeAfterUse::YES); // Check that the header was read ok and that it's of the correct type if (_header.read(stream) && _header.type == AGI_SOUND_SAMPLE) { // An Apple IIGS AGI sample resource uint32 sampleStartPos = stream.pos(); uint32 tailLen = stream.size() - sampleStartPos; if (tailLen < _header.sampleSize) { // Check if there's no room for the sample data in the stream // Apple IIGS Manhunter I: Sound resource 16 has only 16074 bytes // of sample data although header says it should have 16384 bytes. warning("Apple IIGS sample (%d) too short (%d bytes. Should be %d bytes). Using the part that's left", resnum, tailLen, _header.sampleSize); _header.sampleSize = (uint16) tailLen; // Use the part that's left } if (_header.pitch > 0x7F) { // Check if the pitch is invalid warning("Apple IIGS sample (%d) has too high pitch (0x%02x)", resnum, _header.pitch); _header.pitch &= 0x7F; // Apple IIGS AGI probably did it this way too } // Finalize the header info using the 8-bit unsigned sample data _header.finalize(stream); // Convert sample data from 8-bit unsigned to 8-bit signed format stream.seek(sampleStartPos); _sample = new int8[_header.sampleSize]; if (_sample != NULL) _isValid = SoundMgr::convertWave(stream, _sample, _header.sampleSize); } if (!_isValid) // Check for errors warning("Error creating Apple IIGS sample from resource %d (Type %d, length %d)", resnum, _header.type, len); } /** Reads an Apple IIGS envelope from then given stream. */ bool IIgsEnvelope::read(Common::SeekableReadStream &stream) { for (int segNum = 0; segNum < ENVELOPE_SEGMENT_COUNT; segNum++) { seg[segNum].bp = stream.readByte(); seg[segNum].inc = stream.readUint16LE(); } return !(stream.eos() || stream.err()); } /** Reads an Apple IIGS wave information structure from the given stream. */ bool IIgsWaveInfo::read(Common::SeekableReadStream &stream, bool ignoreAddr) { top = stream.readByte(); addr = stream.readByte() * 256; size = (1 << (stream.readByte() & 7)) * 256; // Read packed mode byte and parse it into parts byte packedModeByte = stream.readByte(); channel = (packedModeByte >> 4) & 1; // Bit 4 mode = (packedModeByte >> 1) & 3; // Bits 1-2 halt = (packedModeByte & 1) != 0; // Bit 0 (Converted to boolean) relPitch = stream.readSint16LE(); // Zero the wave address if we want to ignore the wave address info if (ignoreAddr) addr = 0; return !(stream.eos() || stream.err()); } bool IIgsWaveInfo::finalize(Common::SeekableReadStream &uint8Wave) { uint32 startPos = uint8Wave.pos(); // Save stream's starting position uint8Wave.seek(addr, SEEK_CUR); // Seek to wave's address // Calculate the true sample size (A zero ends the sample prematurely) uint trueSize = size; // Set a default value for the result for (uint i = 0; i < size; i++) { if (uint8Wave.readByte() == 0) { trueSize = i; // A zero in the sample stream turns off looping // (At least that's what MESS 0.117 and KEGS32 0.91 seem to do) if (mode == OSC_MODE_LOOP) mode = OSC_MODE_ONESHOT; break; } } size = trueSize; // Set the true sample size uint8Wave.seek(startPos); // Seek back to the stream's starting position return true; } bool IIgsOscillator::finalize(Common::SeekableReadStream &uint8Wave) { for (uint i = 0; i < WAVES_PER_OSCILLATOR; i++) if (!waves[i].finalize(uint8Wave)) return false; return true; } bool IIgsOscillatorList::read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr) { // First read the A waves and then the B waves for the oscillators for (uint waveNum = 0; waveNum < WAVES_PER_OSCILLATOR; waveNum++) for (uint oscNum = 0; oscNum < oscillatorCount; oscNum++) if (!osc[oscNum].waves[waveNum].read(stream, ignoreAddr)) return false; count = oscillatorCount; // Set the oscillator count return true; } bool IIgsOscillatorList::finalize(Common::SeekableReadStream &uint8Wave) { for (uint i = 0; i < count; i++) if (!osc[i].finalize(uint8Wave)) return false; return true; } bool IIgsInstrumentHeader::read(Common::SeekableReadStream &stream, bool ignoreAddr) { env.read(stream); relseg = stream.readByte(); /*byte priority =*/ stream.readByte(); // Not needed? 32 in all tested data. bendrange = stream.readByte(); vibdepth = stream.readByte(); vibspeed = stream.readByte(); /*byte spare =*/ stream.readByte(); // Not needed? 0 in all tested data. byte wac = stream.readByte(); // Read A wave count byte wbc = stream.readByte(); // Read B wave count oscList.read(stream, wac, ignoreAddr); // Read the oscillators return (wac == wbc) && !