/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef AGI_SPRITE_H #define AGI_SPRITE_H namespace Agi { struct Sprite; typedef Common::List SpriteList; class AgiEngine; class GfxMgr; class Obejcts; class SpritesMgr { private: GfxMgr *_gfx; AgiEngine *_vm; uint8 *_spritePool; uint8 *_poolTop; // // Sprite management functions // SpriteList _sprUpd; SpriteList _sprNonupd; void *poolAlloc(int size); void poolRelease(void *s); void blitPixel(uint8 *p, uint8 *end, uint8 col, int spr, int width, int *hidden); int blitCel(int x, int y, int spr, ViewCel *c, bool agi256_2); void objsSaveArea(Sprite *s); void objsRestoreArea(Sprite *s); int prioToY(int p); Sprite *newSprite(VtEntry *v); void sprAddlist(SpriteList &l, VtEntry *v); void buildList(SpriteList &l, bool (*test)(VtEntry *, AgiEngine *)); void buildUpdBlitlist(); void buildNonupdBlitlist(); void freeList(SpriteList &l); void commitSprites(SpriteList &l, bool immediate = false); void eraseSprites(SpriteList &l); void blitSprites(SpriteList &l); static bool testUpdating(VtEntry *v, AgiEngine *); static bool testNotUpdating(VtEntry *v, AgiEngine *); public: SpritesMgr(AgiEngine *agi, GfxMgr *gfx); ~SpritesMgr(); int initSprites(); void deinitSprites(); void eraseUpdSprites(); void eraseNonupdSprites(); void eraseBoth(); void blitUpdSprites(); void blitNonupdSprites(); void blitBoth(); void commitUpdSprites(); void commitNonupdSprites(); void commitBoth(); void addToPic(int, int, int, int, int, int, int); void showObj(int); void commitBlock(int x1, int y1, int x2, int y2, bool immediate = false); }; } // End of namespace Agi #endif /* AGI_SPRITE_H */