/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/random.h" #include "audio/mididrv.h" #include "agi/agi.h" #include "agi/sound_sarien.h" namespace Agi { #define USE_INTERPOLATION static const int16 waveformRamp[WAVEFORM_SIZE] = { 0, 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160, 168, 176, 184, 192, 200, 208, 216, 224, 232, 240, 255, 0, -248, -240, -232, -224, -216, -208, -200, -192, -184, -176, -168, -160, -152, -144, -136, -128, -120, -112, -104, -96, -88, -80, -72, -64, -56, -48, -40, -32, -24, -16, -8 // Ramp up }; static const int16 waveformSquare[WAVEFORM_SIZE] = { 255, 230, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 220, 110, -255, -230, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -220, -110, 0, 0, 0, 0 // Square }; static const int16 waveformMac[WAVEFORM_SIZE] = { 45, 110, 135, 161, 167, 173, 175, 176, 156, 137, 123, 110, 91, 72, 35, -2, -60, -118, -142, -165, -170, -176, -177, -179, -177, -176, -164, -152, -117, -82, -17, 47, 92, 137, 151, 166, 170, 173, 171, 169, 151, 133, 116, 100, 72, 43, -7, -57, -99, -141, -156, -170, -174, -177, -178, -179, -175, -172, -165, -159, -137, -114, -67, -19 }; SoundGenSarien::SoundGenSarien(AgiBase *vm, Audio::Mixer *pMixer) : SoundGen(vm, pMixer), _chn() { _sndBuffer = (int16 *)calloc(2, BUFFER_SIZE); memset(_sndBuffer, 0, BUFFER_SIZE << 1); _env = false; _playingSound = -1; _playing = false; _useChorus = true; // FIXME: Currently always true? switch (_vm->_soundemu) { case SOUND_EMU_NONE: _waveform = waveformRamp; _env = true; break; case SOUND_EMU_AMIGA: case SOUND_EMU_PC: _waveform = waveformSquare; break; case SOUND_EMU_MAC: _waveform = waveformMac; break; } if (_env) { debug(0, "Initializing sound: envelopes enabled (decay=%d, sustain=%d)", ENV_DECAY, ENV_SUSTAIN); } else { debug(0, "Initializing sound: envelopes disabled"); } _mixer->playStream(Audio::Mixer::kMusicSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } SoundGenSarien::~SoundGenSarien() { _mixer->stopHandle(_soundHandle); free(_sndBuffer); } int SoundGenSarien::readBuffer(int16 *buffer, const int numSamples) { fillAudio(buffer, numSamples / 2); return numSamples; } void SoundGenSarien::play(int resnum) { AgiSoundEmuType type; type = (AgiSoundEmuType)_vm->_game.sounds[resnum]->type(); assert(type == AGI_SOUND_4CHN); _playingSound = resnum; PCjrSound *pcjrSound = (PCjrSound *) _vm->_game.sounds[resnum]; // Initialize channel info for (int i = 0; i < NUM_CHANNELS; i++) { _chn[i].type = type; _chn[i].flags = AGI_SOUND_LOOP; if (_env) { _chn[i].flags |= AGI_SOUND_ENVELOPE; _chn[i].adsr = AGI_SOUND_ENV_ATTACK; } _chn[i].ins = _waveform; _chn[i].size = WAVEFORM_SIZE; _chn[i].ptr = pcjrSound->getVoicePointer(i % 4); _chn[i].timer = 0; _chn[i].vol = 0; _chn[i].end = 0; } memset(_sndBuffer, 0, BUFFER_SIZE << 1); } void SoundGenSarien::stop() { _playingSound = -1; for (int i = 0; i < NUM_CHANNELS; i++) stopNote(i); } void SoundGenSarien::stopNote(int i) { _chn[i].adsr = AGI_SOUND_ENV_RELEASE; if (_useChorus) { // Stop chorus ;) if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) { stopNote(i + 4); } } } void SoundGenSarien::playNote(int i, int freq, int vol) { if (!