(stream.eos() || stream.err()); // A and B wave counts must match } bool IIgsInstrumentHeader::finalize(Common::SeekableReadStream &uint8Wave) { return oscList.finalize(uint8Wave); } bool IIgsSampleHeader::read(Common::SeekableReadStream &stream) { type = stream.readUint16LE(); pitch = stream.readByte(); unknownByte_Ofs3 = stream.readByte(); volume = stream.readByte(); unknownByte_Ofs5 = stream.readByte(); instrumentSize = stream.readUint16LE(); sampleSize = stream.readUint16LE(); // Read the instrument header *ignoring* its wave address info return instrument.read(stream, true); } bool IIgsSampleHeader::finalize(Common::SeekableReadStream &uint8Wave) { return instrument.finalize(uint8Wave); } /** Older Apple IIGS AGI MIDI program change to instrument number mapping. */ static const MidiProgramChangeMapping progToInstMappingV1 = { {19, 20, 22, 23, 21, 24, 5, 5, 5, 5, 6, 7, 10, 9, 11, 9, 15, 8, 5, 5, 17, 16, 18, 12, 14, 5, 5, 5, 5, 5, 0, 1, 2, 9, 3, 4, 15, 2, 2, 2, 25, 13, 13, 25}, 5 }; /** Newer Apple IIGS AGI MIDI program change to instrument number mapping. */ static const MidiProgramChangeMapping progToInstMappingV2 = { {21, 22, 24, 25, 23, 26, 6, 6, 6, 6, 7, 9, 12, 8, 13, 11, 17, 10, 6, 6, 19, 18, 20, 14, 16, 6, 6, 6, 6, 6, 0, 1, 2, 4, 3, 5, 17, 2, 2, 2, 27, 15, 15, 27}, 6 }; /** Older Apple IIGS AGI instrument set. Used only by Space Quest I (AGI v1.002). */ static const InstrumentSetInfo instSetV1 = { 1192, 26, "7ee16bbc135171ffd6b9120cc7ff1af2", "edd3bf8905d9c238e02832b732fb2e18", progToInstMappingV1 }; /** Newer Apple IIGS AGI instrument set (AGI v1.003+). Used by all others than Space Quest I. */ static const InstrumentSetInfo instSetV2 = { 1292, 28, "b7d428955bb90721996de1cbca25e768", "c05fb0b0e11deefab58bc68fbd2a3d07", progToInstMappingV2 }; /** Information about different Apple IIGS AGI executables. */ static const IIgsExeInfo IIgsExeInfos[] = { {GID_SQ1, "SQ", 0x1002, 138496, 0x80AD, instSetV1}, {GID_LSL1, "LL", 0x1003, 141003, 0x844E, instSetV2}, {GID_AGIDEMO, "DEMO", 0x1005, 141884, 0x8469, instSetV2}, {GID_KQ1, "KQ", 0x1006, 141894, 0x8469, instSetV2}, {GID_PQ1, "PQ", 0x1007, 141882, 0x8469, instSetV2}, {GID_MIXEDUP, "MG", 0x1013, 142552, 0x84B7, instSetV2}, {GID_KQ2, "KQ2", 0x1013, 143775, 0x84B7, instSetV2}, {GID_KQ3, "KQ3", 0x1014, 144312, 0x84B7, instSetV2}, {GID_SQ2, "SQ2", 0x1014, 107882, 0x6563, instSetV2}, {GID_MH1, "MH", 0x2004, 147678, 0x8979, instSetV2}, {GID_KQ4, "KQ4", 0x2006, 147652, 0x8979, instSetV2}, {GID_BC, "BC", 0x3001, 148192, 0x8979, instSetV2}, {GID_GOLDRUSH, "GR", 0x3003, 148268, 0x8979, instSetV2} }; static const int16 waveformRamp[WAVEFORM_SIZE] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 255, 0, -248, -240, -232, -224, -216, -208, -200, -192, -184, -176, -168, -160, -152, -144, -136, -128, -120, -112, -104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8 // Ramp up }; static const int16 waveformSquare[WAVEFORM_SIZE] = { 255, 230, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 110, -255, -230, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -110, 0, 0, 0, 0 // Square }; static const int16 waveformMac[WAVEFORM_SIZE] = { 45, 110, 135, 161, 167, 173, 175, 176, 156, 137, 123, 110, 91, 72, 35, -2, -60, -118, -142, -165, -170, -176, -177, -179, -177, -176, -164, -152, -117, -82, -17, 47, 92, 137, 151, 166, 170, 173, 171, 169, 151, 133, 116, 100, 72, 43, -7, -57, -99, -141, -156, -170, -174, -177, -178, -179, -175, -172, -165, -159, -137, -114, -67, -19 }; static const uint16 period[] = { 1024, 1085, 1149, 1218, 1290, 1367, 1448, 1534, 1625, 1722, 1825, 1933 }; #if 0 static int noteToPeriod(int note) { return 10 * (period[note % 12] >> (note / 12 - 3)); } #endif void SoundMgr::unloadSound(int resnum) { if (_vm->_game.dirSound[resnum].flags & RES_LOADED) { if (_vm->_game.sounds[resnum]->isPlaying()) { _vm->_game.sounds[resnum]->stop(); } // Release the sound resource's data delete _vm->_game.sounds[resnum]; _vm->_game.sounds[resnum] = NULL; _vm->_game.dirSound[resnum].flags &= ~RES_LOADED; } } void SoundMgr::startSound(int resnum, int flag) { int i; AgiSoundType type; if (_vm->_game.sounds[resnum] != NULL && _vm->_game.sounds[resnum]->isPlaying()) return; stopSound(); if (_vm->_game.sounds[resnum] == NULL) // Is this needed at all? return; type = (AgiSoundType)_vm->_game.sounds[resnum]->type(); if (type != AGI_SOUND_SAMPLE && type != AGI_SOUND_MIDI && type != AGI_SOUND_4CHN) return; _vm->_game.sounds[resnum]->play(); _playingSound = resnum; debugC(3, kDebugLevelSound, "startSound(resnum = %d, flag = %d) type = %d", resnum, flag, type); switch (type) { case AGI_SOUND_SAMPLE: { IIgsSample *sampleRes = (IIgsSample *) _vm->_game.sounds[_playingSound]; _gsSound.playSampleSound(sampleRes->getHeader(), sampleRes->getSample()); break; } case AGI_SOUND_MIDI: ((IIgsMidi *) _vm->_game.sounds[_playingSound])->rewind(); break; case AGI_SOUND_4CHN: PCjrSound *pcjrSound = (PCjrSound *) _vm->_game.sounds[resnum]; // Initialize channel info for (i = 0; i < NUM_CHANNELS; i++) { _chn[i].type = type; _chn[i].flags = AGI_SOUND_LOOP; if (_env) { _chn[i].flags |= AGI_SOUND_ENVELOPE; _chn[i].adsr = AGI_SOUND_ENV_ATTACK; } _chn[i].ins = _waveform; _chn[i].size = WAVEFORM_SIZE; _chn[i].ptr = pcjrSound->getVoicePointer(i % 4); _chn[i].timer = 0; _chn[i].vol = 0; _chn[i].end = 0; } break; } memset(_sndBuffer, 0, BUFFER_SIZE << 1); _endflag = flag; // Nat Budin reports that the flag should be reset when sound starts _vm->setflag(_endflag, false); } void SoundMgr::stopSound() { int i; debugC(3, kDebugLevelSound, "stopSound() --> %d", _playingSound); _endflag = -1; if (_vm->_soundemu != SOUND_EMU_APPLE2GS) { for (i = 0; i < NUM_CHANNELS; i++) stopNote(i); } if (_playingSound != -1) { if (_vm->_game.sounds[_playingSound]) // sanity checking _vm->_game.sounds[_playingSound]->stop(); if (_vm->_soundemu == SOUND_EMU_APPLE2GS) { _gsSound.stopSounds(); } _playingSound = -1; } } void IIgsSoundMgr::stopSounds() { // Stops all sounds on all MIDI channels for (iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); iter++) iter->stopSounds(); } bool IIgsSoundMgr::playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample) { stopSounds(); IIgsMidiChannel &channel = _midiChannels[kSfxMidiChannel]; channel.setInstrument(&sampleHeader.instrument, sample); channel.setVolume(sampleHeader.volume); channel.noteOn(sampleHeader.pitch, 64); // Use default velocity (i.e. 64) return true; } void IIgsMidiChannel::stopSounds() { // Stops all sounds on this single MIDI channel for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); iter++) iter->stop(); _gsChannels.clear(); } int SoundMgr::initSound() { int r = -1; memset(_sndBuffer, 0, BUFFER_SIZE << 1); _env = false; switch (_vm->_soundemu) { case SOUND_EMU_NONE: _waveform = waveformRamp; _env = true; break; case SOUND_EMU_AMIGA: case SOUND_EMU_PC: _waveform = waveformSquare; break; case SOUND_EMU_MAC: _waveform = waveformMac; break; case SOUND_EMU_APPLE2GS: _disabledMidi = !loadInstruments(); break; case SOUND_EMU_COCO3: break; } report("Initializing sound:\n"); report("sound: envelopes "); if (_env) { report("enabled (decay=%d, sustain=%d)\n", ENV_DECAY, ENV_SUSTAIN); } else { report("disabled\n"); } _mixer->playInputStream(Audio::Mixer::kMusicSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true); return r; } void SoundMgr::deinitSound() { debugC(3, kDebugLevelSound, "()"); _mixer->stopHandle(_soundHandle); } void SoundMgr::stopNote(int i) { _chn[i].adsr = AGI_SOUND_ENV_RELEASE; if (_useChorus) { // Stop chorus ;) if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) { stopNote(i + 4); } } } void SoundMgr::playNote(int i, int freq, int vol) { if (!_vm->getflag(fSoundOn)) vol = 0; else if (vol && _vm->_soundemu == SOUND_EMU_PC) vol = 160; _chn[i].phase = 0; _chn[i].freq = freq; _chn[i].vol = vol; _chn[i].env = 0x10000; _chn[i].adsr = AGI_SOUND_ENV_ATTACK; if (_useChorus) { // Add chorus ;) if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) { int newfreq = freq * 1007 / 1000; if (freq == newfreq) newfreq++; playNote(i + 4, newfreq, vol * 2 / 3); } } } void SoundMgr::playMidiSound() { if (_disabledMidi) return; const uint8 *p; uint8 parm1, parm2; static uint8 cmd, ch; if (_playingSound == -1 || _vm->_game.sounds[_playingSound] == NULL) { warning("Error playing Apple IIGS MIDI sound resource"); _playing = false; return; } IIgsMidi *midiObj = (IIgsMidi *) _vm->_game.sounds[_playingSound]; _playing = true; p = midiObj->getPtr(); midiObj->_soundBufTicks++; while (true) { uint8 readByte = *p; // Check for end of MIDI sequence marker (Can also be here before delta-time) if (readByte == MIDI_BYTE_STOP_SEQUENCE) { debugC(3, kDebugLevelSound, "End of MIDI sequence (Before reading delta-time)"); _playing = false; midiObj->rewind(); return; } else if (readByte == MIDI_BYTE_TIMER_SYNC) { debugC(3, kDebugLevelSound, "Timer sync"); p++; // Jump over the timer sync byte as it's not needed continue; } uint8 