/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_SPRITE_H #define AGI_SPRITE_H namespace Agi { /** * Sprite structure. * This structure holds information on visible and priority data of * a rectangular area of the AGI screen. Sprites are chained in two * circular lists, one for updating and other for non-updating sprites. */ struct Sprite { uint16 givenOrderNr; uint16 sortOrder; ScreenObjEntry *screenObjPtr; /**< pointer to view table entry */ int16 xPos; /**< x coordinate of the sprite */ int16 yPos; /**< y coordinate of the sprite */ int16 xSize; /**< width of the sprite */ int16 ySize; /**< height of the sprite */ byte *backgroundBuffer; /**< buffer to store background data */ }; typedef Common::List SpriteList; typedef Common::List SpritePtrList; class AgiEngine; class GfxMgr; class Obejcts; class SpritesMgr { private: GfxMgr *_gfx; AgiEngine *_vm; // // Sprite management functions // SpriteList _spriteRegularList; SpriteList _spriteStaticList; public: void buildRegularSpriteList(); void buildStaticSpriteList(); void buildAllSpriteLists(); void buildSpriteListAdd(uint16 givenOrderNr, ScreenObjEntry *screenObj, SpriteList &spriteList); void freeList(SpriteList &spriteList); void freeRegularSprites(); void freeStaticSprites(); void freeAllSprites(); void eraseSprites(SpriteList &spriteList); void eraseRegularSprites(); void eraseStaticSprites(); void eraseSprites(); void drawSprites(SpriteList &spriteList); void drawRegularSpriteList(); void drawStaticSpriteList(); void drawAllSpriteLists(); void drawCel(ScreenObjEntry *screenObj); void showSprite(ScreenObjEntry *screenObj); void showSprites(SpriteList &spriteList); void showRegularSpriteList(); void showStaticSpriteList(); void showAllSpriteLists(); void showObject(int16 viewNr); public: SpritesMgr(AgiEngine *agi, GfxMgr *gfx); ~SpritesMgr(); int initSprites(); void deinitSprites(); void addToPic(int16 viewNr, int16 loopNr, int16 celNr, int16 xPos, int16 yPos, int16 priority, int16 border); void addToPicDrawPriorityBox(ScreenObjEntry *screenObj, int16 border); }; } // End of namespace Agi #endif /* AGI_SPRITE_H */