/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_SOUND_2GS_H #define AGI_SOUND_2GS_H #include "common/frac.h" #include "audio/audiostream.h" namespace Agi { #define BUFFER_SIZE 410 // Apple IIGS MIDI uses 60 ticks per second (Based on tests with Apple IIGS // KQ1 and SQ1 under MESS 0.124a). So we make the audio buffer size to be a // 1/60th of a second in length. That should be getSampleRate() / 60 samples // in length but as getSampleRate() is always 22050 at the moment we just use // the hardcoded value of 368 (22050/60 = 367.5 which rounds up to 368). // FIXME: Use getSampleRate() / 60 rather than a hardcoded value #define IIGS_BUFFER_SIZE 368 // MIDI command values (Shifted right by 4 so they're in the lower nibble) #define MIDI_CMD_NOTE_OFF 0x08 #define MIDI_CMD_NOTE_ON 0x09 #define MIDI_CMD_CONTROLLER 0x0B #define MIDI_CMD_PROGRAM_CHANGE 0x0C #define MIDI_CMD_PITCH_WHEEL 0x0E // Whole MIDI byte values (Command and channel info together) #define MIDI_BYTE_STOP_SEQUENCE 0xFC #define MIDI_BYTE_TIMER_SYNC 0xF8 struct IIgsEnvelopeSegment { uint8 bp; uint16 inc; ///< 8b.8b fixed point, very probably little endian }; #define ENVELOPE_SEGMENT_COUNT 8 struct IIgsEnvelope { IIgsEnvelopeSegment seg[ENVELOPE_SEGMENT_COUNT]; /** Reads an Apple IIGS envelope from then given stream. */ bool read(Common::SeekableReadStream &stream); }; // 2**(1/12) i.e. the 12th root of 2 #define SEMITONE 1.059463094359295 // C6's frequency is A4's (440 Hz) frequency but one full octave and three semitones higher // i.e. C6_FREQ = 440 * pow(2.0, 15/12.0) #define C6_FREQ 1046.502261202395 // Size of the SIERRASTANDARD file (i.e. the wave file i.e. the sample data used by the instruments). #define SIERRASTANDARD_SIZE 65536 // Maximum number of instruments in an Apple IIGS instrument set. // Chosen empirically based on Apple IIGS AGI game data, increase if needed. #define MAX_INSTRUMENTS 28 struct IIgsWaveInfo { uint8 top; uint addr; uint size; // Oscillator channel #define OSC_CHANNEL_RIGHT 0 #define OSC_CHANNEL_LEFT 1 uint channel; // Oscillator mode #define OSC_MODE_LOOP 0 #define OSC_MODE_ONESHOT 1 #define OSC_MODE_SYNC_AM 2 #define OSC_MODE_SWAP 3 uint mode; bool halt; int16 relPitch; ///< Relative pitch in semitones (Signed 8b.8b fixed point) /** Reads an Apple IIGS wave information structure from the given stream. */ bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false); bool finalize(Common::SeekableReadStream &uint8Wave); }; // Number of waves per Apple IIGS sound oscillator #define WAVES_PER_OSCILLATOR 2 /** An Apple IIGS sound oscillator. Consists always of two waves. */ struct IIgsOscillator { IIgsWaveInfo waves[WAVES_PER_OSCILLATOR]; bool finalize(Common::SeekableReadStream &uint8Wave); }; // Maximum number of oscillators in an Apple IIGS instrument. // Chosen empirically based on Apple IIGS AGI game data, increase if needed. #define MAX_OSCILLATORS 4 /** An Apple IIGS sound oscillator list. */ struct IIgsOscillatorList { uint count; ///< Oscillator count IIgsOscillator osc[MAX_OSCILLATORS]; ///< The oscillators /** Indexing operators for easier access to the oscillators. */ const IIgsOscillator &operator()(uint index) const { return osc[index]; } IIgsOscillator &operator()(uint index) { return osc[index]; } /** Reads an Apple IIGS oscillator list from the given stream. */ bool read(Common::SeekableReadStream &stream, uint oscillatorCount, bool ignoreAddr = false); bool finalize(Common::SeekableReadStream &uint8Wave); }; struct IIgsInstrumentHeader { IIgsEnvelope env; uint8 relseg; uint8 bendrange; uint8 vibdepth; uint8 vibspeed; IIgsOscillatorList oscList; /** * Read an Apple IIGS instrument header from the given stream. * @param stream The source stream from which to read the data. * @param ignoreAddr Should we ignore wave infos' wave address variable's value? * @return True if successful, false otherwise. */ bool read(Common::SeekableReadStream &stream, bool ignoreAddr = false); bool finalize(Common::SeekableReadStream &uint8Wave); }; struct IIgsSampleHeader { uint16 type; uint8 pitch; ///< Logarithmic, base is 2**(1/12), unknown multiplier (Possibly in range 1040-1080) uint8 unknownByte_Ofs3; // 0x7F in Gold Rush's sound resource 60, 0 in all others. uint8 volume; ///< Current guess: Logarithmic in 6 dB steps uint8 unknownByte_Ofs5; ///< 0 in all tested samples. uint16 instrumentSize; ///< Little endian. 