deltaTime = readByte; if (midiObj->_midiTicks + deltaTime > midiObj->_soundBufTicks) { break; } midiObj->_midiTicks += deltaTime; p++; // Jump over the delta-time byte as it was already taken care of // Check for end of MIDI sequence marker (This time it after reading delta-time) if (*p == MIDI_BYTE_STOP_SEQUENCE) { debugC(3, kDebugLevelSound, "End of MIDI sequence (After reading delta-time)"); _playing = false; midiObj->rewind(); return; } // Separate byte into command and channel if it's a command byte. // Otherwise use running status (i.e. previously set command and channel). if (*p & 0x80) { cmd = *p++; ch = cmd & 0x0f; cmd >>= 4; } switch (cmd) { case MIDI_CMD_NOTE_OFF: parm1 = *p++; parm2 = *p++; _gsSound.midiNoteOff(ch, parm1, parm2); break; case MIDI_CMD_NOTE_ON: parm1 = *p++; parm2 = *p++; _gsSound.midiNoteOn(ch, parm1, parm2); break; case MIDI_CMD_CONTROLLER: parm1 = *p++; parm2 = *p++; _gsSound.midiController(ch, parm1, parm2); break; case MIDI_CMD_PROGRAM_CHANGE: parm1 = *p++; _gsSound.midiProgramChange(ch, parm1); break; case MIDI_CMD_PITCH_WHEEL: parm1 = *p++; parm2 = *p++; uint16 wheelPos = ((parm2 & 0x7F) << 7) | (parm1 & 0x7F); // 14-bit value _gsSound.midiPitchWheel(wheelPos); break; } } midiObj->setPtr(p); } void IIgsSoundMgr::midiNoteOff(uint8 channel, uint8 note, uint8 velocity) { _midiChannels[channel].noteOff(note, velocity); debugC(3, kDebugLevelSound, "note off, channel %02x, note %02x, velocity %02x", channel, note, velocity); } void IIgsSoundMgr::midiNoteOn(uint8 channel, uint8 note, uint8 velocity) { _midiChannels[channel].noteOn(note, velocity); debugC(3, kDebugLevelSound, "note on, channel %02x, note %02x, velocity %02x", channel, note, velocity); } // TODO: Check if controllers behave differently on different MIDI channels // TODO: Doublecheck what other controllers than the volume controller do void IIgsSoundMgr::midiController(uint8 channel, uint8 controller, uint8 value) { IIgsMidiChannel &midiChannel = _midiChannels[channel]; // The tested Apple IIGS AGI MIDI resources only used // controllers 0 (Bank select?), 7 (Volume) and 64 (Sustain On/Off). // Controller 0's parameter was in range 94-127, // controller 7's parameter was in range 0-127 and // controller 64's parameter was always 0 (i.e. sustain off). bool unimplemented = false; switch (controller) { case 7: // Volume midiChannel.setVolume(value); break; default: unimplemented = true; break; } debugC(3, kDebugLevelSound, "controller %02x, ch %02x, val %02x%s", controller, channel, value, unimplemented ? " (Unimplemented)" : ""); } void IIgsSoundMgr::midiProgramChange(uint8 channel, uint8 program) { _midiChannels[channel].setInstrument(getInstrument(program), _wave.begin()); debugC(3, kDebugLevelSound, "program change %02x, channel %02x", program, channel); } void IIgsSoundMgr::midiPitchWheel(uint8 wheelPos) { // In all the tested Apple IIGS AGI MIDI resources // pitch wheel commands always used 0x2000 (Center position). // Therefore it should be quite safe to ignore this command. debugC(3, kDebugLevelSound, "pitch wheel position %04x (Unimplemented)", wheelPos); } IIgsSoundMgr::IIgsSoundMgr() { _midiChannels.resize(16); // Set the amount of available MIDI channels } const IIgsInstrumentHeader* IIgsSoundMgr::getInstrument(uint8 program) const { return &_instruments[_midiProgToInst->map(program)]; } void IIgsSoundMgr::setProgramChangeMapping(const MidiProgramChangeMapping *mapping) { _midiProgToInst = mapping; } void IIgsSoundMgr::removeStoppedSounds() { for (Common::Array::iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); iter++) iter->removeStoppedSounds(); } void IIgsMidiChannel::removeStoppedSounds() { for (int i = _gsChannels.size() - 1; i >= 0; i--) if (!_gsChannels[i].playing()) _gsChannels.remove_at(i); } uint IIgsSoundMgr::activeSounds() const { uint result = 0; for (Common::Array::const_iterator iter = _midiChannels.begin(); iter != _midiChannels.end(); iter++) result += iter->activeSounds(); return result; } uint IIgsMidiChannel::activeSounds() const { uint result = 0; for (const_iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); iter++) if (!iter->end) result++; return result; } void IIgsMidiChannel::setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample) { _instrument = instrument; _sample = sample; // Set program on each Apple IIGS channel playing on this MIDI channel for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); iter++) iter->setInstrument(instrument, sample); } void