/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef AGI_SOUND_H #define AGI_SOUND_H #include "sound/audiostream.h" #include "sound/mixer.h" namespace Agi { #define BUFFER_SIZE 410 #define SOUND_EMU_NONE 0 #define SOUND_EMU_PC 1 #define SOUND_EMU_TANDY 2 #define SOUND_EMU_MAC 3 #define SOUND_EMU_AMIGA 4 #define SOUND_PLAYING 0x01 #define WAVEFORM_SIZE 64 #define ENV_ATTACK 10000 /**< envelope attack rate */ #define ENV_DECAY 1000 /**< envelope decay rate */ #define ENV_SUSTAIN 100 /**< envelope sustain level */ #define ENV_RELEASE 7500 /**< envelope release rate */ #define NUM_CHANNELS 7 /**< number of sound channels */ /** * AGI sound resource structure. */ struct AgiSound { uint32 flen; /**< size of raw data */ uint8 *rdata; /**< raw sound data */ uint8 flags; /**< sound flags */ uint16 type; /**< sound resource type */ }; #include "common/pack-start.h" /** * AGI sound note structure. */ struct AgiNote { uint8 durLo; /**< LSB of note duration */ uint8 durHi; /**< MSB of note duration */ uint8 frq0; /**< LSB of note frequency */ uint8 frq1; /**< MSB of note frequency */ uint8 vol; /**< note volume */ }; #include "common/pack-end.h" /** * AGI engine sound channel structure. */ struct ChannelInfo { #define AGI_SOUND_SAMPLE 0x0001 #define AGI_SOUND_MIDI 0x0002 #define AGI_SOUND_4CHN 0x0008 uint32 type; struct AgiNote *ptr; int16 *ins; int32 size; uint32 phase; #define AGI_SOUND_LOOP 0x0001 #define AGI_SOUND_ENVELOPE 0x0002 uint32 flags; #define AGI_SOUND_ENV_ATTACK 3 #define AGI_SOUND_ENV_DECAY 2 #define AGI_SOUND_ENV_SUSTAIN 1 #define AGI_SOUND_ENV_RELEASE 0 uint32 adsr; int32 timer; uint32 end; uint32 freq; uint32 vol; uint32 env; }; class AgiEngine; class SoundMgr : public Audio::AudioStream { AgiEngine *_vm; public: SoundMgr(AgiEngine *agi, Audio::Mixer *pMixer); ~SoundMgr(); virtual void setVolume(uint8 volume); // AudioStream API int readBuffer(int16 *buffer, const int numSamples) { premixerCall(buffer, numSamples / 2); return numSamples; } bool isStereo() const { return false; } bool endOfData() const { return false; } int getRate() const { // FIXME: Ideally, we should use _sampleRate. return 22050; } private: Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; uint32 _sampleRate; void premixerCall(int16 *buf, uint len); public: void decodeSound(int); void unloadSound(int); void playSound(); int initSound(); void deinitSound(); void startSound(int, int); void stopSound(); void stopNote(int i); void playNote(int i, int freq, int vol); void playAgiSound(); uint32 mixSound(); int loadInstruments(char *fname); #ifdef USE_IIGS_SOUND void playMidiSound(); void playSampleSound(); #endif }; } // End of namespace Agi #endif /* AGI_SOUND_H */