/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_SOUND_COCO3_H #define AGI_SOUND_COCO3_H #include "audio/audiostream.h" namespace Agi { struct CoCoNote { uint8 freq; uint8 volume; uint16 duration; ///< Note duration /** Reads a CoCoNote through the given pointer. */ void read(const uint8 *ptr) { freq = *ptr; volume = *(ptr + 1); duration = READ_LE_UINT16(ptr + 2); } }; class SoundGenCoCo3 : public SoundGen, public Audio::AudioStream { public: SoundGenCoCo3(AgiBase *vm, Audio::Mixer *pMixer); ~SoundGenCoCo3(); void play(int resnum); void stop(void); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } int getRate() const { // FIXME: Ideally, we should use _sampleRate. return 22050; } }; } // End of namespace Agi #endif /* AGI_SOUND_COCO3_H */