IIgsMidiChannel::setVolume(uint8 volume) { _volume = volume; // Set volume on each Apple IIGS channel playing on this MIDI channel for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); iter++) iter->setChannelVolume(volume); } void IIgsMidiChannel::noteOff(uint8 note, uint8 velocity) { // Go through all the notes playing on this MIDI channel // and turn off the ones that are playing the given note for (iterator iter = _gsChannels.begin(); iter != _gsChannels.end(); iter++) if (iter->origNote == note) iter->noteOff(velocity); } void IIgsMidiChannel::noteOn(uint8 note, uint8 velocity) { IIgsChannelInfo channel; // Use the default channel volume and instrument channel.setChannelVolume(_volume); channel.setInstrument(_instrument, _sample); // Set the note on and save the channel channel.noteOn(note, velocity); _gsChannels.push_back(channel); } void IIgsChannelInfo::rewind() { this->envVol = this->startEnvVol; this->envSeg = 0; this->pos = intToFrac(0); } void IIgsChannelInfo::setChannelVolume(uint8 volume) { this->chanVol = intToFrac(volume); } void IIgsChannelInfo::setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample) { assert(instrument != NULL && sample != NULL); this->ins = instrument; this->unrelocatedSample = sample; } // TODO/FIXME: Implement correctly and fully (Take velocity into account etc) void IIgsChannelInfo::noteOn(uint8 noteParam, uint8 velocity) { this->origNote = noteParam; this->startEnvVol = intToFrac(0); rewind(); const IIgsWaveInfo *waveInfo = NULL; for (uint i = 0; i < ins->oscList.count; i++) if (ins->oscList(i).waves[0].top >= noteParam) waveInfo = &ins->oscList(i).waves[0]; assert(waveInfo != NULL); this->relocatedSample = this->unrelocatedSample + waveInfo->addr; this->posAdd = intToFrac(0); this->note = intToFrac(noteParam) + doubleToFrac(waveInfo->relPitch/256.0); this->vol = doubleToFrac(fracToDouble(this->envVol) * fracToDouble(this->chanVol) / 127.0); this->loop = (waveInfo->mode == OSC_MODE_LOOP); this->size = waveInfo->size - waveInfo->addr; this->end = waveInfo->halt; } // TODO/FIXME: Implement correctly and fully (Take release time and velocity into account etc) void IIgsChannelInfo::noteOff(uint8 velocity) { this->loop = false; this->envSeg = ins->relseg; } void IIgsChannelInfo::stop() { this->end = true; } bool IIgsChannelInfo::playing() { return !this->end; } void SoundMgr::playSampleSound() { if (_vm->_soundemu != SOUND_EMU_APPLE2GS) { warning("Trying to play a sample but not using Apple IIGS sound emulation mode"); return; } if (_playingSound != -1) _playing = _gsSound.activeSounds() > 0; } static int cocoFrequencies[] = { 130, 138, 146, 155, 164, 174, 184, 195, 207, 220, 233, 246, 261, 277, 293, 311, 329, 349, 369, 391, 415, 440, 466, 493, 523, 554, 587, 622, 659, 698, 739, 783, 830, 880, 932, 987, 1046, 1108, 1174, 1244, 1318, 1396, 1479, 1567, 1661, 1760, 1864, 1975, 2093, 2217, 2349, 2489, 2637, 2793, 2959, 3135, 3322, 3520, 3729, 3951 }; void SoundMgr::playCoCoSound() { int i = 0; CoCoNote note; do { note.read(_chn[i].ptr); if (note.freq != 0xff) { playNote(0, cocoFrequencies[note.freq], note.volume); uint32 start_time = _vm->_system->getMillis(); while (_vm->_system->getMillis() < start_time + note.duration) { _vm->_system->updateScreen(); _vm->_system->delayMillis(10); } } } while (note.freq != 0xff); } void SoundMgr::playAgiSound() { int i; AgiNote note; _playing = false; for (i = 0; i < (_vm->_soundemu == SOUND_EMU_PC ? 1 : 4); i++) { _playing |= !_chn[i].end; note.read(_chn[i].ptr); // Read a single note (Doesn't advance the pointer) if (_chn[i].end) continue; if ((--_chn[i].timer) <= 0) { stopNote(i); if (note.freqDiv != 0) { int volume = (note.attenuation == 0x0F) ? 0 : (0xFF - note.attenuation * 2); playNote(i, note.freqDiv * 10, volume); } _chn[i].timer = note.duration; if (_chn[i].timer == 0xffff) { _chn[i].end = 1; _chn[i].vol = 0; _chn[i].env = 0; if (_useChorus) { // chorus if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) { _chn[i + 4].vol = 0; _chn[i + 4].env = 0; } } } _chn[i].ptr += 5; // Advance the pointer to the next note data (5 bytes per note) } } } void SoundMgr::playSound() { int i; if (_endflag == -1) return; if (_vm->_soundemu == SOUND_EMU_APPLE2GS) { if (_playingSound != -1) { if (_vm->_game.sounds[_playingSound]->type() == AGI_SOUND_MIDI) { playMidiSound(); //warning("playSound: Trying to play an Apple IIGS MIDI sound. Not yet implemented"); } else if (_vm->_game.sounds[_playingSound]->type() == AGI_SOUND_SAMPLE) { //debugC(3, kDebugLevelSound, "playSound: Trying to play an Apple IIGS sample"); playSampleSound(); } } } else if (_vm->_soundemu == SOUND_EMU_COCO3) { playCoCoSound(); } else { //debugC(3, kDebugLevelSound, "playSound: Trying to play a PCjr 4-channel sound"); playAgiSound(); } if (!