_vm->getflag(fSoundOn)) vol = 0; else if (vol && _vm->_soundemu == SOUND_EMU_PC) vol = 160; _chn[i].phase = 0; _chn[i].freq = freq; _chn[i].vol = vol; _chn[i].env = 0x10000; _chn[i].adsr = AGI_SOUND_ENV_ATTACK; if (_useChorus) { // Add chorus ;) if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) { int newfreq = freq * 1007 / 1000; if (freq == newfreq) newfreq++; playNote(i + 4, newfreq, vol * 2 / 3); } } } void SoundGenSarien::playSound() { int i; AgiNote note; if (_playingSound == -1) return; _playing = false; for (i = 0; i < (_vm->_soundemu == SOUND_EMU_PC ? 1 : 4); i++) { _playing |= !_chn[i].end; note.read(_chn[i].ptr); // Read a single note (Doesn't advance the pointer) if (_chn[i].end) continue; if ((--_chn[i].timer) <= 0) { stopNote(i); if (note.freqDiv != 0) { int volume = (note.attenuation == 0x0F) ? 0 : (0xFF - note.attenuation * 2); playNote(i, note.freqDiv * 10, volume); } _chn[i].timer = note.duration; if (_chn[i].timer == 0xffff) { _chn[i].end = 1; _chn[i].vol = 0; _chn[i].env = 0; if (_useChorus) { // chorus if (_chn[i].type == AGI_SOUND_4CHN && _vm->_soundemu == SOUND_EMU_NONE && i < 3) { _chn[i + 4].vol = 0; _chn[i + 4].env = 0; } } } _chn[i].ptr += 5; // Advance the pointer to the next note data (5 bytes per note) } } if (!_playing) { _vm->_sound->soundIsFinished(); _playingSound = -1; } } uint32 SoundGenSarien::mixSound() { register int i, p; const int16 *src; int c, b, m; memset(_sndBuffer, 0, BUFFER_SIZE << 1); if (!_playing || _playingSound == -1) return BUFFER_SIZE; // Handle PCjr 4-channel sound mixing here for (c = 0; c < NUM_CHANNELS; c++) { if (!_chn[c].vol) continue; m = _chn[c].flags & AGI_SOUND_ENVELOPE ? _chn[c].vol * _chn[c].env >> 16 : _chn[c].vol; if (_chn[c].type != AGI_SOUND_4CHN || c != 3) { src = _chn[c].ins; p = _chn[c].phase; for (i = 0; i < BUFFER_SIZE; i++) { b = src[p >> 8]; #ifdef USE_INTERPOLATION b += ((src[((p >> 8) + 1) % _chn[c].size] - src[p >> 8]) * (p & 0xff)) >> 8; #endif _sndBuffer[i] += (b * m) >> 4; p += (uint32) 118600 *4 / _chn[c].freq; // FIXME: Fingolfin asks: why is there a FIXME here? Please either clarify what // needs fixing, or remove it! // FIXME if (_chn[c].flags & AGI_SOUND_LOOP) { p %= _chn[c].size << 8; } else { if (p >= _chn[c].size << 8) { p = _chn[c].vol = 0; _chn[c].end = 1; break; } } } _chn[c].phase = p; } else { // Add white noise for (i = 0; i < BUFFER_SIZE; i++) { b = _vm->_rnd->getRandomNumber(255) - 128; _sndBuffer[i] += (b * m) >> 4; } } switch (_chn[c].adsr) { case AGI_SOUND_ENV_ATTACK: // not implemented _chn[c].adsr = AGI_SOUND_ENV_DECAY; break; case AGI_SOUND_ENV_DECAY: if (_chn[c].env > _chn[c].vol * ENV_SUSTAIN + ENV_DECAY) { _chn[c].env -= ENV_DECAY; } else { _chn[c].env = _chn[c].vol * ENV_SUSTAIN; _chn[c].adsr = AGI_SOUND_ENV_SUSTAIN; } break; case AGI_SOUND_ENV_SUSTAIN: break; case AGI_SOUND_ENV_RELEASE: if (_chn[c].env >= ENV_RELEASE) { _chn[c].env -= ENV_RELEASE; } else { _chn[c].env = 0; } } } return BUFFER_SIZE; } void SoundGenSarien::fillAudio(int16 *stream, uint len) { uint32 p = 0; // current number of audio bytes in _sndBuffer static uint32 data_available = 0; // offset of start of audio bytes in _sndBuffer static uint32 data_offset = 0; len <<= 2; debugC(5, kDebugLevelSound, "(%p, %d)", (void *)stream, len); while (len > data_available) { memcpy((uint8 *)stream + p, (uint8 *)_sndBuffer + data_offset, data_available); p += data_available; len -= data_available; playSound(); data_available = mixSound() << 1; data_offset = 0; } memcpy((uint8 *)stream + p, (uint8 *)_sndBuffer + data_offset, len); data_offset += len; data_available -= len; } } // End of namespace Agi