44 in all tested samples. A guess. uint16 sampleSize; ///< Little endian. Accurate in all tested samples excluding Manhunter I's sound resource 16. IIgsInstrumentHeader instrument; /** * Read an Apple IIGS AGI sample header from the given stream. * @param stream The source stream from which to read the data. * @return True if successful, false otherwise. */ bool read(Common::SeekableReadStream &stream); bool finalize(Common::SeekableReadStream &uint8Wave); }; struct IIgsChannelInfo { const IIgsInstrumentHeader *ins; ///< Instrument info const int8 *relocatedSample; ///< Source sample data (8-bit signed format) using relocation const int8 *unrelocatedSample; ///< Source sample data (8-bit signed format) without relocation frac_t pos; ///< Current sample position frac_t posAdd; ///< Current sample position adder (Calculated using note, vibrato etc) uint8 origNote; ///< The original note without the added relative pitch frac_t note; ///< Note (With the added relative pitch) frac_t vol; ///< Current volume (Takes both channel volume and enveloping into account) frac_t chanVol; ///< Channel volume frac_t startEnvVol; ///< Starting envelope volume frac_t envVol; ///< Current envelope volume uint envSeg; ///< Current envelope segment uint size; ///< Sample size bool loop; ///< Should we loop the sample? bool end; ///< Has the playing ended? void rewind(); ///< Rewinds the sound playing on this channel to its start void setChannelVolume(uint8 volume); ///< Sets the channel volume void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); ///< Sets the instrument to be used on this channel void noteOn(uint8 noteParam, uint8 velocity); ///< Starts playing a note on this channel void noteOff(uint8 velocity); ///< Releases the note on this channel void stop(); ///< Stops the note playing on this channel instantly bool playing(); ///< Is there a note playing on this channel? }; class IIgsMidi : public AgiSound { public: IIgsMidi(uint8 *data, uint32 len, int resnum, SoundMgr &manager); ~IIgsMidi() { if (_data != NULL) free(_data); } virtual uint16 type() { return _type; } virtual const uint8 *getPtr() { return _ptr; } virtual void setPtr(const uint8 *ptr) { _ptr = ptr; } virtual void rewind() { _ptr = _data + 2; _midiTicks = _soundBufTicks = 0; } protected: uint8 *_data; ///< Raw sound resource data const uint8 *_ptr; ///< Pointer to the current position in the MIDI data uint32 _len; ///< Length of the raw sound resource uint16 _type; ///< Sound resource type public: uint _midiTicks; ///< MIDI song position in ticks (1/60ths of a second) uint _soundBufTicks; ///< Sound buffer position in ticks (1/60ths of a second) }; class IIgsSample : public AgiSound { public: IIgsSample(uint8 *data, uint32 len, int resnum, SoundMgr &manager); ~IIgsSample() { delete[] _sample; } virtual uint16 type() { return _header.type; } const IIgsSampleHeader &getHeader() const { return _header; } const int8 *getSample() const { return _sample; } protected: IIgsSampleHeader _header; ///< Apple IIGS AGI sample header int8 *_sample; ///< Sample data (8-bit signed format) }; /** Apple IIGS MIDI program change to instrument number mapping. */ struct MidiProgramChangeMapping { byte midiProgToInst[44]; ///< Lookup table for the MIDI program number to instrument number mapping byte undefinedInst; ///< The undefined instrument number // Maps the MIDI program number to an instrument number byte map(uint midiProg) const { return midiProg < ARRAYSIZE(midiProgToInst) ? midiProgToInst[midiProg] : undefinedInst; } }; /** Apple IIGS AGI instrument set information. */ struct InstrumentSetInfo { uint byteCount; ///< Length of the whole instrument set in bytes uint instCount; ///< Amount of instrument