/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef AGI_SOUND_H #define AGI_SOUND_H #include "sound/audiostream.h" #include "sound/mixer.h" namespace Agi { #define BUFFER_SIZE 410 #define SOUND_EMU_NONE 0 #define SOUND_EMU_PC 1 #define SOUND_EMU_TANDY 2 #define SOUND_EMU_MAC 3 #define SOUND_EMU_AMIGA 4 #define SOUND_EMU_APPLE2GS 5 #define SOUND_EMU_COCO3 6 #define WAVEFORM_SIZE 64 #define ENV_ATTACK 10000 /**< envelope attack rate */ #define ENV_DECAY 1000 /**< envelope decay rate */ #define ENV_SUSTAIN 100 /**< envelope sustain level */ #define ENV_RELEASE 7500 /**< envelope release rate */ #define NUM_CHANNELS 7 /**< number of sound channels */ /** * AGI sound note structure. */ struct AgiNote { uint16 duration; ///< Note duration uint16 freqDiv; ///< Note frequency divisor (10-bit) uint8 attenuation; ///< Note volume attenuation (4-bit) /** Reads an AgiNote through the given pointer. */ void read(const uint8 *ptr) { duration = READ_LE_UINT16(ptr); uint16 freqByte0 = *(ptr + 2); // Bits 4-9 of the frequency divisor uint16 freqByte1 = *(ptr + 3); // Bits 0-3 of the frequency divisor // Merge the frequency divisor's bits together into a single variable freqDiv = ((freqByte0 & 0x3F) << 4) | (freqByte1 & 0x0F); attenuation = *(ptr + 4) & 0x0F; } }; struct CoCoNote { uint8 freq; uint8 volume; uint16 duration; ///< Note duration /** Reads a CoCoNote through the given pointer. */ void read(const uint8 *ptr) { freq = *ptr; volume = *(ptr + 1); duration = READ_LE_UINT16(ptr + 2); } }; /** * AGI sound resource types. * It's probably coincidence that all the values here are powers of two * as they're simply the different used values in AGI sound resources' * starts (The first 16-bit little endian word, to be precise). */ enum AgiSoundType { AGI_SOUND_SAMPLE = 0x0001, AGI_SOUND_MIDI = 0x0002, AGI_SOUND_4CHN = 0x0008 }; enum AgiSoundFlags { AGI_SOUND_LOOP = 0x0001, AGI_SOUND_ENVELOPE = 0x0002 }; enum AgiSoundEnv { AGI_SOUND_ENV_ATTACK = 3, AGI_SOUND_ENV_DECAY = 2, AGI_SOUND_ENV_SUSTAIN = 1, AGI_SOUND_ENV_RELEASE = 0 }; /** * AGI engine sound channel structure. */ struct ChannelInfo { AgiSoundType type; const uint8 *ptr; // Pointer to the AgiNote data const int16 *ins; int32 size; uint32 phase; uint32 flags; // ORs values from AgiSoundFlags AgiSoundEnv adsr; int32 timer; uint32 end; uint32 freq; uint32 vol; uint32 env; }; class SoundMgr; /** * AGI sound resource structure. */ class AgiSound { public: AgiSound(SoundMgr &manager) : _manager(manager), _isPlaying(false), _isValid(false) {} virtual ~AgiSound() {} virtual void play() { _isPlaying = true; } virtual void stop() { _isPlaying = false; } virtual bool isPlaying() { return _isPlaying; } virtual uint16 type() = 0; /** * A named constructor for creating different types of AgiSound objects * from a raw sound resource. * * NOTE: This function should take responsibility for freeing the raw resource * from memory using free() or delegate the responsibility onwards to some other * function! */ static AgiSound *createFromRawResource(uint8 *data, uint32 len, int resnum, SoundMgr &manager); protected: SoundMgr &_manager; ///< AGI sound manager object bool _isPlaying; ///< Is the sound playing? bool _isValid; ///< Is this a valid sound object? }; class PCjrSound : public AgiSound { public: PCjrSound(uint8 *data, uint32 len, int resnum, SoundMgr &manager); ~PCjrSound() { if (_data != NULL) free(_data); } virtual uint16 type() { return _type; } const uint8 *getVoicePointer(uint voiceNum); protected: uint8 *_data; ///< Raw sound resource data uint32 _len; ///< Length of the raw sound resource uint16 _type; ///< Sound resource type }; class AgiEngine; class AgiBase; class IIgsSoundMgr; struct IIgsExeInfo; class SoundMgr : public Audio::AudioStream { AgiBase *_vm; public: SoundMgr(AgiBase *agi, Audio::Mixer *pMixer); ~SoundMgr(); virtual void setVolume(uint8 volume); // AudioStream API int readBuffer(int16 *buffer, const int numSamples) { premixerCall(buffer, numSamples / 2); return numSamples; } bool isStereo() const { return false; } bool endOfData() const { return false; } int getRate() const { // FIXME: Ideally, we should use _sampleRate. return 22050; } private: Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; uint32 _sampleRate; bool _playing; ChannelInfo _chn[NUM_CHANNELS]; IIgsSoundMgr *_gsSound; int _endflag; int _playingSound; uint8 _env; bool _disabledMidi; int16 *_sndBuffer; const int16 *_waveform; bool _useChorus; void premixerCall(int16 *buf, uint len); void fillAudio(void *udata, int16 *stream, uint len); public: void unloadSound(int); void playSound(); int initSound(); void deinitSound(); void startSound(int, int); void stopSound(); void stopNote(int i); void playNote(int i, int freq, int vol); void playAgiSound(); void playCoCoSound(); uint32 mixSound(); bool loadInstruments(); void playMidiSound(); void playSampleSound(); const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const; static bool convertWave(Common::SeekableReadStream &source, int8 *dest, uint length); }; } // End of namespace Agi #endif /* AGI_SOUND_H */