_playing) { if (_vm->_soundemu != SOUND_EMU_APPLE2GS) { for (i = 0; i < NUM_CHANNELS; _chn[i++].vol = 0) ; } if (_endflag != -1) _vm->setflag(_endflag, true); if (_playingSound != -1) _vm->_game.sounds[_playingSound]->stop(); _playingSound = -1; _endflag = -1; } } uint32 SoundMgr::mixSound() { register int i, p; const int16 *src; int c, b, m; memset(_sndBuffer, 0, BUFFER_SIZE << 1); if (!_playing || _playingSound == -1) return BUFFER_SIZE; // Handle Apple IIGS sound mixing here // TODO: Implement playing both waves in an oscillator // TODO: Implement swap-mode in an oscillator if (_vm->_soundemu == SOUND_EMU_APPLE2GS) { for (uint midiChan = 0; midiChan < _gsSound._midiChannels.size(); midiChan++) { for (uint gsChan = 0; gsChan < _gsSound._midiChannels[midiChan]._gsChannels.size(); gsChan++) { IIgsChannelInfo &channel = _gsSound._midiChannels[midiChan]._gsChannels[gsChan]; if (channel.playing()) { // Only mix in actively playing channels // Frequency multiplier was 1076.0 based on tests made with MESS 0.117. // Tests made with KEGS32 averaged the multiplier to around 1045. // So this is a guess but maybe it's 1046.5... i.e. C6's frequency? double hertz = C6_FREQ * pow(SEMITONE, fracToDouble(channel.note)); channel.posAdd = doubleToFrac(hertz / getRate()); channel.vol = doubleToFrac(fracToDouble(channel.envVol) * fracToDouble(channel.chanVol) / 127.0); double tempVol = fracToDouble(channel.vol)/127.0; for (i = 0; i < IIGS_BUFFER_SIZE; i++) { b = channel.relocatedSample[fracToInt(channel.pos)]; // TODO: Find out what volume/amplification setting is loud enough // but still doesn't clip when playing many channels on it. _sndBuffer[i] += (int16) (b * tempVol * 256/4); channel.pos += channel.posAdd; if (channel.pos >= intToFrac(channel.size)) { if (channel.loop) { // Don't divide by zero on zero length samples channel.pos %= intToFrac(channel.size + (channel.size == 0)); // Probably we should loop the envelope too channel.envSeg = 0; channel.envVol = channel.startEnvVol; } else { channel.pos = channel.chanVol = 0; channel.end = true; break; } } } if (channel.envSeg < ENVELOPE_SEGMENT_COUNT) { const IIgsEnvelopeSegment &seg = channel.ins->env.seg[channel.envSeg]; // I currently assume enveloping works with the same speed as the MIDI // (i.e. with 1/60ths of a second ticks). // TODO: Check if enveloping really works with the same speed as MIDI frac_t envVolDelta = doubleToFrac(seg.inc/256.0); if (intToFrac(seg.bp) >= channel.envVol) { channel.envVol += envVolDelta; if (channel.envVol >= intToFrac(seg.bp)) { channel.envVol = intToFrac(seg.bp); channel.envSeg += 1; } } else { channel.envVol -= envVolDelta; if (channel.envVol <= intToFrac(seg.bp)) { channel.envVol = intToFrac(seg.bp); channel.envSeg += 1; } } } } } } _gsSound.removeStoppedSounds(); return IIGS_BUFFER_SIZE; } // else ... // Handle PCjr 4-channel sound mixing here for (c = 0; c < NUM_CHANNELS; c++) { if (!_chn[c].vol) continue; m = _chn[c].flags & AGI_SOUND_ENVELOPE ? _chn[c].vol * _chn[c].env >> 16 : _chn[c].vol; if (_chn[c].type != AGI_SOUND_4CHN || c != 3) { src = _chn[c].ins; p = _chn[c].phase; for (i = 0; i < BUFFER_SIZE; i++) { b = src[p >> 8]; #ifdef USE_INTERPOLATION b += ((src[((p >> 8) + 1) % _chn[c].size] - src[p >> 8]) * (p & 0xff)) >> 8; #endif _sndBuffer[i] += (b * m) >> 4; p += (uint32) 118600 *4 / _chn[c].freq; // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what // needs fixing, or remove it! // FIXME if (_chn[c].flags & AGI_SOUND_LOOP) { p %= _chn[c].size << 8; } else { if (p >= _chn[c].size << 8) { p = _chn[c].vol = 0; _chn[c].end = 1; break; } } } _chn[c].phase = p; } else { // Add white noise for (i = 0; i < BUFFER_SIZE; i++) { b = _vm->_rnd->getRandomNumber(255) - 128; _sndBuffer[i] += (b * m) >> 4; } } switch (_chn[c].adsr) { case AGI_SOUND_ENV_ATTACK: // not implemented _chn[c].adsr = AGI_SOUND_ENV_DECAY; break; case AGI_SOUND_ENV_DECAY: if (_chn[c].env > _chn[c].vol * ENV_SUSTAIN + ENV_DECAY) { _chn[c].env -= ENV_DECAY; } else { _chn[c].env = _chn[c].vol * ENV_SUSTAIN; _chn[c].adsr = AGI_SOUND_ENV_SUSTAIN; } break; case AGI_SOUND_ENV_SUSTAIN: break; case