in the set const char *md5; ///< MD5 hex digest of the whole instrument set const char *waveFileMd5; ///< MD5 hex digest of the wave file (i.e. the sample data used by the instruments) const MidiProgramChangeMapping *progToInst; ///< Program change to instrument number mapping }; /** Apple IIGS AGI executable file information. */ struct IIgsExeInfo { enum AgiGameID gameid; ///< Game ID const char *exePrefix; ///< Prefix of the Apple IIGS AGI executable (e.g. "SQ", "PQ", "KQ4" etc) uint agiVer; ///< Apple IIGS AGI version number, not strictly needed uint exeSize; ///< Size of the Apple IIGS AGI executable file in bytes uint instSetStart; ///< Starting offset of the instrument set inside the executable file const InstrumentSetInfo *instSet; ///< Information about the used instrument set }; class IIgsMidiChannel { public: IIgsMidiChannel() : _instrument(0), _sample(0), _volume(0) {} uint activeSounds() const; ///< How many active sounds are playing? void setInstrument(const IIgsInstrumentHeader *instrument, const int8 *sample); void setVolume(uint8 volume); void noteOff(uint8 note, uint8 velocity); void noteOn(uint8 note, uint8 velocity); void stopSounds(); ///< Clears the channel of any sounds void removeStoppedSounds(); ///< Removes all stopped sounds from this MIDI channel public: typedef Common::Array::const_iterator const_iterator; typedef Common::Array::iterator iterator; Common::Array _gsChannels; ///< Apple IIGS channels playing on this MIDI channel protected: const IIgsInstrumentHeader *_instrument; ///< Instrument used on this MIDI channel const int8 *_sample; ///< Sample data used on this MIDI channel uint8 _volume; ///< MIDI controller number 7 (Volume) }; class SoundGen2GS : public SoundGen, public Audio::AudioStream { public: SoundGen2GS(AgiEngine *vm, Audio::Mixer *pMixer); ~SoundGen2GS(); void play(int resnum); void stop(void); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } int getRate() const { // FIXME: Ideally, we should use _sampleRate. return 22050; } private: bool _disabledMidi; int _playingSound; bool _playing; int16 *_sndBuffer; /** * Class for managing Apple IIGS sound channels. * TODO: Check what instruments are used by default on the MIDI channels * FIXME: Some instrument choices sound wrong */ private: typedef Common::Array::const_iterator const_iterator; typedef Common::Array::iterator iterator; static const uint kSfxMidiChannel = 0; ///< The MIDI channel used for playing sound effects bool loadInstruments(); const IIgsExeInfo *getIIgsExeInfo(enum AgiGameID gameid) const; void setProgramChangeMapping(const MidiProgramChangeMapping *mapping); bool loadInstrumentHeaders(const Common::FSNode &exePath, const IIgsExeInfo &exeInfo); bool loadWaveFile(const Common::FSNode &wavePath, const IIgsExeInfo &exeInfo); // Miscellaneous methods void fillAudio(int16 *stream, uint len); uint32 mixSound(); void playSound(); uint activeSounds() const; ///< How many active sounds are playing? void stopSounds(); ///< Stops all sounds void removeStoppedSounds(); ///< Removes all stopped sounds from the MIDI channels // For playing Apple IIGS AGI samples (Sound effects etc) bool playSampleSound(const IIgsSampleHeader &sampleHeader, const int8 *sample); void playMidiSound(); void playSampleSound(); // MIDI commands void midiNoteOff(uint8 channel, uint8 note, uint8 velocity); void midiNoteOn(uint8 channel, uint8 note, uint8 velocity); void midiController(uint8 channel, uint8 controller, uint8 value); void midiProgramChange(uint8 channel, uint8 program); void midiPitchWheel(uint8 wheelPos); //protected: const IIgsInstrumentHeader* getInstrument(uint8 program) const; //public: Common::Array _midiChannels; ///< Information about each MIDI channel //protected: Common::Array _wave; ///< Sample data used by the Apple IIGS MIDI instruments const MidiProgramChangeMapping *_midiProgToInst; ///< MIDI program change to instrument number mapping Common::Array _instruments; ///< Instruments used by the Apple IIGS AGI }; } // End of namespace Agi #endif /* AGI_SOUND_2GS_H */