/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Music class #ifndef AGI_SOUND_MIDI_H #define AGI_SOUND_MIDI_H #include "agi/sound.h" #include "audio/midiplayer.h" namespace Agi { class MIDISound : public AgiSound { public: MIDISound(uint8 *data, uint32 len, int resnum, SoundMgr &manager); ~MIDISound() { free(_data); } virtual uint16 type() { return _type; } uint8 *_data; ///< Raw sound resource data uint32 _len; ///< Length of the raw sound resource protected: uint16 _type; ///< Sound resource type }; class SoundGenMIDI : public SoundGen, public Audio::MidiPlayer { public: SoundGenMIDI(AgiEngine *vm, Audio::Mixer *pMixer); void play(int resnum); // We must overload stop() here to implement the pure virtual // stop() method of the SoundGen class. void stop() { Audio::MidiPlayer::stop(); } // MidiDriver_BASE interface implementation virtual void send(uint32 b); // Overload Audio::MidiPlayer method virtual void sendToChannel(byte channel, uint32 b); virtual void endOfTrack(); private: bool _isGM; SoundMgr *_manager; }; } // End of namespace Agi #endif