AGI_SOUND_ENV_RELEASE: if (_chn[c].env >= ENV_RELEASE) { _chn[c].env -= ENV_RELEASE; } else { _chn[c].env = 0; } } } return BUFFER_SIZE; } /** * Finds information about an Apple IIGS AGI executable based on the game ID. * @return A non-null IIgsExeInfo pointer if successful, otherwise NULL. */ const IIgsExeInfo *SoundMgr::getIIgsExeInfo(enum AgiGameID gameid) const { for (int i = 0; i < ARRAYSIZE(IIgsExeInfos); i++) if (IIgsExeInfos[i].gameid == gameid) return &IIgsExeInfos[i]; return NULL; } bool IIgsSoundMgr::loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo) { bool loadedOk = false; // Was loading successful? Common::File file; // Open the executable file and check that it has correct size file.open(exePath); if (file.size() != (int32)exeInfo.exeSize) { debugC(3, kDebugLevelSound, "Apple IIGS executable (%s) has wrong size (Is %d, should be %d)", exePath.getPath().c_str(), file.size(), exeInfo.exeSize); } // Read the whole executable file into memory Common::SharedPtr data(file.readStream(file.size())); file.close(); // Check that we got enough data to be able to parse the instruments if (data && data->size() >= (int32)(exeInfo.instSetStart + exeInfo.instSet.byteCount)) { // Check instrument set's length (The info's saved in the executable) data->seek(exeInfo.instSetStart - 4); uint16 instSetByteCount = data->readUint16LE(); if (instSetByteCount != exeInfo.instSet.byteCount) { debugC(3, kDebugLevelSound, "Wrong instrument set size (Is %d, should be %d) in Apple IIGS executable (%s)", instSetByteCount, exeInfo.instSet.byteCount, exePath.getPath().c_str()); } // Check instrument set's md5sum data->seek(exeInfo.instSetStart); char md5str[32+1]; Common::md5_file_string(*data, md5str, exeInfo.instSet.byteCount); if (scumm_stricmp(md5str, exeInfo.instSet.md5)) { warning("Unknown Apple IIGS instrument set (md5: %s) in %s, trying to use it nonetheless", md5str, exePath.getPath().c_str()); } // Read in the instrument set one instrument at a time data->seek(exeInfo.instSetStart); // Load the instruments _instruments.clear(); _instruments.reserve(exeInfo.instSet.instCount); IIgsInstrumentHeader instrument; for (uint i = 0; i < exeInfo.instSet.instCount; i++) { if (!instrument.read(*data)) { warning("Error loading Apple IIGS instrument (%d. of %d) from %s, not loading more instruments", i + 1, exeInfo.instSet.instCount, exePath.getPath().c_str()); break; } _instruments.push_back(instrument); // Add the successfully loaded instrument to the instruments array } // Loading was successful only if all instruments were loaded successfully loadedOk = (_instruments.size() == exeInfo.instSet.instCount); } else // Couldn't read enough data from the executable file warning("Error loading instruments from Apple IIGS executable (%s)", exePath.getPath().c_str()); return loadedOk; } /** * Convert sample from 8-bit unsigned to 8-bit signed format. * @param source Source stream containing the 8-bit unsigned sample data. * @param dest Destination buffer for the 8-bit signed sample data. * @param length Length of the sample data to be converted. */ bool SoundMgr::convertWave(Common::SeekableReadStream &source, int8 *dest, uint length) { // Convert the wave from 8-bit unsigned to 8-bit signed format for (uint i = 0; i < length; i++) dest[i] = (int8) ((int) source.readByte() - 128); return !(source.eos() || source.err()); } bool IIgsSoundMgr::loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo) { Common::File file; // Open the wave file and read it into memory file.open(wavePath); Common::SharedPtr uint8Wave(file.readStream(file.size())); file.close(); // Check that we got the whole wave file if (uint8Wave && uint8Wave->size() == SIERRASTANDARD_SIZE) { // Check wave file's md5sum char md5str[32+1]; Common::md5_file_string(*uint8Wave, md5str, SIERRASTANDARD_SIZE); if (scumm_stricmp(md5str, exeInfo.instSet.waveFileMd5)) { warning("Unknown Apple IIGS wave file (md5: %s, game: %s).\n" \ "Please report the information on the previous line to the ScummVM team.