/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_SOUND_PCJR_H #define AGI_SOUND_PCJR_H #include "audio/audiostream.h" namespace Agi { #define CHAN_MAX 4 #define SAMPLE_RATE 22050 enum GenType { kGenSilence, kGenTone, kGenPeriod, kGenWhite }; struct SndGenChan { const byte *data; uint16 duration; uint16 avail; // turned on (1) but when the channel's data runs out, it's set to (0) uint16 dissolveCount; byte attenuation; byte attenuationCopy; GenType genType; // for the sample mixer int freqCount; }; struct ToneChan { int avail; int noteCount; // length of tone.. duration int freqCount; int freqCountPrev; int atten; // volume GenType genType; int genTypePrev; int count; int scale; int sign; unsigned int noiseState; /* noise generator */ int feedback; /* noise feedback mask */ }; class SoundGenPCJr : public SoundGen, public Audio::AudioStream { public: SoundGenPCJr(AgiBase *vm, Audio::Mixer *pMixer); ~SoundGenPCJr(); void play(int resnum); void stop(void); // AudioStream API int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } int getRate() const { // FIXME: Ideally, we should use _sampleRate. return 22050; } private: int getNextNote(int ch); int getNextNote_v2(int ch); int getNextNote_v1(int ch); int volumeCalc(SndGenChan *chan); void writeData(uint8 val); int chanGen(int chan, int16 *stream, int len); int fillNoise(ToneChan *t, int16 *buf, int len); int fillSquare(ToneChan *t, int16 *buf, int len); private: SndGenChan _channel[CHAN_MAX]; ToneChan _tchannel[CHAN_MAX]; int16 *_chanData; int _chanAllocated; int _dissolveMethod; uint8 *_v1data; uint32 _v1size; }; } // End of namespace Agi #endif /* AGI_SOUND_PCJR_H */