\n" \ "Using the wave file as it is - music may sound weird", md5str, exeInfo.exePrefix); } uint8Wave->seek(0); // Seek wave to its start // Convert the wave file from 8-bit unsigned to 8-bit signed and save the result _wave.resize(uint8Wave->size()); return SoundMgr::convertWave(*uint8Wave, _wave.begin(), uint8Wave->size()); } else { // Couldn't read the wave file or it had incorrect size warning("Error loading Apple IIGS wave file (%s), not loading instruments", wavePath.getPath().c_str()); return false; } } /** * A function object (i.e. a functor) for testing if a Common::FSNode * object's name is equal (Ignoring case) to a string or to at least * one of the strings in a list of strings. Can be used e.g. with find_if(). */ struct fsnodeNameEqualsIgnoreCase : public Common::UnaryFunction { // FIXME: This should be replaced; use SearchMan instead fsnodeNameEqualsIgnoreCase(const Common::StringList &str) : _str(str) {} fsnodeNameEqualsIgnoreCase(const Common::String str) { _str.push_back(str); } bool operator()(const Common::FSNode ¶m) const { for (Common::StringList::const_iterator iter = _str.begin(); iter != _str.end(); iter++) if (param.getName().equalsIgnoreCase(*iter)) return true; return false; } private: Common::StringList _str; }; bool SoundMgr::loadInstruments() { // Check that the platform is Apple IIGS, as only it uses custom instruments if (_vm->getPlatform() != Common::kPlatformApple2GS) { debugC(3, kDebugLevelSound, "Platform isn't Apple IIGS so not loading any instruments"); return true; } // Get info on the particular Apple IIGS AGI game's executable const IIgsExeInfo *exeInfo = getIIgsExeInfo((enum AgiGameID) _vm->getGameID()); if (exeInfo == NULL) { warning("Unsupported Apple IIGS game, not loading instruments"); return false; } // List files in the game path Common::FSList fslist; Common::FSNode dir(ConfMan.get("path")); if (!dir.getChildren(fslist, Common::FSNode::kListFilesOnly)) { warning("Invalid game path (\"%s\"), not loading Apple IIGS instruments", dir.getPath().c_str()); return false; } // Populate executable filenames list (Long filename and short filename) for searching Common::StringList exeNames; exeNames.push_back(Common::String(exeInfo->exePrefix) + ".SYS16"); exeNames.push_back(Common::String(exeInfo->exePrefix) + ".SYS"); // Populate wave filenames list (Long filename and short filename) for searching Common::StringList waveNames; waveNames.push_back("SIERRASTANDARD"); waveNames.push_back("SIERRAST"); // Search for the executable file and the wave file (i.e. check if any of the filenames match) Common::FSList::const_iterator exeFsnode, waveFsnode; exeFsnode = Common::find_if(fslist.begin(), fslist.end(), fsnodeNameEqualsIgnoreCase(exeNames)); waveFsnode = Common::find_if(fslist.begin(), fslist.end(), fsnodeNameEqualsIgnoreCase(waveNames)); // Make sure that we found the executable file if (exeFsnode == fslist.end()) { warning("Couldn't find Apple IIGS game executable (%s), not loading instruments", exeNames.begin()->c_str()); return false; } // Make sure that we found the wave file if (waveFsnode == fslist.end()) { warning("Couldn't find Apple IIGS wave file (%s), not loading instruments", waveNames.begin()->c_str()); return false; } // Set the MIDI program change to instrument number mapping and // load the instrument headers and their sample data. // None of the tested SIERRASTANDARD-files have zeroes in them so // there's no need to check for prematurely ending samples here. _gsSound.setProgramChangeMapping(&exeInfo->instSet.progToInst); return _gsSound.loadWaveFile(*waveFsnode, *exeInfo) && _gsSound.loadInstrumentHeaders(*exeFsnode, *exeInfo); } void SoundMgr::fillAudio(void *udata, int16 *stream, uint len) { SoundMgr *soundMgr = (SoundMgr *)udata; uint32 p = 0; // current number of audio bytes in _sndBuffer static uint32 data_available = 0; // offset of start of audio bytes in _sndBuffer static uint32 data_offset = 0; len <<= 2; debugC(5, kDebugLevelSound, "(%p, %p, %d)", (void *)udata, (void *)stream, len); while (len > data_available) { memcpy((uint8 *)stream + p, (uint8*)_sndBuffer + data_offset, data_available); p += data_available; len -= data_available; soundMgr->playSound(); data_available = soundMgr->mixSound() << 1; data_offset = 0; } memcpy((uint8 *)stream + p, (uint8*)_sndBuffer + data_offset, len); data_offset += len; data_available -= len; } SoundMgr::SoundMgr(AgiBase *agi, Audio::Mixer *pMixer) : _chn() { _vm = agi; _mixer = pMixer; _sampleRate = pMixer->getOutputRate(); _endflag = -1; _playingSound = -1; _env = false; _playing = false; _sndBuffer = (int16 *)calloc(2, BUFFER_SIZE); _waveform = 0; _disabledMidi = false; _useChorus = true; // FIXME: Currently always true? } void SoundMgr::premixerCall(int16 *data, uint len) { fillAudio(this, data, len); } void SoundMgr::setVolume(uint8 volume) { // TODO } SoundMgr::~SoundMgr() { free(_sndBuffer); } } // End of namespace Agi